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13379\/\/4R
2009-02-04, 02:15 PM
This is my first attempt at homebrewing a class, so any and all insight, constructive criticisim and comments will be appreciated. So without further adieu, I present...


The Ki Adept


http://chaos.randominsanity.org/dnd/concepts/fess-joshua.jpg
"You can't beat me! I fight not only with my body, but with my very soul as well!"

Role: Striker. With your various Techniques you can shell out a lot of damage of varying elements. you can also be a secondary controller because of the many blasts and bursts in your arsenal

Power Source: Ki. You tap into your own life energy. Ki, Atma, Qi, your soul, all these are different names for the same energy. You use this energy as a mighty weapon

Key Abilities: Wisdom, Dexterity, Constitution
Armor Proficiencies: Cloth, Leather, Hide

Weapon Proficiencies: Simple Melee, Martial Melee

Bonus to Defence: +1 Reflex, +1 Will

Hit Points at 1st Level: 12 + Constitution score

Hit Points per Level Gained: 5

Healing Surges per Day: 5 + Constitution Modifier

Trained Skills: From the class list below choose four trained skills at 1st level.
Class Skills: Acrobatics(DEX), Athletics(STR), Endurance(CON), Heal(WIS), History(INT), Insight(WIS), Perception(WIS)

Build Options: Warrior adept, Scholar adept

Class Features: Enhacnced Mobility, Shield Talent, Adept Way, Weapon Talent

Adepts are masterful combatants. Adepts call upon energies that baffle wizards the way that magic confounds a fighter. You could be an orphan that an old hermit took in, a warrior that inadvertantly unlocked the power of his soul, a trainee who left the monastary to see the world, a student seeking to master the legedary "Blade Magic", or a scholar seeking the hidden meaning of the Sword Arts. With a smile on your face and your weapon in hand you stare at your foe. Are you ready to show off the power of your soul?

Class Features
Enhanced Mobility
Adepts are trained to move quickly, and to defend themselves while moving. All Adepts get a +2 to their base speed. In addition they get a +1 to AC and Reflex defense in any round that they move two squares or more. This bonus increases to +2 at 11th level and to +3 at 21st level.

Shield Talent
An Adept is a skilled combatant who constantly parries attacks with their chosesn weapon.(see Weapon Talent) If an Adepts chosen weapon is a One-handed weapon, they get a +2 shield bonus to AC and Reflex as long as the weapon is drawn. If the weapon is Two-handed, the bonus is +1. The bonus for both 1-handed and 2-handed weapons increases by +1 at 11th level and by +2 at 21st level.

Adept Path

Way of The Warrior: The Warrior adept may add his Constitution modifier to the damage of every Adept attack Technique he uses. This gets a +2 bonus at 11th level and a +4 bonus at 21st level. He also gets a +1 bonus to all Acrobatics, Athletics, and Endurance skill checks.

Way of the Scholar: The Scholar adept may add her Dextrity modifier to the damage of every Adept attack Technique she uses. This gets a +2 bonus at 11th level and a +4 bonus at 21st level.She also gets a +1 bonus to all Knowledge, Insight and Perception skill checks.

This extra damage is applied to every target in a technique, but only once per technique. If the technique has multiple targets and attacks(such as Death Mark or Azure Storm) then you choose which target gets the extra damage.

Weapon Talent

Adepts focus their training on one weapon, and one weapon only. By focusing their Ki energy during an extended rest and spending a healing surge, they become attuned to their chosen weapon. This weapon must be one that the Adept is proficient with. The Adept gains a +1 bonus to hit with that weapon. This bonus is a class bonus. An Adept may switch the weapon he is attuned to during an extended rest by spending a Healing Surge. This loss is applied at the end of the rest, so it is not regained, and reamains lost untill another extended rest.If the weapon is destroyed, the Adept looses one Healing Surge untill it is repaired or untill he attunes himself to another weapon.

All Adepts also gain the Flurry of Blows At-Will Technique

Flurry of Blows
At-Will, Ki, Weapon
Immediate Reaction Melee
Trigger: you hit at least 1 target with a basic melee attack or melee attack power.
Target: one of the targes you hit with the triggering power (still within melee range).

Scholar Adept:
Attack: Dexterity vs. AC
Hit: 1D6 + Dexterity Modifier Damage. this damage increases to 2D6 + Dexterity Modifier at 21st level.

Warrior Adept:
Attack: Constitution vs. AC
Hit: 1D6 + Constitution Modifier Damage. this damage increases to 2D6 + Constitution Modifier at 21st level.

Special: You get +1 power bonus to this attack. this bonus increases to +2 at 11th level and to +3 at 21st level. The Adept path bonus to damage does not apply to this attack


Paragon Paths

Azure Master

" You wish to fight me? Very well. I will slice you to ribbons before you get within ten feet of me."

Prerequsite: Ki Adept, know Azure Edge

You can cut the wind to attack from a distance. Your blades of wind are so deadly that most warriors never make it within striking distance before they are cut apart in a storm of deadly wind.

Azure Action(11th level): Every time you spend an action point to take an extra action, your Enhanced Mobility bonuses are doubled untill the start of your next turn.

Azure Mastery(11th level): When you use the Flurry of Blows power, you may replace the basic attack with the Azure Edge at-will power, as long as the triggering attack was a ranged attack.

Azure Destruction(16th level): When you drop an enemy to 0 hit points or fewer with an Adept or Azure Master ranged attack power you may, as a free action, attack an enemy within range with the Azure Edge power. You may attack in this manner once per turn.

Azure Mater Techniques

Gale Storm Azure Master attack 11
You unleash a storm of wind blades, cutting all those in front of you to pieces.

Encounter, ki, Weapon
Standard action Close Blast 4
Target: all creatures in blast
Attack: Wisdom vs Reflex

Hit: 2W+Dex mod damage
Miss: Half damage


Swallow Stance Azure Master Utility 12
You create spinning blue circles under your feet that lift you aloft.

Encounter, Ki, Stance
Standard Action Personal

Effect: You gain flight 2 untill the end of the encounter.


Azure Cyclone Azure Master Attack 20
You launch an Azure Edge attack that splits into hundreds of blades.

Daily, Ki, Weapon
Standard action Burst 3 within 10 squares
Target: all creatures in burst
Attack: Wisdom vs. Reflex

Hit: 4W damage
Miss: Half damage


Dragon Soul Warrior

"My heart is a dragon's heart. My soul is a dragon's soul. Tell me, can you stand against a dragon?"


Prerequisite: Ki Adept, Warrior path


Dragon Soul Regeneration(11th level): When you drop an enemy to 0 hit points or lower, you regain temporary hit points equal to your Constitution modifier.

Dragon Claw Action(11th level): Whenever you use an action point to perform a daily attack power you roll each attack roll twice and use the higher result also you increase damage with your Constitution Modifier (if the power has multiple damage steps then this damage bonus is only added to the first hit).

Dragon Soul Weapon(16th level): You gain a +4 bonus to damage rolls with your attuned weapon. if you use a different weapon, then you loose this benefit until you re-attune your chosen weapon.


Wind Lord

"Fighting me is like fighting the wind. You can't catch me, you can't stop me, and your alive only because I haven't gotten serious... Yet."

Prerequisite: Ki Adept, Scholar Path


Run Like the Wind(11th level): Increase the speed and ac/reflex bonus from your Enhanced Mobility class feature by 1.

Wind Lords Action(11th level): Whenever you spend an action point to take an extra action, you can take a move action as well.

The Quick and the Dead(16th level): In any turn that you move more than 4 squares you gain a bonus to damage rolls equal to your half your dexterity modifier.



