13379\/\/4R
2009-02-04, 02:15 PM
This is my first attempt at homebrewing a class, so any and all insight, constructive criticisim and comments will be appreciated. So without further adieu, I present...
The Ki Adept
http://chaos.randominsanity.org/dnd/concepts/fess-joshua.jpg
"You can't beat me! I fight not only with my body, but with my very soul as well!"
Role: Striker. With your various Techniques you can shell out a lot of damage of varying elements. you can also be a secondary controller because of the many blasts and bursts in your arsenal
Power Source: Ki. You tap into your own life energy. Ki, Atma, Qi, your soul, all these are different names for the same energy. You use this energy as a mighty weapon
Key Abilities: Wisdom, Dexterity, Constitution
Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Martial Melee
Bonus to Defence: +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 5 + Constitution Modifier
Trained Skills: From the class list below choose four trained skills at 1st level.
Class Skills: Acrobatics(DEX), Athletics(STR), Endurance(CON), Heal(WIS), History(INT), Insight(WIS), Perception(WIS)
Build Options: Warrior adept, Scholar adept
Class Features: Enhacnced Mobility, Shield Talent, Adept Way, Weapon Talent
Adepts are masterful combatants. Adepts call upon energies that baffle wizards the way that magic confounds a fighter. You could be an orphan that an old hermit took in, a warrior that inadvertantly unlocked the power of his soul, a trainee who left the monastary to see the world, a student seeking to master the legedary "Blade Magic", or a scholar seeking the hidden meaning of the Sword Arts. With a smile on your face and your weapon in hand you stare at your foe. Are you ready to show off the power of your soul?
Class Features
Enhanced Mobility
Adepts are trained to move quickly, and to defend themselves while moving. All Adepts get a +2 to their base speed. In addition they get a +1 to AC and Reflex defense in any round that they move two squares or more. This bonus increases to +2 at 11th level and to +3 at 21st level.
Shield Talent
An Adept is a skilled combatant who constantly parries attacks with their chosesn weapon.(see Weapon Talent) If an Adepts chosen weapon is a One-handed weapon, they get a +2 shield bonus to AC and Reflex as long as the weapon is drawn. If the weapon is Two-handed, the bonus is +1. The bonus for both 1-handed and 2-handed weapons increases by +1 at 11th level and by +2 at 21st level.
Adept Path
Way of The Warrior: The Warrior adept may add his Constitution modifier to the damage of every Adept attack Technique he uses. This gets a +2 bonus at 11th level and a +4 bonus at 21st level. He also gets a +1 bonus to all Acrobatics, Athletics, and Endurance skill checks.
Way of the Scholar: The Scholar adept may add her Dextrity modifier to the damage of every Adept attack Technique she uses. This gets a +2 bonus at 11th level and a +4 bonus at 21st level.She also gets a +1 bonus to all Knowledge, Insight and Perception skill checks.
This extra damage is applied to every target in a technique, but only once per technique. If the technique has multiple targets and attacks(such as Death Mark or Azure Storm) then you choose which target gets the extra damage.
Weapon Talent
Adepts focus their training on one weapon, and one weapon only. By focusing their Ki energy during an extended rest and spending a healing surge, they become attuned to their chosen weapon. This weapon must be one that the Adept is proficient with. The Adept gains a +1 bonus to hit with that weapon. This bonus is a class bonus. An Adept may switch the weapon he is attuned to during an extended rest by spending a Healing Surge. This loss is applied at the end of the rest, so it is not regained, and reamains lost untill another extended rest.If the weapon is destroyed, the Adept looses one Healing Surge untill it is repaired or untill he attunes himself to another weapon.
All Adepts also gain the Flurry of Blows At-Will Technique
Flurry of Blows
At-Will, Ki, Weapon
Immediate Reaction Melee
Trigger: you hit at least 1 target with a basic melee attack or melee attack power.
Target: one of the targes you hit with the triggering power (still within melee range).
Scholar Adept:
Attack: Dexterity vs. AC
Hit: 1D6 + Dexterity Modifier Damage. this damage increases to 2D6 + Dexterity Modifier at 21st level.
Warrior Adept:
Attack: Constitution vs. AC
Hit: 1D6 + Constitution Modifier Damage. this damage increases to 2D6 + Constitution Modifier at 21st level.
Special: You get +1 power bonus to this attack. this bonus increases to +2 at 11th level and to +3 at 21st level. The Adept path bonus to damage does not apply to this attack
Paragon Paths
Azure Master
" You wish to fight me? Very well. I will slice you to ribbons before you get within ten feet of me."
Prerequsite: Ki Adept, know Azure Edge
You can cut the wind to attack from a distance. Your blades of wind are so deadly that most warriors never make it within striking distance before they are cut apart in a storm of deadly wind.
Azure Action(11th level): Every time you spend an action point to take an extra action, your Enhanced Mobility bonuses are doubled untill the start of your next turn.
Azure Mastery(11th level): When you use the Flurry of Blows power, you may replace the basic attack with the Azure Edge at-will power, as long as the triggering attack was a ranged attack.
Azure Destruction(16th level): When you drop an enemy to 0 hit points or fewer with an Adept or Azure Master ranged attack power you may, as a free action, attack an enemy within range with the Azure Edge power. You may attack in this manner once per turn.
Azure Mater Techniques
Gale Storm Azure Master attack 11
You unleash a storm of wind blades, cutting all those in front of you to pieces.
Encounter, ki, Weapon
Standard action Close Blast 4
Target: all creatures in blast
Attack: Wisdom vs Reflex
Hit: 2W+Dex mod damage
Miss: Half damage
Swallow Stance Azure Master Utility 12
You create spinning blue circles under your feet that lift you aloft.
Encounter, Ki, Stance
Standard Action Personal
Effect: You gain flight 2 untill the end of the encounter.
Azure Cyclone Azure Master Attack 20
You launch an Azure Edge attack that splits into hundreds of blades.
Daily, Ki, Weapon
Standard action Burst 3 within 10 squares
Target: all creatures in burst
Attack: Wisdom vs. Reflex
Hit: 4W damage
Miss: Half damage
Dragon Soul Warrior
"My heart is a dragon's heart. My soul is a dragon's soul. Tell me, can you stand against a dragon?"
Prerequisite: Ki Adept, Warrior path
Dragon Soul Regeneration(11th level): When you drop an enemy to 0 hit points or lower, you regain temporary hit points equal to your Constitution modifier.
Dragon Claw Action(11th level): Whenever you use an action point to perform a daily attack power you roll each attack roll twice and use the higher result also you increase damage with your Constitution Modifier (if the power has multiple damage steps then this damage bonus is only added to the first hit).
Dragon Soul Weapon(16th level): You gain a +4 bonus to damage rolls with your attuned weapon. if you use a different weapon, then you loose this benefit until you re-attune your chosen weapon.
Wind Lord
"Fighting me is like fighting the wind. You can't catch me, you can't stop me, and your alive only because I haven't gotten serious... Yet."
Prerequisite: Ki Adept, Scholar Path
Run Like the Wind(11th level): Increase the speed and ac/reflex bonus from your Enhanced Mobility class feature by 1.
Wind Lords Action(11th level): Whenever you spend an action point to take an extra action, you can take a move action as well.
The Quick and the Dead(16th level): In any turn that you move more than 4 squares you gain a bonus to damage rolls equal to your half your dexterity modifier.
Techniques
Adept powers are called Techniques
Level 1 At-will Techniques
Burning Blade
Focusing your will into your blade, it ignites. as you strike your enemy, fire flares up from the wound before disappering
At-Will, Ki, Weapon, Fire
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1W+Wis mod damage+Con mod fire damage
Increase damage to 2W+Wis mod+Con mod+2 fire damage at 21st level
Azure Edge
Channeling energy into your weapon as you swing, it unleashes a sparkling blue wave that slices into a distant target
At-Will, Ki, Weapon
Standard action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1W+Wis mod damage
Increase damage to 2 W+wis mod at 21st level
Shadow Sword
Realeasing energy into tha air around your sword and slashing in a dizzying array, you create an illusary double of your sword.
