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Fax Celestis
2009-01-31, 05:34 PM
Active Antennae [Ameena]
Requirements: Wisdom 15+, Ameena
Benefit: Unlike most Ameena, your antennae are not vestigial and are in fact fully functional. You gain the Scent ability, usable out to 30'.

You gain an additional psionic charge per day.
Normal: Your antennae are vestigial and perform no function.

Burst of Strength [Dromite]
Prerequisites: Str 15+, Con 15+, Earth-Caste Dromite
Benefit: You may spend two psionic charges to increase the strength of your Powerful Build ability. For a number of rounds equal to your Constitution modifier, you are treated as one additional size larger for the purposes of your Powerful Build ability. When this ability ends, you are fatigued.

You gain one psionic charge per day.
Normal: You may only spend your psionic charges to manifest psi-like abilities as determined by your caste.

Clarion Crystal [Dromite]
Prerequisites: Glimmer-Caste Dromite, Wis 15+
Benefit: You may spend a psionic charge to manifest crystal shard as a psi-like ability with a manifester level equal to your class level.

You gain one psionic charge per day.
Normal: You may only spend your psionic charges to manifest psi-like abilities as determined by your caste.

Crystal Amplification [Dromite]
Prerequisites: Glimmer-Caste Dromite, Wis 15+, Clarion Crystal
Benefit: You may spend a psionic charge to manifest swarm of crystals as a psi-like ability with a manifester level equal to half your class level.

You gain one psionic charge per day.
Normal: You may only spend your psionic charges to manifest psi-like abilities as determined by your caste.

Daylight Adaptation [Drow]
Prerequisites: Drow
Benefit: You are not dazzled in areas of bright light, though you may still be blinded by sudden brightness.

You gain one magical charge per day.
Normal: You may spend magical charges to cast dancing lights, darkness, or faerie fire.

Deceptive Natural Magic [Drow]
Prerequisites: Drow, Cha 15+, Disguise 6 ranks
Benefit: You may spend a magical charge to cast disguise self as a spell-like ability.

You gain one magical charge per day.
Normal: You may spend magical charges to cast dancing lights, darkness, or faerie fire.

Echoing Reverbations [Dromite]
Prerequisites: Voice-Caste Dromite, Cha 15+, Farvoice
Benefit: You may spend a psionic charge to manifest control sound as a psi-like ability with a manifster level equal to your class level.

You gain one psionic charge per day.
Normal: You may only spend your psionic charges to manifest psi-like abilities as determined by your caste.

Farvoice [Dromite]
Prerequisites: Voice-Caste Dromite, Cha 15+
Benefit: You may spend a psionic charge to manifest create sound as a psi-like ability with a manifester level equal to your class level.

You gain one psionic charge per day.
Normal: You may only spend your psionic charges to manifest psi-like abilities as determined by your caste.

Fire-Caste Foresight [Dromite]
Prerequisites: Fire-Caste Dromite, Dex 15+, Cha 15+
Benefit: You may spend a psionic charge to manifest precognition, defensive or precognition, offensive as a psi-like ability with a manifester level equal to one-half your class level.

You gain one psionic charge per day.
Normal: You may only spend your psionic charges to manifest psi-like abilities as determined by your caste.

Lesser Hivemind [Dromite]
Prerequisites: Ice-Caste Dromite, Wis 15+
Benefit: You may spend a psionic charge to manifest read thoughts as a psi-like ability with a manifester level equal to one-half your class level.

You gain one psionic charge per day.
Normal: You may only spend psionic charges to manifest psi-like abilities as determined by your caste.

Illusory Adept [Drow]
Prerequisites: Drow, Cha 17+, caster level 5th, Illusory Inclination
Benefit: You may spend a magical charge to cast minor image or mirror image as a spell-like ability.

You gain one magical charge per day.
Normal: You may spend magical charges to cast dancing lights, darkness, or faerie fire.

Illusory Inclination [Drow]
Prerequisites: Drow, Cha 15+, caster level 3rd
Benefit: You may spend a magical charge to cast silent image as a spell-like ability.

