Limos
2009-02-06, 12:27 PM
I am running a 4e game in the play by post section of this very forum, So if you are in The Spine, get out of here and don't look at my things. Anyway, I had a concept for a Class I wanted to use for a villain based on the book Warbreaker by Brandon Sanderson. I have only thought up the powers for the very first level, and only the one build so far. But tell me what you think.
Any suggestions for powers would be great as well.
Awakener
“Your Breath to mine.”
Class Traits
Role: Controller. You use your stock of Biochromatic breath to animate various facsimiles to distract, damage and hinder opponents.
Power Source: Biochromatic Breath. You collect this valuable essence from willing suppliers and infuse objects with it to give them a false life and imbue them with simple commands.
Key Abilities: Wisdom, Dexterity, Constitution
Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee weapons
Bonus to Defense: +1 Will, +1 Fortitude
Hit points at 1st level: 12 + Constitution score
Hit points per level gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained skills: Choose three of the following.
Class Skills: Streetwise (Cha), Diplomacy (Cha), Insight (Wis), Perception (Wis), Acrobatics (Dex), Bluff (Cha)
Build Options: Prismatic Acrobat
Class Features: Biochromatic Reserves, Awakened Senses, Awakened Presence.
Creating an Awakener
Prismatic Acrobat
As a Prismatic Acrobat you focus on powers and abilities that allow you to flit around the battlefield and simultaneously hinder your opponents. You aren’t particularly powerful but you are difficult to catch and even more difficult to avoid.
Your attacks are powered by your Wisdom, so make this your highest ability score. Your Dexterity stat is crucial for avoiding damage and getting around the battlefield, so this should be your second choice. Constitution is always important for keeping you alive when a hit does sneak through.
Suggested Feat: Improved Initiative (Human feat: Human Perseverance)
Suggested Skills: Acrobatics, Bluff, Perception
Suggested At-Will Powers: Strangle, Hold Things
Suggested Encounter Power: Aid My Steps
Suggested Daily Power: Protect Me
Awakener Class Features
Biochromatic Reserves
You have gathered a reservoir of Breath for use as an Awakener, this Breath can be given to, and regained from, anything you animate with your powers. Upon animation you may issue a simple command to the newly Awakened object which it will carry out until you reclaim your Breath.
At 1st level you have 10 Biochromatic Breath. You gain 2 additional breath per level automatically. If you do not reclaim Breath given out during battle you may replace this breath by an expenditure of 180 Gold and a Single day spent in the search. This may only be used in a City or Town which is not Hostile.
You gain access to the My Breath to Yours and Your Breath to Mine At-will abilities automatically.
Awakened Senses
The infusion of Breath in your body grants you the overlapping benefits of Breath in its natural state. You gain an increased ability to sense other living creatures nearby as well as a finer sense of Hue and Pitch. This only functions as long as you have at least 1 Breath.
If you have no Breath you take a -1 penalty to Perception and Insight. For every 10 Breath you currently contain you gain a +1 bonus to Perception and Insight.
Awakened Presence
Containing large amounts of Breath has several visible side effects. You gain a Biochromatic Aura which sharpens the Color and Intensity of everything within it.
For every 15 Breath you contain you take a -1 penalty to Stealth and gain a +1 bonus to Bluff.
Awakener Commands
Class Features
My Breath to Yours Awakener Command
Your Breath flows out of you, like Oil on the water, and disappears into your Target.
At-Will ✦ Biochromatic
Minor Action Ranged 5
Effect: You imbue an object or creature with the entirety of your Biochromatic reserve. Objects do not show any effect from this treatment and appear completely mundane. Creatures gain the full effects of Awakened Sense and Awakened Presence. They gain the My Breath to Yours power.
Your Breath to Mine Awakener Command
You tap your Awakened Servant and reclaim your precious Breath.
At-Will ✦ Biochromatic
Minor Action Touch
Effect: You reclaim the breath used to animate one of your Awakened. It immediately ceases function and you regain the amount of Breath used to animate it.
Level 1 At-Will Commands
Strangle Awakener Command
You toss an Awakened length of cord or rope with a stern command to strangle the next creature it comes into contact with. The cord obliges.
