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Zeta Kai
2009-02-01, 09:24 AM
Vote Up a Monster (3.X) #5: 28 Votes Later
Here are links to previous VUA contests, & the resulting creations:
Vote Up a Monster (3.X) #1 by Zeta Kai
Result: the Gatekeeper

Vote Up a Monster (3.X) #2 by Zeta Kai
Result: the Deus ex Machina

Vote Up a Monster (3.X) #3 by Zeta Kai
Result: the Ectoplasmic Swarm

Vote Up a Monster (3.X) #4 by Zeta Kai
Result: the Polymental

Vote Up a Monster (3.X) #5 by Zeta Kai (http://www.giantitp.com/forums/showthread.php?t=103693)
Result: Pending

Vote Up a Monster (4E) #1 by Shadow_Elf
Result: the Songbird Spirit

Vote Up a Monster (4E) #2 by Shadow_Elf
Result: the Pandora's Paradox

Vote Up a Villain (3.X) #1 by afroakuma
Result: the Maiden’s Weeping/Swain of Varrone

Vote Up a Villain (3.X) #2 by afroakuma
Result: the Caillteanas

Vote Up a Villain (3.X) #3 by afroakuma
Result: Dandag the Quiet

Vote Up a Villain (3.X) #4 by afroakuma
Result: the Augmoha

Vote Up a Villain (3.X) #5 by afroakuma
Result: the Silver Hellstar

Vote Up a Villain (3.X) #6 by afroakuma
Result: Prince Meridius

Vote Up A Villain (3.X) #7 by afroakuma (http://www.giantitp.com/forums/showthread.php?p=5714091#post5714091)
Result: Pending

Vote Up a Discipline! by The Demented One (http://www.giantitp.com/forums/showthread.php?t=101243)
Result: The Army of One (http://www.giantitp.com/forums/showthread.php?t=103406)

Vote Up A Campaign Setting by afroakuma, Shadow_Elf & Zeta Kai (http://www.giantitp.com/forums/showthread.php?t=96183)
Result: Pending

Don’t Vote Up a Monster #1 by kellus
Result: the Zeppelos

Don’t Vote Up a Monster #2 by kellus
Result: Pending

Here are the official VUAM Rules for Voting™. Please read these, as a violation may result in your vote not being counted:
Please only vote for the options provided. Write-in options are largely discouraged. In exchange, I will offer a wide variety of options, including a few that would normally be impossible, given the previously-chosen aspects. The only exception to this would be for Special Abilities. I do encourage people to write in any Special Abilities that they find appropriate (either from published monsters or homebrewed), & people are free to vote for those, if they so choose.
Please do not criticize or disparage the votes of other forum members. Let the votes fall where they may. A later VUAM may go your way instead, so just be patient, & allow other voters to voice their own opinions.
Please do not offer suggestions on the monster’s concept, behavior, appearance, etc. That is all part of my creative process, & it is stifling to consider write-ins. It is also unfair to other voters, as many do not make suggestions, & suggestions are not voted upon anyway.
If you must change your vote, please let me know that you are doing so, & what your original vote was. I tally votes often, to keep post #1 up to date, & it’s hard enough to keep track of which posts haven’t been tallied yet.
If your vote cannot be tallied due to violation of any of these rules, I will post to inform you of that before voting ends. I will also ask you to modify your vote, so that it may be changed.
I am, again, soliciting votes on a number of aspects on this next creature. Here are the aspects, in order:


Type: Dragon

{table=head]Type|Votes
Aberration|0
Animal|2
Construct|3
Dragon|11
Elemental|0
Fey|3
Giant|0
Humanoid|0
Magical Beast|2
Monstrous Humanoid|0
Ooze|3
Outsider|0
Plant|0
Undead|1
Vermin|1
[/table]
Subtype: Incorporeal

{table=head]Subtype|Votes
Air|1
Angel|1
Aquatic|0
Archon|0
Augmented|0
Chaotic|0
Cold|0
Earth|0
Evil|0
Extraplanar|0
Fire|0
Goblinoid|4
Good|0
Incorporeal|9
Lawful|0
Native|0
Reptilian|1
Shapechanger|0
Swarm|0
Water|0
NONE|0
[/table]
Size

{table=head]Size|Votes
Fine|--
Diminutive|--
Tiny|--
Small|--
Medium|--
Large|--
Huge|--
Gargantuan|--
Colossal|--[/table]
Alignment: Chaotic Neutral

{table=head]Alignment|Votes|Alignment|Votes|Alignment|Votes
Lawful Good|0|Neutral Good|0|Chaotic Good|0
Lawful Neutral|1|True Neutral|0|Chaotic Neutral|6
Lawful Evil|0|Neutral Evil|5|Chaotic Evil|1
[/table]
GW Challenge Rating: 30

{table=head]CR|Votes
21|1
22|0
23|0
24|2
25|0
26|1
27|1
28|1
29|1
30|9
[/table]
Special Abilities: Antimagic, Breath Weapon, & Spells/SLAs

{table=head]Special Ability|Votes
Ability Damage|0
Ability Drain|0
Alternate Form|2
Antimagic|5
Blindsight/Blindsense|0
Breath Weapon|6
Change Shape|1
Charm/Compulsion|1
Cold Immunity|0
Constrict|0
Damage Reduction|0
Darkvision|0
Death Attacks|1
Disease|1
Energy Drain/Negative Levels|0
Etherealness|0
Evasion/Improved Evasion|1
Fast Healing|0
Fear Aura (Su)|0
Fear Cones (Sp)/Rays (Su)|0
Frightful Presence (Ex)|0
Fire Immunity|0
Gaseous Form|0
Gaze Attacks|0
Improved Grab|0
Incorporeality|0
Invisibility|0
Level Loss|0
Low-Light Vision|0
Manufactured Weapons|0
Movement Modes (Burrow/Climb/Fly/Swim)|0
Natural Weapons (Bite/Claw/Gore/etc)|0
Nonabilities|1
Paralysis|0
Poison|1
Polymorph|0
Pounce|0
Powerful Charge|0
Psionics|2
Rake|0
Rays|0
Regeneration|1
Resistance To Energy|0
Scent|0
Sonic Attacks|2
Spell Immunity|3
Spell Resistance|1
Spells/SLAs|7
Summon|0
Swallow Whole|0
Telepathy|0
Trample|0
Tremorsense|0
Turn Resistance|0
Vulnerability to Energy|0[/table]

All votes have been tallied. Voting is concluded at this point. The resultant creature, the Spirit Dragon has been posted. Thanks to everyone who voted.

afroakuma
2009-02-01, 09:32 AM
Bwahahahaha, FIRST!

Undead.

Pronounceable
2009-02-01, 10:21 AM
Magical beast. Those are usually interesting.

Lord_Gareth
2009-02-01, 10:26 AM
I say Fey - Fey get a bad rep in WotC and on a lotta homebrewing boards, and I wanna see some good ones, damnit!

Emperor Demonking
2009-02-01, 10:27 AM
Ooze - The others are dull.

Debihuman
2009-02-01, 10:32 AM
It's been a while since we've seen a new dragon.

Debby

cliffiepizza
2009-02-01, 10:44 AM
i say ooze as well

puppyavenger
2009-02-01, 10:49 AM
we're already getting an ooze! I wanna dragon!

