The Demented One
2006-09-26, 12:28 AM
Adamant Reaver
Size/Type: Huge Elemental (Earth)
Hit Dice: 16d8+96 (168 hp)
Initiative: +3
Speed: 50 ft. (10 squares), burrow 100 ft.
Armor Class: 27 (-2 size, -1 Dex, +20 natural), touch 7, flatfooted 27
Base Attack/Grapple: +12/+30
Attack: Claw +20 melee (1d10+10/19-20)
Full Attack: 4 Claws +20 melee (1d10+10/19-20)
Space/Reach: 15 ft./15 ft.
Special Attacks: Augmented critical, maneuvers, rend
Special Qualities: Damage reduction 10/adamantine, darkvision 60 ft., spell resistance 22, stances, tremorsense 120 ft.
Saves: Fort +10, Ref +4, Will +4
Abilities: Str 30, Dex 8, Con 20, Int 12, Wis 10, Cha 10
Skills: Balance +10, Intimidate +11, Listen +12, Martial Lore +12, Spot +12
Feats: Power Attack, Cleave, Improved Bull Rush, Awesome Blow, Improved Toughness, Improved Initiative
Environment: Elemental Plane of Earth
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always True Neutral
Advancement: 17-24 HD (Huge), 25-32 HD (Gargantuan), 33 HD+ (Colossal)
Level Adjustment: –
The Adamant Reavers are among the greatest powers of the Elemental Plane of Earth. Made from living, elemental adamantine, they are feared and respected for their martial prowess and unnerving aggression. It is said the first masters of the Iron Heart and Stone Dragon disciplines based their maneuvers on tales of the great elementals. They stand about thirty feet high, and weigh in at fifteen tons. Their body is made wholly of a matte black adamantine, and is highly angular. It is vaguely humanoid in structure, with a pair of legs, four sword-like arms, and a small, dome-like head. Tales of even greater reavers have been told, adamantine juggernauts who roam the planes in defense of the elemental force of earth. Upon death, the body of a reaver disperses throughout the earth, leaving behind no concentration of adamantine greater than a pound. Many dwarven cults revere them as gods, or emissaries of the divine.
Augmented Critical (Ex)
An Adamant Reaver’s claw threatens a critical hit on a natural attack roll of 19-20.
Maneuvers (Ex)
An Adamant Reaver has knowledge of several martial maneuvers from the Iron Heart and Stone Dragon disciplines.It may ready eight of its sixteen known maneuvers. It has an initiator level of 16th. It can restore an expended maneuver as a swift action, which must be followed by a melee attack or a standard action, like a warblade. It may change its readied maneuvers by meditating for five minutes. For every additional HD it gains, its initiator level increases by one, and it learns an additional maneuver. For every two HD it gains, it gains an additional maneuver readied, and may exchange one of its maneuvers known for another.
Typical Maneuvers Known
Strikes: adamantine bones (8th), adamantine hurricane* (8th), bonesplitting strike (4th), colossus strike* (7th), dazing strike (5th), earthquake strike* (8th), elder mountain hammer (5th), finishing move* (7th), irresistible mountain strike (6th)
Boosts: boulder roll (4th), iron heart endurance* (6th), scything blade* (7th)
Counters: iron heart focus (5th), lightning recovery* (4th), manticore parry* (6th)
Other: iron heart surge (3rd)
*Typically Readied
Rend (Ex)
If an Adamant Reaver hits with at least two claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d10+15 points of damage.
Stances (Ex)
An Adamant Reaver has knowledge of several martial stances from the Iron Heart and Stone Dragon disciplines. It can change stances as a swift action. For every five additional HD it gains, it learns and additional stance.
Typical Stances Known
absolute steel stance (3rd), dancing blade form (5th), giant’s stance (5th), punishing stance (1st)
Size/Type: Huge Elemental (Earth)
Hit Dice: 16d8+96 (168 hp)
Initiative: +3
Speed: 50 ft. (10 squares), burrow 100 ft.
Armor Class: 27 (-2 size, -1 Dex, +20 natural), touch 7, flatfooted 27
Base Attack/Grapple: +12/+30
Attack: Claw +20 melee (1d10+10/19-20)
Full Attack: 4 Claws +20 melee (1d10+10/19-20)
Space/Reach: 15 ft./15 ft.
Special Attacks: Augmented critical, maneuvers, rend
Special Qualities: Damage reduction 10/adamantine, darkvision 60 ft., spell resistance 22, stances, tremorsense 120 ft.
Saves: Fort +10, Ref +4, Will +4
Abilities: Str 30, Dex 8, Con 20, Int 12, Wis 10, Cha 10
Skills: Balance +10, Intimidate +11, Listen +12, Martial Lore +12, Spot +12
Feats: Power Attack, Cleave, Improved Bull Rush, Awesome Blow, Improved Toughness, Improved Initiative
Environment: Elemental Plane of Earth
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always True Neutral
Advancement: 17-24 HD (Huge), 25-32 HD (Gargantuan), 33 HD+ (Colossal)
Level Adjustment: –
The Adamant Reavers are among the greatest powers of the Elemental Plane of Earth. Made from living, elemental adamantine, they are feared and respected for their martial prowess and unnerving aggression. It is said the first masters of the Iron Heart and Stone Dragon disciplines based their maneuvers on tales of the great elementals. They stand about thirty feet high, and weigh in at fifteen tons. Their body is made wholly of a matte black adamantine, and is highly angular. It is vaguely humanoid in structure, with a pair of legs, four sword-like arms, and a small, dome-like head. Tales of even greater reavers have been told, adamantine juggernauts who roam the planes in defense of the elemental force of earth. Upon death, the body of a reaver disperses throughout the earth, leaving behind no concentration of adamantine greater than a pound. Many dwarven cults revere them as gods, or emissaries of the divine.
Augmented Critical (Ex)
An Adamant Reaver’s claw threatens a critical hit on a natural attack roll of 19-20.
Maneuvers (Ex)
An Adamant Reaver has knowledge of several martial maneuvers from the Iron Heart and Stone Dragon disciplines.It may ready eight of its sixteen known maneuvers. It has an initiator level of 16th. It can restore an expended maneuver as a swift action, which must be followed by a melee attack or a standard action, like a warblade. It may change its readied maneuvers by meditating for five minutes. For every additional HD it gains, its initiator level increases by one, and it learns an additional maneuver. For every two HD it gains, it gains an additional maneuver readied, and may exchange one of its maneuvers known for another.
Typical Maneuvers Known
Strikes: adamantine bones (8th), adamantine hurricane* (8th), bonesplitting strike (4th), colossus strike* (7th), dazing strike (5th), earthquake strike* (8th), elder mountain hammer (5th), finishing move* (7th), irresistible mountain strike (6th)
Boosts: boulder roll (4th), iron heart endurance* (6th), scything blade* (7th)
Counters: iron heart focus (5th), lightning recovery* (4th), manticore parry* (6th)
Other: iron heart surge (3rd)
*Typically Readied
Rend (Ex)
If an Adamant Reaver hits with at least two claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d10+15 points of damage.
Stances (Ex)
An Adamant Reaver has knowledge of several martial stances from the Iron Heart and Stone Dragon disciplines. It can change stances as a swift action. For every five additional HD it gains, it learns and additional stance.
Typical Stances Known
absolute steel stance (3rd), dancing blade form (5th), giant’s stance (5th), punishing stance (1st)