At-Will ✦ Biochromatic, Force
Standard Action Ranged 10
Target: One Creature
Attack: Wisdom vs. Reflex
Hit: 1d4 Force damage. The target takes a -1 penalty to hit as long as the Command is in effect and ongoing 2 force damage (save ends).
On 21st level this rises to 2d4 damage and a -2 penalty and 4 ongoing damage.
Special: You must imbue the Awakened with 2 Breath to activate this ability.
Hold Things Awakener Command
You hurl a length of rope with the command to grab hold of everything it can, the supple length lashes out and snares any hapless creatures within its serpentine grip.
At-Will ✦ Biochromatic, Force
Standard Action Area burst 1 within 2 squares
Target: All creatures in burst
Attack: Wisdom vs. Reflex
Hit: The target takes a -2 penalty to hit and AC (save ends). If they fail the first save they become Immobilized.
On 21st level this becomes a -4 penalty to hit and AC.
Special: You must imbue the Awakened with 2 Breath to activate this ability.
Level 1 Encounter Commands
Aid My Steps
You animate your own clothing to give yourself increased balance and speed.
Encounter ✦ Biochromatic
Standard Action Personal
Effect: Your Base speed increase by 2 squares until you dismiss this Awakened. In addition your Reflex save increases by 2 points.
Special: You must imbue the Awakened with 4 Breath to activate this ability.
Level 1 Daily Commands
Protect Me
You animate a cloak into an ever vigilant guardian. It will defend you to the last Breath.
Daily ✦ Biochromatic, Force
Standard Action Personal
Target: An enemy that enters an adjacent square. This may only be used once per round until it has been activated a number equal to your wisdom modifier + 1.
Attack: Wisdom vs. AC
Hit: 1d6 + Wisdom modifier Force damage and the target is shifted 1 square.
Special: You must imbue the Awakened with 6 breath to activate this ability.
Level 2 Utility Commands
Fetch Item
You twist a handful of Straw or weeds into a human shape and command it to fetch something for you.
Encounter ✦ Biochromatic
Standard Action Personal
Target: Any object, less than 40 lbs, that you know the approximate location of within 50 feet.
Effect: Your facsimile attempts to retrieve the item you designate as the target. It moves at a rate of 3 squares per round. If the object is currently being held by a creature it may make a secondary attack to wrest the object from its grasp.
Secondary Target: Any creature currently holding the original target.
Secondary Attack: Dexterity vs. Reflex
Hit: The target is knocked prone and the Straw man takes the item.
Special: You must imbue the Awakened with 6 Breath to activate this ability.
Level 3 Encounter Commands
Defend This Spot
A spare set of clothing makes a handy warrior in a pinch.
Encounter ✦ Biochromatic
Standard Action Ranged 5
Target: An adjacent square
Effect: You create a cloth facsimile that will remain in the target square until the breath is regained or it is destroyed. At the end of your turn it may make a secondary attack against any creature in an adjacent square. In addition it will make a secondary attack against any creature leaving an adjacent square.
Secondary Attack: Wisdom vs. AC
Hit: 2d6 + Wisdom modifier Force damage.
Special: You must imbue the Awakened with 6 Breath to activate this ability. The Cloth facsimile has 4x Wisdom modifier HP and an AC of 10 + 1/2 Your Awakener level. If destroyed it becomes inactive but remains in the space until its Breath is retaken.
Level 5 Daily Commands
Kill Him
You turn the targets own garments against them.
Daily ✦ Biochromatic, Force
Standard Action Ranged 10
Target: One Creature within range
Attack: Wisdom vs. AC
Hit: 2d6 + Wisdom modifier Force damage and the target takes 4 ongoing damage. (save ends)
Special: You must imbue the Awakened with 6 Breath to activate this command.
Level 6 Utility Commands
Lift Me
A large rope, vine, tapestry or carpet can be used as a means of transportation. If you know how to sweet talk it.
Daily ✦ Biochromatic
Standard Action Personal
Effect: Your base speed increases by a number of squares equal to your Dexterity modifier, and you may move the same number of squares directly upward. Your facsimile has 3x Wisdom modifier Hp and AC equal to 10 + 1/2 Your Awakener level. If destroyed you fall prone.