Frog Dragon
2009-02-01, 10:53 AM
Jumping to the dragon bandwagon

Keler
2009-02-01, 10:56 AM
My vote goes to dragon

Athaniar
2009-02-01, 10:57 AM
I, too, want to see a new dragon.

watsyurname529
2009-02-01, 11:31 AM
Eh, Dragons are pretty much all the same. Plus, I don't use them that often because I don't get characters to high enough level.

Lets see... We'll try a Construct for now, even though I'll probably change it later to help beat the dragon if the construct gets no support.

Reverent-One
2009-02-01, 11:46 AM
I can support construct.

Llama231
2009-02-01, 12:06 PM
Animal.
Yes....

LordZarth
2009-02-01, 12:13 PM
Animal!

I'm serious. I think.

Shadow_Elf
2009-02-01, 12:29 PM
Can I vote for Robo-Dragon? (Construct + Dragon)

If not, then a simple Dragon will suffice Zeta.

Alteran
2009-02-01, 12:35 PM
I'm going with construct.

Copacetic
2009-02-01, 12:37 PM
It is Called Dungeons&Dragons For a reason, I am I Right?

The Tygre
2009-02-01, 12:40 PM
I throw my hat in for a good old fashioned dragon.

watsyurname529
2009-02-01, 12:40 PM
Can I vote for Robo-Dragon? (Construct + Dragon)

If not, then a simple Dragon will suffice Zeta.

I can go for that, being the constuct + dragon.

Limos
2009-02-01, 12:54 PM
Vermin Lolz, no chance.

Zeta Kai
2009-02-01, 01:48 PM
All votes are currently tallied. Voting for type will end sometime tomorrow, around late-morning/early-afternoon (EST).

MammonAzrael
2009-02-01, 01:51 PM
Not to seem like I'm jumping on the bandwagon, but I think you've warmed up enough to go for a Dragon.

Eighth_Seraph
2009-02-01, 08:40 PM
Hrm. While dragons can be interesting, I've found that there are quite enough to fit any bill, especially if you look through these forums. I'm going to vote for Magical Beast.

thegurullamen
2009-02-02, 12:30 AM
In eighteen-hundred one,
the revolution had been won
and Uncle Sam's favorite son
had a job he needed done.

Which brought Jack to a lady,
both beautiful and smart,
who found his mix intriguing:
a scoundrel with a heart!

From the halls of Montezuma
to the shores of Tripoli--
there was never a leatherneck braver,
a daring Dragon is he.
He'll halt the bold advance of Napoleon's attack.
There aint a French or pirate rogue who don't.
Know.
Jack.

UnChosenOne
2009-02-02, 01:15 AM
Dragon. Or is there anything more dragonic than dragon?

Zeta Kai
2009-02-04, 06:55 AM
All votes are currently tallied. Voting will end sometime this afternoon (forum willing).

lesser_minion
2009-02-04, 07:43 AM
Well, it's kind of already lost, but I think we need another fey. There aren't really enough at the moment.

Mercenary Pen
2009-02-04, 09:26 AM
We need more Fey

Person_Man
2009-02-04, 09:37 AM
Ooze.

Rock on.

Zeta Kai
2009-02-04, 01:08 PM
All votes are in, & the winner is (by a landslide): Dragon!

So next, I need you guys (& girls) to vote on the creature's Subtype (http://www.d20srd.org/srd/typesSubtypes.htm#subtypes). Votes will be tallied regularly. As always, please only vote for 1 subtype, & please peruse the voting rules. Thank you for voting.

lesser_minion
2009-02-04, 01:44 PM
I haven't read many of the 3e sourcebooks and other supporting materials, but I don't think I've seen any Incorporeal dragons yet.

MammonAzrael
2009-02-04, 01:57 PM
I would love to give it the Archon subtype, but only if we could also make it evil, or in some way increase the likelihood of any party, not just evil ones, running afoul it.

So, if we can't do a an evil/fallen Archon, then I'm voting for Goblinoid.

UnChosenOne
2009-02-04, 02:00 PM
One Incorporeal dragon, please.

thegurullamen
2009-02-04, 02:03 PM
Gimme an overflowing mug of Air

Pronounceable
2009-02-04, 03:10 PM
A goblinoid dragon would be weird, and I'm voting for that.

Juhn
2009-02-04, 03:11 PM
Whoa, when did this one start up? I haven't seen a VUAM in months.

It seems I missed the Type vote.

puppyavenger
2009-02-04, 03:15 PM
Incorporeal please.

vegetalss4
2009-02-04, 03:20 PM
incorporeal.
spirit dragon for the win

Juhn
2009-02-04, 03:26 PM
Are Archon and Angel supposed to be a type while Demon and Devil are not? This seems inconsistent to me.

Either way, I'm gonna vote Reptilian, because it's obvious.

LordZarth
2009-02-04, 03:57 PM
Incorporeal

MammonAzrael
2009-02-04, 04:21 PM
Are Archon and Angel supposed to be a type while Demon and Devil are not? This seems inconsistent to me.

Angel (http://www.d20srd.org/srd/typesSubtypes.htm#angelSubtype) and Archon (http://www.d20srd.org/srd/typesSubtypes.htm#archonSubtype) are indeed sub-types. And yes, it is a very strange inconsistency that demon (http://www.d20srd.org/srd/monsters/demon.htm) and devil (http://www.d20srd.org/srd/monsters/devil.htm) aren't. Especially since they have suggested traits and commonalities. I chalk it up to WotC being freakin' weird.

watsyurname529
2009-02-04, 04:43 PM
So Dragon won. How about a robo dragon? A Construct dragon or even a Living Construct Dragon. Say a Dragon some how got a limb blasted off by some adventurers and the Dragon replaced the arm with a construct arm or somethng.

If not, then Incorporeal is fine.

kopout
2009-02-04, 05:12 PM
Goblinoid. Because a Goblinoid dragon is way cool :smallwink:

Llama231
2009-02-04, 06:47 PM
I haven't read many of the 3e sourcebooks and other supporting materials, but I don't think I've seen any Incorporeal dragons yet.

Incorpreal Dragons:
Force
Prismatic
Ghostly

Huh, thought that the there would be more, but most candidates are extraplaner.

Zeta Kai
2009-02-04, 09:41 PM
All votes are currently tallied.

afroakuma
2009-02-04, 10:14 PM
Well, since I need my enslaved minion Zeta's mind relatively intact for VUACS, I too shall vote Incorporeal.

Juhn
2009-02-04, 10:33 PM
What, is a Reptilian dragon too complicated?

The Tygre
2009-02-04, 10:42 PM
Oooh... a Goblinoid dragon. That could be fun, like the goblin snakes or goblin dogs from Pathfinder. The perfect hybrid of canon fodder and boss monster!

arguskos
2009-02-04, 10:46 PM
I'll toss my vote at Incoporeal, just because it's fun like that.

Alteran
2009-02-04, 11:31 PM
Incorporeal

Eighth_Seraph
2009-02-04, 11:36 PM
Here's hoping for a tie with incorporeal...

Angel

'cause an incorporeal angelic Dragon may be the one thing that hasn't been done yet.

Someone already did an incorporeal psionic dragon (very, very well, I might add) on these forums a few months ago IIRC.

Zeta Kai
2009-02-05, 11:29 AM
All votes are in, & the winner is: Incorporeal!

So next, I need you guys (& girls) to vote on the creature's Alignment (http://www.d20srd.org/srd/description.htm#theNineAlignments). Votes will be tallied regularly. Votes will be tallied regularly. As always, please only vote for 1 alignment, & please peruse the voting rules. Thank you for voting.

lesser_minion
2009-02-05, 11:40 AM
I feel suspiciously like going with a Chaotic Neutral - well intentioned maybe, but nothing if not capricious.

bue52
2009-02-05, 12:07 PM
Chaotic Neutral, something about a ghost dragon just makes it feel this way.

thegurullamen
2009-02-05, 02:04 PM
Chaotic Stupid, please. (Or CN. whatever.)

