DEMONhunter
2006-09-25, 03:51 PM
Something I made up randomly...
Shiney Demon
http://www.youthink.com/quiz_images/quiz930outcome4.jpg
Large Outsider (Evil, Extraplanar, Chaotic)
Hit Dice: 6d8+17 (44 hp)
Initiative: +5
Speed: 30ft (6 squares)
Armor Class: 17 (-1 Size, +1 Dex, +2 Natural, +5 Studded Leather) Touch 12, Flat-Footed 16
Base Attack/Grapple: +9/+13
Attack: Trident, +9 melee (1d8+4) or Claw, +9 melee (1d6+4)
Full Attack: Trident, +9 melee (1d8+4) or 2 Claws, +9 melee (1d6+4)
Space/Reach: 10ft/20ft
Special Attacks: Great Flare, Rubber Tail, Bard-Killer
Special Qualities: Best Song in the World, Damage Reduction 10/ Cold Iron or Good, Darkvision 60ft, Immunity to Fire, Electricity and Fire, Be Ye Angels, Acid Resistance 10, Cold Resistance 10
Saves: +7 Fort, +5 Ref, +8 Will
Abilities: 19 str, 13 dex, 17 con, 15 int, 15 wis, 21 cha
Skills: +13 Disguise, +9 Escape Artist, +13 Intimidate, +15 Perform (String Instruments), +10 Spot, +6 Listen
Feats: Improved Initiative, Iron Will, Combat Expertise
Environment: Infinite Layers of the Abyss
Organisation: Solitary
Challenge Rating: 5
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: 7-13 HD (Huge), 14-20 HD (Gargantuan)
Level Adjustment: -
All of a sudden, there shines a shiney demon in the middle of the road. The 9ft tall beast raises an authorative hand and points towards you, commanding you to sing the best song in the world.
Shiney Demons possess a trait unique to other demons- an almost fanatical craving for music. They travel the material plane alone, seeking out the best song in the world. They rarely enter civilizations, and when they do they disguise themselves as musicians, normally covering their horned heads with a black hood and concealing their torso with a matching cloak.
A Shiney Demon is approximately 9ft tall and weighs around 575 pounds.
Combat
A shiney demon prefers to walk right up to its target and command it to play the best song in the world. Should they refuse, or fail to live up to its expectations, it will attack in its fury.
The demon will either wield its trident, which it carries strapped to its back next to it’s lute and backpack, or simply claw its foe. It prefers to weaken foes with a great flare each round, and will use its Bard-Killer ability whenever possible.
A shiney’s natural weapons are considered chaotic and evil aligned for the purposes of over-coming damage reduction.
Great Flare: As a swift action, a Shiney can cause a ring of illusionary white fire to rise up around him in a 10 diameter circle. The flare disappears at the end of its turn but any creature within 60ft of it must make a fortitude save or be blinded until the Shineys next turn. The save Dc is 18, and is charisma based.
Bard-Killer: If one of its foes has levels in the bard class, the Shiney demon considers it a real threat. Once per day, it may use a full round action to stun its foe for 1d4+1 rounds. Rather than making a saving throw, the target and caster must make opposed perform (any music related) checks. If the target fails, they are stunned for the duration above. If they succeed, the demon is stunned for the duration above.
Best Song in the World: Upon sighting it’s foe, the demon will command it to sing the best song in the world. If they agree, they must make a perform (any music related) check. Since the Shineys don’t actually know what the best song in the world is, the Dc may be determined by the dm. Alternatively, the dm may roll 2d20+half the pcs character level to decide it.
Be ye Angels?: The demon looks down on angels with contempt. When making perform checks, any creature with the angel subtype must make the check at a further +5 dc. The Shiney also gains a +2 morale bonus to attacks against said creatures.
Skills: The Shiney Demon has a +4 racial bonus to listen checks.
___________________________________________
Now the questions are;
1. What do you think?
2. Do you get the reference?
Shiney Demon
http://www.youthink.com/quiz_images/quiz930outcome4.jpg
Large Outsider (Evil, Extraplanar, Chaotic)
Hit Dice: 6d8+17 (44 hp)
Initiative: +5
Speed: 30ft (6 squares)
Armor Class: 17 (-1 Size, +1 Dex, +2 Natural, +5 Studded Leather) Touch 12, Flat-Footed 16
Base Attack/Grapple: +9/+13
Attack: Trident, +9 melee (1d8+4) or Claw, +9 melee (1d6+4)
Full Attack: Trident, +9 melee (1d8+4) or 2 Claws, +9 melee (1d6+4)
Space/Reach: 10ft/20ft
Special Attacks: Great Flare, Rubber Tail, Bard-Killer
Special Qualities: Best Song in the World, Damage Reduction 10/ Cold Iron or Good, Darkvision 60ft, Immunity to Fire, Electricity and Fire, Be Ye Angels, Acid Resistance 10, Cold Resistance 10
Saves: +7 Fort, +5 Ref, +8 Will
Abilities: 19 str, 13 dex, 17 con, 15 int, 15 wis, 21 cha
Skills: +13 Disguise, +9 Escape Artist, +13 Intimidate, +15 Perform (String Instruments), +10 Spot, +6 Listen
Feats: Improved Initiative, Iron Will, Combat Expertise
Environment: Infinite Layers of the Abyss
Organisation: Solitary
Challenge Rating: 5
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: 7-13 HD (Huge), 14-20 HD (Gargantuan)
Level Adjustment: -
All of a sudden, there shines a shiney demon in the middle of the road. The 9ft tall beast raises an authorative hand and points towards you, commanding you to sing the best song in the world.
Shiney Demons possess a trait unique to other demons- an almost fanatical craving for music. They travel the material plane alone, seeking out the best song in the world. They rarely enter civilizations, and when they do they disguise themselves as musicians, normally covering their horned heads with a black hood and concealing their torso with a matching cloak.
A Shiney Demon is approximately 9ft tall and weighs around 575 pounds.
Combat
A shiney demon prefers to walk right up to its target and command it to play the best song in the world. Should they refuse, or fail to live up to its expectations, it will attack in its fury.
The demon will either wield its trident, which it carries strapped to its back next to it’s lute and backpack, or simply claw its foe. It prefers to weaken foes with a great flare each round, and will use its Bard-Killer ability whenever possible.
A shiney’s natural weapons are considered chaotic and evil aligned for the purposes of over-coming damage reduction.
Great Flare: As a swift action, a Shiney can cause a ring of illusionary white fire to rise up around him in a 10 diameter circle. The flare disappears at the end of its turn but any creature within 60ft of it must make a fortitude save or be blinded until the Shineys next turn. The save Dc is 18, and is charisma based.
Bard-Killer: If one of its foes has levels in the bard class, the Shiney demon considers it a real threat. Once per day, it may use a full round action to stun its foe for 1d4+1 rounds. Rather than making a saving throw, the target and caster must make opposed perform (any music related) checks. If the target fails, they are stunned for the duration above. If they succeed, the demon is stunned for the duration above.
Best Song in the World: Upon sighting it’s foe, the demon will command it to sing the best song in the world. If they agree, they must make a perform (any music related) check. Since the Shineys don’t actually know what the best song in the world is, the Dc may be determined by the dm. Alternatively, the dm may roll 2d20+half the pcs character level to decide it.
Be ye Angels?: The demon looks down on angels with contempt. When making perform checks, any creature with the angel subtype must make the check at a further +5 dc. The Shiney also gains a +2 morale bonus to attacks against said creatures.
Skills: The Shiney Demon has a +4 racial bonus to listen checks.
___________________________________________
Now the questions are;
1. What do you think?
2. Do you get the reference?