You gain one magical charge per day.
Normal: You may spend magical charges to cast dancing lights, darkness, or faerie fire.

Master of Illusion [Drow]
Prerequisites: Drow, Cha 19+, caster level 5th, Illusory Adept, Illusory Inclination
Benefit: You may spend a magical charge to cast major image or misdirection as a spell-like ability.

You gain one magical charge per day.
Normal: You may spend magical charges to cast dancing lights, darkness, or faerie fire.

Naturally Psionic [Ameena]
Requirements: Wis 13+, Ameena of 1 HD (only)
Benefit: You have a closer connection to psionic powers than most of your race. You gain a reserve of one power point and are considered naturally psionic, similar to the Wild Talent feat. In addition, your favored class becomes Psychic Warrior.

You gain an additional psionic charge per day.
Normal: You do not have a power point pool, and your favored class is Ranger.

Photosynthesis [Russiti]
Prerequisites: Russiti, Con 15+, Rooted
Benefit: After activating your Rooted feat, you may spend an additional psionic charge as a full-round action to gain Fast Healing 1. This Fast Healing lasts for as long as you remain in natural sunlight. However, while utilizing this feat, you are effectively in hibernation and are therefore considered to be under the effects of a sleep spell.

You gain one psionic charge per day.
Normal: You may only spend your psionic charges to manifest detect psionics and know direction and location.

Rooted [Russiti]
Prerequisites: Russiti, Con 15+
Benefit: You may spend one psionic charge and spend a full-round action to root yourself to the ground. When doing so, your speed reduces to 5', but you gain a +8 racial bonus against being bull-rushed or tripped. You lose the benefits of this feat if you lose contact with the ground and must spend another charge to reactivate the ability.

You gain one psionic charge per day.
Normal: You may only spend your psionic charges to manifest detect psionics and know direction and location.

Sharp Vision [Ameena]
Requirements: Wis 13+, Ameena
Benefit: Your compound eyes are stronger than most other Ameena's eyes. You gain an additional +2 racial bonus to Spot checks (to a total of +4) and gain low-light vision.

You may spend a psionic charge to manifest the synesthete power with a manifester level equal to half your Hit Dice (rounded down, minimum 1).

You gain an additional psionic charge per day.
Normal: You only receive a +2 bonus to Spot checks and do not have low-light vision.

Strong Wings [Ameena]
Requirements: Str 15+, Ameena of 5th HD or greater
Benefit: You may use your flight up to a maximum of six hours per day, and may do so while carrying a medium load. However, while carrying a medium load, your flight speed reduces to 15', and your maneuverability drops to poor.

You gain an additional psionic charge per day.
Normal: You may carry up to a light load while flying, and can fly for a maximum of four hours per day.

thegurullamen
2009-01-31, 05:55 PM
I've always liked the idea of racial feats as they allow characters to make race more unique than 3.5 allowed for. (After level 3, that +2/-2 really fades into the background.) But couldn't we have gotten some feats for the usual/core races, especially half-orcs and dwarves?

Fax Celestis
2009-01-31, 05:56 PM
I've always liked the idea of racial feats as they allow characters to make race more unique than 3.5 allowed for. (After level 3, that +2/-2 really fades into the background.) But couldn't we have gotten some feats for the usual/core races, especially half-orcs and dwarves?

We will, when I get around to d20r-ing those races.

MammonAzrael
2009-01-31, 06:07 PM
They look good. :smallsmile: Racial feats are always a great way of making your chosen race feel more important in more than just RPing.

Why not make any of them [Investing] feats? Was there any particular reason?

Fax Celestis
2009-01-31, 06:12 PM
They look good. :smallsmile: Racial feats are always a great way of making your chosen race feel more important in more than just RPing.

Why not make any of them [Investing] feats? Was there any particular reason?

None of these are really martially oriented enough to justify them being [Investing], with the possible exception of Burst of Strength. It is likely, however, that some of the more martially oriented races (minotaurs, gnolls, orcs, etc) will likely have [Investing] racial feats.

Shifters, while martial, will not have [Investing] feats: they'll just have shift charges, which will act similar to the ones here.