StoryKeeper
2009-01-30, 10:17 PM
http://en.wikipedia.org/wiki/Baobhan_sith I don't do monsters much, so please don't be unkind. However, I'll take constructive criticism when it's offered.
BAOBHAN-SITH (BAVANSHEE)
Medium Fey
4d6(14hp)
30ft. Base Speed
Init: +2
AC= 16 (10+2 dex +4 deflection), Touch=16(10+2 Dex +4 Cha), Flat-footed+14
BaB/Grapple: +2/+6
Attack: Claw +2 melee (1d6)
Full Attack: 2 Claws (1d6)
Space/Reach: 5ft./5ft.
Special Attacks: Spell-like abilities, Blood Drain
Special Qualities: Low-Light Vision, Unearthly Grace, Dangerous Dance, Vulnerability to Cold Iron, Scent
Saves: Fort=5, Ref=8, Will= 10
Abilities: Str 10, Con10, Dex14, Int 14, Wis 11, Cha 18
Skills: Diplomacy+9, Disguise +11, Hide +9, Move Silently +9, Perform (dance)+15, Perform (sing) +11, Search +4, Spot +5, Survival +7
Feats: Improved Unarmed Strike, Improved Grapple (B), Skill Focus (perform: dance)
CR= 4(?)
Organization: Solo or Party (3-7)
Treasure: Standard
Alignment: CE
Environment: Temperate Woodlands
Advancement: By class
COMBAT:
Blood Drain (Ex)
A baobhan-sith can suck blood from a living victim by making a successful grapple check. If it pins the foe it drains blood from an open wound created with its claws, dealing 1d4 points of Constitution drain each round the pin is maintained.
Create Spawn: A female humanoid killed by a baobhan-sith’s blood drain rises as a baobhan-sith in 1d4 days. This ability works like the vampire’s create spawn ability (http://www.d20srd.org/srd/monsters/vampire.htm) Except that the new baobhan-sith is not under the control of its creator, and all victims turn into baobhan-sith regardless of hit dice.
Dangerous Dance (Su): When three or more Baobhan-sith within 30ft of each other make a perform (dance) check in the same round, all male humanoids within sixty feet must make a Will Save (DC= 10+1/2 Baobhan-sith’s HD+CHA modifier (16)) or attempt to begin dancing closely with one of the Babohan-sith. While dancing, the dancer is considered flat-footed, ad invokes attacks of opportunity. The dancer cannot stop dancing for 1d10 rounds. After being affected by this ability, at the end of its duration, the dancer is Fatigued for 1d10 rounds. Anyone who successfully saves against this ability cannot be affected by it for 24 hours.
Escape the Light: Baobhan-sith cannot stand the light of day, and will escape natural sunlight (not including a daylight spell) at all costs. A DC 20 Will Save is required to perform any action other than movement actions. For every turn the baobhan-sith spends doing anything other than moving to escape the sunlight, it takes 1d4 Wisdom damage.
Vulnerability to Cold Iron: Baobhan-Sith take double damage from cold-iron weapons, and will not willing pass through a 5 ft. space containing cold iron.
Unearthly Grace (Su)
A babobhan-sith adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).
Spell-Like Abilities:
3/day: Charm Person (DC 16)
Skills:
Baobhan-sith have a +4 racial bonus to perform (dance.)
Edited: Modifications made. How's it look?
BAOBHAN-SITH (BAVANSHEE)
Medium Fey
4d6(14hp)
30ft. Base Speed
Init: +2
AC= 16 (10+2 dex +4 deflection), Touch=16(10+2 Dex +4 Cha), Flat-footed+14
BaB/Grapple: +2/+6
Attack: Claw +2 melee (1d6)
Full Attack: 2 Claws (1d6)
Space/Reach: 5ft./5ft.
Special Attacks: Spell-like abilities, Blood Drain
Special Qualities: Low-Light Vision, Unearthly Grace, Dangerous Dance, Vulnerability to Cold Iron, Scent
Saves: Fort=5, Ref=8, Will= 10
Abilities: Str 10, Con10, Dex14, Int 14, Wis 11, Cha 18
Skills: Diplomacy+9, Disguise +11, Hide +9, Move Silently +9, Perform (dance)+15, Perform (sing) +11, Search +4, Spot +5, Survival +7
Feats: Improved Unarmed Strike, Improved Grapple (B), Skill Focus (perform: dance)
CR= 4(?)
Organization: Solo or Party (3-7)
Treasure: Standard
Alignment: CE
Environment: Temperate Woodlands
Advancement: By class
COMBAT:
Blood Drain (Ex)
A baobhan-sith can suck blood from a living victim by making a successful grapple check. If it pins the foe it drains blood from an open wound created with its claws, dealing 1d4 points of Constitution drain each round the pin is maintained.
Create Spawn: A female humanoid killed by a baobhan-sith’s blood drain rises as a baobhan-sith in 1d4 days. This ability works like the vampire’s create spawn ability (http://www.d20srd.org/srd/monsters/vampire.htm) Except that the new baobhan-sith is not under the control of its creator, and all victims turn into baobhan-sith regardless of hit dice.
Dangerous Dance (Su): When three or more Baobhan-sith within 30ft of each other make a perform (dance) check in the same round, all male humanoids within sixty feet must make a Will Save (DC= 10+1/2 Baobhan-sith’s HD+CHA modifier (16)) or attempt to begin dancing closely with one of the Babohan-sith. While dancing, the dancer is considered flat-footed, ad invokes attacks of opportunity. The dancer cannot stop dancing for 1d10 rounds. After being affected by this ability, at the end of its duration, the dancer is Fatigued for 1d10 rounds. Anyone who successfully saves against this ability cannot be affected by it for 24 hours.
Escape the Light: Baobhan-sith cannot stand the light of day, and will escape natural sunlight (not including a daylight spell) at all costs. A DC 20 Will Save is required to perform any action other than movement actions. For every turn the baobhan-sith spends doing anything other than moving to escape the sunlight, it takes 1d4 Wisdom damage.
Vulnerability to Cold Iron: Baobhan-Sith take double damage from cold-iron weapons, and will not willing pass through a 5 ft. space containing cold iron.
Unearthly Grace (Su)
A babobhan-sith adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).
Spell-Like Abilities:
3/day: Charm Person (DC 16)
Skills:
Baobhan-sith have a +4 racial bonus to perform (dance.)
Edited: Modifications made. How's it look?