Pronounceable
2009-02-05, 02:22 PM
What's wrong with evil? Specifically chaotic evil? Nothing!

Limos
2009-02-05, 02:50 PM
Neutral Evil, It's my favorite alignment.

vegetalss4
2009-02-05, 02:56 PM
Neutral EVIL

Zeta Kai
2009-02-05, 04:39 PM
All votes are currently tallied.

arguskos
2009-02-05, 04:41 PM
So about that Neutral Evil...

watsyurname529
2009-02-05, 07:01 PM
Hmm... Let's see here. I'm not exactly sure here. I think I'll jump on the Neutral Evil side.

Juhn
2009-02-05, 07:08 PM
I like Chaotic Neutral significantly better for this than I do for the Villain that's in the works, and I don't know of any Dragons with that alignment offhand.

UnChosenOne
2009-02-06, 05:26 AM
Lawful Neutral.

Zeta Kai
2009-02-06, 04:12 PM
All votes are currently tallied.

DracoDei
2009-02-07, 04:34 AM
Put me down for Neutral Evil

Frog Dragon
2009-02-07, 10:22 AM
I'll say Chaotic Neutral

afroakuma
2009-02-07, 10:33 AM
I like Chaotic Neutral significantly better for this than I do for the Villain that's in the works, and I don't know of any Dragons with that alignment offhand.

Hey now. :smallannoyed:

Topaz dragons and crystal dragons are both CN. They're psionic, though, so that tends to limit their coverage.

Zeta Kai
2009-02-07, 11:47 AM
All votes are currently tallied. We need a tie-breaker.

puppyavenger
2009-02-07, 11:54 AM
Chaotic neutral

Zeta Kai
2009-02-07, 12:35 PM
Good enough for me.

All votes have been tallied, & the winner is (in a squeaker): Chaotic Neutral!

So next, I need you guys (& girls) to vote on the creature's Challenge Rating (http://www.d20srd.org/srd/monsters/intro.htm#challengeRating). This is the CR for the Great Wyrm; the Wyrmling will have a CR that is 20-25 lower than the GW. Votes will be tallied regularly. As always, please only vote for 1 CR, & please peruse the voting rules. Thank you for voting.

Juhn
2009-02-07, 12:49 PM
Hey now. :smallannoyed:

Topaz dragons and crystal dragons are both CN. They're psionic, though, so that tends to limit their coverage.

Hey, I didn't say I liked this monster better than the villain, I just said I thought the alignment was a better fit here.

I've never heard of either of those dragons before, but then I only have the first MM on hand at the moment.

And, having had a look at it, 24 seems to be about middle-ground for dragon CRs, so let's go with that.

LordZarth
2009-02-07, 12:52 PM
...really? We get that range? Well: CR 30!

Everyone, vote CR 30! It's not overpowered because that's the Great Wyrm. There will be dragons to fight at like CR 5 and 10 and everything in between!

CR 30 FTW! Remember the Hellstar!

Juhn
2009-02-07, 12:56 PM
The Hellstar was also its own campaign, though. And from what I can tell the high-end for dragons (based on gold dragons, due to my resources) is 26 or so.

But hey, whatever works.

lesser_minion
2009-02-07, 01:17 PM
CR27

High, but not astronomical. It outclasses reds and golds easily, but it isn't exactly ridiculous.

The Tygre
2009-02-07, 01:51 PM
I throw in for CR 29. Just a little higher than a Gold is all I need.

UnChosenOne
2009-02-07, 02:17 PM
CR 30. Hellstar was awesome and because that I vote this (mayde too) high CR.

Llama231
2009-02-07, 04:16 PM
30!!!!!!!!!
We need something better than the Gold Dragon and Corpse Tearer!

Alteran
2009-02-07, 04:25 PM
CR 24

(The message was too short)

expirement10K14
2009-02-07, 04:41 PM
CR 30

I want some epic dragons to kill PC's with :)

Mercenary Pen
2009-02-07, 04:57 PM
CR30

Also, considering it's an Incorporeal subtype monster it presents the possibilities of some wonderful options...

puppyavenger
2009-02-07, 06:48 PM
Challenge rating thirty!!

what, say it's a ghost of a gold or something.

Pronounceable
2009-02-07, 07:47 PM
I see your 30, and raise 31. Not because I want to start an escalation that ends with something stupid like 74, but because I don't like round numbers.

Zeta Kai
2009-02-07, 07:57 PM
I see your 30, and raise 31. Not because I want to start an escalation that ends with something stupid like 74, but because I don't like round numbers.

I'm sorry, but as you could probably guess, CR31 is not a valid choice. Please vote again.

All other votes are currently tallied.

Debihuman
2009-02-07, 09:54 PM
I'll toss in my vote for 30.

Debby

Pronounceable
2009-02-07, 10:44 PM
29 then. No, scratch that. 28. From the title.

Lord_Gareth
2009-02-07, 11:07 PM
CR 30 - there's not enough epic lovin'.

vegetalss4
2009-02-08, 06:45 AM
26 i want this sligthly weaker than the gold, but stil Very powerful

Copacetic
2009-02-08, 10:30 AM
CR 30, please. Dragons should make you scared. VERY. SCARED.

DracoDei
2009-02-08, 02:55 PM
The nice thing about dragons is you can always add more HD past Great Wyrm, and I would think they would stay interesting until well into that process. Thus to keep the spread as wide as possible in the end I vote for CR 21 as a Great Wyrm.

Zeta Kai
2009-02-08, 03:55 PM
So, the votes are in, & the winner is: CR30!

So lastly, I need you guys (& girls) to vote on the creature's Special Abilities (http://www.d20srd.org/indexes/specialAbilities.htm). Votes will be tallied regularly. Please only vote for 2 Special Abilities maximum, & please peruse the voting rules. Thank you for voting.

Llama231
2009-02-08, 04:11 PM
Antimagic
and
Regeneration

LordZarth
2009-02-08, 04:19 PM
Polymorph and Alternate Form.

puppyavenger
2009-02-08, 04:25 PM
alternate form and spells what true dragon need sorcerer levels!

lesser_minion
2009-02-08, 04:26 PM
Well, I was tempted to vote for Turn Resistance, but as this thing can't be turned (being a dragon), I guess the best options are Change Shape and Spells. I think an incorporeal antimagic dragon may be just a little unbalanced...

(You haven't said that votes have been tallied, but I've put in a request to change spells to psionics below)

Alteran
2009-02-08, 05:15 PM
Antimagic and Spells, please.

Keler
2009-02-08, 09:24 PM
Disease always makes an interesting ability.

Juhn
2009-02-08, 09:35 PM
I vote Sonic Attacks. You really don't see many of those.

Also, Breath Weapon. Come on, it's a dragon. It's practically required.

LordZarth
2009-02-08, 09:40 PM
Polymorph and Alternate Form.

Changing these to to Spells and Alternate Form.

dracoslaad
2009-02-08, 09:47 PM
I think that Antimagic and Breath Weapon would make an interesting dragon.

Llama231
2009-02-08, 10:10 PM
A lot of these seem like things that a dragon would always normally have...

