The_Shaman
2006-09-27, 04:23 PM
The first is a version of the "paladin+x" feats from Complete Adventurer, and the others are feats for us sneaky honorless poisoners <<Evil laughter>>
Devoted Bravo (General)
Requires: Smite evil feature, Insightful strike feature
- swashbuckler and paladin levels stack for determining smite damage and attempts per day
- Balance, tumble, jump, disguise and bluff are considered class skills, and the character adds his Charisma bonus to balance, tumble, and jump.
- can freely multiclass between paladin and swashbuckler (as long as he is Lawful Good when he takes a paladin level)
Snakefang(general)
Requires: 5 ranks in knowledge (nature), 2 ranks in heal, 2 ranks in survival, 2 ranks in craft (poisonmaking)
- gets a +2 to craft (poisonmaking) checks, survival checks, and heal checks when making or curing natural poisons.
- Can prepare or apply natural poison without a risk of poisoning oneself.
- Can prepare antitoxins with a craft (poisonmaking) check, with 5+ ranks in heal giving a +2 synergy. However, such antitoxins are efficient only against natural poisons.
Special: if a character with this feat acquires the poison use feature, he may elect to get the poisonmaker feat instead, but applying only to natural poisons.
Poisonmaker (General)
Requires: 5 ranks in craft (poisonmaking), Base fort. Save of +2, Intelligence 11 or above
- adds +1 to the DC of any poison the character makes through the craft (poisonmaking) feat,
- gives a +2 insight bonus to fortitude saves against poison.
- The character never accidentally poisons himself when preparing poison.
Master Poisonmaker (General)
Requires: 10 ranks in craft (poisonmaking), Poisonmaker
- adds +4 the DC of any single poison that he prepares through the use of the craft skills (chosen at the time of taking the feat), and +1 to the DC of all others. The two bonuses stack with each other and other feats (such as the poisonmaker).
- The character never accidentally poisons himself when applying poison.
Any comments?
Devoted Bravo (General)
Requires: Smite evil feature, Insightful strike feature
- swashbuckler and paladin levels stack for determining smite damage and attempts per day
- Balance, tumble, jump, disguise and bluff are considered class skills, and the character adds his Charisma bonus to balance, tumble, and jump.
- can freely multiclass between paladin and swashbuckler (as long as he is Lawful Good when he takes a paladin level)
Snakefang(general)
Requires: 5 ranks in knowledge (nature), 2 ranks in heal, 2 ranks in survival, 2 ranks in craft (poisonmaking)
- gets a +2 to craft (poisonmaking) checks, survival checks, and heal checks when making or curing natural poisons.
- Can prepare or apply natural poison without a risk of poisoning oneself.
- Can prepare antitoxins with a craft (poisonmaking) check, with 5+ ranks in heal giving a +2 synergy. However, such antitoxins are efficient only against natural poisons.
Special: if a character with this feat acquires the poison use feature, he may elect to get the poisonmaker feat instead, but applying only to natural poisons.
Poisonmaker (General)
Requires: 5 ranks in craft (poisonmaking), Base fort. Save of +2, Intelligence 11 or above
- adds +1 to the DC of any poison the character makes through the craft (poisonmaking) feat,
- gives a +2 insight bonus to fortitude saves against poison.
- The character never accidentally poisons himself when preparing poison.
Master Poisonmaker (General)
Requires: 10 ranks in craft (poisonmaking), Poisonmaker
- adds +4 the DC of any single poison that he prepares through the use of the craft skills (chosen at the time of taking the feat), and +1 to the DC of all others. The two bonuses stack with each other and other feats (such as the poisonmaker).
- The character never accidentally poisons himself when applying poison.
Any comments?