Special: You must imbue the Awakened with 4 Breath to activate this command.
Any suggestions for powers would be great as well.
Awakener
“Your Breath to mine.”
Class Traits
Role: Controller. You use your stock of Biochromatic breath to animate various facsimiles to distract, damage and hinder opponents.
Power Source: Biochromatic Breath. You collect this valuable essence from willing suppliers and infuse objects with it to give them a false life and imbue them with simple commands.
Key Abilities: Wisdom, Dexterity, Constitution
Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee weapons
Bonus to Defense: +1 Will, +1 Fortitude
Hit points at 1st level: 12 + Constitution score
Hit points per level gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained skills: Choose three of the following.
Class Skills: Streetwise (Cha), Diplomacy (Cha), Insight (Wis), Perception (Wis), Acrobatics (Dex), Bluff (Cha)
Build Options: Prismatic Acrobat
Class Features: Biochromatic Reserves, Awakened Senses, Awakened Presence.
Creating an Awakener
Prismatic Acrobat
As a Prismatic Acrobat you focus on powers and abilities that allow you to flit around the battlefield and simultaneously hinder your opponents. You aren’t particularly powerful but you are difficult to catch and even more difficult to avoid.
Your attacks are powered by your Wisdom, so make this your highest ability score. Your Dexterity stat is crucial for avoiding damage and getting around the battlefield, so this should be your second choice. Constitution is always important for keeping you alive when a hit does sneak through.
Suggested Feat: Improved Initiative (Human feat: Human Perseverance)
Suggested Skills: Acrobatics, Bluff, Perception
Suggested At-Will Powers: Strangle, Hold Things
Suggested Encounter Power: Aid My Steps
Suggested Daily Power: Protect Me
Awakener Class Features
Biochromatic Reserves
You have gathered a reservoir of Breath for use as an Awakener, this Breath can be given to, and regained from, anything you animate with your powers. Upon animation you may issue a simple command to the newly Awakened object which it will carry out until you reclaim your Breath.
At 1st level you have 10 Biochromatic Breath. You gain 2 additional breath per level automatically. If you do not reclaim Breath given out during battle you may replace this breath by an expenditure of 180 Gold and a Single day spent in the search. This may only be used in a City or Town which is not Hostile.
You gain access to the My Breath to Yours and Your Breath to Mine At-will abilities automatically.
Awakened Senses
The infusion of Breath in your body grants you the overlapping benefits of Breath in its natural state. You gain an increased ability to sense other living creatures nearby as well as a finer sense of Hue and Pitch. This only functions as long as you have at least 1 Breath.
If you have no Breath you take a -1 penalty to Perception and Insight. For every 10 Breath you currently contain you gain a +1 bonus to Perception and Insight.
Awakened Presence
Containing large amounts of Breath has several visible side effects. You gain a Biochromatic Aura which sharpens the Color and Intensity of everything within it.
For every 15 Breath you contain you take a -1 penalty to Stealth and gain a +1 bonus to Bluff.
Awakener Commands
Class Features
My Breath to Yours Awakener Command
Your Breath flows out of you, like Oil on the water, and disappears into your Target.
At-Will ✦ Biochromatic
Minor Action Ranged 5
Effect: You imbue an object or creature with the entirety of your Biochromatic reserve. Objects do not show any effect from this treatment and appear completely mundane. Creatures gain the full effects of Awakened Sense and Awakened Presence. They gain the My Breath to Yours power.
Your Breath to Mine Awakener Command
You tap your Awakened Servant and reclaim your precious Breath.
At-Will ✦ Biochromatic
Minor Action Touch
Effect: You reclaim the breath used to animate one of your Awakened. It immediately ceases function and you regain the amount of Breath used to animate it.
Level 1 At-Will Commands
Strangle Awakener Command
You toss an Awakened length of cord or rope with a stern command to strangle the next creature it comes into contact with. The cord obliges.
At-Will ✦ Biochromatic, Force
Standard Action Ranged 10
Target: One Creature
Attack: Wisdom vs. Reflex
Hit: 1d4 Force damage. The target takes a -1 penalty to hit as long as the Command is in effect and ongoing 2 force damage (save ends).
