Frog Dragon
2009-01-29, 01:52 PM
True Shot
As you shoot your arrows go past the winds and find the spot to hit regardless of circumstances
Prequisites: Precise Shot +3 BaB
Benefit: Your ranged projectiles halve weather penalties and magical AC bonuses that only apply against projectiles. It also goes halves effects such as Wind Wall only inducing a 50% miss chance.
Defensive Shot
Even as the fighters are upon, you find the moments to fire and reload you projectile weapons
Prequisites: Point Blank Shot BaB +8
Benefit: You no longer take Attacks of Opportunity for shooting, reloading or drawing ammunition when threatened.
Mobile Shooter
Mobility and shooting your bow walk side by side with you. You can shoot while running and release a torrent of arrows mid-trip
Prequisites: Shot on the run
Benefit: You can make a full attack with a ranged weapon after a move action. You may also make a standard attack with a ranged weapon after a double move action.
I hope these mitigate why archers are weak compared to other classes. It does not fix the damage problem, but it does make archers more viable in situations where they would normally suck such as a wizard who basically has a Win button against archer builds and when the fighters haste on you and you can't shoot without taking a crapload of AOO:s
As you shoot your arrows go past the winds and find the spot to hit regardless of circumstances
Prequisites: Precise Shot +3 BaB
Benefit: Your ranged projectiles halve weather penalties and magical AC bonuses that only apply against projectiles. It also goes halves effects such as Wind Wall only inducing a 50% miss chance.
Defensive Shot
Even as the fighters are upon, you find the moments to fire and reload you projectile weapons
Prequisites: Point Blank Shot BaB +8
Benefit: You no longer take Attacks of Opportunity for shooting, reloading or drawing ammunition when threatened.
Mobile Shooter
Mobility and shooting your bow walk side by side with you. You can shoot while running and release a torrent of arrows mid-trip
Prequisites: Shot on the run
Benefit: You can make a full attack with a ranged weapon after a move action. You may also make a standard attack with a ranged weapon after a double move action.
I hope these mitigate why archers are weak compared to other classes. It does not fix the damage problem, but it does make archers more viable in situations where they would normally suck such as a wizard who basically has a Win button against archer builds and when the fighters haste on you and you can't shoot without taking a crapload of AOO:s