Tomada
2009-01-30, 01:10 PM
Hi people.
We are in a 18th level party, probably going against a CR28th encounter, or so.
Need help preparing.
First, the villain should be a lich sorceror capable of some Epic Spells, around 23 to 25th CASTER level, plus lich LA.
It should be accompanied of at least an epic Rogue (around 21th level) and at least one Dumb Epic Fighter, which I don't know what would be at first. The first 2 are recurring villains. The lich is kind of a necromancer, using death effects and energy drain. The rogue is just a pain in the ass sneak attacker. The dumb epic fighter should be something VERY strong with a Epic Stick.
The thing is, they will be probably accompanied of a couple of adamantine golems, which is NOT nice.
Some things:
1 - Golembane scarabs do NO GOOD against those golems. They are EPIC.
2 - Using CORE + Complete Arcane, Adventurer, Warrior and Divine.
Party consists of:
ME: Necromancer wizard 5/Divine Oracle 2/Archmage 3/Loremaster 8
A Frenzied Berserker Barbarian
A Cleric 17/Heirophant 1 (divine reach)
A Swashbuckler 3/ranger 15 for Int + Favored enemy bonus stacking with 2 weapons. Rely HEAVILY on crits with improved critical and all other critical feats.
I took as an Archmage Arcane Reach, Mastery of Shaping and Spell like hability Enervation with Divide Ray and Chain spell tackled on.
Some strategies:
1 - Prismatic wall behind enemies, Bigbys Forceful hand bull rush enemies through it.
2 - Grease the golems in place. In a 6 or worse they fall, and every hit they take they have to roll balance again.
3 - Cleric Death wards us all with a chained casting in the beginning of the combat.
4 - I put a Contingency in my familiar specifying to counter spell any dispel magic fired in range with a greater dispel.
5 - My contingency remains the same as always, blink, greater, when struck by any attack or spell.
6 - Frenzied Berserker and 2WF ranger do their thing and beat enemies to death, while not letting then through to me.
7 - I resilient sphere at least one golem (probably both) for later when we killed the rest of the evil party
8 - I try to glitterdust the rogue first, so he can't be unseen and sneak attack
Now to some questions:
1 - What is the best way to kill an Epic Arcane caster, short of using another EPIC arcane caster? And don't forget he is a lich, so immunity to everal things, plus, of course, Epic caster... that WILL get him some protection;
2 - Killing Epic Fighter and Rogue will be a problem? How to evade his sneak attacks? We could make ranger + barbarian stay back to back, but then they could just stay in front of one of then.
3 - How the HELL do we kill those golems? I can make the bipass the DR (empowered magic weapon greater, +6 is EPIC). But still too strong to take head on;
4 - We should probably be safe from power attacks from the fighter, the cleric is giving greater magic vestment, empowered and I am giving greater arcane armor, empowered both as chain spells. Anything we are missing?
5 - How the ****ING HELL we take all of this at the same time?
A little more info for you guys:
I am a specialist necromancer with barred illusion and enchantment (not optimal, but since I usually go the opposite route, being enchantment and illusionist, it seemed nice). I have a metamagic rod of empower and another of quicken, both up to 6th level spells. Empower is used to empower chainned magic weapon and greater arcane armor to every party member, so just one charge remaining.
The Cleric has NO divine metamagic, but can be pumped up through Empowered Buffs to Clericzilla mode, if needed be. Has a rod of quicken as well.
Barbarian have a nice +10 axe, which I don't believe to be adamantine... so no DR penetrating. I don't know the specifics of his gear, however he dishes a LOT of damage.
Ranger is fairly optimized, against any of his Favorite enemies he is a SERIOUS threat and can outdamage the barbarian with several Favorite enemy feats and a lot of criticals. 15-20 with sabers. Undead and humans are two of his favorite enemies I know, also dragons, so probably NOT constructs. The rogue and lich are easy preys for him.
And I think that is it.
Are we in for a TPK or are there any hope for us?
Ps: We killed a CR25 encounter as a level 15th party back then...
EDIT: NEW BATTLE STRATEGY FROM INPUT AND IDEAS!
Round 1: Assuming I can apply moment of prescience to initiave, I win, then:
1 - cast anti-magic field on the square of the Lich, quickened via ROD. (I'm assuming he has this (http://www.d20srd.org/srd/epic/feats.htm#spellStowaway) attuned for time stop, the DM loves it.)
2 - Cast time stop. Roll 1d4.
3 - Prismatic sphere exactly around the antimagic field and quickened via Rod resilient sphere around it.
4 - Reverse gravity on golems.
5 - Prismatic wall behind rogue + fighter.