At-Will, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: two attack rolls, choose highest, Wisdom vs. AC(This does NOT stack with any other ability that grants extra attack rolls or rerolls)
Hit: 1W damage
This damage increases to 2W at 21st level
Level 1 Encounter Techniques
Falling Leaf
Using your energy to create an afterimage, you slip behind your foe and attack while he is distracted.
Encounter, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Wisdom+2 vs. AC
Scholar: Dexterity+Wisdom vs. AC
Hit: 2W+Wis mod damage
Dragon Rising
Swinging your blade upwards, a colum of energy in the shape of a dragons claw rises, and takes your foe with it.
Encounter, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2W+ WIS mod damage,
Effect: Target must make a saving throw or fall prone
Warrior: Target takes a -1 penalty to the saving throw.(-2 at 11th level and -3 at 21st level.)
Bustwave
Spinning in a tight circle with your sword out, you realease a ring shaped blade of energy, cutting everything around you.
Encounter, Ki, Weapon
Standard action Close Burst 1
Target: Each creature in burst
Attack: Wisdom vs. AC
Hit: 1W+Wis mod damage
Swallow Swing
Twirling your weapon over your head, you lash out, launching a spinning blue ring of energy at a foe.
Encounter, Ki, Weapon
Standard action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1W+Dex mod+Wis mod
Level 1 Daily Techniques
Drain Vitality
Reaching out with your hand, you draw the life energy out of your victim.
Daily, Ki
Standard action Melee
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2d6+wis mod necrotic damage and the target looses Constitution equal to your wisdom mod for the duration of the encounter. this effects things like hp total and bloodied value so apply the con damage first.
Miss: Half damage and no con damage
Stun Slash
Striking a vital point on your opponents body causes his muscles to lock in place for a moment.
Daily, Ki, Weapon
Standard action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2W+Dex mod damage and the target is Stunned until the end of your next turn.
Miss: Half damage and no stun
Gale Slash
Leaping into the air, you realese a burst of energy with each swing of your sword, Launching several blades of nearly invisible wind.
Daily, Ki, Weapon
Standard action Burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Reflex
Hit: 1W+Dex mod damage
Scholar: Increase area to Burst 2 within 10 squares
Sonic Thrust
Containing energy in the point of your sword, You stab your enemy visciously and realease the energy, blowing him away in a gust of wind
Daily, Ki, Weapon, Reliable
Standard action Melee Weapon
Target: 1 creature
Attack: Wisdom vs. AC
Hit: 3W+Wis mod damage
Warrior: Push target a number of squares equal to your Wis mod.
Level 2 Utility Techniques
Deflect
As the attack draws near, you quickly knock it away with your sword.
Encounter, Ki, Weapon
Immediate Interrupt personal
Trigger: You are the target of a non area attack(Melee attacks, Magic Missle, Ranged attacks, but not Schorching Burst)
Effect: Make an attack roll, if your attack roll beats the attackers, the attack misses
True Speed
You focus your ki into your legs, allowing you to move incredibly fast
Encounter(Daily?) Ki
Minor action Personal
Effect: Your Enhanced Mobility Bonuses are doubled untill the end of your next turn. You can spend a move action right after you hit with any reach-, ranged-, close burst-, burst- or blast power to shift up to 5 squares and perform a Flurry of Blows attack against one of the hit targets (the shift is only allowed if you can reach at least one of the hit targets with it).
Physical Augmentation
Your ki courses through your body, allowing you to perform incredible feats of strength and athleticisim.
Encounter, Ki
Minor action Personal
Effect: You gain a +5 power bonus to all Str, Dex, and Con based rolls (except for attack rolls) untill the end of the encounter
Enhanced Senses
All of your senses are increased to super human levels
Encounter, Ki
Move action Personal
Effect: you gain a +5 power bonus to all Insight and Perception rolls untill the end of the encounter.
Level 3 Encounter Techniques
Heavan and Hell
With a leaping slash, you bring a bolt of lightning down upon your enemy, and with an uppercut you sear him with flames
Encounter, Ki, Weapon, Fire, Lightning
Standard Action Melee Weapon
Target: One creature
Attack: Wisdom vs. AC, two attacks
Hit: 1W+Wis mod lightning damage. Make a secondary attack
Secondary Attack: Wisdom vs. AC
Hit: 1W+Wis mod Fire damage
Wheel Slash
Spinning your sword for a moment, you slash downward, creating a spinning orange energy blade that mows through the foes in front of you.
Encounter, Ki, Weapon
Standard action Close Blast 3
Target: All creatures in blast
Attack: Wisdom vs. Reflex
Hit: 1W+Wis mod damage
Scholar: Increase range to Close Blast 5
Beast
With a powerful swing of your sword you realease a blast of energy in the shape of a roaring lions head that blows your enemy away.
Encounter, Ki, Weapon
Standard action Melee Weapon
Target; One creature
Attack: Wisdom vs. Fortitude
Hit: 2W+Wis mod+Con mod
Effect:Target must make a saving throw or be knocked prone
Warrior: The target i also pushed a number of squares equal to your Con mod
Level 5 Daily Techniques
Night Sword
Your blade glows blood red as you cut your foe, and he screams as his vital energy flows into you.
Daily, Ki, Weapon, Necrotic
Standard action Melee weapon
target: One ceature
Attack: Wisdom vs. Fortitude
Hit: 2W+Con mod necrotic damage.
Miss: Half damage and no temporary hit points
Effect: Gain temporary hit points equal to the damage dealt.
Warrior: Gain aadditional temporary hit points equal to your Con mod
Dark Blade
Light disappears into the dark energy surrounding your sword. When you slash your antagonist, an invisible energy flows into your sword.
Daily, Ki, Weapon, Necrotic
Standard action Melee weapon
Target: One creature
Attack: Wisdom vs. Will
Hit: 1W+Wis md necrotic damage
Effect: One expended encounter power level 3 or lower is recharged and is usable again.
Miss:Half damage and no power is recharged.
Scholar: When you hit with this power, one of the enemys encounter(or recharge)powers is expended(DM chooses which power) without being used
Firey Revenge
As your enemy slices you open, you channel your energy into your wound, making fire leap from the gash, schorching and frightening the one who cut you.
Daily, Ki,
Immediate reaction Melee
Trigger: You first become bloodied
Target: Creature who bloodied you
Attack: Wisdom vs. Reflex
Hit: 5d6+con mod damage and the target takes a -4 penalty on all attack rolls against you untill the end of the encounter.
Miss: Half damage and no penalty.
Level 6 Utility Techniques
Blade Extension
You focus your ki into the blade, and then beyond it. A nearly invisible blade of energy juts out from the tip of your sword, extending your reach.
Encounter, Ki
Standard action Personal
Effect: Your weapon is treated as a reach weapon for all purposes untill the end of the encounter. If your weapon is already a reach weapon, increase the reach by 1 square.
Focused Aim
Encounter, Ki
Move action personal
Effect: You gain a +2 to the next attack you make. You must make this attack before the start of your next turn.
Ki Wall
You see the wizard casting a spell at you, and react by rasing a solid wall of semi-transparent energy to block the spell.
Daily, Ki, Conjuration
immediate reaction Wall 3 within 1 square
Effect: You create a wall with hit points equal to your blooded value. Any attacks that come from that direction must break through the wall first. The walls defenses are equal to yours -2.
Sustain move: the wall persists.
Level 7 Encounter Techniques
Azure Storm
You realese 3 Azure Edge strikes in rapid succesion.
Encounter, Ki, Weapon
Standard action Ranged 10
Target: One creature OR three creatures within 5 squares of one other
Attack: Wisdom vs. Reflex
Scholar: Wisdom+Dexterity Vs. Reflex
Hit: One creature: 3W+Wis mod damage
Hit: Three creatures: 1W+Wis mod damage
Triple Slash
In a blur of speed, you cut the enemy three times in the blink of an eye.
Encounter, Ki, Weapon
Standard action Melee weapon
Primary Target: One creature
Attack: Wisdom vs. AC (three attacks)
Hit: 1W+Dex mod damge. Make a secondary attack.
Miss: Make a secondary attack.
Secondary Target: The same or a different target
Hit: 1W+Dex mod damage. Make a tertiary attack
Miss: Make a tertiary attack
Tertiary Target: The same or a different target
Hit: 1W+Dex mod damage
Dragon Descending
With a jumping verticle spin,and as you bring your weapon down a blast shaped like dragons head shoots out forcing your foe down.