Techniques

Adept powers are called Techniques

Level 1 At-will Techniques

Burning Blade
Focusing your will into your blade, it ignites. as you strike your enemy, fire flares up from the wound before disappering

At-Will, Ki, Weapon, Fire
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs. AC

Hit: 1W+Wis mod damage+Con mod fire damage
Increase damage to 2W+Wis mod+Con mod+2 fire damage at 21st level


Azure Edge
Channeling energy into your weapon as you swing, it unleashes a sparkling blue wave that slices into a distant target

At-Will, Ki, Weapon
Standard action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex

Hit: 1W+Wis mod damage
Increase damage to 2 W+wis mod at 21st level

Shadow Sword
Realeasing energy into tha air around your sword and slashing in a dizzying array, you create an illusary double of your sword.

At-Will, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: two attack rolls, choose highest, Wisdom vs. AC(This does NOT stack with any other ability that grants extra attack rolls or rerolls)

Hit: 1W damage
This damage increases to 2W at 21st level


Level 1 Encounter Techniques


Falling Leaf
Using your energy to create an afterimage, you slip behind your foe and attack while he is distracted.

Encounter, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Wisdom+2 vs. AC
Scholar: Dexterity+Wisdom vs. AC

Hit: 2W+Wis mod damage


Dragon Rising
Swinging your blade upwards, a colum of energy in the shape of a dragons claw rises, and takes your foe with it.

Encounter, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs. Fortitude

Hit: 2W+ WIS mod damage,

Effect: Target must make a saving throw or fall prone
Warrior: Target takes a -1 penalty to the saving throw.(-2 at 11th level and -3 at 21st level.)


Bustwave
Spinning in a tight circle with your sword out, you realease a ring shaped blade of energy, cutting everything around you.

Encounter, Ki, Weapon
Standard action Close Burst 1
Target: Each creature in burst
Attack: Wisdom vs. AC

Hit: 1W+Wis mod damage


Swallow Swing
Twirling your weapon over your head, you lash out, launching a spinning blue ring of energy at a foe.

Encounter, Ki, Weapon
Standard action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex

Hit: 1W+Dex mod+Wis mod


Level 1 Daily Techniques

Drain Vitality
Reaching out with your hand, you draw the life energy out of your victim.

Daily, Ki
Standard action Melee
Target: One creature
Attack: Wisdom vs. Fortitude

Hit: 2d6+wis mod necrotic damage and the target looses Constitution equal to your wisdom mod for the duration of the encounter. this effects things like hp total and bloodied value so apply the con damage first.

Miss: Half damage and no con damage


Stun Slash
Striking a vital point on your opponents body causes his muscles to lock in place for a moment.

Daily, Ki, Weapon
Standard action Melee weapon
Target: One creature
Attack: Wisdom vs. AC

Hit: 2W+Dex mod damage and the target is Stunned until the end of your next turn.

Miss: Half damage and no stun


Gale Slash
Leaping into the air, you realese a burst of energy with each swing of your sword, Launching several blades of nearly invisible wind.

Daily, Ki, Weapon
Standard action Burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Reflex

Hit: 1W+Dex mod damage
Scholar: Increase area to Burst 2 within 10 squares



Sonic Thrust
Containing energy in the point of your sword, You stab your enemy visciously and realease the energy, blowing him away in a gust of wind

Daily, Ki, Weapon, Reliable
Standard action Melee Weapon
Target: 1 creature
Attack: Wisdom vs. AC

Hit: 3W+Wis mod damage
Warrior: Push target a number of squares equal to your Wis mod.


Level 2 Utility Techniques


Deflect
As the attack draws near, you quickly knock it away with your sword.

Encounter, Ki, Weapon
Immediate Interrupt personal
Trigger: You are the target of a non area attack(Melee attacks, Magic Missle, Ranged attacks, but not Schorching Burst)

Effect: Make an attack roll, if your attack roll beats the attackers, the attack misses


True Speed
You focus your ki into your legs, allowing you to move incredibly fast

Encounter(Daily?) Ki
Minor action Personal

Effect: Your Enhanced Mobility Bonuses are doubled untill the end of your next turn. You can spend a move action right after you hit with any reach-, ranged-, close burst-, burst- or blast power to shift up to 5 squares and perform a Flurry of Blows attack against one of the hit targets (the shift is only allowed if you can reach at least one of the hit targets with it).


Physical Augmentation
Your ki courses through your body, allowing you to perform incredible feats of strength and athleticisim.

Encounter, Ki
Minor action Personal

Effect: You gain a +5 power bonus to all Str, Dex, and Con based rolls (except for attack rolls) untill the end of the encounter


Enhanced Senses
All of your senses are increased to super human levels

Encounter, Ki
Move action Personal

Effect: you gain a +5 power bonus to all Insight and Perception rolls untill the end of the encounter.


Level 3 Encounter Techniques


Heavan and Hell
With a leaping slash, you bring a bolt of lightning down upon your enemy, and with an uppercut you sear him with flames

Encounter, Ki, Weapon, Fire, Lightning
Standard Action Melee Weapon
Target: One creature
Attack: Wisdom vs. AC, two attacks

Hit: 1W+Wis mod lightning damage. Make a secondary attack

Secondary Attack: Wisdom vs. AC

Hit: 1W+Wis mod Fire damage


Wheel Slash
Spinning your sword for a moment, you slash downward, creating a spinning orange energy blade that mows through the foes in front of you.

Encounter, Ki, Weapon
Standard action Close Blast 3
Target: All creatures in blast
Attack: Wisdom vs. Reflex

Hit: 1W+Wis mod damage

Scholar: Increase range to Close Blast 5


Beast
With a powerful swing of your sword you realease a blast of energy in the shape of a roaring lions head that blows your enemy away.

Encounter, Ki, Weapon
Standard action Melee Weapon
Target; One creature
Attack: Wisdom vs. Fortitude

Hit: 2W+Wis mod+Con mod

Effect:Target must make a saving throw or be knocked prone

Warrior: The target i also pushed a number of squares equal to your Con mod


Level 5 Daily Techniques


Night Sword
Your blade glows blood red as you cut your foe, and he screams as his vital energy flows into you.

Daily, Ki, Weapon, Necrotic
Standard action Melee weapon
target: One ceature
Attack: Wisdom vs. Fortitude

Hit: 2W+Con mod necrotic damage.

Miss: Half damage and no temporary hit points

Effect: Gain temporary hit points equal to the damage dealt.
Warrior: Gain aadditional temporary hit points equal to your Con mod


Dark Blade
Light disappears into the dark energy surrounding your sword. When you slash your antagonist, an invisible energy flows into your sword.

Daily, Ki, Weapon, Necrotic
Standard action Melee weapon
Target: One creature
Attack: Wisdom vs. Will

Hit: 1W+Wis md necrotic damage

Effect: One expended encounter power level 3 or lower is recharged and is usable again.

Miss:Half damage and no power is recharged.

Scholar: When you hit with this power, one of the enemys encounter(or recharge)powers is expended(DM chooses which power) without being used


Firey Revenge
As your enemy slices you open, you channel your energy into your wound, making fire leap from the gash, schorching and frightening the one who cut you.

Daily, Ki,
Immediate reaction Melee
Trigger: You first become bloodied
Target: Creature who bloodied you
Attack: Wisdom vs. Reflex

Hit: 5d6+con mod damage and the target takes a -4 penalty on all attack rolls against you untill the end of the encounter.

Miss: Half damage and no penalty.


Level 6 Utility Techniques


Blade Extension
You focus your ki into the blade, and then beyond it. A nearly invisible blade of energy juts out from the tip of your sword, extending your reach.

Encounter, Ki
Standard action Personal

Effect: Your weapon is treated as a reach weapon for all purposes untill the end of the encounter. If your weapon is already a reach weapon, increase the reach by 1 square.


Focused Aim

Encounter, Ki
Move action personal

Effect: You gain a +2 to the next attack you make. You must make this attack before the start of your next turn.


