Person_Man
2009-01-28, 12:01 PM
Ways to get pounce, free movement, extra actions, or something in that ballpark:
Now with Pathfinder Updates!
Earliest ECL available: Method.
1: Falling is a free action. Be creative.
1: Buy a wagon or chariot. Have an animal companion, special mount, trained animal, hired NPC, or party member pull it.
1: Lion Totem Barbarian 1 (Complete Champion)
1: Snow Tiger Berserker feat (restrictions, Unapproachable East)
1: Lion Tribe Warrior feat (restrictions, Shining South)
1: Evasive Reflexes feat (grants 5 ft step instead of AoO, Tome of Battle)
1: Travel Devotion feat (Swift Action movement every round for 1 minute, once per day and can burn Turn/Rebuke Undead for more uses, Complete Champion)
1: Dimension Hop psionic power (Swift Action, 10 feet movement that can be augmented for more, Complete Psionic)
1: Benign Transposition spell (Standard Action, switch places of any two willing allies, Spell Compendium)
1: Following Step (http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#step-up-and-strike) feat (when using the Step Up feat to follow an adjacent foe, you may move up to 10 feet, Pathfinder)
1: Step Up (http://paizo.com/pathfinderRPG/prd/feats.html#_step-up) feat (Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action, Pathfinder)
1: Sudden Leap Tiger Claw maneuver (Swift Action movement based on Jump check, Tome of Battle)
1: Wizard 1 (Give up Familiar for Immediate Action 10 ft teleport, Player's Handbook II).
1: Razorclaw Elite feat (Lets you make 2 claw attacks at the end of a Charge instead of the usual one. Races of Eberron).
1: Protective Imposition spell (Cleric 1/Paladin 1, trade places with ally as a Swift action, Forge of War pg 115)
1: Broken One's Sacrifice feat (Trade places with an adjacent ally as Immediate Action in response to an attack. You take the attack, and become Fatigued. Champions of Valor pg 28)
1: Synad race (Multitask ability lets you burn a power point to get an extra mental/psionic Swift Action once per day, Complete Psionic pg 140)
2: Feral template (Pounce, but only on 1st round, Savage Species)
2: Catfolk Pounce feat (Catfolk only, restrictions, Races of the Wild)
2: Mulhorandi Divine Minion (http://www.wizards.com/default.asp?x=dnd/mb/20050209a) (Anhur) template
2: Threefold Mask of the Chimera (limited extra Move, Magic of Incarnum)
2ish: Chronocharm of the Horizon Walker (1/day swift action to move up to your speed. Magic Item Compendium, 500 gp).
2ish: Dismount Attack Skill Trick (Lets you make a Charge attack as a Standard Action when you dismount as a Free Action with a DC 20 Ride check. Various restrictions. Useful by itself for niche situations. And with enough action juggling with other things on this list, this Trick will let some builds make two full attack actions during one round once per combat. Complete Scoundrel).
3: Accelerate (alchemist,bard, magus, sorcerer/wizard, summoner 2 Words of Power (http://paizo.com/pathfinderRPG/prd/ultimateMagic/ultimateMagicWordsOfPower.html) spell, take one additional move action each turn, Pathfinder (http://paizo.com/pathfinderRPG/prd/ultimateMagic/wordsOfPower/effectWords/timeWords.html#_accelerate-%28time%29))
3: Celerity, Lesser spell. (Immediate action to gain free move action, Dazed next round. Spell Compendium)
3: Dimension Hop spell. (Sorcerer/Wizard/Duskblade 2, Standard Action to teleport one target a short distance. You're losing an action, but they're gaining free movement. PHBII.
3: Tiger Trance (http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/tengus.html#tiger-trance-%28ex%29:) racial ability (Tengu only and has other limitations, Pathfinder)
3ish: Anklet of Translocation (Swift Action 10 ft movement, 2/day, Magic Item Compendium)
3ish: Quick Runner's Shirt (Swift Action movement, 1/day, Pathfinder (http://paizo.com/pathfinderRPG/prd/ultimateEquipment/wondrousItems/chest.html#_chest-slot-wondrous-items)).