Encounter, Ki, Weapon
Standard action Melee Weapon
Target: One Creature
Attack: Wisdom vs. AC
Hit: 3W+Dex mod damage and knocked prone
Miss: Half damage and not knocked prone
Warrior: Roll the damage twice and use the better result.
Level 9 Daily Techniques
Lightning Strike
You charge lightning into your blade as you strike, and the electricity causes your foes muscles to spasm uncontrolably
Daily, Ki, weapon, lightning
Standard action melee weapon
Target: One creature
Attack: Wisdom vs. AC
hit: 2W+Wis mod lightning damage and the target is dazed for a number of rounds equal to your Wis mod.
Miss: Half damage and the target is dazed untill the end of your next turn.
Death Mark
You channel firey energy into your sword as you strike a foe, and the energy slides onto your target, who explodes not a moment later.
Daily, Ki, Weapon, Fire, Reliable
Standard action melee weapon, Burst 3(see below)
Target: One creature
Attack: Wisdom vs AC
Hit: 1W+Wis mod fire damage, and the enemy explodes in a burst 3 secondary atack
Secondary Target: Every creature in Burst(including creatur hit with the primary attack)
Secondary Attack: Wisdom vs. Reflex
Hit: 3d8+Wis mod fire damage
Miss: Half Damage
Note: The reliable keyword applies only to the first hit. You are immune to the burst damage from this attack.
Paralyzing Touch
Channeling energy into your hand, you reach out and strike a nerve cluster, locking your enemies muscles in place
daily, Ki,
Standard Melee
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1d4+Dex mod damage and the enemy is stunned unless he makes a saving throw with a -2 penalty.
Level 10 Utility Techniques
Weapon Power Up
your weapon begins to glow as you focus your ki into it.
Encounter, Ki
Minor action Personal
Effect: You gain a +4 power bonus to damage untill the end of your next turn
Air Hike
As you reach the apex of your leap, you create a solid platform of ki energy under your feet and you jump again.
Encounter, Ki
Use this power as part of an Athletics check. Personal
Effect: You can jump twice in the same turn. Roll Athletics for the first jump. Then you may jump again. You count as having a running start for the next jump, and you may jump in any direction(up, backwards, forwards, etcetera).
Ki Armor
You infuse your armor with energy to turn aside blows that otherwise would have gotten through.
Encounter, Ki
Minor action Personal
Effect: You gain a +4 power bonus to AC untill the end of your next turn.
Level 13 Encounter Techniques
Dragon's Tail
With a powerful swing, a dragons tail lashes out at those nearby sweeping them off their feet.
Encounter, Ki, Weapon
Standard action Close burst 1
Target: All creatures in burst
Attack: Wisdom vs. Reflex
Hit: 1W+Wis mod and knocked prone. make a secondary attack.
Secondary target: all creatures in burst.
Secondary attack: Wisdom vs. Fortitude
Hit: push 1 square
Shadow Counter
As your foe charges, you wait calmly. As soon as he strikes you swiftly spin out of the way and counter.
Encounter, Ki, Weapon
Immediate reaction Melee Weapon
Trigger: A creature targets you with a melee attack
Target: the triggering creature
Effect: You gain a bonus to your AC equal to your Wisdom modifier against the triggering attack.
Attack: Wisdom vs. AC
Hit: 2W damage
Green Dragon Tongue
You form Ki as a greenish-yellow shimmer on your left palm. As you hit your opponent the shimmer seems to dive into his skin.
Encounter, Ki
standard action melee unarmed attack
attack: Wisdom+4 vs AC
hit: 2D4+wisdom modifier damage. ongoing 10 poison damage. save ends.
miss: Half damage and no poison damage
Brilliant Blade
Your sword shines with purifying energy.
Encounter, Ki, Weapon, Radiant
Standard action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3W+Wis mod radiant damage.
Special: All attacks deal radiant damage untill the end of the encounter. You may end this effect as a free action.
Level 15 Daily Techniques
Morning Dew
A wave of Ki sent through the blade just in the moment of a downward slash propels millions of ice shards that sparkle like morning dew towards your enemies.
Daily
Standard Action Close Burst 4
Target: all creatures in burst
Attack: Wisdom vs Reflex
Hit: 3D8 + Dexterity Modifier Cold Damage. Targets are slowed, save ends. If they fail their first save against this effect they are also immobilized untill the end of your next turn
Miss: Half damage (no slow).
Rosario Impale
Your blade glows with a schorching light as you try to skewer your foe.
Daily, Ki, Weapon, Radiant
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2W+Wis mod Radiant damage and the target gains Vulnerable 5(Radiant)
Special: If the target is already vulnerable to radiant damage then its vulnerability increases by 5. If the target is immune toradiant damage then the immunity goes down to resist 30. If they have resist:Radiant then lower the reisistance by 5
No Moment
You charge the enemy, moving with such speed that they have no time to think, let alone react.
Daily, Ki, Weapon
Standard action Melee Weapon
Target: One Creature
Attack: Wisdom vs. Reflex
Effect: You may use this technique as a part of a charge. when you do so, you add your dex mod to your speed for the charge. you do not have to move in a straight line when you charge
Hit: 5W damage
Warrior: You may add your Wisdom modifer to the damage
Scholar: You do not provoke attacks of opportunity from moving when using this technique.
Swallow Swarm
As you focus, you form four spinning blue ring above your head. Then you lash out at a distant foe, and the rings speed off to cut him up.
Daily, Ki, Weapon
Standard action Ranged 20
Target: One creature
Attack: Wisdom vs Reflex
Hit: 4W+Dex mod
Miss: Half damage
Level 16 Utility Techniques
Crush the Spirit
By letting your fighting spirit run wild, you can force lesser warriors to submit without fighting.
Encounter, Ki,
Minor action Aura 10
Target: All creatures in burst
Effect: Enemies stepping into your aura or starting their turn in your aura must make Saving Throw (against Mind-affecting Fear effect) or they get a -10 penalty to their Will defense for any Intimidate checks you (or one of your allies) make against them until the end of the next turn (new turn new check). This aura lasts until the end of the encounter.
Incredible Might
Daily, Ki
Minor action Personal
Effect: As the Physical Augmentation Technique, but the bonus is +10
Sword Dance
Daily, ki
move action personal
effect: after you kill a creature (or drop it to 0 or less hp) you gain +3 to your next attack. this bonus remains until used or until the end of the encounter. while the sword dance lasts you renew the attack bonus with another kill. killing multiple opponents with a single attack doesn't create a stacked "+3*n" bonus but a simple +3.
sustain minor: the Sword Dance persists
Mental Rejection
Daily, ki
immediate reaction personal
trigger: you damage an opponent with an attack.
effect: you gain resist 10 against the damage type you dealt until the end of the encounter. if the attack did multiple types of damage then choose one of them for the resistance. you cannot gain resist against a damage type you're vulnerable to and also this resistance does not stack with any other "resist X" you simply use the higher value instead.
Level 17 Encounter Techniques
Holy Explosion
You focus your ki inward, purifying it, and then realeasing it in a radiant blast.
Encounter, Ki, Radiant
Standard action Close burst 3
Target: All creatures in burst
Attack: Wisdom vs Reflex
Hit: 5d6+wis mod radiant damage
Miss: Half damage
Shadow Split
You seem to split into two identical clones, each performing a single attack before merging again
Encounter, Ki, Weapon
Standard Action Melee Primary Target: a creature within melee/reach
Target: One creature
Primary Attack: Wisdom vs AC
Hit: 3[W] Damage. Secondary Attack.
Miss: No damage. Secondary Attack.
Secondary Target: the same or a different target.
Secondary Attack: Wisdom vs Will
Hit: 3d10 Force Damage.
Special: the secondary attack has a range of 3.
Raging Beast
Spinning in a circle, you cut at all enemies around you. Then you pick out your prey and strike him with a mighty blow, blasting him away with a roaring lions head.
Encounter, Ki, Weapon
Standard action Close burst 1, melee weapon
Primary Target: All creatures in burst
Primary attack: Wisdom vs reflex
Hit: 1W+Dex mod. Make a secondary attack
Secondary Target: One creature hit with the Primary attack
Secondary Attack: Wisdom vs AC
Hit: 3W+Wis mod, and the target is pushed a number of squares equal to your con mod and is knocked prone.