6 - Profit.
We are in a 18th level party, probably going against a CR28th encounter, or so.
Need help preparing.
First, the villain should be a lich sorceror capable of some Epic Spells, around 23 to 25th CASTER level, plus lich LA.
It should be accompanied of at least an epic Rogue (around 21th level) and at least one Dumb Epic Fighter, which I don't know what would be at first. The first 2 are recurring villains. The lich is kind of a necromancer, using death effects and energy drain. The rogue is just a pain in the ass sneak attacker. The dumb epic fighter should be something VERY strong with a Epic Stick.
The thing is, they will be probably accompanied of a couple of adamantine golems, which is NOT nice.
Some things:
1 - Golembane scarabs do NO GOOD against those golems. They are EPIC.
2 - Using CORE + Complete Arcane, Adventurer, Warrior and Divine.
Party consists of:
ME: Necromancer wizard 5/Divine Oracle 2/Archmage 3/Loremaster 8
A Frenzied Berserker Barbarian
A Cleric 17/Heirophant 1 (divine reach)
A Swashbuckler 3/ranger 15 for Int + Favored enemy bonus stacking with 2 weapons. Rely HEAVILY on crits with improved critical and all other critical feats.
I took as an Archmage Arcane Reach, Mastery of Shaping and Spell like hability Enervation with Divide Ray and Chain spell tackled on.
Some strategies:
1 - Prismatic wall behind enemies, Bigbys Forceful hand bull rush enemies through it.
2 - Grease the golems in place. In a 6 or worse they fall, and every hit they take they have to roll balance again.
3 - Cleric Death wards us all with a chained casting in the beginning of the combat.
4 - I put a Contingency in my familiar specifying to counter spell any dispel magic fired in range with a greater dispel.
5 - My contingency remains the same as always, blink, greater, when struck by any attack or spell.
6 - Frenzied Berserker and 2WF ranger do their thing and beat enemies to death, while not letting then through to me.
7 - I resilient sphere at least one golem (probably both) for later when we killed the rest of the evil party
8 - I try to glitterdust the rogue first, so he can't be unseen and sneak attack
Now to some questions:
1 - What is the best way to kill an Epic Arcane caster, short of using another EPIC arcane caster? And don't forget he is a lich, so immunity to everal things, plus, of course, Epic caster... that WILL get him some protection;
2 - Killing Epic Fighter and Rogue will be a problem? How to evade his sneak attacks? We could make ranger + barbarian stay back to back, but then they could just stay in front of one of then.
3 - How the HELL do we kill those golems? I can make the bipass the DR (empowered magic weapon greater, +6 is EPIC). But still too strong to take head on;
4 - We should probably be safe from power attacks from the fighter, the cleric is giving greater magic vestment, empowered and I am giving greater arcane armor, empowered both as chain spells. Anything we are missing?
5 - How the ****ING HELL we take all of this at the same time?
A little more info for you guys:
I am a specialist necromancer with barred illusion and enchantment (not optimal, but since I usually go the opposite route, being enchantment and illusionist, it seemed nice). I have a metamagic rod of empower and another of quicken, both up to 6th level spells. Empower is used to empower chainned magic weapon and greater arcane armor to every party member, so just one charge remaining.
The Cleric has NO divine metamagic, but can be pumped up through Empowered Buffs to Clericzilla mode, if needed be. Has a rod of quicken as well.
Barbarian have a nice +10 axe, which I don't believe to be adamantine... so no DR penetrating. I don't know the specifics of his gear, however he dishes a LOT of damage.
Ranger is fairly optimized, against any of his Favorite enemies he is a SERIOUS threat and can outdamage the barbarian with several Favorite enemy feats and a lot of criticals. 15-20 with sabers. Undead and humans are two of his favorite enemies I know, also dragons, so probably NOT constructs. The rogue and lich are easy preys for him.
And I think that is it.
Are we in for a TPK or are there any hope for us?
Ps: We killed a CR25 encounter as a level 15th party back then...
EDIT: NEW BATTLE STRATEGY FROM INPUT AND IDEAS!
Round 1: Assuming I can apply moment of prescience to initiave, I win, then:
1 - cast anti-magic field on the square of the Lich, quickened via ROD. (I'm assuming he has this (http://www.d20srd.org/srd/epic/feats.htm#spellStowaway) attuned for time stop, the DM loves it.)
2 - Cast time stop. Roll 1d4.
3 - Prismatic sphere exactly around the antimagic field and quickened via Rod resilient sphere around it.
4 - Reverse gravity on golems.
5 - Prismatic wall behind rogue + fighter.
6 - Profit.