4: Hustle (http://www.dandwiki.com/wiki/Hustle) power (Swift Action movement, Expanded Psionics Handbook)
4: Psionic Lion's Charge (http://www.dandwiki.com/wiki/SRD:Psionic_Lion's_Charge) power (Expanded Psionics Handbook)
4: Marshal (http://www.wizards.com/default.asp?x=dnd/ex/20030906b) 4 (free movement for every ally but not you, Miniatures Handbook)
4: Claw Gloves (one extra attack with claws on charge or Spring Attack, doesn't stack with anything else, Magic Item Compendium)
4: Anthropomorphic Tiger (Savage Species)
4: Berronar Valkyrie Paladin substitution level (Restrictions, and trades away your Turn Undead ability. Champions of Valor)
4: Greaves of Aundair (+10 speed, and 3/day "immediately take a move action", but you're dazed until the end of your next turn. Forge of War p. 124).
4ish: Boots of Sidestepping (Immediate Action 5 ft step when you're hit by an effect that allows you to make a Reflex Save. If this moves you outside of the area of effect, you avoid all damage. Dungeonscape).
5: Lion's Charge spell (Druid 3/Ranger 2 spell, Spell Compendium)
5: Knight's Move spell (Cleric 3/Paladin 2 spell, Swift Action movement to any flanking position in range, Spell Compendium)
5: Wild Shape class ability (any form that has pounce)
5: White Raven Tactics, White Raven maneuver (change initiative order for one ally, essentially giving them 2 turns in one round, Tome of Battle)
5: Paimon vestige (Every enemy you move past gets hit, Tome of Magic)
5: Sphinx Claws chakra bind (with natural weapons, Magic of Incarnum)
5: Flicker mystery (move 5' per mystery-user level as an immediate action. Standard Action to cast, lasts rounds/level. Tome of Magic)
5: Formation Expert feat (free move when an ally in a line drops. Hint: Have an ally Summon many weak creatures. Complete Warrior)
5: Mobile Spellcasting feat (free move when you cast a Standard Action spell if you make a Concentration check. Complete Adventurer p 111)
5:Stag's Leap, Ranger 5 with Skirmisher Archetype (http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/ranger.html) (Free Action running Jump check, lose spellcasting, can be used 1/2 ranger level + Wis mod times per day, Pathfinder)
5ish: Sparring Dummy of the Master (10 ft step instead of 5, requires 1 level of Monk, Arms and Equipment Guide)
6: Lion's Pounce feat (Complete Divine)
6: Dervish 1 (dance limited times per day, Complete Warrior)
6: Two Weapon Pounce feat (only 2 attacks, sucks, PHB II)
6: Faith Unswerving (Immediate Action movement after a successful Charge, Tome of Battle)
6: Cunning Evasion feat (When you successfully use Evasion you get an Immediate Action 5 ft step and Hide check. PHBII). Pro-tip: Combine with the Explosive weapon enhancement from Complete Warrior, which triggers a 5 ft burst that you can avoid with Evasion each time you attack.
6:Plains Domain (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/druid.html#pounce) druid ability (once per day, uses increase with levels, Pathfinder)
6: Sidestep feat (5 ft step after any AoO, once per round, Miniatures Handbook)
6ish: Belt of Battle (extra actions, limited charges per day, Magic Item Compendium)
7:Bestial Form (http://paizo.com/pathfinderRPG/prd/ultimateMagic/wordsOfPower/effectWords/changeWords.html#bestial-form-%28change%29) alchemist/druid/magus/sorcerer/wizard 4 spell (Pathfinder)
7: Beast Shape II (http://paizo.com/pathfinderRPG/prd/spells/beastShape.html#beast-shape-ii) sorcerer/wizard 4 spell (Pathfinder)
7: Borrow Future (alchemist, bard, magus, sorcerer/wizard, summoner 4 Words of Power (http://paizo.com/pathfinderRPG/prd/ultimateMagic/ultimateMagicWordsOfPower.html) spell, target takes 2 turns now, but can't act on next turn. Pathfinder (http://paizo.com/pathfinderRPG/prd/ultimateMagic/wordsOfPower/effectWords/timeWords.html#_accelerate-%28time%29)).
