Umbral_Arcanist
2006-08-31, 08:11 PM
Blood Beast:
The blood beast is a powerful, vicious hunter, a panther-like monster that is nigh unkillable and also nigh undetectable. Their origin is unknown, though some scholars think they are some awful cross of lycanthropes and beasts, despite their inability to change form. It is without a doubt a supernatural beast, some might even think demonic.
In truth they are the descendents of a feral rakshasa exiled on the matierial plane and mortal panthers and leopards.
Powerful beings often use them as assassins, capturing them, then setting them loose in the household of a rival or near a road they will take. Their intelligence makes barginning possible, though they cannot comprehend or speak any language, teleppathy can overcome this.
When hunting they prefer solitary targets whom they attack with spring attack and after a few attacks they will charge the foe and full-attack from then on. IF they have the time they prefer to eat only organs such as the livers, kidneys and hearts of their prey, though if starving or do not have much time they will eat any part of their prey.
Medium Magical Beast
HD: 11d10 + 55 (110 hp)
Initiative: +9
Speed: 50 ft, climb 20 ft.
AC: 32 (+9 DEX + 13 natural)
BAB/grapple: +11/ +18
Attack: claw + 18; 1d4+7
Full attack: 2 claws + 18; 1d4 +7, and bite: + 13; 1d6+ 3
Special attacks: Pounce,
Special qualities: DR 15/--, Fast Healing 10, SR 26, darkvision 120ft, lowlight vision, frightful presence (DC 16), hide in plain sight
Saves: 12/16 /6
Abilities: STR: 25 (+7) INT: 14 (+2)
DEX: 28 (+9) WIS: 16 (+3)
CON: 20 (+5) CHA: 12 (+1)
Skills/Feats: Hide: +29 MS: +27, climb +24 balance: +26, listen +12 spot: +12
Power attack, dodge, mobility, spring attack
Environment: any forest, jungle or occasionally a rural area
Organization: solitary
CR: 10
Treasure: none
Alignment: always NE
Advancement: 12+ always medium
LA: N/A
This inky black figure is crouched over, almost on all fours, tensing, ready to strike. It resembles a panther or leopard, but more muscular and bipedal. Its large claws are blood stained. Growling it bares gleaming white teeth and glares hatefully with burning red eyes. It’s mere presence causes a deep primal fear to well up inside your chest.
Pounce: At the end of a charge attack a blood beast can still make a full attack
Hide in Plain Sight: in any shadows or heavy foilage a Blood Beast can conceal itself even when it is being observed
SR: It possesses SR equal to its HD + 15, it is nearly immune to many magics.
Frightful Presence: There is something great and powerful about this creature that calls forth primal fears in those who behold it. This ability affects only opponents with fewer Hit Dice or levels than the creature has. Those affected must make a DC 16 will save or be shaken for 5d6 rounds. The range of this ability is 30ft, it is activated whenever the Blood Beast roars(typically when it attacks) or charges.
Skills: A Blood Beast gains a +10 bonus to hide checks due to it’s coloration, a +8 to move silently checks and a + 8 bonus to balance and climb checks blood beast can always choose to take 10 on a climb check, even if rushed or threatened.
A blood beast utilizes it’s spring attack feat and hide in plain sight ability to use hit and run tactics against foes, starting with the weakest looking, Blood Beasts are confident in their abilities to survive most anything, they will run if a battle takes a turn for the worse and use their power attack feat intelligently, trying to get the greatest amount of damage from it without missing a lot. If they can, they will attack arcane spellcasters first. A blood beast prefers to use its claws over its fangs in combat.
While they are wicked creatures who delight in the terror of their victims, they rarely leave their territories to pursue fleeing prey. They do this only if the prey is badly wounded or they are especially hungry. The average Blood Beast may also be open to accepting bribes for safe passage or if tribute is annual to protect a village. They do not (and cannot) speak but, telepathy can be used and many can understand infernal or common.
Those that do advance in PC levels, usually take ranger or barbarian levels, if the scout class is available, it will take levels in that.
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This is my first creature i've formally statted out, if i made a mistake, i'd be nice to know.
the CR may be off, since i couldn't find a creature of a higher level with similar abilities
This was inspired by the forvlaka attack in The Black Company by Glen Cook, if anyone wishes to know (don't know why you would.....)
