ErrantX
2009-02-04, 05:29 AM
Revised Mystic Theurge
http://www.wizards.com/dnd/images/dmg35_gallery/DMG35_PG192_WEB.jpg
Masters of both realms of magic, the mystic theurge attempts to walk both the path of the arcanist while currying the favor of the divine forces of the cosmos. Equally at home in ancient libraries, plundering ancient tomes for their secrets as he would be meditating on the deeper mysteries of his deity, the mystic theurge amasses a great deal of magical power through his intense study of both devotions.
Hit Die: d4
Requirements:
Skills: Knowledge (arcana) 8 ranks, Knowledge (religion) 8 ranks, Spellcraft 8 ranks
Feats: Arcane Disciple (choose one of your deity's domains), any metamagic feat.
Spells: Ability to cast both 2nd level arcane and 2nd level divine spells
Revised Mystic Theurge
{table=head]
Level|
BAB|
Fort Save|
Ref Save|
Will Save|
Special|
Spells
1st|
+0|
+0|
+0|
+2|Turn Undead, Double Cast 1/day|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
2nd|
+1|
+0|
+0|
+3|Arcano-Divine Metamagic|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
3rd|
+1|
+1|
+1|
+3|Combined Spell Power +1|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
4th|
+2|
+1|
+1|
+4|Double Cast 2/day|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
5th|
+2|
+1|
+1|
+4||+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
6th|
+3|
+2|
+2|
+5|Combined Spell Power +2|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
7th|
+3|
+2|
+2|
+5|Double Cast 3/day|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
8th|
+4|
+2|
+2|
+6|Improved Arcane Disciple|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
9th|
+4|
+3|
+3|
+6|Combined Spell Power +3|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
10th|
+5|
+3|
+3|
+7|Double Cast 4/day|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class[/table]
Class Skills: The mystic theurges class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points per Level: 2 + Intelligence modifier
Class Features:
All of the following are features of the mystic theurge prestige class.
Weapon and Armor Proficiency: Mystic theurges gain no proficiency with any weapon or armor.
Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day.
Turn Undead: A mystic theurge adds his levels in this class to his cleric levels for all purposes related to turning undead. If the mystic theurge did not possess the ability to turn undead previously, he does not gain it from this class feature.
Double Cast (Ex): Through intense training at both of his mystical traditions, the mystic theurge learns how to draw forth the power of divine magic and arcane magic at the same time. By spending a full-round action, the mystic theurge is able to cast one arcane spell and one divine spell during the same turn. Both spells must have a casting time of one standard action or less to qualify for double casting. The mystic theurge may do this once per day at 1st level, and may use this ability an additional time each day at 4th, 7th, and 10th level.
Arcano-Divine Metamagic (Su): By learning how to blend both arcane and divine energies together, the mystic theurge is capable of generating impressive metamagic effects at the cost of additional spell energy. Starting at 2nd level, you can choose to sacrifice a spell or spell slot from one of your classes to apply the effect of a metamagic feat that you know to a spell cast using the other class. (For instance, you could sacrifice a wizard spell to apply a metamagic effect to a cleric spell.) This sacrificed spell or slot is lost (just as if you had cast the spell) in addition to the spell you are actually casting.
The level of the spell to be augmented can't exceed 1/2 your class level. For example, when you first gain this ability, you can only apply a metamagic effect to 1st-level spells. A 10th-level mystic theurge can affect spells of 5th level or lower.
The level of the spell slot sacrificed must equal or exceed the spell level adjustment of the metamagic feat. To empower a spell, for example, you would have to spend a 2nd-level or higher spell. You can't use this ability to augment a spell already affected by a metamagic feat.
You can use this ability a number of times per day equal to 3 + 1/2 your class level.
Combined Spell Power (Ex): At 3rd level, your caster level for both arcane and divine spells increases by 1. It increases again at 6th level, and 9th level (to a maximum of +3).