Level 19 Daily Techniques
Falcon Dive
You jump into the air and bounce off a ki platform you create, launching yourself weapon first at your enemy.
Daily, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Dexterity vs AC
Scholar: Dexterity+4 vs AC
Hit: 6W+Dex mod damage
Dragon Swarm
A dragons claw launches your foe skyward, then a dragons head drives him back down, where a dragons tail knocks him away.
Daily, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Primary attack: Wisdom vs AC
Hit: 2W+Con damage. Make a secondary attack
Secondary target: Same target as primary attack
Secondary Attack: Wisdom vs AC
Warrior: Wisdom+2 vs AC
Hit: 2W+con mod damage. Make a tertiary attack
Miss: Target is knocked prone
Tertiary Target: Same as secondary attack
Tertiary attack: Wisdom vs AC
Warrior: Wisdom+4 vs AC
Hit: 2W+con mod damage. Push the taget a number of squares equal to your con mod and knock the target prone.
Level 22 Utility Techniques
Meditative Healing
Taking a few moments to meditate lets you force your body to heal quickly
Daily, ki
Full Round Action Personal
Effect: Choose one. 1.Spend a healing surge and regain hit points equal to surge value+ wisdom modifier. 2. Spend a healing surge to make a saving throw with a bonus equal to half your wisdom modifier. 3. spend a healing surge to improve by one step on the Disease Track.
Healing trance
By placing yourself into a trance you heal faster.
Full Round Action Personal
Effect: Regain hit points equal to your Healing surge value (you don't spend a healing surge to do this).
Sustain full: Spending a full round action to sustain the trance allows you to regain hit points again. you can sustain the trance for a number of rounds equal to your Wisdom modifier.
Level 23 Encounter Techniques
Whirlwind Strike
Spinning rapidly, you lash out at all nearby foes with energy blades several times, cutting them to pieces.
Encounter, Ki, Weapon
Standard Action Close burst 1(3 attacks)
Primary Target: all cretures in burst
Primary attack: Wisdom vs AC
Hit: 3W damage. Make a secondary attack.
Secondary target:all cretures in burst
Warrior: The are becomes Close Burst 2
Secondary attack: Wisdom vs AC
Hit: 2W damage. Make a tertiary attack
Tertiary Target: All creatures in burst
Warrior: The are becomes Close Burst 3
Tertiary Attack: Wisdom vs AC
Hit: 1W Damage
Rising Nova
an upwards slash causes a colum of fire to rise up beneath your enemys feet.
Encounter, Ki, Weapon, fire
Standard action Melee weapon
Target: One Creature
Attack: Wisdom vs Reflex
Hit: 4W+Wisdom mod fire damage and the target takes 15 ongoing fire damage(save ends).
Scholar: the target takes a -3 penalty on the saving throws.
Triple Stone Puncture
Three swift stabs performed against an enemy standing before you... and your opponent is now made of stone.
Encounter, Ki, Melee, Weapon
Standard Action Melee, Weapon
Primary Target: a non-construct creature.
Primary Attack: X vs Reflex
Hit: 1[W] damage. perform secondary attack.
Secondary Target: primary Target
Secondary Attack: X vs Will
Hit: 1[W] damage. perform tertiary attack
Tertiary Target: primary Target
Tertiary Attack: X vs Fortitude
Hit: The target is petrified. A save ends the effect.
Scholar: Wisdom is used for the attacks (X = Wisdom)
Warrior: Constitution is used for the attack (X = Constitution)
Level 25 Daily Techniques
Turbid Current
You split into three forms as your sword glows with a soft blue light. All of your forms move as you charge through your foe, the glow of the three swords leaving a six-point star as your forms come together again.
Daily, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs AC
hit: 6W+dex mod+wis mod damage.
Miss: Half damage
Special: you can shift into any unoccupied square adjacent to the target.
Ascending Nerve Strikes
You quickly strike pressure points in the legs, then the arms, then the neck.
Daily, Ki
Standard action Melee
Target: One creature
Attack: Wisdom vs Fortitude(3 attacks)
Hit: 1d6+Wis mod damage and the target is Slowed(save ends). Make a
secondary attack.
Secondary target: Same creature as primary target
Attack: Wisdom vs Fortitude
Hit: 1d6+wis mod damage and the target is weakened(save ends). Make a tertiary attack
Tertiary Target: Same as secondary target
Attack: Wisdom vs Fortitude
Hit: 1d6+wis mod damage and the target is stunned untill the end of your next turn.
Level 27 Encounter Techniques
Petal Storm
You clench your fist tightly and then relax. When you open your hand a single petal blossom floats forward. You raise your sword and slash the petal, which explodes into thousands of blossoms. Your foe watches in amazement as you disappere into the storm of petals. You cut his throat before he realizes that you are near, hidden by the the petals.
Encounter, Ki, Weapon
Standard action Close Burst 4, weapon
Target: Each Creature in burst.
Attack: Wisdom vs Will
Hit: The target grants combat advantage to any attacker until the end of your current turn. Perform Secondary Attack.
Miss: No combat advantage. Perform Secondary Attack.
Target: Each Enemy in burst, OR One Enemy granting combat advantage from the first attack.
Attack: Wisdom vs AC
Scholar: Wisdom+4 vs AC
Hit(each enemy in burst): 3W+Wis mod damage.
Hit(single enemy granting combat advantage from first attack): 6W+wis mod
Godless
The sword is millimeters from taking off your head, but you smile. You split into four bodies and each form slices into your enemy , their swors glowing brightly.
Encounter, Ki, Weapon, Acid, Fire, Cold, Lightning, Necrotic, Poison, Radiant
Immediate Interupt Melee Weapon
Trigger: You are attacked by a melee attack
Effect: The attack misses you. Choose one of the above elements.
Target: the creature who attacked you
Attack: Wisdom vs AC (four attacks)
Hit: 1W+dex mod X damage.
Note: X is one of the element keywords chosen for the damage type.
Ultimate Beast
With a mighty roar you slash down, realesing a gigantic lion head that blasts those in front of you away.
Encounter, Ki, Weapon
Standard action Close blast 3
Target: all creatures in blast
Attack: Wisdom vs AC
Hit: 5W+Wis damage, push the target a number of squares equal to your con mod, and he must make a saving throw or be knocked prone.
Warrior: Area becomes Close blast 5, targets take a penalty on the saving throw equal to your con mod.
Level 29 Daily Techniques
Dragon Rage
You split into four forms and unleash a flurry of slashes against a hapless enemy.
Daily, Ki, Weapon
Standard action melee weapon
Target: one creature
Attack: Wisdom vs AC
Hit: 7W+Dex mod damage
Miss: Half damage
Sky Dragon Smash
You throw your sword high into the air, then jump after it. After catching it, you slam it into the ground realesing a powerful shockwave
Daily, ki, weapon
Standard action close burst 5
Target: all creatures in burst
Attack: Wisdom vs Reflex
Hit: 6W Damage
Miss: Half-damage
Black Fire Dragon
Your black colored ki takes a long, sinuous shap,and bursts into dark fire. The Black Fire Dragon roars and throws itself at your foe, leaving nothing but ash in it's wake.
Daily, Ki,
Standard action Ranged 20
Target: One creature
Attack: Wisdom vs Reflex
Hit: 5d10+Wis mod fire damage and the target takes 15 ongoing fire damage(save ends).
Sustain Standard: You can make another attack against the same or a diferent target(the ongoing damage does not stack). you can sustain this up to 2 times. each time you sustain you take 3d10 fire damage. There is no way to decrease this damage.
Special: The Black Fire Dragon ignores all fire resistance.
Azure Bomb
You hold a sparkleing blue sphere in your hands. You launch it at a group of enemies where it becomes a miniature tornado of slicing winds.
Daily, Ki
Standard action burst 4 withing 20 squares
target: all creatures in burst
Attack: Wisdom vs AC
Hit: 6d10+wis mod+dex mod damage
Miss: Half damage
Got the bare minemum done! I still need some more powers for certain levels, and at least one new paragon path, some feats, and some flavor for the class. Other than that though, we are done.