Ki Wall
You see the wizard casting a spell at you, and react by rasing a solid wall of semi-transparent energy to block the spell.

Daily, Ki, Conjuration
immediate reaction Wall 3 within 1 square

Effect: You create a wall with hit points equal to your blooded value. Any attacks that come from that direction must break through the wall first. The walls defenses are equal to yours -2.

Sustain move: the wall persists.


Level 7 Encounter Techniques

Azure Storm
You realese 3 Azure Edge strikes in rapid succesion.

Encounter, Ki, Weapon
Standard action Ranged 10
Target: One creature OR three creatures within 5 squares of one other
Attack: Wisdom vs. Reflex
Scholar: Wisdom+Dexterity Vs. Reflex

Hit: One creature: 3W+Wis mod damage

Hit: Three creatures: 1W+Wis mod damage


Triple Slash
In a blur of speed, you cut the enemy three times in the blink of an eye.

Encounter, Ki, Weapon
Standard action Melee weapon
Primary Target: One creature
Attack: Wisdom vs. AC (three attacks)

Hit: 1W+Dex mod damge. Make a secondary attack.
Miss: Make a secondary attack.

Secondary Target: The same or a different target

Hit: 1W+Dex mod damage. Make a tertiary attack
Miss: Make a tertiary attack

Tertiary Target: The same or a different target

Hit: 1W+Dex mod damage


Dragon Descending
With a jumping verticle spin,and as you bring your weapon down a blast shaped like dragons head shoots out forcing your foe down.

Encounter, Ki, Weapon
Standard action Melee Weapon
Target: One Creature
Attack: Wisdom vs. AC

Hit: 3W+Dex mod damage and knocked prone
Miss: Half damage and not knocked prone

Warrior: Roll the damage twice and use the better result.


Level 9 Daily Techniques


Lightning Strike
You charge lightning into your blade as you strike, and the electricity causes your foes muscles to spasm uncontrolably

Daily, Ki, weapon, lightning
Standard action melee weapon
Target: One creature
Attack: Wisdom vs. AC

hit: 2W+Wis mod lightning damage and the target is dazed for a number of rounds equal to your Wis mod.

Miss: Half damage and the target is dazed untill the end of your next turn.


Death Mark
You channel firey energy into your sword as you strike a foe, and the energy slides onto your target, who explodes not a moment later.

Daily, Ki, Weapon, Fire, Reliable
Standard action melee weapon, Burst 3(see below)
Target: One creature
Attack: Wisdom vs AC

Hit: 1W+Wis mod fire damage, and the enemy explodes in a burst 3 secondary atack

Secondary Target: Every creature in Burst(including creatur hit with the primary attack)

Secondary Attack: Wisdom vs. Reflex

Hit: 3d8+Wis mod fire damage
Miss: Half Damage

Note: The reliable keyword applies only to the first hit. You are immune to the burst damage from this attack.


Paralyzing Touch
Channeling energy into your hand, you reach out and strike a nerve cluster, locking your enemies muscles in place

daily, Ki,
Standard Melee
Target: One creature
Attack: Wisdom vs. Fortitude

Hit: 1d4+Dex mod damage and the enemy is stunned unless he makes a saving throw with a -2 penalty.


Level 10 Utility Techniques

Weapon Power Up
your weapon begins to glow as you focus your ki into it.

Encounter, Ki
Minor action Personal

Effect: You gain a +4 power bonus to damage untill the end of your next turn


Air Hike
As you reach the apex of your leap, you create a solid platform of ki energy under your feet and you jump again.

Encounter, Ki
Use this power as part of an Athletics check. Personal

Effect: You can jump twice in the same turn. Roll Athletics for the first jump. Then you may jump again. You count as having a running start for the next jump, and you may jump in any direction(up, backwards, forwards, etcetera).

Ki Armor
You infuse your armor with energy to turn aside blows that otherwise would have gotten through.

Encounter, Ki
Minor action Personal

Effect: You gain a +4 power bonus to AC untill the end of your next turn.

Level 13 Encounter Techniques

Dragon's Tail
With a powerful swing, a dragons tail lashes out at those nearby sweeping them off their feet.

Encounter, Ki, Weapon
Standard action Close burst 1
Target: All creatures in burst
Attack: Wisdom vs. Reflex

Hit: 1W+Wis mod and knocked prone. make a secondary attack.

Secondary target: all creatures in burst.
Secondary attack: Wisdom vs. Fortitude

Hit: push 1 square


Shadow Counter
As your foe charges, you wait calmly. As soon as he strikes you swiftly spin out of the way and counter.

Encounter, Ki, Weapon
Immediate reaction Melee Weapon
Trigger: A creature targets you with a melee attack
Target: the triggering creature
Effect: You gain a bonus to your AC equal to your Wisdom modifier against the triggering attack.
Attack: Wisdom vs. AC

Hit: 2W damage


Green Dragon Tongue
You form Ki as a greenish-yellow shimmer on your left palm. As you hit your opponent the shimmer seems to dive into his skin.

Encounter, Ki
standard action melee unarmed attack
attack: Wisdom+4 vs AC

hit: 2D4+wisdom modifier damage. ongoing 10 poison damage. save ends.
miss: Half damage and no poison damage

Brilliant Blade
Your sword shines with purifying energy.

Encounter, Ki, Weapon, Radiant
Standard action Melee weapon
Target: One creature
Attack: Wisdom vs. AC

Hit: 3W+Wis mod radiant damage.
Special: All attacks deal radiant damage untill the end of the encounter. You may end this effect as a free action.

Level 15 Daily Techniques

Morning Dew
A wave of Ki sent through the blade just in the moment of a downward slash propels millions of ice shards that sparkle like morning dew towards your enemies.

Daily
Standard Action Close Burst 4
Target: all creatures in burst
Attack: Wisdom vs Reflex

Hit: 3D8 + Dexterity Modifier Cold Damage. Targets are slowed, save ends. If they fail their first save against this effect they are also immobilized untill the end of your next turn
Miss: Half damage (no slow).


Rosario Impale
Your blade glows with a schorching light as you try to skewer your foe.

Daily, Ki, Weapon, Radiant
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs. AC

Hit: 2W+Wis mod Radiant damage and the target gains Vulnerable 5(Radiant)
Special: If the target is already vulnerable to radiant damage then its vulnerability increases by 5. If the target is immune toradiant damage then the immunity goes down to resist 30. If they have resist:Radiant then lower the reisistance by 5


No Moment
You charge the enemy, moving with such speed that they have no time to think, let alone react.

Daily, Ki, Weapon
Standard action Melee Weapon
Target: One Creature
Attack: Wisdom vs. Reflex

Effect: You may use this technique as a part of a charge. when you do so, you add your dex mod to your speed for the charge. you do not have to move in a straight line when you charge

Hit: 5W damage
Warrior: You may add your Wisdom modifer to the damage
Scholar: You do not provoke attacks of opportunity from moving when using this technique.


Swallow Swarm
As you focus, you form four spinning blue ring above your head. Then you lash out at a distant foe, and the rings speed off to cut him up.

Daily, Ki, Weapon
Standard action Ranged 20
Target: One creature
Attack: Wisdom vs Reflex

Hit: 4W+Dex mod
Miss: Half damage

Level 16 Utility Techniques

Crush the Spirit
By letting your fighting spirit run wild, you can force lesser warriors to submit without fighting.

Encounter, Ki,
Minor action Aura 10
Target: All creatures in burst

Effect: Enemies stepping into your aura or starting their turn in your aura must make Saving Throw (against Mind-affecting Fear effect) or they get a -10 penalty to their Will defense for any Intimidate checks you (or one of your allies) make against them until the end of the next turn (new turn new check). This aura lasts until the end of the encounter.


