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The Demented One
2006-09-28, 09:17 PM
Mudmaw
Size/Type: Large Elemental (Earth, Water)
Hit Dice: 10d8+70 (114 hp)
Initiative: +3
Speed: 30 ft. (6 squares), burrow 20 ft., swim 20 ft.
Armor Class: 18 (-1 size, -1 Dex, +10 natural), touch 8, flatfooted 18
Base Attack/Grapple: +7/+20
Attack: Bite +15 melee (1d8+9 plus drain water)
Full Attack: Bite +15 melee (1d8+9 plus drain water) and 2 Slams +10 melee (1d6+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Drain water, engulf
Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traits
Saves: Fort +14, Ref +1, Will +4
Abilities: Str 28, Dex 8, Con 24, Int 6, Wis 11, Cha 11
Skills: Hide -2*, Listen +5, Spot +5
Feats: Power Attack, Cleave, Improved Initiative, Iron Will
Environment: Elemental Plane of Earth or Water
Organization: Solitary
Challenge Rating: 9
Treasure: None
Alignment: Always True Neutral
Advancement: 11-16 HD (Large), 17-22 HD (Huge), 23-30 HD (Gargantuan)
Level Adjustment: –

Mudmaws are elemental beasts spawned from the interplay of earth and water, reviled by all water-dwelling elementals and folk. While the creatures need no food or nourishment, being sustained by their own elemental energies, they have a primal hunger for life-charged waters. They hunt down living creatures and drain them of water, absorbing it into their muddy bulk–water from non-living sources, such as a lake or well, is of no interest to them. A Mudmaw resembles a large, vaguely frog-like humanoid composed of semisolid mud at rest, but when moving, they billow out into amorphous blobs. Mudmaws have a distinct cry, which sounds like the plopping of small rocks in mud.

Drain Water (Ex)
A living creature damaged by a Mudmaw’s bite attack take 1d6 points of dessication damage, 1d8 if they are a plant or elemental of the water subtype. In addition, they become dehydrated. If the creature successfully makes a DC 20 Fortitude save, the dessication damage is halved, and it is not dehydrated. Whenever a Mudmaw damages a creature in this way, it gains temporary hp equal to half the damage dealt, which lasts for a number of rounds equal to the damaged creature’s HD.
For more information on dessication damage and dehydration, see Sandstorm.

Engulf (Ex)
A Mudmaw can mow down Large or smaller creatures as a standard action. It cannot make a bite or slam attack during a round in which it engulfs. The Mudmaw merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the Mudmaw, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 24 Reflex save or be engulfed; on a successful save, they are pushed back or aside (opponent’s choice) as the Mudmaw moves forward. Engulfed creatures are considered to be grappled and trapped within its body, and are subject to the Mudmaw’s drain water ability each round they begin engulfed in it. The DC is Str based.

Skills
A Mudmaw has a +12 circumstance bonus made on Hide checks while in muddy areas. A Mudmaw has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

martyboy74
2006-09-28, 09:22 PM
So, um, which side is this on, Earth or Water?

The Demented One
2006-09-28, 09:25 PM
So, um, which side is this on, Earth or Water?
Seeing as it eats water elementals alive, I'm gonna say earth.

Eighth_Seraph
2006-09-28, 10:46 PM
Let it be shown that it was the Demented One who broke the peace that was initial design. VT, if you read this, I'm all for an alliance here and now to take these things all the way out of existence, whattaya say?

The Demented One
2006-09-28, 10:51 PM
Hey, it's still a pro-earth dealie, it just has a thing on the side with water. Anyway, paraelementals are shared property anyway.

Eighth_Seraph
2006-09-28, 10:53 PM
Diplomacy is a vital part of any war, my friend; and a common enemy is the best thing in the world. Not too many ranks in that skill, huh, ya filthy earth-dweller?

The Demented One
2006-09-28, 11:14 PM
You don't need diplomacy when you have really big hammers made out of adamantine.