EDIT: two ideas for paragon paths
The Ki Adept
http://chaos.randominsanity.org/dnd/concepts/fess-joshua.jpg
"You can't beat me! I fight not only with my body, but with my very soul as well!"
Role: Striker. With your various Techniques you can shell out a lot of damage of varying elements. you can also be a secondary controller because of the many blasts and bursts in your arsenal
Power Source: Ki. You tap into your own life energy. Ki, Atma, Qi, your soul, all these are different names for the same energy. You use this energy as a mighty weapon
Key Abilities: Wisdom, Dexterity, Constitution
Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Martial Melee
Bonus to Defence: +1 Reflex, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 5 + Constitution Modifier
Trained Skills: From the class list below choose four trained skills at 1st level.
Class Skills: Acrobatics(DEX), Athletics(STR), Endurance(CON), Heal(WIS), History(INT), Insight(WIS), Perception(WIS)
Build Options: Warrior adept, Scholar adept
Class Features: Enhacnced Mobility, Shield Talent, Adept Way, Weapon Talent
Adepts are masterful combatants. Adepts call upon energies that baffle wizards the way that magic confounds a fighter. You could be an orphan that an old hermit took in, a warrior that inadvertantly unlocked the power of his soul, a trainee who left the monastary to see the world, a student seeking to master the legedary "Blade Magic", or a scholar seeking the hidden meaning of the Sword Arts. With a smile on your face and your weapon in hand you stare at your foe. Are you ready to show off the power of your soul?
Class Features
Enhanced Mobility
Adepts are trained to move quickly, and to defend themselves while moving. All Adepts get a +2 to their base speed. In addition they get a +1 to AC and Reflex defense in any round that they move two squares or more. This bonus increases to +2 at 11th level and to +3 at 21st level.
Shield Talent
An Adept is a skilled combatant who constantly parries attacks with their chosesn weapon.(see Weapon Talent) If an Adepts chosen weapon is a One-handed weapon, they get a +2 shield bonus to AC and Reflex as long as the weapon is drawn. If the weapon is Two-handed, the bonus is +1. The bonus for both 1-handed and 2-handed weapons increases by +1 at 11th level and by +2 at 21st level.
Adept Path
Way of The Warrior: The Warrior adept may add his Constitution modifier to the damage of every Adept attack Technique he uses. This gets a +2 bonus at 11th level and a +4 bonus at 21st level. He also gets a +1 bonus to all Acrobatics, Athletics, and Endurance skill checks.
Way of the Scholar: The Scholar adept may add her Dextrity modifier to the damage of every Adept attack Technique she uses. This gets a +2 bonus at 11th level and a +4 bonus at 21st level.She also gets a +1 bonus to all Knowledge, Insight and Perception skill checks.
This extra damage is applied to every target in a technique, but only once per technique. If the technique has multiple targets and attacks(such as Death Mark or Azure Storm) then you choose which target gets the extra damage.
Weapon Talent
Adepts focus their training on one weapon, and one weapon only. By focusing their Ki energy during an extended rest and spending a healing surge, they become attuned to their chosen weapon. This weapon must be one that the Adept is proficient with. The Adept gains a +1 bonus to hit with that weapon. This bonus is a class bonus. An Adept may switch the weapon he is attuned to during an extended rest by spending a Healing Surge. This loss is applied at the end of the rest, so it is not regained, and reamains lost untill another extended rest.If the weapon is destroyed, the Adept looses one Healing Surge untill it is repaired or untill he attunes himself to another weapon.
All Adepts also gain the Flurry of Blows At-Will Technique
Flurry of Blows
At-Will, Ki, Weapon
Immediate Reaction Melee
Trigger: you hit at least 1 target with a basic melee attack or melee attack power.
Target: one of the targes you hit with the triggering power (still within melee range).
Scholar Adept:
Attack: Dexterity vs. AC
Hit: 1D6 + Dexterity Modifier Damage. this damage increases to 2D6 + Dexterity Modifier at 21st level.
Warrior Adept:
Attack: Constitution vs. AC
Hit: 1D6 + Constitution Modifier Damage. this damage increases to 2D6 + Constitution Modifier at 21st level.
Special: You get +1 power bonus to this attack. this bonus increases to +2 at 11th level and to +3 at 21st level. The Adept path bonus to damage does not apply to this attack
Paragon Paths
Azure Master
" You wish to fight me? Very well. I will slice you to ribbons before you get within ten feet of me."
Prerequsite: Ki Adept, know Azure Edge
You can cut the wind to attack from a distance. Your blades of wind are so deadly that most warriors never make it within striking distance before they are cut apart in a storm of deadly wind.
Azure Action(11th level): Every time you spend an action point to take an extra action, your Enhanced Mobility bonuses are doubled untill the start of your next turn.
Azure Mastery(11th level): When you use the Flurry of Blows power, you may replace the basic attack with the Azure Edge at-will power, as long as the triggering attack was a ranged attack.
Azure Destruction(16th level): When you drop an enemy to 0 hit points or fewer with an Adept or Azure Master ranged attack power you may, as a free action, attack an enemy within range with the Azure Edge power. You may attack in this manner once per turn.
Azure Mater Techniques
Gale Storm Azure Master attack 11
You unleash a storm of wind blades, cutting all those in front of you to pieces.
Encounter, ki, Weapon
Standard action Close Blast 4
Target: all creatures in blast
Attack: Wisdom vs Reflex
Hit: 2W+Dex mod damage
Miss: Half damage
Swallow Stance Azure Master Utility 12
You create spinning blue circles under your feet that lift you aloft.
Encounter, Ki, Stance
Standard Action Personal
Effect: You gain flight 2 untill the end of the encounter.
Azure Cyclone Azure Master Attack 20
You launch an Azure Edge attack that splits into hundreds of blades.
Daily, Ki, Weapon
Standard action Burst 3 within 10 squares
Target: all creatures in burst
Attack: Wisdom vs. Reflex
Hit: 4W damage
Miss: Half damage
Dragon Soul Warrior
"My heart is a dragon's heart. My soul is a dragon's soul. Tell me, can you stand against a dragon?"
Prerequisite: Ki Adept, Warrior path
Dragon Soul Regeneration(11th level): When you drop an enemy to 0 hit points or lower, you regain temporary hit points equal to your Constitution modifier.
Dragon Claw Action(11th level): Whenever you use an action point to perform a daily attack power you roll each attack roll twice and use the higher result also you increase damage with your Constitution Modifier (if the power has multiple damage steps then this damage bonus is only added to the first hit).
Dragon Soul Weapon(16th level): You gain a +4 bonus to damage rolls with your attuned weapon. if you use a different weapon, then you loose this benefit until you re-attune your chosen weapon.
Wind Lord
"Fighting me is like fighting the wind. You can't catch me, you can't stop me, and your alive only because I haven't gotten serious... Yet."
Prerequisite: Ki Adept, Scholar Path
Run Like the Wind(11th level): Increase the speed and ac/reflex bonus from your Enhanced Mobility class feature by 1.
Wind Lords Action(11th level): Whenever you spend an action point to take an extra action, you can take a move action as well.
The Quick and the Dead(16th level): In any turn that you move more than 4 squares you gain a bonus to damage rolls equal to your half your dexterity modifier.
Techniques
Adept powers are called Techniques
Level 1 At-will Techniques
Burning Blade
Focusing your will into your blade, it ignites. as you strike your enemy, fire flares up from the wound before disappering
At-Will, Ki, Weapon, Fire
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1W+Wis mod damage+Con mod fire damage
Increase damage to 2W+Wis mod+Con mod+2 fire damage at 21st level
Azure Edge
Channeling energy into your weapon as you swing, it unleashes a sparkling blue wave that slices into a distant target
At-Will, Ki, Weapon
Standard action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1W+Wis mod damage
Increase damage to 2 W+wis mod at 21st level
Shadow Sword
Realeasing energy into tha air around your sword and slashing in a dizzying array, you create an illusary double of your sword.
At-Will, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: two attack rolls, choose highest, Wisdom vs. AC(This does NOT stack with any other ability that grants extra attack rolls or rerolls)
Hit: 1W damage
This damage increases to 2W at 21st level
Level 1 Encounter Techniques
Falling Leaf
Using your energy to create an afterimage, you slip behind your foe and attack while he is distracted.