7: Monstrous Physique II (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/monstrousPhysique.html#monstrous-physique-ii) alchemist/magus/sorcerer/wizard 4 spell (Pathfinder)
7: Polymorph (http://www.dandwiki.com/wiki/SRD:Polymorph_%28Spell%29) spell (many forms grant Pounce or similar abilities)
7: Metamorphosis (http://www.dandwiki.com/wiki/Metamorphosis) power (as Polymorph)
7: Celerity spell (Immediate action to gain free standard action, Dazed next round. Spell Compendium)
7ish: Magic Roller Skates (http://wizards.com/default.asp?x=dnd/cw/20061120a) (10 ft step instead of 5, 3 per day, Online)
8: Weretouched II: Tiger (Shifter, only while shifting, Eberron Campaign Setting)
8: Factotum 8 (extra Standard Action, Dungeonscape)
8: Evasive Skitter: Kobold Rogue 8 alternate class feature (Free movement outside of blast radius of Reflex Save spell/effect. Races of the Dragon).
8: Tiger Pounce (http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#tiger-pounce) feat (Swift action, move up to half your speed closer to a target you hit with an unarmed strike or made a successful combat maneuver against on this turn or your last turn, Pathfinder).
9: Monstrous Physique III (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/monstrousPhysique.html#monstrous-physique-iii) alchemist/magus/sorcerer/wizard 5 spell (Pathfinder)
9: Pouncing Charge Tiger Claw maneuver (Tome of Battle)
9: Press the Advantage White Raven stance (extra 5 ft step, Tome of Battle)
9: Shifting Defense Setting Sun stance (5 ft step when attacked and missed, limitations, Tome of Battle)
9: Wild Plains Outrider 3 (Complete Adventurer)
9: Undead Anatomy II (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/undeadAnatomy.html#undead-anatomy-ii) alchemist/magus/sorcerer/wizard 5 spell (Pathfinder)
9ish: Psicrown of the Evader (http://www.dandwiki.com/wiki/SRD:Psicrown_of_the_Evader) (Hustle, others, Expanded Psionics Handbook)
9ish+: Twin Power (http://www.d20srd.org/srd/psionic/psionicFeats.htm) (two powers at once)
9ish+: Quicken Power (http://www.d20srd.org/srd/psionic/psionicFeats.htm) (Swift Action power)
9ish+: Quicken Spell (http://www.dandwiki.com/wiki/SRD:Quicken_Spell) (Swift Action spell)
10: Beast Totem, Greater (http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/barbarian.html#beast-totem,-greater) rage power (while in Rage, Pathfinder)
10: Claws of the Leopard (spiked gauntlets only, Comp Adventurer)
10: Claw Pounce (http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#claw-pounce-%28combat%29) feat (with claws, Catfolk only, Pathfinder)
10: Reachrunner 5 (restrictions, Races of Eberron)
10: Crinti Shadow Marauder 5 (Shadow Pounce!, Shining South)
10: Vanus vestige (Standard Action, grants an ally a free Move action and Freedom of Movement until the end of your turn. WotC article (http://www.wizards.com/default.asp?x=dnd/dd/20060407a))
10ish: DC 40 Tumble Check (10 ft step, Oriental Adventures)
11: Battle Dancer 11 (Dragon Compendium)
11: Kishi Charger 6 (Oriental Adventures)
11: Wildrunner 6 (Races of the Wild, limited uses)
11: Singh Rager 4 (Oriental Adventures)
11: Lion of Talisid (http://www.wizards.com/default.asp?x=dnd/ex/20031004b) 5 (Book of Exalted Deeds)
11: Desert Tempest Dessert Wind maneuver (every enemy you move past hit, Tome of Battle)
11: Temporal Acceleration (http://www.d20srd.org/srd/psionic/powers/temporalAcceleration.htm) power (1 free round)
11: Inconsistent Location psionic power (Swift action teleport every round, Comp Psionic)
12: Ashworm Dragoon 7 (Sandstorm)
12: Chupoclops vestige (Tome of Magic)
12: Elocator (http://www.dandwiki.com/wiki/SRD:Elocater) (extra 5 ft step, Expanded Psionics Handbook)
12: Nightsong Infiltrator 5 (free movement for every ally but not you, Comp Adventurer)
13: Geomancer 7 (Complete Divine)
13: Halfling Outrider 8 (Complete Warrior)
13: Quicksilver Motion Diamond Mind boost (Tome of Batttle).