Incredible Might

Daily, Ki
Minor action Personal

Effect: As the Physical Augmentation Technique, but the bonus is +10


Sword Dance

Daily, ki
move action personal

effect: after you kill a creature (or drop it to 0 or less hp) you gain +3 to your next attack. this bonus remains until used or until the end of the encounter. while the sword dance lasts you renew the attack bonus with another kill. killing multiple opponents with a single attack doesn't create a stacked "+3*n" bonus but a simple +3.
sustain minor: the Sword Dance persists


Mental Rejection

Daily, ki
immediate reaction personal
trigger: you damage an opponent with an attack.

effect: you gain resist 10 against the damage type you dealt until the end of the encounter. if the attack did multiple types of damage then choose one of them for the resistance. you cannot gain resist against a damage type you're vulnerable to and also this resistance does not stack with any other "resist X" you simply use the higher value instead.


Level 17 Encounter Techniques

Holy Explosion
You focus your ki inward, purifying it, and then realeasing it in a radiant blast.

Encounter, Ki, Radiant
Standard action Close burst 3
Target: All creatures in burst
Attack: Wisdom vs Reflex

Hit: 5d6+wis mod radiant damage
Miss: Half damage


Shadow Split
You seem to split into two identical clones, each performing a single attack before merging again

Encounter, Ki, Weapon
Standard Action Melee Primary Target: a creature within melee/reach
Target: One creature
Primary Attack: Wisdom vs AC

Hit: 3[W] Damage. Secondary Attack.
Miss: No damage. Secondary Attack.

Secondary Target: the same or a different target.
Secondary Attack: Wisdom vs Will

Hit: 3d10 Force Damage.
Special: the secondary attack has a range of 3.


Raging Beast
Spinning in a circle, you cut at all enemies around you. Then you pick out your prey and strike him with a mighty blow, blasting him away with a roaring lions head.

Encounter, Ki, Weapon
Standard action Close burst 1, melee weapon
Primary Target: All creatures in burst
Primary attack: Wisdom vs reflex

Hit: 1W+Dex mod. Make a secondary attack

Secondary Target: One creature hit with the Primary attack
Secondary Attack: Wisdom vs AC

Hit: 3W+Wis mod, and the target is pushed a number of squares equal to your con mod and is knocked prone.

Level 19 Daily Techniques

Falcon Dive
You jump into the air and bounce off a ki platform you create, launching yourself weapon first at your enemy.

Daily, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Dexterity vs AC
Scholar: Dexterity+4 vs AC

Hit: 6W+Dex mod damage


Dragon Swarm
A dragons claw launches your foe skyward, then a dragons head drives him back down, where a dragons tail knocks him away.

Daily, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Primary attack: Wisdom vs AC

Hit: 2W+Con damage. Make a secondary attack

Secondary target: Same target as primary attack
Secondary Attack: Wisdom vs AC
Warrior: Wisdom+2 vs AC

Hit: 2W+con mod damage. Make a tertiary attack

Miss: Target is knocked prone

Tertiary Target: Same as secondary attack
Tertiary attack: Wisdom vs AC
Warrior: Wisdom+4 vs AC

Hit: 2W+con mod damage. Push the taget a number of squares equal to your con mod and knock the target prone.

Level 22 Utility Techniques

Meditative Healing
Taking a few moments to meditate lets you force your body to heal quickly

Daily, ki
Full Round Action Personal

Effect: Choose one. 1.Spend a healing surge and regain hit points equal to surge value+ wisdom modifier. 2. Spend a healing surge to make a saving throw with a bonus equal to half your wisdom modifier. 3. spend a healing surge to improve by one step on the Disease Track.


Healing trance
By placing yourself into a trance you heal faster.

Full Round Action Personal

Effect: Regain hit points equal to your Healing surge value (you don't spend a healing surge to do this).
Sustain full: Spending a full round action to sustain the trance allows you to regain hit points again. you can sustain the trance for a number of rounds equal to your Wisdom modifier.

Level 23 Encounter Techniques

Whirlwind Strike
Spinning rapidly, you lash out at all nearby foes with energy blades several times, cutting them to pieces.

Encounter, Ki, Weapon
Standard Action Close burst 1(3 attacks)
Primary Target: all cretures in burst
Primary attack: Wisdom vs AC

Hit: 3W damage. Make a secondary attack.

Secondary target:all cretures in burst
Warrior: The are becomes Close Burst 2
Secondary attack: Wisdom vs AC

Hit: 2W damage. Make a tertiary attack

Tertiary Target: All creatures in burst
Warrior: The are becomes Close Burst 3

Tertiary Attack: Wisdom vs AC
Hit: 1W Damage


Rising Nova
an upwards slash causes a colum of fire to rise up beneath your enemys feet.

Encounter, Ki, Weapon, fire
Standard action Melee weapon
Target: One Creature
Attack: Wisdom vs Reflex

Hit: 4W+Wisdom mod fire damage and the target takes 15 ongoing fire damage(save ends).
Scholar: the target takes a -3 penalty on the saving throws.

Triple Stone Puncture
Three swift stabs performed against an enemy standing before you... and your opponent is now made of stone.

Encounter, Ki, Melee, Weapon
Standard Action Melee, Weapon
Primary Target: a non-construct creature.
Primary Attack: X vs Reflex

Hit: 1[W] damage. perform secondary attack.

Secondary Target: primary Target
Secondary Attack: X vs Will

Hit: 1[W] damage. perform tertiary attack

Tertiary Target: primary Target
Tertiary Attack: X vs Fortitude

Hit: The target is petrified. A save ends the effect.
Scholar: Wisdom is used for the attacks (X = Wisdom)
Warrior: Constitution is used for the attack (X = Constitution)


Level 25 Daily Techniques

Turbid Current
You split into three forms as your sword glows with a soft blue light. All of your forms move as you charge through your foe, the glow of the three swords leaving a six-point star as your forms come together again.

Daily, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs AC

hit: 6W+dex mod+wis mod damage.
Miss: Half damage
Special: you can shift into any unoccupied square adjacent to the target.


Ascending Nerve Strikes
You quickly strike pressure points in the legs, then the arms, then the neck.

Daily, Ki
Standard action Melee
Target: One creature
Attack: Wisdom vs Fortitude(3 attacks)

Hit: 1d6+Wis mod damage and the target is Slowed(save ends). Make a
secondary attack.

Secondary target: Same creature as primary target
Attack: Wisdom vs Fortitude

Hit: 1d6+wis mod damage and the target is weakened(save ends). Make a tertiary attack
Tertiary Target: Same as secondary target
Attack: Wisdom vs Fortitude

Hit: 1d6+wis mod damage and the target is stunned untill the end of your next turn.

Level 27 Encounter Techniques

Petal Storm
You clench your fist tightly and then relax. When you open your hand a single petal blossom floats forward. You raise your sword and slash the petal, which explodes into thousands of blossoms. Your foe watches in amazement as you disappere into the storm of petals. You cut his throat before he realizes that you are near, hidden by the the petals.

Encounter, Ki, Weapon
Standard action Close Burst 4, weapon
Target: Each Creature in burst.
Attack: Wisdom vs Will

Hit: The target grants combat advantage to any attacker until the end of your current turn. Perform Secondary Attack.

Miss: No combat advantage. Perform Secondary Attack.
Target: Each Enemy in burst, OR One Enemy granting combat advantage from the first attack.

Attack: Wisdom vs AC
Scholar: Wisdom+4 vs AC

Hit(each enemy in burst): 3W+Wis mod damage.
Hit(single enemy granting combat advantage from first attack): 6W+wis mod


Godless
The sword is millimeters from taking off your head, but you smile. You split into four bodies and each form slices into your enemy , their swors glowing brightly.