UnChosenOne
2009-02-09, 01:22 AM
I vote for Psionics and Spell Immunity.

lesser_minion
2009-02-09, 06:33 AM
Actually, do you mind if I change my vote from Spells to Psionics?

Psionics are always interesting, and I don't have any of the books with psionic dragons included, so this should be worth doing.

Also, is incorporeality free? The monster already has the incorporeal subtype

DracoDei
2009-02-09, 07:21 AM
Umm... how are we handling the fact that half the abilities listed are default for True Dragons anyway? Breath weapon, Natural Weapons, Spells AND SLAs, Darkvision, etc...

If those are not thrown in "for free" then I have to vote for Breath Weapon and Natural Weapons.

If all the basic dragonny goodness comes standard, then I am going to go with Poison and Evasion/Improved Evasion.

lesser_minion
2009-02-09, 08:13 AM
Umm... how are we handling the fact that half the abilities listed are default for True Dragons anyway? Breath weapon, Natural Weapons, Spells AND SLAs, Darkvision, etc...


I think we're supposed to be voting for the things that we'd most like to see - I don't think Zeta is going to assume that he has to create a dragon that doesn't have physical attacks just because there are no votes for natural or manufactured weapons.

Although, as an incorporeal dragon...

vegetalss4
2009-02-09, 10:21 AM
Psionics and an antimagic breath weapon

Debihuman
2009-02-09, 10:42 AM
Compulsion and Breath Weapon.

Debby

Mercenary Pen
2009-02-09, 10:56 AM
I'm going to go for:

Spell Immunity and Nonability (strength)

GoC
2009-02-09, 11:03 AM
SLAs and spell immunity.

Zeta Kai
2009-02-09, 07:00 PM
All votes are currently tallied.

For the record, just because this is a dragon doesn't mean that I'll be going with the "standard" or "common" abilities that most dragons possess. If I was going to make just another dragon, then what would be the point?

MammonAzrael
2009-02-09, 07:27 PM
Spells and Death Attacks.

watsyurname529
2009-02-09, 08:38 PM
I like the idea of a Sonic Attack and maybe a sonic Breath Weapon?

Frog Dragon
2009-02-10, 01:39 AM
My vote will be for Sla/Spells and Spell resistance or paralysis, Spell resistance or paralysis, Spell resistance or paralysis......
... Must choose....... ummm.... Spell Resistance

xanaphia
2009-02-10, 01:57 AM
Antimagic and Breath Weapon.

Preferably an antimagic breath weapon.

Zeta Kai
2009-02-10, 03:42 PM
All votes are currently tallied. I'll keep this open for a few more hours.

Zeta Kai
2009-02-10, 11:12 PM
The votes are in, & the winning Special Abilities are: Antimagic, Breath Weapon, & Spell/SLA's!

The polls are closed; the Spirit Dragon will be ready by Friday, February 13th. Thanks to everyone who voted.

Juhn
2009-02-10, 11:25 PM
So, it has spells and antimagic? This is going to be interesting. I await the fruits of your genius, Zeta Kai.

Lord_Gareth
2009-02-11, 07:04 AM
I'm going to go for:

Spell Immunity and Nonability (strength)

For future reference, incorporeal creatures NEVER have a Strength score, unless they're not really incorporeal, or only partially so (like my Sons of Silence).

lesser_minion
2009-02-11, 08:35 AM
How is the Antimagic going to work with incorporeality anyway?

For the strength issue, I think the theory is that no incorporeal creature exerts physical force - an OK model for something like a continuous telekinetic ability would be to just give the creature an effective Strength score, so it isn't totally redundant to ask for Nonability (strength).

However, I get the impression that this won't really hold much water - it seems more like allowing an effective Str score would have been a simpler route to take.

Mercenary Pen
2009-02-11, 09:31 AM
For future reference, incorporeal creatures NEVER have a Strength score, unless they're not really incorporeal, or only partially so (like my Sons of Silence).

Okay, my bad. Serves me right for trying to be clever, despite only being a 4e person.

Zeta Kai
2009-02-13, 09:55 PM
Dragon, Spirit

http://images.elfwood.com/art/c/o/coia/ghost_dragon_768.jpg
A spirit dragon in its natural form.

Type: Dragon (Incorporeal)
Environment: any
Organization: Wyrmling, Very Young, Young, Juvenile, & Young Adult: solitary or clutch (2-5); Adult, Mature Adult, Old, Very Old, Ancient, Wyrm, or Great Wyrm: solitary, pair, or family (1-2 & 2-5 offspring)
Challenge Rating: Wyrmling 8, Very Young 10, Young 12, Juvenile 14, Young Adult 16, Adult 18, Mature Adult 20, Old 22, Very Old 24, Ancient 26, Wyrm 28, Great Wyrm 30
Treasure: triple standard
Alignment: often Chaotic Neutral
Advancement: Wyrmling 13-14HD, Very Young 16-17HD, Young 19-20HD, Juvenile 22-23HD, Young Adult 25-26HD, Adult 28-29HD, Mature Adult 31-32HD, Old 34-35HD, Very Old 37-39HD, Ancient 41-43HD, Wyrm 45-47HD, Great Wyrm 49+HD
Level Adjustment: Wyrmling +5, Very Young +6, Young +7, Juvenile +8, & all others N/A

A spirit dragon is a strange & terrible sight to behold, in any form. The creature looks like the skeleton of a dragon, with a faint glowing outline of a fully-fleshed dragon surrounding its bones. Sometimes, especially when the dragon is angry or otherwise excited, a colorful glowing orb will appear in their empty eye sockets, signifying the intensity & nature of their mood. In these states, their outline will become more defined as well, to the point where ethereal scales can be seen on their spectral hide. Faint whispers in forgotten tongues can be heard whenever they are near.

Also known as a lhuxeiodraakh, a spirit dragon is the essence of a normal dragon that has undergone a ritual to prolong its already-protracted life by being reborn as a ghostly version of its former self. As an alternative to becoming a dracolich, the path of a spirit dragon is an appealing one for those dragons who dislike the apotheoses of death (known to some as the Twilight) & the alternatives in equal measure. Spirit dragons are treated with great respect by other dragons, as well as no small measure of fear.

Most spirit dragons spend their days pursuing the interests that they had in their previous lives. However, as they are not undead, yet not fully among the living, they tend not to take much notice of worldly issues. Because of this, they tend not to defend their territorial claims or engage in maneuvers of Xorvintaal. This makes them less obviously dangerous than other dragon types, yet their unearthly appearance & great power makes them fearsome creatures nonetheless.