Encounter, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Wisdom+2 vs. AC
Scholar: Dexterity+Wisdom vs. AC
Hit: 2W+Wis mod damage
Dragon Rising
Swinging your blade upwards, a colum of energy in the shape of a dragons claw rises, and takes your foe with it.
Encounter, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2W+ WIS mod damage,
Effect: Target must make a saving throw or fall prone
Warrior: Target takes a -1 penalty to the saving throw.(-2 at 11th level and -3 at 21st level.)
Bustwave
Spinning in a tight circle with your sword out, you realease a ring shaped blade of energy, cutting everything around you.
Encounter, Ki, Weapon
Standard action Close Burst 1
Target: Each creature in burst
Attack: Wisdom vs. AC
Hit: 1W+Wis mod damage
Swallow Swing
Twirling your weapon over your head, you lash out, launching a spinning blue ring of energy at a foe.
Encounter, Ki, Weapon
Standard action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1W+Dex mod+Wis mod
Level 1 Daily Techniques
Drain Vitality
Reaching out with your hand, you draw the life energy out of your victim.
Daily, Ki
Standard action Melee
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2d6+wis mod necrotic damage and the target looses Constitution equal to your wisdom mod for the duration of the encounter. this effects things like hp total and bloodied value so apply the con damage first.
Miss: Half damage and no con damage
Stun Slash
Striking a vital point on your opponents body causes his muscles to lock in place for a moment.
Daily, Ki, Weapon
Standard action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2W+Dex mod damage and the target is Stunned until the end of your next turn.
Miss: Half damage and no stun
Gale Slash
Leaping into the air, you realese a burst of energy with each swing of your sword, Launching several blades of nearly invisible wind.
Daily, Ki, Weapon
Standard action Burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Reflex
Hit: 1W+Dex mod damage
Scholar: Increase area to Burst 2 within 10 squares
Sonic Thrust
Containing energy in the point of your sword, You stab your enemy visciously and realease the energy, blowing him away in a gust of wind
Daily, Ki, Weapon, Reliable
Standard action Melee Weapon
Target: 1 creature
Attack: Wisdom vs. AC
Hit: 3W+Wis mod damage
Warrior: Push target a number of squares equal to your Wis mod.
Level 2 Utility Techniques
Deflect
As the attack draws near, you quickly knock it away with your sword.
Encounter, Ki, Weapon
Immediate Interrupt personal
Trigger: You are the target of a non area attack(Melee attacks, Magic Missle, Ranged attacks, but not Schorching Burst)
Effect: Make an attack roll, if your attack roll beats the attackers, the attack misses
True Speed
You focus your ki into your legs, allowing you to move incredibly fast
Encounter(Daily?) Ki
Minor action Personal
Effect: Your Enhanced Mobility Bonuses are doubled untill the end of your next turn. You can spend a move action right after you hit with any reach-, ranged-, close burst-, burst- or blast power to shift up to 5 squares and perform a Flurry of Blows attack against one of the hit targets (the shift is only allowed if you can reach at least one of the hit targets with it).
Physical Augmentation
Your ki courses through your body, allowing you to perform incredible feats of strength and athleticisim.
Encounter, Ki
Minor action Personal
Effect: You gain a +5 power bonus to all Str, Dex, and Con based rolls (except for attack rolls) untill the end of the encounter
Enhanced Senses
All of your senses are increased to super human levels
Encounter, Ki
Move action Personal
Effect: you gain a +5 power bonus to all Insight and Perception rolls untill the end of the encounter.
Level 3 Encounter Techniques
Heavan and Hell
With a leaping slash, you bring a bolt of lightning down upon your enemy, and with an uppercut you sear him with flames
Encounter, Ki, Weapon, Fire, Lightning
Standard Action Melee Weapon
Target: One creature
Attack: Wisdom vs. AC, two attacks
Hit: 1W+Wis mod lightning damage. Make a secondary attack
Secondary Attack: Wisdom vs. AC
Hit: 1W+Wis mod Fire damage
Wheel Slash
Spinning your sword for a moment, you slash downward, creating a spinning orange energy blade that mows through the foes in front of you.
Encounter, Ki, Weapon
Standard action Close Blast 3
Target: All creatures in blast
Attack: Wisdom vs. Reflex
Hit: 1W+Wis mod damage
Scholar: Increase range to Close Blast 5
Beast
With a powerful swing of your sword you realease a blast of energy in the shape of a roaring lions head that blows your enemy away.
Encounter, Ki, Weapon
Standard action Melee Weapon
Target; One creature
Attack: Wisdom vs. Fortitude
Hit: 2W+Wis mod+Con mod
Effect:Target must make a saving throw or be knocked prone
Warrior: The target i also pushed a number of squares equal to your Con mod
Level 5 Daily Techniques
Night Sword
Your blade glows blood red as you cut your foe, and he screams as his vital energy flows into you.
Daily, Ki, Weapon, Necrotic
Standard action Melee weapon
target: One ceature
Attack: Wisdom vs. Fortitude
Hit: 2W+Con mod necrotic damage.
Miss: Half damage and no temporary hit points
Effect: Gain temporary hit points equal to the damage dealt.
Warrior: Gain aadditional temporary hit points equal to your Con mod
Dark Blade
Light disappears into the dark energy surrounding your sword. When you slash your antagonist, an invisible energy flows into your sword.
Daily, Ki, Weapon, Necrotic
Standard action Melee weapon
Target: One creature
Attack: Wisdom vs. Will
Hit: 1W+Wis md necrotic damage
Effect: One expended encounter power level 3 or lower is recharged and is usable again.
Miss:Half damage and no power is recharged.
Scholar: When you hit with this power, one of the enemys encounter(or recharge)powers is expended(DM chooses which power) without being used
Firey Revenge
As your enemy slices you open, you channel your energy into your wound, making fire leap from the gash, schorching and frightening the one who cut you.
Daily, Ki,
Immediate reaction Melee
Trigger: You first become bloodied
Target: Creature who bloodied you
Attack: Wisdom vs. Reflex
Hit: 5d6+con mod damage and the target takes a -4 penalty on all attack rolls against you untill the end of the encounter.
Miss: Half damage and no penalty.
Level 6 Utility Techniques
Blade Extension
You focus your ki into the blade, and then beyond it. A nearly invisible blade of energy juts out from the tip of your sword, extending your reach.
Encounter, Ki
Standard action Personal
Effect: Your weapon is treated as a reach weapon for all purposes untill the end of the encounter. If your weapon is already a reach weapon, increase the reach by 1 square.
Focused Aim
Encounter, Ki
Move action personal
Effect: You gain a +2 to the next attack you make. You must make this attack before the start of your next turn.
Ki Wall
You see the wizard casting a spell at you, and react by rasing a solid wall of semi-transparent energy to block the spell.
Daily, Ki, Conjuration
immediate reaction Wall 3 within 1 square
Effect: You create a wall with hit points equal to your blooded value. Any attacks that come from that direction must break through the wall first. The walls defenses are equal to yours -2.
Sustain move: the wall persists.
Level 7 Encounter Techniques
Azure Storm
You realese 3 Azure Edge strikes in rapid succesion.
Encounter, Ki, Weapon
Standard action Ranged 10
Target: One creature OR three creatures within 5 squares of one other
Attack: Wisdom vs. Reflex
Scholar: Wisdom+Dexterity Vs. Reflex
Hit: One creature: 3W+Wis mod damage
Hit: Three creatures: 1W+Wis mod damage
Triple Slash
In a blur of speed, you cut the enemy three times in the blink of an eye.
Encounter, Ki, Weapon
Standard action Melee weapon
Primary Target: One creature
Attack: Wisdom vs. AC (three attacks)
Hit: 1W+Dex mod damge. Make a secondary attack.
Miss: Make a secondary attack.
Secondary Target: The same or a different target
Hit: 1W+Dex mod damage. Make a tertiary attack
Miss: Make a tertiary attack
Tertiary Target: The same or a different target
Hit: 1W+Dex mod damage
Dragon Descending
With a jumping verticle spin,and as you bring your weapon down a blast shaped like dragons head shoots out forcing your foe down.
