ErrantX
2009-02-07, 04:00 AM
Wandslinger
http://i262.photobucket.com/albums/ii99/lythonv66/Tools_of_the_Trade___Wand.jpg
Ayala Reth, Karrnathi wandslinger
The art of the wandslinger is rare and overlooked talent, but those who master this magical martial art learn the great power trapped within slender lengths of rune carved wood and metal. The art is learned and mastered by artificers, sorcerers, and the occaisonal wizard most often, but sometimes multiclass rogues and bards learn the art as well. By practicing deep meditations upon the movements of his body and mind, by learning the flows of power that rush through his form, and feeling the life-beat of energy with the wands he wields, the wandslinger learns not only how to use his wands more effectively, he learns how to use them more devastatingly by calling forth more and more power from them. While this is often draining on the wands, the wandslinger must know how to make new weapons when his old ones run out.
Hit Dice: d6
Requirements:
Skills: Knowledge (arcana) 6 ranks, Spellcraft 8 ranks, Use Magic Device 4 ranks
Feats: Craft Wand, Quickdraw, any metamagic feat.
Spells: Ability to use 2nd level spells or infusions.
Wandslinger
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+2|
+0|Double Wand Wielder, identify wand|+1 existing spellcasting class
2nd|
+1|
+0|
+3|
+0|Additional action points, wandslinger initiative|+1 existing spellcasting class
3rd|
+2|
+1|
+3|
+1|Metamagic spell trigger (Wand)|+1 existing spellcasting class
4th|
+3|
+1|
+4|
+1|Wandslinging mastery, evasion |+1 existing spellcasting class
5th|
+3|
+1|
+4|
+1|Wandslinger barrage|+1 existing spellcasting class[/table]
Class Skills: Balance (Dex), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at Each Level: 4 + Intelligence modifier.
Class Features:
Weapon and Armor Profiency: Wandslinger are proficient with simple weapons and light armor.
Double Wand Wielder: The wandslinger gains Double Wand Wielder as a bonus feat. He needs not meet the feat's requirements. (found in Complete Arcane)
Identify Wand (Ex): Knowing the tools of his trade, the wandslinger gains the extraordinary ability to identify wands merely by handling and examining them. The character spends one minute studying the wand and makes a DC 20 + the level of the stored spell Spellcraft check to determine the spell stored in the wand. No retry is allowed on this check.
Additional Action Points (Ex): The wandslinger gains an additional 2 action points per level.
Wandslinger Initiative (Ex): The wandslinger's reflexes are honed to an incredibly sharp edge, ready to bring to bear his deadly weapons at a moment's notice. The wandslinger may add his class level to his initiative score.
Metamagic Spell Trigger (Wand) (Su): The wandslinger is a master of magical combat, learning to apply his mastery of metamagical techniques to his skills with a wand. Using this ability expends additional charges frm the wand equal to the number of effective spell levels the metamagic feat would add to a spell. For example, the wandslinger could quicken a spell cast from a wand by spending 5 charges (4 additional charges). If the character is an artificer with this ability, he may instead opt for an item creation feat or metamagic feat.
Wandslinging Mastery (Ex): Having learned to tap into the caged power within the wands he uses, the wandslinger is capable of coaxing more power from it, and he learns to do it with greater ease by increasing the drain on his wand. The character may improve the caster level of the wand that he uses by adding his primary casting attribute modifier to the effect of the spell. For example, a sorcerer wandslinger (with a 16 Charisma) using a wand of fireball (caster level 5) would add +3 to the caster level of the wand, making it an effective caster level of 8. Use of this ability drains an additional 1d4 charges from his wand. He may also take 10 on Use Magic Device checks when using wands.
Evasion (Ex): The wandslinger gains the evasion class feature, as the rogue class feature of the same name.
Wandslinger Barrage (Ex): By tapping into his own mental reserves and through intense training and focus, the wandslinger learns to unleash a truly devastating barrage of attacks from his wands. The character must have a wand in each hand to perform a wandslinger barrage and use of this ability is a full round action. When performing a wandslinger barrage, the character may activate both of his wands simultaneously without paying the normal cost in extra charges from his Double Wand Wielder feat. Wandslingers with more than two arms may only use this ability with two of their arms. The wandslinger may use his metamagic spell trigger ability (excluding Quicken spell) and his Wandslinging Mastery class feature in conjunction with his wandslinger barrage to further augment the attack. All spells cast from his wands receive a +2 perfection bonus to the spell's saving throw DC's (if applicable) with use of this ability. Performing a wandslinger barrage, however, is quite tiring to the character, causing him to be fatigued for 1d4 hours. This ability is usable once per day.