Encounter, Ki, Weapon, Acid, Fire, Cold, Lightning, Necrotic, Poison, Radiant
Immediate Interupt Melee Weapon
Trigger: You are attacked by a melee attack
Effect: The attack misses you. Choose one of the above elements.
Target: the creature who attacked you
Attack: Wisdom vs AC (four attacks)

Hit: 1W+dex mod X damage.
Note: X is one of the element keywords chosen for the damage type.


Ultimate Beast
With a mighty roar you slash down, realesing a gigantic lion head that blasts those in front of you away.

Encounter, Ki, Weapon
Standard action Close blast 3
Target: all creatures in blast
Attack: Wisdom vs AC

Hit: 5W+Wis damage, push the target a number of squares equal to your con mod, and he must make a saving throw or be knocked prone.
Warrior: Area becomes Close blast 5, targets take a penalty on the saving throw equal to your con mod.

Level 29 Daily Techniques

Dragon Rage
You split into four forms and unleash a flurry of slashes against a hapless enemy.

Daily, Ki, Weapon
Standard action melee weapon
Target: one creature
Attack: Wisdom vs AC

Hit: 7W+Dex mod damage
Miss: Half damage


Sky Dragon Smash
You throw your sword high into the air, then jump after it. After catching it, you slam it into the ground realesing a powerful shockwave

Daily, ki, weapon
Standard action close burst 5
Target: all creatures in burst
Attack: Wisdom vs Reflex

Hit: 6W Damage
Miss: Half-damage


Black Fire Dragon
Your black colored ki takes a long, sinuous shap,and bursts into dark fire. The Black Fire Dragon roars and throws itself at your foe, leaving nothing but ash in it's wake.

Daily, Ki,
Standard action Ranged 20
Target: One creature
Attack: Wisdom vs Reflex

Hit: 5d10+Wis mod fire damage and the target takes 15 ongoing fire damage(save ends).
Sustain Standard: You can make another attack against the same or a diferent target(the ongoing damage does not stack). you can sustain this up to 2 times. each time you sustain you take 3d10 fire damage. There is no way to decrease this damage.
Special: The Black Fire Dragon ignores all fire resistance.


Azure Bomb
You hold a sparkleing blue sphere in your hands. You launch it at a group of enemies where it becomes a miniature tornado of slicing winds.

Daily, Ki
Standard action burst 4 withing 20 squares
target: all creatures in burst
Attack: Wisdom vs AC

Hit: 6d10+wis mod+dex mod damage
Miss: Half damage

Got the bare minemum done! I still need some more powers for certain levels, and at least one new paragon path, some feats, and some flavor for the class. Other than that though, we are done.

EDIT: two ideas for paragon paths

Yakk
2009-02-04, 07:50 PM
Your two ways ... seem vanilla.

Your only striker features are your +1 to hit, and +(second stat) to damage. The +(second stat) doesn't work with powers you multiclass into.

Ie, you should think about having a striker power, and maybe making more creative effects to your "ways".

Thought for a Striker Power:
Flurry of Blows
Immediate Free Action (once per round) + Melee Weapon
Trigger: You miss an attack, or are missed by an attack
Target: The creature you missed, or the creature who missed you
Effect: Make a basic melee attack against the target.

It might be too strong, however. And it requires Strength be a high stat to be effective. Hmm.

...

You have attack powers from all 3 of your attack stats. That basically splits your class into 3. This is even worse with 2nd stat to damage, and by the fact that as a non-professional you won't have 6 powers at each level.

After the PHB, every class they have built has had 1 primary attack stat. They then have powers that key off two other secondary stats for side effects, and have build options that concentrate on one stat or the other. Mathematically, this turns out to be a good idea, because of how D&D 4e characters advance.

During an extended rest, you get all of your healing surges back anyhow. So there is no real cost to the chosen weapon?

Sonic Thrust should have a miss effect or the reliable keyword or something.

...

So a solution might be to make the class Wisdom primary, with Dex and Strength secondary. It's attacks are always Wis vs Defense.

Some powers use Dex as a secondary attribute, while others use Strength as a secondary attribute.

...

Oh, and your class looks good overall -- I'm just pointing out nits. :)

Rigon
2009-02-05, 10:18 PM
Flurry of Blows
Immediate Free Action (once per round) + Melee Weapon
Trigger: You miss an attack, or are missed by an attack
Target: The creature you missed, or the creature who missed you
Effect: Make a basic melee attack against the target.

It might be too strong, however. And it requires Strength be a high stat to be effective. Hmm.


hmm. Flurry of Blows brings back memories...
i would say
Flurry of BlowsTABTABTABTABTABAt-Will Power
Immediate* ReactionTABTABKi, Melee, Weapon
Trigger: You use a Standard Action Attack Power.
Target: One target chosen from the targets of the
triggering power (target must be in melee/reach range).
Effect: Perform a basic melee attack against the
target with a power bonus to attack equal with your
tier (+1 for heroic, +2 for paragon and +3 for epic).

Immediate*: immediate already defines itself as once per round as you can perform only one immediate action per turn.
Ki**: i would replace that with Martial but that's just me

EDIT: i've done some formatting. looks more powerish this way.

EDIT2: well i just read it again... and again. so... here's a spoiler.

i like the idea of flurry of blows... being triggered... but a basic melee attack wouldn't cut it. maybe an at-will immediate reaction melee weapon attack power (not enabling a basic melee attack but defining one of its own) would do the work.

THESE ARE ALL SUGGESTIONS ONLY!
Please don't take them too seriously.



Key Abilities: Strength, Dexterity, Charisma

this seems all wrong.

in my humble opinion (which i might announce way too loud) this class is a sort of representation of the "3.5 edition Monk" or a weapon wielding martial artist class based on monk. not just that... but its skills are mostly based on WISDOM and the class has WISDOM, DEXTERITY and STRENGTH powers.

i suggest that you replace each the strength in each attack power with wisdom. this way half of the powers is wisdom based (which actually seems to me as a prime stat for the Ki Adept) and the other half is dexterity based.

this relieves strength of almost all of his duties except for Athletics skill checks and Fortitude Defense. so imho:
Key Abilities: Wisdom, Dexterity, Constitution
(i think striker classes usually gain 6 health points per level so adding constitution to the preference list is just fine)

Class Features:
Enhanced Mobility: maybe you could modify the AC/Reflex bonus to +1 per tier (+1 heroic, +2 paragon and +3 epic).

Shield Talent:
Shield bonus to Reflex? why? i mean you can block more attacks but how does a weapon help you to escape dangerous areas or magical rays just because of your weapon? also lowering the bonus for two-handed weapons seems kinda bad (the Adept gains no shield proficiency so why not choose a two-handed weapon?)

Adept Way (?Path?)
Way of the Warrior: as i'm suggesting to eradicate strength i recommend Dexterity or Constitution for the damage bonus.
Way of the Scholar: maybe it should be modified to grant a defensive bonus instead of a damage bonus (or at least an attack bonus instead of damage bonus).

Weapon Talent:
Yakk already mentioned that using healing surges during an extended rest kinda illogical as extended rest restores all healing surges (so the healing surge isn't used at all). I also suggest that instead of attuning we say training and not with a specific weapon but a weapon (like "short sword") with weapon proficiency as prerequisite (also i wouldn't restrict it to one-handed weapons).

Powers:
Burning Blade: Wisdom vs. AC, 1[W] + Wisdom Modifier Weapon Damage + Wisdom Modifier Fire Damage (i don't see the point in delaying the damage). increase the Damage 2[W] + Wisdom Modifier Weapon Damage + 2 Wisdom Modifier Fire Damage at 21st level.

