View Full Version : [DnD3.5] New Campaign, new Characters (help)

2009-02-05, 03:16 PM
Hi All,

I'm doing character generation for a future 3.5 game, and i'm looking for a little help with some of the character concepts.

House rules and character generation rules:

starting at level 1

My House rules:

DnD 3.5
Stats 28 point buy (http://yellowrex.com/tools/pbcalc.php)
Wound and Vitality points (http://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm)
Spell points (http://www.d20srd.org/srd/variant/magic/spellPoints.htm)

All official sources and splatbooks allowed with the following exceptions:
No Psionics,
No book of 9 swords.

setting: Forgotten realms.

Characters must be approved by me.
No complete cheese builds.
No evil characters.

re-builds of particularly unbalanced classes will be considered (especially monks)

Allowed: monstrous races, awakened animals, undead, constructs, weird concepts.

The Party so far

Centaur scout

I did some work on the centaur level progression, here's a breakdown:

L1: +2 str, -2 Int, size (medium), Darkvision 30', speed 30'.

L1 character class (in monstrous humanoid racial class), 4x (2+ int modifier) skillpoints (class skills: Listen, move silently, spot & survival), L1 feat, BAB +1, D8 Hitpoints (max at 1st level so 8)

L2 will give a +1 Level Adjust (no Hitdice), +2 str, +2 con, +1 natural armour, Darkvision 40'

L3 will be another class level, +2 wis, (2+ int modifier) skillpoints, BAB +1, d8 hitpoints

L4 will be the 2nd Level Adjust (no Hitdice), +2 str, +2 con, +1 natural armour, Darkvision 50', speed 40'

L5 is the 3rd racial class level, size increases to large, +2 str, +2 dex, (2+ int modifier) skillpoints, BAB +1, d8 hitpoints

L6 will be the final racial class level and mark you finally becoming a young adult, +2 dex, (2+ int modifier) skillpoints, BAB +1, d8 hitpoints, +1 natural armour, Darkvision 60', speed 50'

I hope this makes some kind of sense.

the character needs to pick 1 feat now (a suggestion of a few options please).

The base stats are:

Warforged Monk

some form of monk fix is needed, and a points buy stats suggestion.

I'm thinking of full BAB and reducing flurry bonus to what it would be at 3/4 BAB. other Monk fix suggestions welcomed.

Grey Elf Beguiler


suggested feats:

Spell Focus: Enchantment

Unsettling Enchantment

Fey Heritage, Fey Skin, and then Fey Power, getting DR 2/cold iron and then 3/ cold iron and +1 on Enchantment DCs.

wood elf bard

going for melee bard build

awakened or anthromorphic badger druid (biggest problem)

druid is obviously way over-powered compared to other classes, I'm thinking of offering 2/3 progression - he can increase any 2 of his 3 class features each level, wildshape progression or casting progression or animal companion progression. (and maybe gimp the animal companion back anyway, too ranger type perhaps)

Any thoughts, comments or suggestions please?

2009-02-13, 02:45 PM
no one can offer any advice or opinions?