Dhavaer
2006-10-03, 03:25 AM
Divine Crusader
Alignment
A divine crusader’s alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful-chaotic axis or the good-evil axis, but not both). A divine crusader may not be neutral unless his deity’s alignment is also neutral.
Hit Die
d8
Class Skills
The divine crusader’s class skills (and the key ability for each skill) are Climb (Str), Concentration* (Con), Craft (Int), Handle Animal (Cha), Jump (Str), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), Search (Int), and Swim (Str).
Skills
2 + Int modifier
BAB
+3/4 levels
Saves
Fort: Good
Ref: Poor
Will: Poor
Weapon and Armour Proficiency
Divine crusaders are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Aura [Ex]
A divine crusader of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details).
Spells
A divine crusader casts divine spells, which are drawn from the divine crusader spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A divine crusader must choose and prepare his spells in advance (see below).
To prepare or cast a spell, a divine crusader must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a divine crusader’s spell is 10 + the spell level + the divine crusader’s Wisdom modifier.
Like other spellcasters, a divine crusader can cast only a certain number of spells of each spell level per day. Divine crusaders use the same spells per day progression as the bard. In addition, he receives bonus spells per day if he has a high Wisdom score.
Divine crusaders meditate or pray for their spells. Each divine crusader must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a divine crusader can prepare spells. A divine crusader may prepare and cast any spell on the divine crusader spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
Deity, Domains and Domain Spells
A divine crusader’s deity influences his alignment, what magic he can perform, his values, and how others see him. A divine crusader chooses two domains from among those belonging to his deity. A divine crusader can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.
Each domain gives the divine crusader access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The divine crusader gets the granted powers of both the domains selected.
The divine crusader casts his domain spells spontaneously. He may ‘lose’ any prepared spell to cast a domain spell of the same or lower level.
Chaotic, Evil, Good and Lawful Spells
A divine crusader can’t cast spells of an alignment opposed to his own or his deity’s (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
Bonus Languages
A divine crusader’s bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of his race.
Ex-Divine Agents
A divine crusader who grossly violates the code of conduct required by his god loses all spells and class features, except for weapon proficiencies. He cannot thereafter gain levels as a divine crusader of that god until he atones (see the atonement spell description).
Alignment
A divine crusader’s alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful-chaotic axis or the good-evil axis, but not both). A divine crusader may not be neutral unless his deity’s alignment is also neutral.
Hit Die
d8
Class Skills
The divine crusader’s class skills (and the key ability for each skill) are Climb (Str), Concentration* (Con), Craft (Int), Handle Animal (Cha), Jump (Str), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), Search (Int), and Swim (Str).
Skills
2 + Int modifier
BAB
+3/4 levels
Saves
Fort: Good
Ref: Poor
Will: Poor
Weapon and Armour Proficiency
Divine crusaders are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Aura [Ex]
A divine crusader of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details).
Spells
A divine crusader casts divine spells, which are drawn from the divine crusader spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A divine crusader must choose and prepare his spells in advance (see below).
To prepare or cast a spell, a divine crusader must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a divine crusader’s spell is 10 + the spell level + the divine crusader’s Wisdom modifier.
Like other spellcasters, a divine crusader can cast only a certain number of spells of each spell level per day. Divine crusaders use the same spells per day progression as the bard. In addition, he receives bonus spells per day if he has a high Wisdom score.
Divine crusaders meditate or pray for their spells. Each divine crusader must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a divine crusader can prepare spells. A divine crusader may prepare and cast any spell on the divine crusader spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
Deity, Domains and Domain Spells
A divine crusader’s deity influences his alignment, what magic he can perform, his values, and how others see him. A divine crusader chooses two domains from among those belonging to his deity. A divine crusader can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.
Each domain gives the divine crusader access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The divine crusader gets the granted powers of both the domains selected.
The divine crusader casts his domain spells spontaneously. He may ‘lose’ any prepared spell to cast a domain spell of the same or lower level.
Chaotic, Evil, Good and Lawful Spells
A divine crusader can’t cast spells of an alignment opposed to his own or his deity’s (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
Bonus Languages
A divine crusader’s bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of his race.
Ex-Divine Agents
A divine crusader who grossly violates the code of conduct required by his god loses all spells and class features, except for weapon proficiencies. He cannot thereafter gain levels as a divine crusader of that god until he atones (see the atonement spell description).