Azure Edge: perfect :smallsmile:

Shadow Sword:

Realeasing energy into tha air around your sword and slashing in a dizzying array, you create an illusary double of your sword.
Releasing Ki onto the surface of your weapon while slashing in a flashing pattern, you create an illusionary double of the attack.
At-Will, Ki, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Dexterity vs. AC (roll twice take higher)
Hit: 1[W] Weapon Damage.
question: does this stack in any way with the elven racial feature? (which lets you roll an attack twice and take the second roll)

I think there should be a 4th at-will attack power based on dexterity ... but that's just me.

Falling Leaf:
shifting behind the opponent would require a free square. so i would just drop it from the power also the combat advantage should be only useful in this attack so modify the Power a bit:
(no effect)
Attack: Dexterity+2 vs. AC (Dexterity + Wisdom Modifier vs. AC for Scholar Adept)
Hit: 2[W] + Dexterity Modifier Weapon Damage.
(no extra line for scholar)

Dragon Upper:
how about renaming it to "Dragon Rising"?
(as told i would replace strength with wisdom)
Encounter, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs Fortitude
Hit: 2[W] + Wisdom Modifier Weapon (or Ki) Damage
Special: enemy makes a saving throw, on failure and the enemy falls prone
Warrior Adept: Target takes a -1 penalty to saving throw for each of your tiers (-1 heroic, -2 paragon, -3 epic). Strength Modifier could easily become +10 before epic levels and that would leave (almost) no chance for the saving throw

Circle of Blades:
(i suggest renaming. the powers pretty much suggest a one-handed sword as a weapon... how about Circle of Fury or Burstwave?)

Swallow Swing:
the damage is too low.
is suggest 1[W] + Dexterity Modifier + Wisdom Modifier (Ki) Damage otherwise it is just an elongation of the at-will ranged power.

Drain Vitality:
seems good.

Stun Slash:
seems good.

Gale Slash:
i would use dexterity to determine the damage but seems good.
Scholar Adept: increase the area to "Burst 2 within 10 squares"

Sonic Thrust:
Wisdom vs. AC
3[W] + Dexterity Modifier (Ki) Damage and push the target 1 square
Warrior Adept: push the target a number of squares equal to your Wisdom Modifier.

Deflect:
this seems good and creative. i kinda like it.

True Speed:
seem alright.

Physical Augmentation:
would the bonus apply to a saving throws which gets a bonus from Strength, Constitution or Dexterity because of a feat or power?

Enhanced Senses:
seems way too weak compared to Physical Augmentation.

13379\/\/4R
2009-02-06, 03:22 PM
Thank you for the feedback! I took your suggestions and altered the class a bit, and came up with new powers.


As for some things I didn't change...


Shield Talent:
Shield bonus to Reflex? why? i mean you can block more attacks but how does a weapon help you to escape dangerous areas or magical rays just because of your weapon? also lowering the bonus for two-handed weapons seems kinda bad (the Adept gains no shield proficiency so why not choose a two-handed weapon?)

The shield bonus to Rflex is because an actual light or heavy shield would grant a bonus to reflex. Because 2-handed weapons are heavier and slower they get the smaller bonus. It is much easier to deflect an incoming attack when you can move fast enough to get the sword in the way of the attack. As for why, it's a combination of speed and Ki energy that allow the adept to deflect a magic beam or what ever. this is why the weapon talent apllies to only one weapon. If you drop your weapon, which you have infused with energy,(spent a healing surge) and try to block a magic attack with any old sword, it won't work. the Ki in your personal weapon is what allows you to deflect magic.

Thank you again for your opinions.

Rigon
2009-02-06, 08:05 PM
WoW: You renamed the powers :)



Key Abilities: Constitution, Dexterity, Wisdom

why did constitution became primary? would it be Wisdom? ("Wis, Dex, Con" instead of "Con, Dex, Wis")

Shield Talent
With this modification the AC/Reflex might skyrocket a bit. Dexterity is the secondary ability and light armor... +2+enhancement. it seems a little bit too much. (how about +2 or +enhancement whichever is greater?)

Weapon Talent
so the extended rest of the tuning ends with 1 healing surge missing. okay.
the +1 bonus... class, feat, power or untyped bonus?



Flurry of Blows
At-Will, Ki, Weapon
Immediate Reaction Melee Weapon
Trigger: you use a standard action attack power
Target: One target chosen from the targets of the triggering power.
Effect: Perform a basic melee attack with Dexterity vs AC instead of strength. This attack does 1W+Dex mod damage. This increases to 2W+Dex mod at 21st level
You get a +1 bonus to this attack. this increases to +2 at 11th level and to +3 at 21st level
Note: Because this is an Adept Technique you gain the Adept Path bonus damage[/spoiler]

i realized i made a big mistake with this. sorry. all my fault.
this means that a Ki Adept can do a little more damage with 2 at-will powers than 1 encounter power !!!without using extra time!!!
i would change the power some more (sorry again):
Flurry of Blows:
At-Will, Ki, Weapon
Immediate Reaction Melee (i think this should be an unarmed off-hand strike)
Trigger: you hit at least 1 target with a basic melee attack or melee attack power.
Target: one of the hitted targets of the triggering power (still within melee range).
Scholar Adept:
Attack: Dexterity vs. AC
Hit: 1D6 + Dexterity Modifier (Ki or Physical) Damage. this damage increases to 2D6 + Dexterity Modifier at 21st level.
Warrior Adept:
Attack: Constitution vs. AC
Hit: 1D6 + Constitution Modifier (Ki or Physical) Damage. this damage increases to 2D6 + Constitution Modifier at 21st level.
Special: You get +1 power bonus to this attack. this bonus increases to +2 at 11th level and to +3 at 21st level.

i'm really sorry that my mistake made it that powerful. the "melee" and the "hit" should be more than enough to restrict it's use. also i recommend to avoid adding damage bonus from the Scholar/Warrior class paths because this is already an "extra" attack.

Shadow Sword
i would add "this damage increases to 2W at 21st level."

Dragon Rising
why is the power description part doubled? (once with str and once with wis)

True Speed
so this overall seems bit weak (compared to Deflect)
how about adding the following to the effect:
You can spend a move action right after you hit with any reach-, ranged-, close burst-, burst- or blast power to shift up to 5 squares and perform a Flurry of Blows attack against one of the hit targets (the shift is only allowed if you can reach at least one of the hit targets with it).

Enhanced Senses
i was thinking about how make this a little bit more powerful and here is what i came up with:
add +5 to intimidate until the end of the encounter (lately i have seen and read different stories where the "observing eyes" of a martial artist seem scary/intimidating).
also you could think of some powers which gain some sort of bonus from the Enhanced Senses status.


Heaven and Hell
i like it.

Wheel Slash
i like it. pretty good. isn't 2w+mod too much for an encounter close burst? (i don't know. i'm just asking)

Beast
i like it. the fluff text is kinda pretty good too.

some other stuff
what weapons do you consider good for the Ki Adept? i have a hard time imagining it with anything except one-handed swords.

any idea for a Paragon Path?

Power naming:
Dragon attack powers: naming them after a dragon which defines damage type and strength. examples: "Golden Wyrm Fury" could be an epic attack power with fire damage or "Green Hatchling Claw" could be a heroic attack power with poison damage.
i recommend dragon names for single damage type attack powers.

Animal attack powers: you could order the animals used by "strength priority". examples: "Hunting Wolves" could be a heroic attack (burst) power or "Tiger Leap" could be a paragon attack power (dropping the target prone).
i recommend animal names for status altering powers (push, stun, prone).

Illusion powers: "shadow" > "flash" > "mirage" (or something the like)
i recommend illusion names for powers with increased hit chance.

Divine powers:
i recommend divine names for powers which deal more than one type of damage with a single attack ("Heaven and Hell"), for powers which weaken the opponent (like Constitution draing) or for power which grant temporary hit points or healing to the Ki Adept

the new powers look good.

Paralyzing Touch:
stunned until the end of the encounter without save? at least add "save (with -1 penalty) ends."