Improved Arcane Disciple (Ex): At 8th level, the mystic theurge may now treat any domains he possesses from his deity as if he had the Arcane Disciple feat for that domain. Example: If a mystic theurge devoted to Pelor had the domains Sun and Healing, and possessed the Arcane Disciple feat for the Good domain, he would now be treated as if he also possessed the Arcane Disciple feats for the Sun and Healing domain as well.
http://www.wizards.com/dnd/images/dmg35_gallery/DMG35_PG192_WEB.jpg
Masters of both realms of magic, the mystic theurge attempts to walk both the path of the arcanist while currying the favor of the divine forces of the cosmos. Equally at home in ancient libraries, plundering ancient tomes for their secrets as he would be meditating on the deeper mysteries of his deity, the mystic theurge amasses a great deal of magical power through his intense study of both devotions.
Hit Die: d4
Requirements:
Skills: Knowledge (arcana) 8 ranks, Knowledge (religion) 8 ranks, Spellcraft 8 ranks
Feats: Arcane Disciple (choose one of your deity's domains), any metamagic feat.
Spells: Ability to cast both 2nd level arcane and 2nd level divine spells
Revised Mystic Theurge
{table=head]
Level|
BAB|
Fort Save|
Ref Save|
Will Save|
Special|
Spells
1st|
+0|
+0|
+0|
+2|Turn Undead, Double Cast 1/day|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
2nd|
+1|
+0|
+0|
+3|Arcano-Divine Metamagic|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
3rd|
+1|
+1|
+1|
+3|Combined Spell Power +1|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
4th|
+2|
+1|
+1|
+4|Double Cast 2/day|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
5th|
+2|
+1|
+1|
+4||+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
6th|
+3|
+2|
+2|
+5|Combined Spell Power +2|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
7th|
+3|
+2|
+2|
+5|Double Cast 3/day|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
8th|
+4|
+2|
+2|
+6|Improved Arcane Disciple|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
9th|
+4|
+3|
+3|
+6|Combined Spell Power +3|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class
10th|
+5|
+3|
+3|
+7|Double Cast 4/day|+1 level of existing arcane spellcasting class / +1 level of existing divine spellcasting class[/table]
Class Skills: The mystic theurges class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points per Level: 2 + Intelligence modifier
Class Features:
All of the following are features of the mystic theurge prestige class.
Weapon and Armor Proficiency: Mystic theurges gain no proficiency with any weapon or armor.
Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day.
Turn Undead: A mystic theurge adds his levels in this class to his cleric levels for all purposes related to turning undead. If the mystic theurge did not possess the ability to turn undead previously, he does not gain it from this class feature.
Double Cast (Ex): Through intense training at both of his mystical traditions, the mystic theurge learns how to draw forth the power of divine magic and arcane magic at the same time. By spending a full-round action, the mystic theurge is able to cast one arcane spell and one divine spell during the same turn. Both spells must have a casting time of one standard action or less to qualify for double casting. The mystic theurge may do this once per day at 1st level, and may use this ability an additional time each day at 4th, 7th, and 10th level.
Arcano-Divine Metamagic (Su): By learning how to blend both arcane and divine energies together, the mystic theurge is capable of generating impressive metamagic effects at the cost of additional spell energy. Starting at 2nd level, you can choose to sacrifice a spell or spell slot from one of your classes to apply the effect of a metamagic feat that you know to a spell cast using the other class. (For instance, you could sacrifice a wizard spell to apply a metamagic effect to a cleric spell.) This sacrificed spell or slot is lost (just as if you had cast the spell) in addition to the spell you are actually casting.
The level of the spell to be augmented can't exceed 1/2 your class level. For example, when you first gain this ability, you can only apply a metamagic effect to 1st-level spells. A 10th-level mystic theurge can affect spells of 5th level or lower.
The level of the spell slot sacrificed must equal or exceed the spell level adjustment of the metamagic feat. To empower a spell, for example, you would have to spend a 2nd-level or higher spell. You can't use this ability to augment a spell already affected by a metamagic feat.
You can use this ability a number of times per day equal to 3 + 1/2 your class level.
Combined Spell Power (Ex): At 3rd level, your caster level for both arcane and divine spells increases by 1. It increases again at 6th level, and 9th level (to a maximum of +3).
Improved Arcane Disciple (Ex): At 8th level, the mystic theurge may now treat any domains he possesses from his deity as if he had the Arcane Disciple feat for that domain. Example: If a mystic theurge devoted to Pelor had the domains Sun and Healing, and possessed the Arcane Disciple feat for the Good domain, he would now be treated as if he also possessed the Arcane Disciple feats for the Sun and Healing domain as well.