Table 1-1: Spirit Dragons by Age
{table=head]Age|Size|Hit Dice (HP)|Strength|Dexterity|Constitution|Intelligence| Wisdom|Charisma|BAB/Grapple|Attack|Fortitude|Reflex|Will|Breath Weapon (DC)|Frightful Presence DC
Wyrmling|Small|12d12+36 (114)|--|20 (+5)|17 (+3)|12 (+1)|13 (+1)|10 (+0)|+12/--|+18|+11|+13|+9|3d6 (19)|16
Very Young|Small|15d12+60 (157)|--|23 (+6)|19 (+4)|14 (+2)|15 (+2)|12 (+1)|+15/--|+22|+13|+15|+11|6d6 (21)|20
Young|Medium|18d12+90 (207)|--|26 (+8)|21 (+5)|16 (+3)|17 (+3)|14 (+2)|+18/--|+26|+16|+19|+14|9d6 (24)|23
Juvenile|Medium|21d12+126 (262)|--|29 (+9)|23 (+6)|18 (+4)|19 (+4)|16 (+3)|+21/--|+30|+18|+21|+16|12d6 (26)|26
Young Adult|Large|24d12+168 (324)|--|32 (+11)|25 (+7)|20 (+5)|21 (+5)|18 (+4)|+24/--|+34|+21|+25|+19|15d6 (29)|29
Adult|Large|27d12+216 (391)|--|35 (+12)|27 (+8)|22 (+6)|23 (+6)|20 (+5)|+27/--|+38|+23|+27|+21|18d6 (31)|32
Mature Adult|Huge|30d12+270 (465)|--|38 (+14)|29 (+9)|24 (+7)|25 (+7)|20 (+5)|+30/--|+42|+26|+31|+24|21d6 (34)|36
Old|Huge|33d12+330 (544)|--|41 (+15)|31 (+10)|26 (+8)|27 (+8)|22 (+6)|+33/--|+46|+28|+33|+26|24d6 (36)|37
Very Old|Gargantuan|36d12+396 (630)|--|44 (+17)|33 (+11)|28 (+9)|29 (+9)|24 (+7)|+36/--|+49|+31|+37|+29|27d6 (39)|40
Ancient|Gargantuan|40d12+480 (740)|--|47 (+18)|35 (+12)|30 (+10)|31 (+10)|26 (+8)|+40/--|+54|+34|+40|+32|30d6 (42)|43
Wyrm|Colossal|44d12+572 (858)|--|50 (+20)|37 (+13)|32 (+12)|33 (+11)|28 (+9)|+44/--|+56|+37|+44|+35|33d6 (45)|46
Great Wyrm|Colossal|48d12+672 (984)|--|53 (+21)|39 (+14)|34 (+14)|35 (+12)|30 (+10)|+48/--|+61|+40|+47|+38|36d6 (48)|49[/table]
Table 1-2: Spirit Dragon Abilities by Age
{table=head]Age|Speed|Initiative|AC|Special Abilities|Caster Level|SR
Wyrmling|5’, fly 120’ (average)|+5|17 (+1 size, +5 Dex, +1 deflection), touch 17, flat-footed 12|Glorious Manifestation, Immunity to Sonics|2nd|20
Very Young|5’, fly 120’ (average)|+6|18 (+1 size, +6 Dex, +1 deflection), touch 18, flat-footed 12|magic missile|4th|22
Young|5’, fly 160’ (poor)|+8|20 (+8 Dex, +2 deflection), touch 20, flat-footed 12|DR 5/magic|6th|24
Juvenile|5’, fly 160’ (poor)|+9|22 (+9 Dex, +3 deflection), touch 22, flat-footed 13|glitterdust|8th|26
Young Adult|5’, fly 160’ (poor)|+11|24 (-1 size, +11 Dex, +4 deflection), touch 24, flat-footed 13|DR 10/magic|10th|28
Adult|5’, fly 160’ (poor)|+12|26 (-1 size, +12 Dex, +5 deflection), touch 26, flat-footed 14|greater invisibility|12th|30
Mature Adult|5’, fly 160’ (poor)|+14|27 (-2 size, +14 Dex, +5 deflection), touch 27, flat-footed 13|DR 15/magic|14th|32
Old|5’, fly 160’ (poor)|+15|29 (-2 size, +15 Dex, +6 deflection), touch 29, flat-footed 14|telekinesis|16th|34
Very Old|5’, fly 160’ (poor)|+17|30 (-4 size, +17 Dex, +7 deflection), touch 30, flat-footed 13|DR 20/magic|18th|36
Ancient|5’, fly 200’ (clumsy)|+18|32 (-4 size, +18 Dex, +8 deflection), touch 32, flat-footed 14|disintegrate|20th|38
Wyrm|5’, fly 200’ (clumsy)|+20|31 (-8 size, +20 Dex, +9 deflection), touch 31, flat-footed 11|DR 25/magic|22nd|40
Great Wyrm|5’, fly 200’ (clumsy)|+21|33 (-8 size, +21 Dex, +10 deflection), touch 33, flat-footed 12|insanity|24th|42[/table]
Combat
A spirit dragon is difficult to see clearly, given its ghostly nature, & it will often use this fact to great tactical advantage. They will often hide within walls or under the ground to become even harder to detect, waiting to ambush their prey. Once they are ready to strike, they usually start combat with their breath weapon, or magic missile (for very young dragons). The youngest of spirit dragons use the skies to their advantage, taking flight & using hit-&-run tactics to decimate their foes; they still possess the memories of their old life, & they rely on their past tactics to survive while they are still “young” & weak. Older dragons prefer to be left alone, & so they typically rely on their spell-like abilities to rid themselves of any nuisances. They consider retreating to be a mark of great shame, so they are loathe to run away from a battle unless they are sure to lose. They do not breed, so they have no eggs to protect, but they will often have pet projects left over from their previous lives. The projects are sometimes the impetus for their reincarnation, so they will usually be defended by the dragons to the death.

Breath Weapon (Su): A spirit dragon has one type of breath weapon, a cone of sonic damage.

Antimagic (Ex): Three times per day, a spirit dragon can emit an antimagic field centered upon itself. This field has a 40’ radius, & lasts up to 1 hour. A spirit dragon can dismiss its own field as a free action, but any time remaining on the effect is wasted. Activating a field is a swift action that does not provoke an attack of opportunity. While its field is active, a spirit dragon can remain incorporeal, but all restrictions on supernatural & spell-like abilities apply.

Glorious Manifestation (Su): Once per day, as an immediate action, a spirit dragon can unveil its full magnificence, frightening & blinding those around them. While manifesting, the dragon loses its Incorporeal subtype, along with all related traits. Its Strength score during this time is equal to its Dexterity score. Any creature within 40’ of a spirit dragon that is manifesting in this manner must make a successful Fortitude save (DC = 10 + ½ of the dragon’s HD + the dragon’s Charisma modifier) or be blinded for 1 hour. A spirit dragon can maintain this form for a number of minutes equal to their Charisma bonus (minimum 1 minute). A spirit dragon can dismiss its manifestation as a free action, but any time remaining on the effect is wasted.

Spell-Like Abilities

At will: magic missile (very young or older), glitterdust (juvenile or older)
3/day: greater invisibility (adult or older), telekinesis (old or older)
1/day: disintegrate (ancient or older), insanity (great wyrm)

Skills: Hide, Intimidate, & Spot are considered class skills for spirit dragons. A spirit dragon has a +8 racial bonus on Hide checks.

Dragon Traits: A dragon possesses the following traits:

Darkvision out to 60’ & low-light vision.
Immunity to magic sleep effects & paralysis effects.
Proficient with its natural weapons only unless humanoid in form (or capable of assuming humanoid form), in which case proficient with all simple weapons & any weapons mentioned in its entry.
Proficient with no armor.
Dragons eat, sleep, & breathe.

Incorporeal Subtype
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, & spells, spell-like abilities, or supernatural abilities. It is immune to all non-magical attack forms. Even when hit by spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons). Although it is not a magical attack, holy water can affect incorporeal undead, but a hit with holy water has a 50% chance of not affecting an incorporeal creature.

An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, & so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see farther from the object it is in & attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.

An incorporeal creature’s attacks pass through (ignore) natural armor, armor, & shields, although deflection bonuses & force effects (such as mage armor) work normally against it. Incorporeal creatures pass through & operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight & do not set off traps that are triggered by weight.

An incorporeal creature moves silently & cannot be heard with Listen checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to both its melee attacks & its ranged attacks. Non-visual senses, such as scent & blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction & can move at full speed even when they cannot see.