13379\/\/4R
2009-02-06, 08:31 PM
what weapons do you consider good for the Ki Adept? i have a hard time imagining it with anything except one-handed swords.

I am a martial artist, so i can see the ki adept using almost any weapon, from a club(tonfa) to a glaive(naginata) to axes and hammers. Weapons in the martial arts world are very diverse.

Anyway, thanks for your advice. if you see anything that can be improved, renamed or whatever, please let me know. if you can think up any powers, they would be greatly appreciated as i seem to have hit a wall.

Thanks again.

Ps. Of course i changed the names. Yours were better.

Rigon
2009-02-06, 09:27 PM
well here are some ideas.

attack powers:
Green Dragon Tongue
You form Ki as a greenish-yellow shimmer on your left palm. As you hit your opponent the shimmer seems to dive into his skin.
Encounter
standard action melee unarmed attack
attack: dex attack vs AC (you must touch the opponent directly)
hit: 1D4+wisdom modifier damage. ongoing 5 poison damage. save ends.
miss: 1D4+wisdom modifier damage. no ongoing damage.

Morning Dew
A wave of Ki sent through the blade just in the moment of a downward slash propels millions of dew drops towards your enemies.
Daily
Standard Action Close Burst 4
Target: all creatures in burst
Attack: Wisdom vs Reflex
Hit: 3D8 + Dexterity Modifier Cold Damage. Targets are slowed. Save ends.
Miss: Half damage (no slow).

Splitting Form
You seem to split into two identical clones, each performing a single attack before merging again
Encounter
Standard Action Melee, Weapon
Primary Target: a creature within melee/reach
Primary Attack: Dexterity vs AC
Hit: 2[W] Damage. Secondary Attack.
Miss: No damage. Secondary Attack.
Secondary Target: primary target.
Secondary Attack: Wisdom vs Will
Hit: 2D6 Force Damage.
Special: the secondary attack has a range of 3.

utility powers:
Mental Rejection
Daily
immediate reaction personal
trigger: you damage an opponent with an attack.
effect: you gain +10 damage resistance against the damage type you dealt until the end of the encounter. if the attack did multiple types of damage then choose one of them for the resistance.

Sword Dance
Daily
move action personal
effect: after you kill a creature (or drop it to 0 or less hp) you gain +3 to your next attack. this bonus remains until used or until the end of the encounter. while the sword dance lasts you renew the attack bonus with another kill. killing multiple opponents with a single attack doesn't create a stacked "+3*n" bonus but a simple +3.
sustain minor: the Sword Dance persists

i'm getting sleepy. but i try to think of some more powers in the morning.

EDIT:

Nirvana Blade
Your blade shines with radiant mental power.
Encounter
Move Action
effect: your attuned weapon's element is replaced with radiant (meaning it does radiant damage). this effect lasts until the end of the encounter, until you loose consciousness, or until you die (whichever comes first).

Triple Stone Puncture
Three swift stabs performed against an enemy standing before you... and your opponent is now made of stone.
Encounter, Ki, Melee, Weapon
Standard Action Melee, Weapon
Primary Target: a non-construct creature.
Primary Attack: X vs Reflex
Hit: 1[W] damage. perform secondary attack.
Secondary Target: primary Target
Secondary Attack: X vs Will
Hit: 1[W] damage. perform tertiary attack
Tertiary Target: primary Target
Tertiary Attack: X vs Fortitude
Hit: The target is petrified. A save with a penalty of -X modifier ends.
Scholar: Wisdom is used for the attacks (X = Wisdom)
Warrior: Dexterity is used for the attack (X = Dexterity)

Dragon Sward:
oh this sounds amazing!

13379\/\/4R
2009-02-09, 07:52 AM
Small bump. I need feedback and ideas for feats, powers, Paragon Paths, and maybe an Epic Destiny.

Rigon
2009-02-09, 08:21 PM
I'll definitely check it all. comments will be coming on the 11-29 powers in about 9 hours (sleep + some duties).

As for a paragon path... here's an old work of mine (http://www.giantitp.com/forums/showthread.php?t=92317)

it needs a little fixing as that uses wisdom as well (and granting wisdom attacks to a class which uses wisdom attacks half of the time is kinda... not wise. pun intended.)

EDIT
The picture is nice.

Paragon Paths
Azure Master:
Gale Storm: a close blast 5 doing 3W as an encounter power sounds way too powerful (how about close blast 4 doing 2W?). Just think about it Morning Dew does the same damage and has only slow as an addition.
Swallow Stance:
I'm not sure about balance (fly is a strong move type) but i really like the concept.
Azure Cyclone:
4W burst 7 in 20??? too much. you'll be killing wizards without effort. i'm suggesting more damage but much smaller area/range (burst 2 in 10 doing 5W).

Dragon Soul Warrior:
Dragon Soul Regeneration
i suggest gaining temporary hit points instead of regaining hit points. they fade with the encounter, have no real limitation and does not break the surge for healing rule.
Dragon Claw Action
the problem with this is that an action point is worth more in an additional attack than in replacing 3[W]+Wismod(12) with 3[W]+Wismod(26). especially with utility powers which grant attack bonuses for 1-2 turns.
i'm suggesting: whenever you use an action point to perform a daily attack power you roll each attack roll twice and use the higher result also you increase damage with your Constitution Modifier (if the power has multiple damage steps then this damage bonus is only added to the first hit).
Dragon Soul Weapon
sounds nice. wanna add a dragon(fire/cold/poison/acid/lightning/whatever) element to the damage?

Wind Lord
This PP sounds familiar to the one i'm suggesting in the link (far above but still in this post).
i recommend attack powers which grant shift or teleport on a successful hit.
Run Like the Wind
i see no problem.
Wind Lords Action
sounds good but i would halve the speed for the bonus move.
The Quick and the Dead(16th level)
sounds really good but dexterity will be kinda too high. i'm suggesting constitution instead.

L10 Utility
Weapon Power Up
i see no problem with it but i think we should start to calculate how much damage a long sword wielding sword adept can do in 2 turn at maximum.

Air Hike
how would you use this in battle? wouldn't this risk falling to the ground due to move speed limitation (if the jump exceeds your move speed then you fall to the ground)? can you change the direction of the jump (jump up, air hike, jump forward)?

Ki Armor
I like it.

L13 Encounter
Dragon's Tail
i would add a secondary (Constitution vs Fortitude) attack in the same close burst 1 to do no damage but to push 1.

Shadow Counter
You gain a bonus to your AC equal to your wisdom modifier against the triggering attack (sorry if it sounds like nitpicking).

Green Dragon Tongue
Why is there a +4 on the attack? To replace weapon proficiency bonuses? no problem, just asking.

Brilliant Blade
The Ki Adept should be able to end the "radiance" effect as free action (there are things which are resistant to radiant damage).

L15 Daily

Morning Dew
How about we add this to the end of the Hit:
"If the target fails it's first save against slow then it it also immobilized until the end of your next turn.
Rosario Impale
What if the target has radiant resistance? i think i read it in the DMG (pg176 lower left gray section about conflicting abilities) that vulnerability overrides resistance (when something has both for the same type of damage).
so if a monster has "resist 15 radiant" and get "vulnerable 5 radiant" then it'll be "vulnerable 5 radiant". not to mention monsters which are immune to radiant damage (sounds rare but this power would kinda break them).

No Moment
i would increase the damage a little bit because it affect only One Creature (5W or 6W).

Super Swallow Swing
the power sounds fine (i would increase damage to 4W). but i would change name and fluff.

Diving Swallow Swarm
As you focus, you form four spinning blue rings above your head. As you lash out at a distant foe the rings speed off to cut him up.
Have you played Grandia II? "SPIRAL WIND... TEAR EM UP!"
thinking about that game we could have an encounter attack targeting a close burst 4 (or 5) doing 1W+Dexmod(half on miss) damage to enemies only.


