View Full Version : Sinful Gluttony [Monster]

2006-09-29, 03:45 AM
Sin Subtype Traits:
Immunity to disease, fire and poison.
Resistance to acid 10, cold 10 and electricity 10
+2 racial bonus to initiative rolls.
Spell resistance: noted in each sins stats
Sinful: Each sin must comply to thier sinful urges or they lose all supernatual and spell-like abilities; sinful urges are noted in the creature entries.

Large Outsider (Evil, Extraplanar, Sin)
HD: 15d8+210 (345 hp)
Initiative: +4
Speed: 20 feet.
Armor Class: 27 (-2 Dex, -1 size, +20 Natural)
Base Attack/Grapple: +15/+25
Attack: Gullet bite +22 melee (3d6+8 )
Full Attack: Gullet bite +22 melee (3d6+8 ), 2 arm bites +20/+18 (2d6+5) and mouth bite +16 melee (2d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Aura of Stench, Gullet, Improved Grab, spell-like abilities, Swallow Whole
Special Qualities: Damage reduction 10/good, darkvision 60 ft., gullet, immunity to fire, poison and disease, resistance to acid, cold and electricity 10, spell resistance 18
Saves: Fort +22, Ref +7, Will +11
Abilities: Str 23, Con 36, Dex 6, Int 10, Wis 16, Cha 18
Skills: Climb +19, Concentration +23, Diplomacy +2, Intimidate +26, Jump +13, Knowledge (the planes) +2, Listen +18, Search +10, Sense Motive +13, Spot +18, Swim +20
Feats: Improved Toughness, Weapon focus (bite), Improved Initiative, Weapon specialization (bite), Multiattack, Improved Natural Attack (bite)
Environment: Any evil-aligned plane or the Material plane.
Organization: Alone or with 1d2 other sins
Challenge Rating: 16
Treasure: None, he ate it all.
Alignment: Nuetral Evil
Level Adjustment:--

The air suddenly fills with the foul scent of rotting food and decay as a massive creature of flabby flesh steps into view. It's saggy skin is pale red and rather filthy, mostly centered around the gargantuan razor-toothed maw that hangs from it's gut. It's eyes which sit below a tiny pair of horns carry a distinct unintelligence but the maw almost looks like it's in control. He stomps closer and another set of mouthes burst into being on the creatures flabby hands and all four mouthes open, looking hungry.

Gluttony is the embodiment of the hungry sin, constantly seeking to stuff it's four maws with as much matter as possible, anything will do. Stone, glass, steel and living or dead flesh. He will not hesistate to devour the closest thing to it, with an endless stomach it makes life hard for those in proximity to it.
Gluttony tries before all else to devour the closest foes to it, possibly trying to immobilize them first if they seem a tough swallow. He is vicious with his attacks, trying to make as many bites in a round as he can and swallowing with every attempts.
Gullet (Su): Gluttony has a massive maw on his stomach. This massive mouth allows him to ingest basically anything he can lift and fit into his mouth. This has rendered him frightening to behold. Once per day Gluttony may radiate an aura of fear that lasts 15 rounds. Anyone within 30 feet of gluttony while the aura is active must make a DC 21 will save or be stunned for 2d8 rounds, completely enamered by Gluttony's maw. If a creature has been previously swallowed and escaped gluttony's mouth they gain a +5 circumstance bonus to thier save.
Swallow Whole (Ex): Gluttony can try to swallow a grabbed opponant of up to one size catagory smaller than him by making a successful grapple check. A swallowed creature is instantly transported to a layer of the Abyss consisting entirely of chewed food and bodies. The trip there requires passing through Gluttony's innards so they take 2d6+6 points of bludgeoning damage passing through him into the Abyss. A victem may attempt to stay out of the portal in his stomach by making a dexterity check (DC 20) and can attempt a DC 25 climb check to escape, but each round within Gluttony deals an additional 2d6+6 points of damage.
Hunger (Ex): Gluttony is fueled by an eternal hunger which forces him to feed at all times. Should he ever go 1d3 hours without eatting he goes into fit similar to a barbarian's rage which cannot be sated until he eats at least 300 lb. of food. This is Gluttony's sinful urge.
Improved Grab (Ex): To use this ability, Gluttony must hit with two or more bite attacks as part of a full attack action. If he does he can initiate a grapple as a free action without provoking an attack of opportunity. Should he succeed his grapple check he almost always tries to swallow his target.
Aura of Stench (Su): Gluttony constantly smells like rotting food and carrion, but his unholy nature enhances this to a powerful extreme. Anyone within 30 feet of gluttony must make a DC 21 Fort save or be nausiated for as long as they are within 30 feet of Gluttony and another 1d4+2 rounds hours after leaving the radius.
Spell-like abilities: at will- detect poison, desecrate, greater teleport (self plus 50 pounds of equipment), protection from good, unholy blight; 3/day- blasphemy; 1/day limited wish. Caster level 15th.
Skills: Gluttony has a +4 racial bonus on Intimidate checks.

2006-09-29, 01:02 PM
*crosses one homebrew idea off list*

Some pretty wierd stuff, that... I need to learn more aboutgame mechanics though before I can really pass judgement on anything...

2006-09-29, 06:41 PM
I'm working on Wrath right now, and I'm planning on making each sin with thier own special powers and drawings. ;D

2006-09-29, 07:15 PM
The producers of Full Metal Alchemist are bandaging their toes. Anyway, I like the concept for Gluttony, but the wisdom and charisma seem far too high. This thing will consume anything it sees without hesitation, regardless of circumstances. The only thing is that gluttony does not only apply to eating; gluttony extends to any other material that the creature can use to excess, though eating is the best and most common example.

2006-09-30, 03:49 AM
anyone help me out on CR?