13: Shadow Blink Shadow Hand maneuver (Swift Action teleport, Tome of Battle)
13: Blade of Orien 10 (Whenever you use Dimension Leap, which is a Move Action, Dragonmarked)
14: Cavalier 6 (mounted move and full attack, but not a Charge, Complete Warrior)
14:Mounted Skirmisher (http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#mounted-skirmisher) feat (Pathfinder)
14: Teflammar Shadowlord 4 (Shadow Pounce!, Unapproachable East)
14: Swiftblade (http://www.wizards.com/default.asp?x=dnd/prc/20070327) 9 (extra actions, Swiftblade 10 grants variant Time Stop)
15: Celerity, Greater spell. (Immediate action to gain free full-round action, Dazed next round. Spell Compendium)
15: Wolf Pack Tactics Tiger Claw stance (free 5 ft step with each successful melee attack, Tome of Battle).
17: Aspect of the Tiger (http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/monk.html#aspect-of-the-tiger) monk ability (once per hour, Pathfinder)
17: Control Time (sorcerer/wizard 9 Words of Power (http://paizo.com/pathfinderRPG/prd/ultimateMagic/ultimateMagicWordsOfPower.html), take 1d4 standard actions with restrictions, Pathfinder (http://paizo.com/pathfinderRPG/prd/ultimateMagic/wordsOfPower/effectWords/timeWords.html#_accelerate-%28time%29)).
17: Shapechange (http://www.dandwiki.com/wiki/SRD:Shapechange) spell
17: Greater Metamorphosis (http://www.dandwiki.com/wiki/SRD:Greater_Metamorphosis) power
17: Time Stop (http://www.d20srd.org/srd/spells/timestop.htm) spell (1d4+1 free rounds)
19: Threefold Mask of the Chimera (extra Standard, no action on next turn, Magic of Incarnum)
20: Eternal Blade 10 capstone, Island in Time. Once per encounter, take your turn as an Immediate Action without changing your place in the Initiative count (it, you get two turns in one round, Tome of Battle)
21: Dire Charge epic feat (Draconomicon)
Unless otherwise noted, the ability granted is Pounce. Some methods have various restrictions, which I've noted where applicable. Usually it limits you to certain weapons or a limited number of attacks. I'm too lazy to write them all out though, so look them up before using them.
Please let me know if I missed anything or got anything wrong.
IMO, getting Pounce or free movement is pretty much a requirement for most melee build by ECL 11 at the latest. Otherwise your effectiveness is cut by at least 50%, because some rounds you're missing 2 iterative attacks, possibly another one from a Speed effect, TWF, natural attacks, etc.
Discuss.
Now with Pathfinder Updates!
Earliest ECL available: Method.
1: Falling is a free action. Be creative.
1: Buy a wagon or chariot. Have an animal companion, special mount, trained animal, hired NPC, or party member pull it.
1: Lion Totem Barbarian 1 (Complete Champion)
1: Snow Tiger Berserker feat (restrictions, Unapproachable East)
1: Lion Tribe Warrior feat (restrictions, Shining South)
1: Evasive Reflexes feat (grants 5 ft step instead of AoO, Tome of Battle)
1: Travel Devotion feat (Swift Action movement every round for 1 minute, once per day and can burn Turn/Rebuke Undead for more uses, Complete Champion)
1: Dimension Hop psionic power (Swift Action, 10 feet movement that can be augmented for more, Complete Psionic)
1: Benign Transposition spell (Standard Action, switch places of any two willing allies, Spell Compendium)
1: Following Step (http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#step-up-and-strike) feat (when using the Step Up feat to follow an adjacent foe, you may move up to 10 feet, Pathfinder)
1: Step Up (http://paizo.com/pathfinderRPG/prd/feats.html#_step-up) feat (Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action, Pathfinder)
1: Sudden Leap Tiger Claw maneuver (Swift Action movement based on Jump check, Tome of Battle)
1: Wizard 1 (Give up Familiar for Immediate Action 10 ft teleport, Player's Handbook II).
1: Razorclaw Elite feat (Lets you make 2 claw attacks at the end of a Charge instead of the usual one. Races of Eberron).
1: Protective Imposition spell (Cleric 1/Paladin 1, trade places with ally as a Swift action, Forge of War pg 115)
1: Broken One's Sacrifice feat (Trade places with an adjacent ally as Immediate Action in response to an attack. You take the attack, and become Fatigued. Champions of Valor pg 28)
1: Synad race (Multitask ability lets you burn a power point to get an extra mental/psionic Swift Action once per day, Complete Psionic pg 140)
2: Feral template (Pounce, but only on 1st round, Savage Species)
2: Catfolk Pounce feat (Catfolk only, restrictions, Races of the Wild)
2: Mulhorandi Divine Minion (http://www.wizards.com/default.asp?x=dnd/mb/20050209a) (Anhur) template
2: Threefold Mask of the Chimera (limited extra Move, Magic of Incarnum)
2ish: Chronocharm of the Horizon Walker (1/day swift action to move up to your speed. Magic Item Compendium, 500 gp).