The blood beast is a powerful, vicious hunter, a panther-like monster that is nigh unkillable and also nigh undetectable. Their origin is unknown, though some scholars think they are some awful cross of lycanthropes and beasts, despite their inability to change form. It is without a doubt a supernatural beast, some might even think demonic.
In truth they are the descendents of a feral rakshasa exiled on the matierial plane and mortal panthers and leopards.
Powerful beings often use them as assassins, capturing them, then setting them loose in the household of a rival or near a road they will take. Their intelligence makes barginning possible, though they cannot comprehend or speak any language, teleppathy can overcome this.
When hunting they prefer solitary targets whom they attack with spring attack and after a few attacks they will charge the foe and full-attack from then on. IF they have the time they prefer to eat only organs such as the livers, kidneys and hearts of their prey, though if starving or do not have much time they will eat any part of their prey.
Medium Magical Beast
HD: 11d10 + 55 (110 hp)
Initiative: +9
Speed: 50 ft, climb 20 ft.
AC: 32 (+9 DEX + 13 natural)
BAB/grapple: +11/ +18
Attack: claw + 18; 1d4+7
Full attack: 2 claws + 18; 1d4 +7, and bite: + 13; 1d6+ 3
Special attacks: Pounce,
Special qualities: DR 15/--, Fast Healing 10, SR 26, darkvision 120ft, lowlight vision, frightful presence (DC 16), hide in plain sight
Saves: 12/16 /6
Abilities: STR: 25 (+7) INT: 14 (+2)
DEX: 28 (+9) WIS: 16 (+3)
CON: 20 (+5) CHA: 12 (+1)
Skills/Feats: Hide: +29 MS: +27, climb +24 balance: +26, listen +12 spot: +12
Power attack, dodge, mobility, spring attack
Environment: any forest, jungle or occasionally a rural area
Organization: solitary
CR: 10
Treasure: none
Alignment: always NE
Advancement: 12+ always medium
LA: N/A
This inky black figure is crouched over, almost on all fours, tensing, ready to strike. It resembles a panther or leopard, but more muscular and bipedal. Its large claws are blood stained. Growling it bares gleaming white teeth and glares hatefully with burning red eyes. It’s mere presence causes a deep primal fear to well up inside your chest.
Pounce: At the end of a charge attack a blood beast can still make a full attack
Hide in Plain Sight: in any shadows or heavy foilage a Blood Beast can conceal itself even when it is being observed
SR: It possesses SR equal to its HD + 15, it is nearly immune to many magics.
Frightful Presence: There is something great and powerful about this creature that calls forth primal fears in those who behold it. This ability affects only opponents with fewer Hit Dice or levels than the creature has. Those affected must make a DC 16 will save or be shaken for 5d6 rounds. The range of this ability is 30ft, it is activated whenever the Blood Beast roars(typically when it attacks) or charges.
Skills: A Blood Beast gains a +10 bonus to hide checks due to it’s coloration, a +8 to move silently checks and a + 8 bonus to balance and climb checks blood beast can always choose to take 10 on a climb check, even if rushed or threatened.
A blood beast utilizes it’s spring attack feat and hide in plain sight ability to use hit and run tactics against foes, starting with the weakest looking, Blood Beasts are confident in their abilities to survive most anything, they will run if a battle takes a turn for the worse and use their power attack feat intelligently, trying to get the greatest amount of damage from it without missing a lot. If they can, they will attack arcane spellcasters first. A blood beast prefers to use its claws over its fangs in combat.
While they are wicked creatures who delight in the terror of their victims, they rarely leave their territories to pursue fleeing prey. They do this only if the prey is badly wounded or they are especially hungry. The average Blood Beast may also be open to accepting bribes for safe passage or if tribute is annual to protect a village. They do not (and cannot) speak but, telepathy can be used and many can understand infernal or common.
Those that do advance in PC levels, usually take ranger or barbarian levels, if the scout class is available, it will take levels in that.
///////////////////////////////////////////////////////////////
This is my first creature i've formally statted out, if i made a mistake, i'd be nice to know.
the CR may be off, since i couldn't find a creature of a higher level with similar abilities
This was inspired by the forvlaka attack in The Black Company by Glen Cook, if anyone wishes to know (don't know why you would.....)