Monster Lore
Characters that have ranks in Knowledge (Arcana) or Knowledge (Religion) can learn more about spirit dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC’s.

DC18: “Spirit dragons are ghostly creatures that have prolonged their lives using an arcane ritual.” A character making this check recalls all incorporeal dragon traits.
DC23: “They possess a breath weapon that produces a cone of painful sound.” A character making this check knows the workings of the Breath Weapon ability.
DC28: “They are immune to sonics & can Glorious Manifestation from birth. At various stages of its life, a spirit dragon gains damage reduction; young: DR 5/magic, young adult: DR 10/magic, mature adult: DR 15/magic, very old: DR 20/magic, & wyrm: DR 25/magic.”
DC33: “At various stages of its life, a spirit dragon gains the following special abilities; very young: magic missile, juvenile: glitterdust, adult: greater invisibility, old: telekinesis, ancient: disintegrate, & great wyrm: insanity.”



http://www.testriffic.com/resultfiles/14981DragonofLight.jpg
Manifesting in its full glory, a great wyrm spirit dragon is an awesome & terrifying sight.

Sublime Spirit (ritual)
Requirements

Race: Must be a chromatic, metallic, or gem dragon.
Age: Must be of wyrm age (1,001 years) or older.
Skills: 36+ ranks in Knowledge (arcana) or Spellcraft.
Spells: The ability to cast reincarnate.

Ritual Benefits
A dragon that wishes to perform this ritual (known to dragons as arkhenylhuxeio) must procure at least 5,000,000GP in silver coins. To begin the ritual, the dragon must meditate for 3 uninterrupted days while lying atop the coins, taking no other actions. The meditation requires a Concentration check (DC10) after each hour; if a check is unsuccessful, then the ritual must continue for 1 additional hour to succeed; if 2 consecutive checks are unsuccessful, then the ritual fails. This ritual provokes attacks of opportunity, & any distraction requires another Concentration check (DC10+).

Once the meditation is complete, the dragon must attack themselves with a slashing or piercing weapon than is able to overcome their damage reduction. They must continue to attack themselves until they are at exactly 0HP. At this point, they must cast reincarnate upon their body as they attack themselves once more dealing the killing blow. After this is done, the dragon must make a Knowledge (arcana) check or a Spellcraft check (DC50). If the check is unsuccessful, then the ritual fails & the dragon will die; if the check succeeds, then the dragon’s body, soul, mind & coins will fuse into a spirit dragon’s egg.

This egg will have 67HP, a hardness of 22, & will hatch within 1 year. The resultant spirit dragon wyrmling will have all the memories of the dragon that it was created from, although its statistics will be completely different. The wyrmling has a 60% chance of maintaining the alignment of the previous dragon; otherwise, its alignment will be transformed by the ritual, becoming Chaotic Neutral.

LordZarth
2009-02-13, 10:09 PM
Dragon, Spirit

http://images.elfwood.com/art/c/o/coia/ghost_dragon_768.jpg
A spirit dragon in its natural form.

Type: Dragon (Incorporeal)
Environment: any
Organization: Wyrmling, Very Young, Young, Juvenile, & Young Adult: solitary or clutch (2-5); Adult, Mature Adult, Old, Very Old, Ancient, Wyrm, or Great Wyrm: solitary, pair, or family (1-2 & 2-5 offspring)
Challenge Rating: Wyrmling 8, Very Young 10, Young 12, Juvenile 14, Young Adult 16, Adult 18, Mature Adult 20, Old 22, Very Old 24, Ancient 26, Wyrm 28, Great Wyrm 30
Treasure: triple standard
Alignment: often Chaotic Neutral
Advancement: Wyrmling 13-14HD, Very Young 16-17HD, Young 19-20HD, Juvenile 22-23HD, Young Adult 25-26HD, Adult 28-29HD, Mature Adult 31-32HD, Old 34-35HD, Very Old 37-39HD, Ancient 41-43HD, Wyrm 45-47HD, Great Wyrm 49+HD
Level Adjustment: Wyrmling +5, Very Young +6, Young +7, Juvenile +8, & all others N/A

A spirit dragon is a strange & terrible sight to behold, in any form. The creature looks like the skeleton of a dragon, with a faint glowing outline of a fully-fleshed dragon surrounding its bones. Sometimes, especially when the dragon is angry or otherwise excited, a colorful glowing orb will appear in their empty eye sockets, signifying the intensity & nature of their mood. In these states, their outline will become more defined as well, to the point where ethereal scales can be seen on their spectral hide. Faint whispers in forgotten tongues can be heard whenever they are near.

Also known as a lhuxeiodraakh, a spirit dragon is the essence of a normal dragon that has undergone a ritual to prolong its already-protracted life by being reborn as a ghostly version of its former self. As an alternative to becoming a dracolich, the path of a spirit dragon is an appealing one for those dragons who dislike the apotheoses of death (known to some as the Twilight) & the alternatives in equal measure. Spirit dragons are treated with great respect by other dragons, as well as no small measure of fear.

Most spirit dragons spend their days pursuing the interests that they had in their previous lives. However, as they are not undead, yet not fully among the living, they tend not to take much notice of worldly issues. Because of this, they tend not to defend their territorial claims or engage in maneuvers of Xorvintaal. This makes them less obviously dangerous than other dragon types, yet their unearthly appearance & great power makes them fearsome creatures nonetheless.