2ish: Dismount Attack Skill Trick (Lets you make a Charge attack as a Standard Action when you dismount as a Free Action with a DC 20 Ride check. Various restrictions. Useful by itself for niche situations. And with enough action juggling with other things on this list, this Trick will let some builds make two full attack actions during one round once per combat. Complete Scoundrel).
3: Accelerate (alchemist,bard, magus, sorcerer/wizard, summoner 2 Words of Power (http://paizo.com/pathfinderRPG/prd/ultimateMagic/ultimateMagicWordsOfPower.html) spell, take one additional move action each turn, Pathfinder (http://paizo.com/pathfinderRPG/prd/ultimateMagic/wordsOfPower/effectWords/timeWords.html#_accelerate-%28time%29))
3: Celerity, Lesser spell. (Immediate action to gain free move action, Dazed next round. Spell Compendium)
3: Dimension Hop spell. (Sorcerer/Wizard/Duskblade 2, Standard Action to teleport one target a short distance. You're losing an action, but they're gaining free movement. PHBII.
3: Tiger Trance (http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/tengus.html#tiger-trance-%28ex%29:) racial ability (Tengu only and has other limitations, Pathfinder)
3ish: Anklet of Translocation (Swift Action 10 ft movement, 2/day, Magic Item Compendium)
3ish: Quick Runner's Shirt (Swift Action movement, 1/day, Pathfinder (http://paizo.com/pathfinderRPG/prd/ultimateEquipment/wondrousItems/chest.html#_chest-slot-wondrous-items)).
4: Hustle (http://www.dandwiki.com/wiki/Hustle) power (Swift Action movement, Expanded Psionics Handbook)
4: Psionic Lion's Charge (http://www.dandwiki.com/wiki/SRD:Psionic_Lion's_Charge) power (Expanded Psionics Handbook)
4: Marshal (http://www.wizards.com/default.asp?x=dnd/ex/20030906b) 4 (free movement for every ally but not you, Miniatures Handbook)
4: Claw Gloves (one extra attack with claws on charge or Spring Attack, doesn't stack with anything else, Magic Item Compendium)
4: Anthropomorphic Tiger (Savage Species)
4: Berronar Valkyrie Paladin substitution level (Restrictions, and trades away your Turn Undead ability. Champions of Valor)
4: Greaves of Aundair (+10 speed, and 3/day "immediately take a move action", but you're dazed until the end of your next turn. Forge of War p. 124).
4ish: Boots of Sidestepping (Immediate Action 5 ft step when you're hit by an effect that allows you to make a Reflex Save. If this moves you outside of the area of effect, you avoid all damage. Dungeonscape).
5: Lion's Charge spell (Druid 3/Ranger 2 spell, Spell Compendium)
5: Knight's Move spell (Cleric 3/Paladin 2 spell, Swift Action movement to any flanking position in range, Spell Compendium)
5: Wild Shape class ability (any form that has pounce)
5: White Raven Tactics, White Raven maneuver (change initiative order for one ally, essentially giving them 2 turns in one round, Tome of Battle)
5: Paimon vestige (Every enemy you move past gets hit, Tome of Magic)
5: Sphinx Claws chakra bind (with natural weapons, Magic of Incarnum)
5: Flicker mystery (move 5' per mystery-user level as an immediate action. Standard Action to cast, lasts rounds/level. Tome of Magic)
5: Formation Expert feat (free move when an ally in a line drops. Hint: Have an ally Summon many weak creatures. Complete Warrior)
5: Mobile Spellcasting feat (free move when you cast a Standard Action spell if you make a Concentration check. Complete Adventurer p 111)
5:Stag's Leap, Ranger 5 with Skirmisher Archetype (http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/ranger.html) (Free Action running Jump check, lose spellcasting, can be used 1/2 ranger level + Wis mod times per day, Pathfinder)
5ish: Sparring Dummy of the Master (10 ft step instead of 5, requires 1 level of Monk, Arms and Equipment Guide)
6: Lion's Pounce feat (Complete Divine)
6: Dervish 1 (dance limited times per day, Complete Warrior)
6: Two Weapon Pounce feat (only 2 attacks, sucks, PHB II)
6: Faith Unswerving (Immediate Action movement after a successful Charge, Tome of Battle)
6: Cunning Evasion feat (When you successfully use Evasion you get an Immediate Action 5 ft step and Hide check. PHBII). Pro-tip: Combine with the Explosive weapon enhancement from Complete Warrior, which triggers a 5 ft burst that you can avoid with Evasion each time you attack.