Encounter, Ki, Weapon
Standard action Melee Weapon
Target: One Creature
Attack: Wisdom vs. AC
Hit: 3W+Dex mod damage and knocked prone
Miss: Half damage and not knocked prone
Warrior: Roll the damage twice and use the better result.
Level 9 Daily Techniques
Lightning Strike
You charge lightning into your blade as you strike, and the electricity causes your foes muscles to spasm uncontrolably
Daily, Ki, weapon, lightning
Standard action melee weapon
Target: One creature
Attack: Wisdom vs. AC
hit: 2W+Wis mod lightning damage and the target is dazed for a number of rounds equal to your Wis mod.
Miss: Half damage and the target is dazed untill the end of your next turn.
Death Mark
You channel firey energy into your sword as you strike a foe, and the energy slides onto your target, who explodes not a moment later.
Daily, Ki, Weapon, Fire, Reliable
Standard action melee weapon, Burst 3(see below)
Target: One creature
Attack: Wisdom vs AC
Hit: 1W+Wis mod fire damage, and the enemy explodes in a burst 3 secondary atack
Secondary Target: Every creature in Burst(including creatur hit with the primary attack)
Secondary Attack: Wisdom vs. Reflex
Hit: 3d8+Wis mod fire damage
Miss: Half Damage
Note: The reliable keyword applies only to the first hit. You are immune to the burst damage from this attack.
Paralyzing Touch
Channeling energy into your hand, you reach out and strike a nerve cluster, locking your enemies muscles in place
daily, Ki,
Standard Melee
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1d4+Dex mod damage and the enemy is stunned unless he makes a saving throw with a -2 penalty.
Level 10 Utility Techniques
Weapon Power Up
your weapon begins to glow as you focus your ki into it.
Encounter, Ki
Minor action Personal
Effect: You gain a +4 power bonus to damage untill the end of your next turn
Air Hike
As you reach the apex of your leap, you create a solid platform of ki energy under your feet and you jump again.
Encounter, Ki
Use this power as part of an Athletics check. Personal
Effect: You can jump twice in the same turn. Roll Athletics for the first jump. Then you may jump again. You count as having a running start for the next jump, and you may jump in any direction(up, backwards, forwards, etcetera).
Ki Armor
You infuse your armor with energy to turn aside blows that otherwise would have gotten through.
Encounter, Ki
Minor action Personal
Effect: You gain a +4 power bonus to AC untill the end of your next turn.
Level 13 Encounter Techniques
Dragon's Tail
With a powerful swing, a dragons tail lashes out at those nearby sweeping them off their feet.
Encounter, Ki, Weapon
Standard action Close burst 1
Target: All creatures in burst
Attack: Wisdom vs. Reflex
Hit: 1W+Wis mod and knocked prone. make a secondary attack.
Secondary target: all creatures in burst.
Secondary attack: Wisdom vs. Fortitude
Hit: push 1 square
Shadow Counter
As your foe charges, you wait calmly. As soon as he strikes you swiftly spin out of the way and counter.
Encounter, Ki, Weapon
Immediate reaction Melee Weapon
Trigger: A creature targets you with a melee attack
Target: the triggering creature
Effect: You gain a bonus to your AC equal to your Wisdom modifier against the triggering attack.
Attack: Wisdom vs. AC
Hit: 2W damage
Green Dragon Tongue
You form Ki as a greenish-yellow shimmer on your left palm. As you hit your opponent the shimmer seems to dive into his skin.
Encounter, Ki
standard action melee unarmed attack
attack: Wisdom+4 vs AC
hit: 2D4+wisdom modifier damage. ongoing 10 poison damage. save ends.
miss: Half damage and no poison damage
Brilliant Blade
Your sword shines with purifying energy.
Encounter, Ki, Weapon, Radiant
Standard action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3W+Wis mod radiant damage.
Special: All attacks deal radiant damage untill the end of the encounter. You may end this effect as a free action.
Level 15 Daily Techniques
Morning Dew
A wave of Ki sent through the blade just in the moment of a downward slash propels millions of ice shards that sparkle like morning dew towards your enemies.
Daily
Standard Action Close Burst 4
Target: all creatures in burst
Attack: Wisdom vs Reflex
Hit: 3D8 + Dexterity Modifier Cold Damage. Targets are slowed, save ends. If they fail their first save against this effect they are also immobilized untill the end of your next turn
Miss: Half damage (no slow).
Rosario Impale
Your blade glows with a schorching light as you try to skewer your foe.
Daily, Ki, Weapon, Radiant
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2W+Wis mod Radiant damage and the target gains Vulnerable 5(Radiant)
Special: If the target is already vulnerable to radiant damage then its vulnerability increases by 5. If the target is immune toradiant damage then the immunity goes down to resist 30. If they have resist:Radiant then lower the reisistance by 5
No Moment
You charge the enemy, moving with such speed that they have no time to think, let alone react.
Daily, Ki, Weapon
Standard action Melee Weapon
Target: One Creature
Attack: Wisdom vs. Reflex
Effect: You may use this technique as a part of a charge. when you do so, you add your dex mod to your speed for the charge. you do not have to move in a straight line when you charge
Hit: 5W damage
Warrior: You may add your Wisdom modifer to the damage
Scholar: You do not provoke attacks of opportunity from moving when using this technique.
Swallow Swarm
As you focus, you form four spinning blue ring above your head. Then you lash out at a distant foe, and the rings speed off to cut him up.
Daily, Ki, Weapon
Standard action Ranged 20
Target: One creature
Attack: Wisdom vs Reflex
Hit: 4W+Dex mod
Miss: Half damage
Level 16 Utility Techniques
Crush the Spirit
By letting your fighting spirit run wild, you can force lesser warriors to submit without fighting.
Encounter, Ki,
Minor action Aura 10
Target: All creatures in burst
Effect: Enemies stepping into your aura or starting their turn in your aura must make Saving Throw (against Mind-affecting Fear effect) or they get a -10 penalty to their Will defense for any Intimidate checks you (or one of your allies) make against them until the end of the next turn (new turn new check). This aura lasts until the end of the encounter.
Incredible Might
Daily, Ki
Minor action Personal
Effect: As the Physical Augmentation Technique, but the bonus is +10
Sword Dance
Daily, ki
move action personal
effect: after you kill a creature (or drop it to 0 or less hp) you gain +3 to your next attack. this bonus remains until used or until the end of the encounter. while the sword dance lasts you renew the attack bonus with another kill. killing multiple opponents with a single attack doesn't create a stacked "+3*n" bonus but a simple +3.
sustain minor: the Sword Dance persists
Mental Rejection
Daily, ki
immediate reaction personal
trigger: you damage an opponent with an attack.
effect: you gain resist 10 against the damage type you dealt until the end of the encounter. if the attack did multiple types of damage then choose one of them for the resistance. you cannot gain resist against a damage type you're vulnerable to and also this resistance does not stack with any other "resist X" you simply use the higher value instead.
Level 17 Encounter Techniques
Holy Explosion
You focus your ki inward, purifying it, and then realeasing it in a radiant blast.
Encounter, Ki, Radiant
Standard action Close burst 3
Target: All creatures in burst
Attack: Wisdom vs Reflex
Hit: 5d6+wis mod radiant damage
Miss: Half damage
Shadow Split
You seem to split into two identical clones, each performing a single attack before merging again
Encounter, Ki, Weapon
Standard Action Melee Primary Target: a creature within melee/reach
Target: One creature
Primary Attack: Wisdom vs AC
Hit: 3[W] Damage. Secondary Attack.
Miss: No damage. Secondary Attack.
Secondary Target: the same or a different target.
Secondary Attack: Wisdom vs Will
Hit: 3d10 Force Damage.
Special: the secondary attack has a range of 3.
Raging Beast
Spinning in a circle, you cut at all enemies around you. Then you pick out your prey and strike him with a mighty blow, blasting him away with a roaring lions head.
Encounter, Ki, Weapon
Standard action Close burst 1, melee weapon
Primary Target: All creatures in burst
Primary attack: Wisdom vs reflex
Hit: 1W+Dex mod. Make a secondary attack
Secondary Target: One creature hit with the Primary attack
Secondary Attack: Wisdom vs AC
Hit: 3W+Wis mod, and the target is pushed a number of squares equal to your con mod and is knocked prone.