Table 1-1: Spirit Dragons by Age
{table=head]Age|Size|Hit Dice (HP)|Strength|Dexterity|Constitution|Intelligence| Wisdom|Charisma|BAB/Grapple|Attack|Fortitude|Reflex|Will|Breath Weapon (DC)|Frightful Presence DC
Wyrmling|Small|12d12+36 (114)|--|20 (+5)|17 (+3)|12 (+1)|13 (+1)|10 (+0)|+12/--|+18|+11|+13|+9|3d6 (19)|16
Very Young|Small|15d12+60 (157)|--|23 (+6)|19 (+4)|14 (+2)|15 (+2)|12 (+1)|+15/--|+22|+13|+15|+11|6d6 (21)|20
Young|Medium|18d12+90 (207)|--|26 (+8)|21 (+5)|16 (+3)|17 (+3)|14 (+2)|+18/--|+26|+16|+19|+14|9d6 (24)|23
Juvenile|Medium|21d12+126 (262)|--|29 (+9)|23 (+6)|18 (+4)|19 (+4)|16 (+3)|+21/--|+30|+18|+21|+16|12d6 (26)|26
Young Adult|Large|24d12+168 (324)|--|32 (+11)|25 (+7)|20 (+5)|21 (+5)|18 (+4)|+24/--|+34|+21|+25|+19|15d6 (29)|29
Adult|Large|27d12+216 (391)|--|35 (+12)|27 (+8)|22 (+6)|23 (+6)|20 (+5)|+27/--|+38|+23|+27|+21|18d6 (31)|32
Mature Adult|Huge|30d12+270 (465)|--|38 (+14)|29 (+9)|24 (+7)|25 (+7)|20 (+5)|+30/--|+42|+26|+31|+24|21d6 (34)|36
Old|Huge|33d12+330 (544)|--|41 (+15)|31 (+10)|26 (+8)|27 (+8)|22 (+6)|+33/--|+46|+28|+33|+26|24d6 (36)|37
Very Old|Gargantuan|36d12+396 (630)|--|44 (+17)|33 (+11)|28 (+9)|29 (+9)|24 (+7)|+36/--|+49|+31|+37|+29|27d6 (39)|40
Ancient|Gargantuan|40d12+480 (740)|--|47 (+18)|35 (+12)|30 (+10)|31 (+10)|26 (+8)|+40/--|+54|+34|+40|+32|30d6 (42)|43
Wyrm|Colossal|44d12+572 (858)|--|50 (+20)|37 (+13)|32 (+12)|33 (+11)|28 (+9)|+44/--|+56|+37|+44|+35|33d6 (45)|46
Great Wyrm|Colossal|48d12+672 (984)|--|53 (+21)|39 (+14)|34 (+14)|35 (+12)|30 (+10)|+48/--|+61|+40|+47|+38|36d6 (48)|49[/table]
Table 1-2: Spirit Dragon Abilities by Age
{table=head]Age|Speed|Initiative|AC|Special Abilities|Caster Level|SR
Wyrmling|5’, fly 120’ (average)|+5|17 (+1 size, +5 Dex, +1 deflection), touch 17, flat-footed 12|Glorious Manifestation, Immunity to Sonics|3rd|20
Very Young|5’, fly 120’ (average)|+6|18 (+1 size, +6 Dex, +1 deflection), touch 18, flat-footed 12|magic missile|6th|22
Young|5’, fly 160’ (poor)|+8|20 (+8 Dex, +2 deflection), touch 20, flat-footed 12|DR 5/magic|9th|24
Juvenile|5’, fly 160’ (poor)|+9|22 (+9 Dex, +3 deflection), touch 22, flat-footed 13|glitterdust|12th|26
Young Adult|5’, fly 160’ (poor)|+11|24 (-1 size, +11 Dex, +4 deflection), touch 24, flat-footed 13|DR 10/magic|15th|28
Adult|5’, fly 160’ (poor)|+12|26 (-1 size, +12 Dex, +5 deflection), touch 26, flat-footed 14|greater invisibility|18th|30
Mature Adult|5’, fly 160’ (poor)|+14|27 (-2 size, +14 Dex, +5 deflection), touch 27, flat-footed 13|DR 15/magic|21th|32
Old|5’, fly 160’ (poor)|+15|29 (-2 size, +15 Dex, +6 deflection), touch 29, flat-footed 14|telekinesis|24th|34
Very Old|5’, fly 160’ (poor)|+17|30 (-4 size, +17 Dex, +7 deflection), touch 30, flat-footed 13|DR 20/magic|27th|36
Ancient|5’, fly 200’ (clumsy)|+18|32 (-4 size, +18 Dex, +8 deflection), touch 32, flat-footed 14|disintegrate|30th|38
Wyrm|5’, fly 200’ (clumsy)|+20|31 (-8 size, +20 Dex, +9 deflection), touch 31, flat-footed 11|DR 25/magic|33rd|40
Great Wyrm|5’, fly 200’ (clumsy)|+21|33 (-8 size, +21 Dex, +10 deflection), touch 33, flat-footed 12|insanity|36th|42[/table]
Combat
A spirit dragon is difficult to see clearly, given its ghostly nature, & it will often use this fact to great tactical advantage. They will often hide within walls or under the ground to become even harder to detect, waiting to ambush their prey. Once they are ready to strike, they usually start combat with their breath weapon, or magic missile (for very young dragons). The youngest of spirit dragons use the skies to their advantage, taking flight & using hit-&-run tactics to decimate their foes; they still possess the memories of their old life, & they rely on their past tactics to survive while they are still “young” & weak. Older dragons prefer to be left alone, & so they typically rely on their spell-like abilities to rid themselves of any nuisances. They consider retreating to be a mark of great shame, so they are loathe to run away from a battle unless they are sure to lose. They do not breed, so they have no eggs to protect, but they will often have pet projects left over from their previous lives. The projects are sometimes the impetus for their reincarnation, so they will usually be defended by the dragons to the death.

Breath Weapon (Su): A spirit dragon has one type of breath weapon, a cone of sonic damage.

Antimagic (Ex): Three times per day, a spirit dragon can emit an antimagic field centered upon itself. This field has a 40’ radius, & lasts up to 1 hour. A spirit dragon can dismiss its own field as a free action, but any time remaining on the effect is wasted. Activating a field is a swift action that does not provoke an attack of opportunity. While its field is active, a spirit dragon can remain incorporeal, but all restrictions on supernatural & spell-like abilities apply.

Glorious Manifestation (Su): Once per day, as an immediate action, a spirit dragon can unveil its full magnificence, frightening & blinding those around them. While manifesting, the dragon loses its Incorporeal subtype, along with all related traits. Its Strength score during this time is equal to its Dexterity score. Any creature within 40’ of a spirit dragon that is manifesting in this manner must make a successful Fortitude save (DC = 10 + ½ of the dragon’s HD + the dragon’s Charisma modifier) or be blinded for 1 hour. A spirit dragon can maintain this form for a number of minutes equal to their Charisma bonus (minimum 1 minute). A spirit dragon can dismiss its manifestation as a free action, but any time remaining on the effect is wasted.

Spell-Like Abilities

At will: magic missile (very young or older), glitterdust (juvenile or older)
3/day: greater invisibility (adult or older), telekinesis (old or older)
1/day: disintegrate (ancient or older), insanity (great wyrm)

Skills: Hide, Intimidate, & Spot are considered class skills for spirit dragons. A spirit dragon has a +8 racial bonus on Hide checks.

Dragon Traits: A dragon possesses the following traits:

Darkvision out to 60’ & low-light vision.
Immunity to magic sleep effects & paralysis effects.
Proficient with its natural weapons only unless humanoid in form (or capable of assuming humanoid form), in which case proficient with all simple weapons & any weapons mentioned in its entry.
Proficient with no armor.
Dragons eat, sleep, & breathe.

Incorporeal Subtype
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, & spells, spell-like abilities, or supernatural abilities. It is immune to all non-magical attack forms. Even when hit by spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons). Although it is not a magical attack, holy water can affect incorporeal undead, but a hit with holy water has a 50% chance of not affecting an incorporeal creature.

An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, & so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see farther from the object it is in & attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.

An incorporeal creature’s attacks pass through (ignore) natural armor, armor, & shields, although deflection bonuses & force effects (such as mage armor) work normally against it. Incorporeal creatures pass through & operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight & do not set off traps that are triggered by weight.

An incorporeal creature moves silently & cannot be heard with Listen checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to both its melee attacks & its ranged attacks. Non-visual senses, such as scent & blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction & can move at full speed even when they cannot see.

Monster Lore
Characters that have ranks in Knowledge (Arcana) or Knowledge (Religion) can learn more about spirit dragons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC’s.

DC18: “Spirit dragons are ghostly creatures that have prolonged their lives using an arcane ritual.” A character making this check recalls all incorporeal dragon traits.
DC23: “They possess a breath weapon that produces a cone of painful sound.” A character making this check knows the workings of the Breath Weapon ability.
DC28: “They are immune to sonics & can Glorious Manifestation from birth. At various stages of its life, a desert dragon gains damage reduction; young: DR 5/magic, young adult: DR 10/magic, mature adult: DR 15/magic, very old: DR 20/magic, & wyrm: DR 25/magic.”
DC33: “At various stages of its life, a desert dragon gains the following special abilities; very young: magic missile, juvenile: glitterdust, adult: greater invisibility, old: telekinesis, ancient: disintegrate, & great wyrm: insanity.”



http://www.testriffic.com/resultfiles/14981DragonofLight.jpg
Manifesting in its full glory, a great wyrm spirit dragon is an awesome & terrifying sight.