6:Plains Domain (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/druid.html#pounce) druid ability (once per day, uses increase with levels, Pathfinder)
6: Sidestep feat (5 ft step after any AoO, once per round, Miniatures Handbook)
6ish: Belt of Battle (extra actions, limited charges per day, Magic Item Compendium)
7:Bestial Form (http://paizo.com/pathfinderRPG/prd/ultimateMagic/wordsOfPower/effectWords/changeWords.html#bestial-form-%28change%29) alchemist/druid/magus/sorcerer/wizard 4 spell (Pathfinder)
7: Beast Shape II (http://paizo.com/pathfinderRPG/prd/spells/beastShape.html#beast-shape-ii) sorcerer/wizard 4 spell (Pathfinder)
7: Borrow Future (alchemist, bard, magus, sorcerer/wizard, summoner 4 Words of Power (http://paizo.com/pathfinderRPG/prd/ultimateMagic/ultimateMagicWordsOfPower.html) spell, target takes 2 turns now, but can't act on next turn. Pathfinder (http://paizo.com/pathfinderRPG/prd/ultimateMagic/wordsOfPower/effectWords/timeWords.html#_accelerate-%28time%29)).
7: Monstrous Physique II (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/monstrousPhysique.html#monstrous-physique-ii) alchemist/magus/sorcerer/wizard 4 spell (Pathfinder)
7: Polymorph (http://www.dandwiki.com/wiki/SRD:Polymorph_%28Spell%29) spell (many forms grant Pounce or similar abilities)
7: Metamorphosis (http://www.dandwiki.com/wiki/Metamorphosis) power (as Polymorph)
7: Celerity spell (Immediate action to gain free standard action, Dazed next round. Spell Compendium)
7ish: Magic Roller Skates (http://wizards.com/default.asp?x=dnd/cw/20061120a) (10 ft step instead of 5, 3 per day, Online)
8: Weretouched II: Tiger (Shifter, only while shifting, Eberron Campaign Setting)
8: Factotum 8 (extra Standard Action, Dungeonscape)
8: Evasive Skitter: Kobold Rogue 8 alternate class feature (Free movement outside of blast radius of Reflex Save spell/effect. Races of the Dragon).
8: Tiger Pounce (http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html#tiger-pounce) feat (Swift action, move up to half your speed closer to a target you hit with an unarmed strike or made a successful combat maneuver against on this turn or your last turn, Pathfinder).
9: Monstrous Physique III (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/monstrousPhysique.html#monstrous-physique-iii) alchemist/magus/sorcerer/wizard 5 spell (Pathfinder)
9: Pouncing Charge Tiger Claw maneuver (Tome of Battle)
9: Press the Advantage White Raven stance (extra 5 ft step, Tome of Battle)
9: Shifting Defense Setting Sun stance (5 ft step when attacked and missed, limitations, Tome of Battle)
9: Wild Plains Outrider 3 (Complete Adventurer)
9: Undead Anatomy II (http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/undeadAnatomy.html#undead-anatomy-ii) alchemist/magus/sorcerer/wizard 5 spell (Pathfinder)
9ish: Psicrown of the Evader (http://www.dandwiki.com/wiki/SRD:Psicrown_of_the_Evader) (Hustle, others, Expanded Psionics Handbook)
9ish+: Twin Power (http://www.d20srd.org/srd/psionic/psionicFeats.htm) (two powers at once)
9ish+: Quicken Power (http://www.d20srd.org/srd/psionic/psionicFeats.htm) (Swift Action power)
9ish+: Quicken Spell (http://www.dandwiki.com/wiki/SRD:Quicken_Spell) (Swift Action spell)
10: Beast Totem, Greater (http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/barbarian.html#beast-totem,-greater) rage power (while in Rage, Pathfinder)
10: Claws of the Leopard (spiked gauntlets only, Comp Adventurer)
10: Claw Pounce (http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#claw-pounce-%28combat%29) feat (with claws, Catfolk only, Pathfinder)
10: Reachrunner 5 (restrictions, Races of Eberron)
10: Crinti Shadow Marauder 5 (Shadow Pounce!, Shining South)