http://i262.photobucket.com/albums/ii99/lythonv66/Tools_of_the_Trade___Wand.jpg
Ayala Reth, Karrnathi wandslinger
The art of the wandslinger is rare and overlooked talent, but those who master this magical martial art learn the great power trapped within slender lengths of rune carved wood and metal. The art is learned and mastered by artificers, sorcerers, and the occaisonal wizard most often, but sometimes multiclass rogues and bards learn the art as well. By practicing deep meditations upon the movements of his body and mind, by learning the flows of power that rush through his form, and feeling the life-beat of energy with the wands he wields, the wandslinger learns not only how to use his wands more effectively, he learns how to use them more devastatingly by calling forth more and more power from them. While this is often draining on the wands, the wandslinger must know how to make new weapons when his old ones run out.
Hit Dice: d6
Requirements:
Skills: Knowledge (arcana) 6 ranks, Spellcraft 8 ranks, Use Magic Device 4 ranks
Feats: Craft Wand, Quickdraw, any metamagic feat.
Spells: Ability to use 2nd level spells or infusions.
Wandslinger
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+2|
+0|Double Wand Wielder, identify wand|+1 existing spellcasting class
2nd|
+1|
+0|
+3|
+0|Additional action points, wandslinger initiative|+1 existing spellcasting class
3rd|
+2|
+1|
+3|
+1|Metamagic spell trigger (Wand)|+1 existing spellcasting class
4th|
+3|
+1|
+4|
+1|Wandslinging mastery, evasion |+1 existing spellcasting class
5th|
+3|
+1|
+4|
+1|Wandslinger barrage|+1 existing spellcasting class[/table]
Class Skills: Balance (Dex), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), Tumble (Dex), and Use Magic Device (Cha).
Skill Points at Each Level: 4 + Intelligence modifier.
Class Features:
Weapon and Armor Profiency: Wandslinger are proficient with simple weapons and light armor.
Double Wand Wielder: The wandslinger gains Double Wand Wielder as a bonus feat. He needs not meet the feat's requirements. (found in Complete Arcane)
Identify Wand (Ex): Knowing the tools of his trade, the wandslinger gains the extraordinary ability to identify wands merely by handling and examining them. The character spends one minute studying the wand and makes a DC 20 + the level of the stored spell Spellcraft check to determine the spell stored in the wand. No retry is allowed on this check.
Additional Action Points (Ex): The wandslinger gains an additional 2 action points per level.
Wandslinger Initiative (Ex): The wandslinger's reflexes are honed to an incredibly sharp edge, ready to bring to bear his deadly weapons at a moment's notice. The wandslinger may add his class level to his initiative score.
Metamagic Spell Trigger (Wand) (Su): The wandslinger is a master of magical combat, learning to apply his mastery of metamagical techniques to his skills with a wand. Using this ability expends additional charges frm the wand equal to the number of effective spell levels the metamagic feat would add to a spell. For example, the wandslinger could quicken a spell cast from a wand by spending 5 charges (4 additional charges). If the character is an artificer with this ability, he may instead opt for an item creation feat or metamagic feat.
Wandslinging Mastery (Ex): Having learned to tap into the caged power within the wands he uses, the wandslinger is capable of coaxing more power from it, and he learns to do it with greater ease by increasing the drain on his wand. The character may improve the caster level of the wand that he uses by adding his primary casting attribute modifier to the effect of the spell. For example, a sorcerer wandslinger (with a 16 Charisma) using a wand of fireball (caster level 5) would add +3 to the caster level of the wand, making it an effective caster level of 8. Use of this ability drains an additional 1d4 charges from his wand. He may also take 10 on Use Magic Device checks when using wands.
Evasion (Ex): The wandslinger gains the evasion class feature, as the rogue class feature of the same name.
Wandslinger Barrage (Ex): By tapping into his own mental reserves and through intense training and focus, the wandslinger learns to unleash a truly devastating barrage of attacks from his wands. The character must have a wand in each hand to perform a wandslinger barrage and use of this ability is a full round action. When performing a wandslinger barrage, the character may activate both of his wands simultaneously without paying the normal cost in extra charges from his Double Wand Wielder feat. Wandslingers with more than two arms may only use this ability with two of their arms. The wandslinger may use his metamagic spell trigger ability (excluding Quicken spell) and his Wandslinging Mastery class feature in conjunction with his wandslinger barrage to further augment the attack. All spells cast from his wands receive a +2 perfection bonus to the spell's saving throw DC's (if applicable) with use of this ability. Performing a wandslinger barrage, however, is quite tiring to the character, causing him to be fatigued for 1d4 hours. This ability is usable once per day.