Sublime Spirit (ritual)
Requirements

Race: Must be a chromatic, metallic, or gem dragon.
Age: Must be of wyrm age (1,001 years) or older.
Skills: 36+ ranks in Knowledge (arcana) or Spellcraft.
Spells: The ability to cast reincarnate.

Ritual Benefits
A dragon that wishes to perform this ritual (known to dragons as arkhenylhuxeio) must procure at least 5,000,000GP in silver coins. To begin the ritual, the dragon must meditate for 3 uninterrupted days while lying atop the coins, taking no other actions. The meditation requires a Concentration check (DC10) after each hour; if a check is unsuccessful, then the ritual must continue for 1 additional hour to succeed; if 2 consecutive checks are unsuccessful, then the ritual fails. This ritual provokes attacks of opportunity, & any distraction requires another Concentration check (DC10+).

Once the meditation is complete, the dragon must attack themselves with a slashing or piercing weapon than is able to overcome their damage reduction. They must continue to attack themselves until they are at exactly 0HP. At this point, they must cast reincarnate upon their body as they attack themselves once more dealing the killing blow. After this is done, the dragon must make a Spellcraft check (DC50). If the check is unsuccessful, then the ritual fails & the dragon will die; if the check succeeds, then the dragon’s body, soul, mind & coins will fuse into a spirit dragon’s egg.

This egg will have 67HP, a hardness of 22, & will hatch within 1 year. The resultant spirit dragon wyrmling will have all the memories of the dragon that it was created from, although its statistics will be completely different. The wyrmling has a 60% chance of maintaining the alignment of the previous dragon; otherwise, its alignment will be transformed by the ritual, becoming Chaotic Neutral.

Oh. My. God.

That is amazing.

In fact, with your permission, I have officially now stolen that and the Xorvintaal game from WotC for featuring in a dragon-themed campaign setting. Yay.

Pronounceable
2009-02-13, 11:53 PM
Nifty. I'd say awesome, but that last picture is so utterly horrible beyond words it degrades anything it's related to. If I pretend that picture isn't there, then I can say it's great.


Note: it says desert dragon in monster lore.

afroakuma
2009-02-13, 11:59 PM
Very nice, Zeta. Reminds me of someone else's work... *cough* :smallsmile:

Zeta Kai
2009-02-14, 12:41 AM
Nifty. I'd say awesome, but that last picture is so utterly horrible beyond words it degrades anything it's related to. If I pretend that picture isn't there, then I can say it's great.

Well, it is meant to cause blinding. And I didn't draw it, anyway. There's not accounting for taste.


Note: it says desert dragon in monster lore.

Fixed; thanks for the catch.


Very nice, Zeta. Reminds me of someone else's work... *cough* :smallsmile:

Funny thing, AA: I noticed when you first joined the forum that your work somewhat resembled mine. I always thought that I inspired you. :smallwink:

afroakuma
2009-02-14, 12:43 AM
Psssh, nah. Probably the other way around. :smallamused:

Zeta Kai
2009-02-14, 04:38 PM
I know that I could have just cooked up a simple Dragon, like a wyvern or linnorm. But I felt that if people voted for a Dragon, then they should get what people expect when they hear "Dragon".

With the alignment, I sort of cheated. The concept for this monster works best, in my mind, if it just inherits the alignment of the original dragon. So I just sort of slapped the "often CN" label on it without integrating the alignment with the fluff. If I were to use this creature in one of my campaigns (which might happen soon), I'd probably ignore the CN stipulations, & just keep the original alignment.

As for the special abilities, I was surprised by the votes. Usually, someone suggests a unique homebrew ability early on, & it gets adopted by the other voters, eventually getting added in. This time, nobody even made a suggestion, instead opting to go with traditional dragon abilities. That's fine, of course, but I felt that it needed something extra, so I added a unique ability myself, which became Glorious Manifestation. The voters chose Antimagic, Breath Weapon, & SLA's, so those were used. But they also liked Sonics & Psionics, so I made the BW a sonic blast & I added a telekinesis SLA for the psionics fans. I made Glorious Manifestation a shape-changing power, to please the Alternate Form crowd (both of them).

I hope that you guys like this one, because I don't think I'll be doing anouther dragon for a while. I can see why people don't homebrew these often.

paddyfool
2009-02-14, 05:03 PM
Regarding the ritual:


A dragon that wishes to perform this ritual (known to dragons as arkhenylhuxeio) must procure at least 5,000,000GP in silver coins. To begin the ritual, the dragon must meditate for 3 uninterrupted days while lying atop the coins, taking no other actions. The meditation requires a Concentration check (DC10) after each hour; if a check is unsuccessful, then the ritual must continue for 1 additional hour to succeed; if 2 consecutive checks are unsuccessful, then the ritual fails. This ritual provokes attacks of opportunity, & any distraction requires another Concentration check (DC10+).


Hourly concentration checks for three days - that's 72 rolls. It seems obvious the dragon should only fail on a 1. The probability of success on the first attempt (undistracted) would be 0.95^32, which comes out as 0.025. The second attempt brings up the chances to just under 0.05, which means that less than 1 dragon in 20 that attempts this gets this far. Are you saying that only dragons with access to multiple rerolls should bother trying this, or have I misunderstood somehow?

Zeta Kai
2009-02-14, 09:51 PM
Well, the 2-loses-to-fail rule should raise the chances substantially (as well as make the calculations more complicated). My math had the odds a bit higher. Should I perhaps make it 3-loses-to-fail?

Also, there's nothing lost but time, really, so there's no harm in trying again. The real risk is when the dragon has to stab itself to death & then make a single Spellcraft check; if they lose the check, then the ritual fails & they are as good as dead. This is not a ritual for the faint of heart or weak of spirit, which is largely the point.

puppyavenger
2009-02-14, 10:27 PM
Well, the 2-loses-to-fail rule should raise the chances substantially (as well as make the calculations more complicated). My math had the odds a bit higher. Should I perhaps make it 3-loses-to-fail?

Also, there's nothing lost but time, really, so there's no harm in trying again. The real risk is when the dragon has to stab itself to death & then make a single Spellcraft check; if they lose the check, then the ritual fails & they are as good as dead. This is not a ritual for the faint of heart or weak of spirit, which is largely the point.

or the not maxed out of spellcraft.

vegetalss4
2009-02-15, 08:36 AM
Regarding the ritual:



Hourly concentration checks for three days - that's 72 rolls. It seems obvious the dragon should only fail on a 1. The probability of success on the first attempt (undistracted) would be 0.95^32, which comes out as 0.025. The second attempt brings up the chances to just under 0.05, which means that less than 1 dragon in 20 that attempts this gets this far. Are you saying that only dragons with access to multiple rerolls should bother trying this, or have I misunderstood somehow?

actually the concentration check will most likely not be a problem, considering that you don't automatically fails a skill check on a natural 1

DracoDei
2009-02-15, 08:39 AM
The cost for a True Resurrection or ten pales in comparison to the mine or two worth of silver that this requires. They can afford to take a few tries at it.

paddyfool
2009-02-15, 09:51 AM
2 loses to fail

For some reason, I mistakenly thought a loss reset the timer. My bad.


actually the concentration check will most likely not be a problem, considering that you don't automatically fails a skill check on a natural 1

Doh! Never mind, then. Short of distractions and/or effects which reduce Constitution, this part should be no problem at all.