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Eighth_Seraph
2006-10-04, 05:33 PM
Crystals of Elemental Motion

Another of Ielenivia's innovations, the crystals of elemental motion were a response to what was quite possibly the biggest problem for the element of air in the current war. Ielenivia discovered while planning to send an emissary to the elemental plane of water that neither her Hunters of the Wind nor her Guardians of the Floating Fortress could survive on the plane of water, not to mention earth, or even fire for very long. She quickly began working on a solution, and once more found inspiration within the intracacies of her castle and its ancient library. The crystal is placed is placed in any place on a Hunter or Guardian's carapace where a crysmal shard would otherwise be placed, usually somewhere on the torso. The crystal makes a centimeter-thin membrane of swirling air around the construct wearing it, which pushes away water and loose earth and disperserses the heat from natural fires, though more solid substances such as ice or stone are unaffected; and it grants a +2 deflection bonus to AC. This allows the contruct to move at 3/4 its fly speed through water or half its fly speed through earth, as well as dispersing the heat from natural fires, and provides Energy Resistance/5 to heat damage.
Any construct without a fly speed using a crystal of elemental motion is doomed to a falling eternally through the plane of water as the water it would otherwse be swimming through is removed from beneath and around it, and unless it hits a section of rock or a vein of mineral, a similar fate awaits it on the plane of earth.

Prerequisites: Caster level 8th; Craft Wondrous Items, Resist Elements, Wind Wall. 5000 gp


A bit bland I know, but a necessity for any war that I'm expected to win. Any comments, ideas, help with prerequisites?