On 21st level this rises to 2d4 damage and a -2 penalty and 4 ongoing damage.
Special: You must imbue the Awakened with 2 Breath to activate this ability.
Hold Things Awakener Command
You hurl a length of rope with the command to grab hold of everything it can, the supple length lashes out and snares any hapless creatures within its serpentine grip.
At-Will ✦ Biochromatic, Force
Standard Action Area burst 1 within 2 squares
Target: All creatures in burst
Attack: Wisdom vs. Reflex
Hit: The target takes a -2 penalty to hit and AC (save ends). If they fail the first save they become Immobilized.
On 21st level this becomes a -4 penalty to hit and AC.
Special: You must imbue the Awakened with 2 Breath to activate this ability.
Level 1 Encounter Commands
Aid My Steps
You animate your own clothing to give yourself increased balance and speed.
Encounter ✦ Biochromatic
Standard Action Personal
Effect: Your Base speed increase by 2 squares until you dismiss this Awakened. In addition your Reflex save increases by 2 points.
Special: You must imbue the Awakened with 4 Breath to activate this ability.
Level 1 Daily Commands
Protect Me
You animate a cloak into an ever vigilant guardian. It will defend you to the last Breath.
Daily ✦ Biochromatic, Force
Standard Action Personal
Target: An enemy that enters an adjacent square. This may only be used once per round until it has been activated a number equal to your wisdom modifier + 1.
Attack: Wisdom vs. AC
Hit: 1d6 + Wisdom modifier Force damage and the target is shifted 1 square.
Special: You must imbue the Awakened with 6 breath to activate this ability.
Level 2 Utility Commands
Fetch Item
You twist a handful of Straw or weeds into a human shape and command it to fetch something for you.
Encounter ✦ Biochromatic
Standard Action Personal
Target: Any object, less than 40 lbs, that you know the approximate location of within 50 feet.
Effect: Your facsimile attempts to retrieve the item you designate as the target. It moves at a rate of 3 squares per round. If the object is currently being held by a creature it may make a secondary attack to wrest the object from its grasp.
Secondary Target: Any creature currently holding the original target.
Secondary Attack: Dexterity vs. Reflex
Hit: The target is knocked prone and the Straw man takes the item.
Special: You must imbue the Awakened with 6 Breath to activate this ability.
Level 3 Encounter Commands
Defend This Spot
A spare set of clothing makes a handy warrior in a pinch.
Encounter ✦ Biochromatic
Standard Action Ranged 5
Target: An adjacent square
Effect: You create a cloth facsimile that will remain in the target square until the breath is regained or it is destroyed. At the end of your turn it may make a secondary attack against any creature in an adjacent square. In addition it will make a secondary attack against any creature leaving an adjacent square.
Secondary Attack: Wisdom vs. AC
Hit: 2d6 + Wisdom modifier Force damage.
Special: You must imbue the Awakened with 6 Breath to activate this ability. The Cloth facsimile has 4x Wisdom modifier HP and an AC of 10 + 1/2 Your Awakener level. If destroyed it becomes inactive but remains in the space until its Breath is retaken.
Level 5 Daily Commands
Kill Him
You turn the targets own garments against them.
Daily ✦ Biochromatic, Force
Standard Action Ranged 10
Target: One Creature within range
Attack: Wisdom vs. AC
Hit: 2d6 + Wisdom modifier Force damage and the target takes 4 ongoing damage. (save ends)
Special: You must imbue the Awakened with 6 Breath to activate this command.
Level 6 Utility Commands
Lift Me
A large rope, vine, tapestry or carpet can be used as a means of transportation. If you know how to sweet talk it.
Daily ✦ Biochromatic
Standard Action Personal
Effect: Your base speed increases by a number of squares equal to your Dexterity modifier, and you may move the same number of squares directly upward. Your facsimile has 3x Wisdom modifier Hp and AC equal to 10 + 1/2 Your Awakener level. If destroyed you fall prone.
Special: You must imbue the Awakened with 4 Breath to activate this command.