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View Full Version : [3.5] Fun with the Mythal epic spell seed



jcsw
2009-02-07, 11:58 AM
Lost Empires of Faerun contains a new epic spell seed called "Mythal" which allows for the production of zones with interesting magical effects. Most of these effects duplicate non-epic spells, and the options are so vast that the fun which can be had from this is probably limitless.
(I don't really want to explain further not just because the seed's description is about 5 pages long, but also because of copyright issues)

Thus, post your fun uses and abuses here!

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1. Ice Assassin Mitigation
The vanguard option states that the casting time is a standard action, negating the downsides of long casting-time spells.
Further, it says the spell is activated like a magic item, meaning that it has no XP and material cost, because those are always paid during the crafting.

A spell which abuses all three of these aspects is Ice Assassin (Frostburn). A vanguard Ice Assassin only adds about +30 DC even if you key it. Duplicate an epic level caster (Preferably someone you hate.). The next round, both you and your Ice Assassin cast Ice Assassin, etc. Now you have NI epic spellcasters at your service to help you mitigate your epic spells, way faster than solar abuse.

The downside is that, like a wight chain, there's a risk that once an ice assassin gets killed, all those created by that clone become free. Hopefully you picked a caster you really hate to clone, because all those freed are now going to attack that guy.

2. Vanguard At-Will Disintegrate + Vanguard At-Will Wall of Force.
Hold a tournament inside.

3. Arrointed Abjuration! Great for stopping those pesky dispels!

Douglas
2009-02-07, 12:11 PM
3. Arrointed Abjuration! Great for stopping those pesky dispels!
You're not thinking big enough. Arointed EVERYTHING. Keyed so you can ignore it, of course. It'll take a bit of mitigation to get it down to something manageable (the pre-mitigation DC is somewhere in the 300s IIRC from when I worked that one out), but that's not too difficult and you end up with a permanent complete monopoly on magic in whatever area it covers. Now start casting it repeatedly and gradually cover the world.

jcsw
2009-02-07, 12:29 PM
You're not thinking big enough. Arointed EVERYTHING. Keyed so you can ignore it, of course. It'll take a bit of mitigation to get it down to something manageable (the pre-mitigation DC is somewhere in the 300s IIRC from when I worked that one out), but that's not too difficult and you end up with a permanent complete monopoly on magic in whatever area it covers. Now start casting it repeatedly and gradually cover the world.

Actually just cast a different spell for each school...