L16 Utility
Crush the Spirit
How about renaming to ?
I would change the works a little bit (and a minor renaming).
Pressuring Presence
Your inner strength is becoming nearly visible poisoning the hearts of your opponents with fear.
Encounter, Ki
Minor action Personal (Aura... "Burst 10")
Effect: Enemies stepping into your aura or starting their turn in your aura must make Saving Throw (against Mind-affecting Fear effect) or they get a -10 penalty to their Will defense for any Intimidate checks you (or one of your allies) make against them until the end of the next turn (new turn new check). This aura lasts until the end of the encounter.

Incredible Might
okay. will it be +15 on epic levels? :)

Sword Dance
hmm sounds familiar. :) thanks for adding.

Mental Rejection
your "vulnerable 5 radiant" granting power reminded me of something.
you cannot gain resist
effect: you gain resist 10 against the damage type you dealt until the end of the encounter. if the attack did multiple types of damage then choose one of them for the resistance. you cannot gain resist against a damage type you're vulnerable to and also this resistance does not stack with any other "resist X" you simply use the higher value instead.

L17 Encounter
Holy Explosion
5W in a close burst 3 with an encounter power? sounds like too much

Shadow Split
At first i was shocked that you changed the target of the secondary attack but now i like it "as it is". I think we would need to describe that damage done to the shadow clone as an immediate interrupt would destroy the shadow before the attack (but we could add some damage resistances as well... immune to necrotic, cold, physical ...etc. ).

Raging Beast
Sounds alright (but i have to check PHB for damages around this level)

L19 Daily
Falcon Dive
According to the fluff you use an "Air Hike" to perform a "phasing" (no opportunity attacks, pass through enemies, you must end your move in an empty square /or in empty squares for large or bigger creatures/) move action and then perform the attack as the "finishing move". my suggestion:
Falcon Dive
Daily, Ki, Weapon
Immediate Interrupt Personal
Trigger: You try to jump into melee range of an enemy with the Air Hike Utility Power (but no more than 5 squares).
Effect: You jump exactly to the target square (the check is still made to determine jump distance no opportunity attack made against you) and perform the following melee attack against an adjacent enemy.
Attack: Dexterity vs AC
Hit: 4W damage.
Special: You lose a standard action (this turn, or next turn if you have no standard action this turn anymore). You add 1W to damage for each unused jump square you have at the end of the Air Hike. You can't use (nor learn) this power if you don't have the Air Hike encounter power.

Dragon Swarm
The power itself sounds nice. My only problem is that the i can't imagine a "dragon mouth driving someone down".


L22 Utility
Meditative Healing
1. okay.
2. at epic levels wisdom modifier can be pretty high. +10 isn't impossible (actually it's most likely) so that would be a surefire save.
3. i really like it.

Healing Trance
i would kinda turn the power around.
regain hit points equal your healing surge value (no healing surge used). you can sustain the trance for a number of rounds equal your wisdom modifier.

L23 Encounter
Whirlwind Strike
Increasing close burst and the damage is seems high (i'll be reading PHB and change my comment based on that).

Rising Nova
I like the fluff (but i'll check PHB about damage... i really think you made this values with consideration but they seem high... and i think it's only because i haven't played epic characters)

Triple Stone Puncture
Thanks for adding. But there lies my own stupidity because wisdom modifier could be easily reaching 10... and -10 to a saving throw equals auto-fail.


L25 Daily
Turbid Current
i would add "Special: You can shift to any unoccupied square adjacent to the target."

Need a name "Nerve Slice"
the line "Attack: Wisdom vs Fortitude(3 attacks)" confuses me.
does this mean, this mean that 3 primary attacks are made and each could trigger a secondary and tertiary attack? that sounds... crazy.
9[W] + 9 * Wisdom Modifier damage. ouch.

L27 Encounter
Petal Storm
The fluff is amazing. But it makes the power itself look simple.
Suggestion:
Encounter, Ki, Weapon
Standard action Close Burst 4, weapon
Target: Each Creature in burst.
Attack: Wisdom vs Will
Hit: The target grants combat advantage to any attacker until the end of your current turn. Perform Secondary Attack.
Miss: No combat advantage. Perform Secondary Attack.
Target: Each Enemy (remaining) in burst. (allowing out-shifter to escape damage sounds a fair and fun addition) OR One Enemy granting combat advantage (in this case perform the secondary attack twice against the same target).
Attack: Dexterity vs AC
Scholar: Wisdom+Dexterity vs AC (how do you add Wisdom and Dexterity attack?)
Hit: 3W+Wis mod damage

Godless:
The idea of damage type counter is nice. The problem is that there is no point to attack a creature with 4 different damage types. If there is an damage type to hit with then you want to hit with that one. But this way the character is forced to use four different damage types. Also the dexterity modifier can be quite a number so doing 4*dexmod does a lot of damage no matter what dice you use for the random damage.
so i suggest a change.
Godless
The sword slashing at you is only a hair away from your neck but you remain content. The image slices at your attacker while ignoring his attack.
Encounter, Ki, Weapon, X
Immediate Interrupt Melee Weapon
Trigger: You are attacked by a melee attack
Effect: The attack misses. You are allowed to shift up to 3 squares. Choose one of the following damage types Acid, Fire, Cold, Lightning, Necrotic, Poison or Radiant and replace X in the keywords and in the hit damage with it.
Attack: Dexterity vs AC
Hit: 1W+dexmod X damage.

Ultimate Beast
sounds perfect.

L29 Daily
Dragon Rage
nice. You could "copy" this power assigning a Dragon type to it and changing the power for each dragon element.

Sky Dragon Smash
I see a little problem in the fluff... in dungeon corridors you would have a hard time trying to throw your sword high into the air without it bouncing from the ceiling right back at you.

Black Fire Dragon
strange.
black and fire? sounds kinda confusing (in dnd i mean)
shouldn't it have the Fire keyword as well?
isn't that ongoing damage simply too big?
you get damaged for sustaining... okay.
"ignores up to 20 points of fire resistance" so i have questions regarding that.
fire immune creatures are still unhurt, right?
resist 25 fire becomes resist 5 fire, right?
this can't create "vulnerable X fire", right?

Azure Bomb
Seems normal. And this looks way more balanced that Black Dragon Fire.


Wooo darn long post :)

13379\/\/4R
2009-02-11, 02:20 PM
First off i would like to say that I blame any confusing fluff/mechanics broken powers on sitting up early in the morning to come up with them.

Fixed up the powers based on your suggestions.

As for the ones i didn't fix...

Green Dragon Tongue: yes the +4 is to offset the fact that you don't use a weapon for it.

Super Swallow Swing: changed the name and fluff but i wanted to keep it single target.

Crush the Spirit: Kept the name and fluff but changed the effect.

Holy explosion: The damage is 5d6, not 5W. And without the weapon keyword you don't get the enhancement bonus to damage either.

Shadow Split: it is already pretty weak, and allowing it to be disrupted makes it even worse.


Falcon Dive: i like the fluff so im keeping it as is, but I changed the range to melee. I didn't think of the movement

Dragon swarm: imagine an open dragons head made of partially translucent energy that launches downward from your sword and swallows the enemy and carries him with it as it hits the ground.


Need a name :Wisdom vs Fortitude(3 attacks) means that all 3 attacks(primary, secondary and tertiary) are Wisdom vs fortitude.

Godless: i Know it is pointless, but is is cool. Oh well... changed it to one element but still four attacks.


Sky Dragon Smash: Change the fluff for low ceilings yourself. something like, You leap into the air, spin, and plant your feet on the ceiling. with a mighty push, you leap off, slamming your weapon into the ground which realesing a powerful shockwave.