10: Vanus vestige (Standard Action, grants an ally a free Move action and Freedom of Movement until the end of your turn. WotC article (http://www.wizards.com/default.asp?x=dnd/dd/20060407a))
10ish: DC 40 Tumble Check (10 ft step, Oriental Adventures)
11: Battle Dancer 11 (Dragon Compendium)
11: Kishi Charger 6 (Oriental Adventures)
11: Wildrunner 6 (Races of the Wild, limited uses)
11: Singh Rager 4 (Oriental Adventures)
11: Lion of Talisid (http://www.wizards.com/default.asp?x=dnd/ex/20031004b) 5 (Book of Exalted Deeds)
11: Desert Tempest Dessert Wind maneuver (every enemy you move past hit, Tome of Battle)
11: Temporal Acceleration (http://www.d20srd.org/srd/psionic/powers/temporalAcceleration.htm) power (1 free round)
11: Inconsistent Location psionic power (Swift action teleport every round, Comp Psionic)
12: Ashworm Dragoon 7 (Sandstorm)
12: Chupoclops vestige (Tome of Magic)
12: Elocator (http://www.dandwiki.com/wiki/SRD:Elocater) (extra 5 ft step, Expanded Psionics Handbook)
12: Nightsong Infiltrator 5 (free movement for every ally but not you, Comp Adventurer)
13: Geomancer 7 (Complete Divine)
13: Halfling Outrider 8 (Complete Warrior)
13: Quicksilver Motion Diamond Mind boost (Tome of Batttle).
13: Shadow Blink Shadow Hand maneuver (Swift Action teleport, Tome of Battle)
13: Blade of Orien 10 (Whenever you use Dimension Leap, which is a Move Action, Dragonmarked)
14: Cavalier 6 (mounted move and full attack, but not a Charge, Complete Warrior)
14:Mounted Skirmisher (http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#mounted-skirmisher) feat (Pathfinder)
14: Teflammar Shadowlord 4 (Shadow Pounce!, Unapproachable East)
14: Swiftblade (http://www.wizards.com/default.asp?x=dnd/prc/20070327) 9 (extra actions, Swiftblade 10 grants variant Time Stop)
15: Celerity, Greater spell. (Immediate action to gain free full-round action, Dazed next round. Spell Compendium)
15: Wolf Pack Tactics Tiger Claw stance (free 5 ft step with each successful melee attack, Tome of Battle).
17: Aspect of the Tiger (http://paizo.com/pathfinderRPG/prd/advanced/coreClasses/monk.html#aspect-of-the-tiger) monk ability (once per hour, Pathfinder)
17: Control Time (sorcerer/wizard 9 Words of Power (http://paizo.com/pathfinderRPG/prd/ultimateMagic/ultimateMagicWordsOfPower.html), take 1d4 standard actions with restrictions, Pathfinder (http://paizo.com/pathfinderRPG/prd/ultimateMagic/wordsOfPower/effectWords/timeWords.html#_accelerate-%28time%29)).
17: Shapechange (http://www.dandwiki.com/wiki/SRD:Shapechange) spell
17: Greater Metamorphosis (http://www.dandwiki.com/wiki/SRD:Greater_Metamorphosis) power
17: Time Stop (http://www.d20srd.org/srd/spells/timestop.htm) spell (1d4+1 free rounds)
19: Threefold Mask of the Chimera (extra Standard, no action on next turn, Magic of Incarnum)
20: Eternal Blade 10 capstone, Island in Time. Once per encounter, take your turn as an Immediate Action without changing your place in the Initiative count (it, you get two turns in one round, Tome of Battle)
21: Dire Charge epic feat (Draconomicon)
Unless otherwise noted, the ability granted is Pounce. Some methods have various restrictions, which I've noted where applicable. Usually it limits you to certain weapons or a limited number of attacks. I'm too lazy to write them all out though, so look them up before using them.
Please let me know if I missed anything or got anything wrong.
IMO, getting Pounce or free movement is pretty much a requirement for most melee build by ECL 11 at the latest. Otherwise your effectiveness is cut by at least 50%, because some rounds you're missing 2 iterative attacks, possibly another one from a Speed effect, TWF, natural attacks, etc.
Discuss.