Level 19 Daily Techniques
Falcon Dive
You jump into the air and bounce off a ki platform you create, launching yourself weapon first at your enemy.
Daily, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Dexterity vs AC
Scholar: Dexterity+4 vs AC
Hit: 6W+Dex mod damage
Dragon Swarm
A dragons claw launches your foe skyward, then a dragons head drives him back down, where a dragons tail knocks him away.
Daily, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Primary attack: Wisdom vs AC
Hit: 2W+Con damage. Make a secondary attack
Secondary target: Same target as primary attack
Secondary Attack: Wisdom vs AC
Warrior: Wisdom+2 vs AC
Hit: 2W+con mod damage. Make a tertiary attack
Miss: Target is knocked prone
Tertiary Target: Same as secondary attack
Tertiary attack: Wisdom vs AC
Warrior: Wisdom+4 vs AC
Hit: 2W+con mod damage. Push the taget a number of squares equal to your con mod and knock the target prone.
Level 22 Utility Techniques
Meditative Healing
Taking a few moments to meditate lets you force your body to heal quickly
Daily, ki
Full Round Action Personal
Effect: Choose one. 1.Spend a healing surge and regain hit points equal to surge value+ wisdom modifier. 2. Spend a healing surge to make a saving throw with a bonus equal to half your wisdom modifier. 3. spend a healing surge to improve by one step on the Disease Track.
Healing trance
By placing yourself into a trance you heal faster.
Full Round Action Personal
Effect: Regain hit points equal to your Healing surge value (you don't spend a healing surge to do this).
Sustain full: Spending a full round action to sustain the trance allows you to regain hit points again. you can sustain the trance for a number of rounds equal to your Wisdom modifier.
Level 23 Encounter Techniques
Whirlwind Strike
Spinning rapidly, you lash out at all nearby foes with energy blades several times, cutting them to pieces.
Encounter, Ki, Weapon
Standard Action Close burst 1(3 attacks)
Primary Target: all cretures in burst
Primary attack: Wisdom vs AC
Hit: 3W damage. Make a secondary attack.
Secondary target:all cretures in burst
Warrior: The are becomes Close Burst 2
Secondary attack: Wisdom vs AC
Hit: 2W damage. Make a tertiary attack
Tertiary Target: All creatures in burst
Warrior: The are becomes Close Burst 3
Tertiary Attack: Wisdom vs AC
Hit: 1W Damage
Rising Nova
an upwards slash causes a colum of fire to rise up beneath your enemys feet.
Encounter, Ki, Weapon, fire
Standard action Melee weapon
Target: One Creature
Attack: Wisdom vs Reflex
Hit: 4W+Wisdom mod fire damage and the target takes 15 ongoing fire damage(save ends).
Scholar: the target takes a -3 penalty on the saving throws.
Triple Stone Puncture
Three swift stabs performed against an enemy standing before you... and your opponent is now made of stone.
Encounter, Ki, Melee, Weapon
Standard Action Melee, Weapon
Primary Target: a non-construct creature.
Primary Attack: X vs Reflex
Hit: 1[W] damage. perform secondary attack.
Secondary Target: primary Target
Secondary Attack: X vs Will
Hit: 1[W] damage. perform tertiary attack
Tertiary Target: primary Target
Tertiary Attack: X vs Fortitude
Hit: The target is petrified. A save ends the effect.
Scholar: Wisdom is used for the attacks (X = Wisdom)
Warrior: Constitution is used for the attack (X = Constitution)
Level 25 Daily Techniques
Turbid Current
You split into three forms as your sword glows with a soft blue light. All of your forms move as you charge through your foe, the glow of the three swords leaving a six-point star as your forms come together again.
Daily, Ki, Weapon
Standard action Melee Weapon
Target: One creature
Attack: Wisdom vs AC
hit: 6W+dex mod+wis mod damage.
Miss: Half damage
Special: you can shift into any unoccupied square adjacent to the target.
Ascending Nerve Strikes
You quickly strike pressure points in the legs, then the arms, then the neck.
Daily, Ki
Standard action Melee
Target: One creature
Attack: Wisdom vs Fortitude(3 attacks)
Hit: 1d6+Wis mod damage and the target is Slowed(save ends). Make a
secondary attack.
Secondary target: Same creature as primary target
Attack: Wisdom vs Fortitude
Hit: 1d6+wis mod damage and the target is weakened(save ends). Make a tertiary attack
Tertiary Target: Same as secondary target
Attack: Wisdom vs Fortitude
Hit: 1d6+wis mod damage and the target is stunned untill the end of your next turn.
Level 27 Encounter Techniques
Petal Storm
You clench your fist tightly and then relax. When you open your hand a single petal blossom floats forward. You raise your sword and slash the petal, which explodes into thousands of blossoms. Your foe watches in amazement as you disappere into the storm of petals. You cut his throat before he realizes that you are near, hidden by the the petals.
Encounter, Ki, Weapon
Standard action Close Burst 4, weapon
Target: Each Creature in burst.
Attack: Wisdom vs Will
Hit: The target grants combat advantage to any attacker until the end of your current turn. Perform Secondary Attack.
Miss: No combat advantage. Perform Secondary Attack.
Target: Each Enemy in burst, OR One Enemy granting combat advantage from the first attack.
Attack: Wisdom vs AC
Scholar: Wisdom+4 vs AC
Hit(each enemy in burst): 3W+Wis mod damage.
Hit(single enemy granting combat advantage from first attack): 6W+wis mod
Godless
The sword is millimeters from taking off your head, but you smile. You split into four bodies and each form slices into your enemy , their swors glowing brightly.
Encounter, Ki, Weapon, Acid, Fire, Cold, Lightning, Necrotic, Poison, Radiant
Immediate Interupt Melee Weapon
Trigger: You are attacked by a melee attack
Effect: The attack misses you. Choose one of the above elements.
Target: the creature who attacked you
Attack: Wisdom vs AC (four attacks)
Hit: 1W+dex mod X damage.
Note: X is one of the element keywords chosen for the damage type.
Ultimate Beast
With a mighty roar you slash down, realesing a gigantic lion head that blasts those in front of you away.
Encounter, Ki, Weapon
Standard action Close blast 3
Target: all creatures in blast
Attack: Wisdom vs AC
Hit: 5W+Wis damage, push the target a number of squares equal to your con mod, and he must make a saving throw or be knocked prone.
Warrior: Area becomes Close blast 5, targets take a penalty on the saving throw equal to your con mod.
Level 29 Daily Techniques
Dragon Rage
You split into four forms and unleash a flurry of slashes against a hapless enemy.
Daily, Ki, Weapon
Standard action melee weapon
Target: one creature
Attack: Wisdom vs AC
Hit: 7W+Dex mod damage
Miss: Half damage
Sky Dragon Smash
You throw your sword high into the air, then jump after it. After catching it, you slam it into the ground realesing a powerful shockwave
Daily, ki, weapon
Standard action close burst 5
Target: all creatures in burst
Attack: Wisdom vs Reflex
Hit: 6W Damage
Miss: Half-damage
Black Fire Dragon
Your black colored ki takes a long, sinuous shap,and bursts into dark fire. The Black Fire Dragon roars and throws itself at your foe, leaving nothing but ash in it's wake.
Daily, Ki,
Standard action Ranged 20
Target: One creature
Attack: Wisdom vs Reflex
Hit: 5d10+Wis mod fire damage and the target takes 15 ongoing fire damage(save ends).
Sustain Standard: You can make another attack against the same or a diferent target(the ongoing damage does not stack). you can sustain this up to 2 times. each time you sustain you take 3d10 fire damage. There is no way to decrease this damage.
Special: The Black Fire Dragon ignores all fire resistance.
Azure Bomb
You hold a sparkleing blue sphere in your hands. You launch it at a group of enemies where it becomes a miniature tornado of slicing winds.
Daily, Ki
Standard action burst 4 withing 20 squares
target: all creatures in burst
Attack: Wisdom vs AC
Hit: 6d10+wis mod+dex mod damage
Miss: Half damage
Got the bare minemum done! I still need some more powers for certain levels, and at least one new paragon path, some feats, and some flavor for the class. Other than that though, we are done.
EDIT: two ideas for paragon paths