The Demented One
2006-10-01, 12:01 PM
Atog
Size/Type: Small Monstrous Humanoid
Hit Dice: 2d8+2 (11 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 14 (+1 size, +3 natural), touch 11, flatfooted 14
Base Attack/Grapple: +2/+0
Attack: Bite +5 melee (1d4+2)
Full Attack: Bite +5 melee (1d4+2) and 2 Claws +0 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Crushing jaws, eat magic
Special Qualities: Darkvision 60 ft., scent, smell magic
Saves: Fort +1, Ref +3, Will +3
Abilities: Str 14, Dex 10, Con 12, Int 6, Wis 10, Cha 6
Skills: Hide +5, Move Silently +2, Spot +2
Feats: Improved SunderB, Power Attack
Environment: Any
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always Chaotic (Any)
Advancement: 3-5 HD (Small), 6-12 HD (Medium), 13-16 HD (Large)
Level Adjustment: +1
Atogs are diminutive humanoids with a taste for magic. While they sustain themselves on meat and roots, they are capable of digesting the energies of magical items, which grants them a temporary boost of power. Atogs have purple, leathery skin and bulging eyes, and are capable of sensing the presence of magic by smell alone. While most Atogs are craven savages, some have achieved a degree of culture and intelligence, even becoming adventurers.
Crushing Jaws (Ex)
An Atog’s bite attack deals double damage against items and objects.
Eat Magic (Su)
Whenever an Atog successfully destroys a magic item with its bite attack, it gains an enhancement bonus to Str equal to one-quarter the item’s caster level, rounded up to the nearest even number, and a number of temporary hp equal to the item’s caster level. Both the bonus and temporary hp last for ten minutes per caster level of the item.
Smell Magic (Su)
Whenever a magic item is brought within 60 ft. of an Atog, it may attempt a DC 20 Wis check to determine its presence, though it cannot pinpoint its exact location. An Atog gains a racial bonus on such checks and on Wisdom checks made to track creatures depending on the strongest aura strength of a magical item on the target. If the aura is faint, the bonus is +4, if it is moderate, the bonus is +6, and if it is strong, the bonus is +8.
Size/Type: Small Monstrous Humanoid
Hit Dice: 2d8+2 (11 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 14 (+1 size, +3 natural), touch 11, flatfooted 14
Base Attack/Grapple: +2/+0
Attack: Bite +5 melee (1d4+2)
Full Attack: Bite +5 melee (1d4+2) and 2 Claws +0 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Crushing jaws, eat magic
Special Qualities: Darkvision 60 ft., scent, smell magic
Saves: Fort +1, Ref +3, Will +3
Abilities: Str 14, Dex 10, Con 12, Int 6, Wis 10, Cha 6
Skills: Hide +5, Move Silently +2, Spot +2
Feats: Improved SunderB, Power Attack
Environment: Any
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always Chaotic (Any)
Advancement: 3-5 HD (Small), 6-12 HD (Medium), 13-16 HD (Large)
Level Adjustment: +1
Atogs are diminutive humanoids with a taste for magic. While they sustain themselves on meat and roots, they are capable of digesting the energies of magical items, which grants them a temporary boost of power. Atogs have purple, leathery skin and bulging eyes, and are capable of sensing the presence of magic by smell alone. While most Atogs are craven savages, some have achieved a degree of culture and intelligence, even becoming adventurers.
Crushing Jaws (Ex)
An Atog’s bite attack deals double damage against items and objects.
Eat Magic (Su)
Whenever an Atog successfully destroys a magic item with its bite attack, it gains an enhancement bonus to Str equal to one-quarter the item’s caster level, rounded up to the nearest even number, and a number of temporary hp equal to the item’s caster level. Both the bonus and temporary hp last for ten minutes per caster level of the item.
Smell Magic (Su)
Whenever a magic item is brought within 60 ft. of an Atog, it may attempt a DC 20 Wis check to determine its presence, though it cannot pinpoint its exact location. An Atog gains a racial bonus on such checks and on Wisdom checks made to track creatures depending on the strongest aura strength of a magical item on the target. If the aura is faint, the bonus is +4, if it is moderate, the bonus is +6, and if it is strong, the bonus is +8.