knightsaline
2006-09-25, 01:33 AM
I thought of this quite recently, yet need some more input into how this would work. I really do not like the metamagic system (wasting a feat to either silence your spell or make it so that you don’t need to move your hands doesn’t seem right) so I turned the feats into spells.
First off, there are no metamagic feats. Second, every time a wizard or sorcerer would get a bonus feat to spend on a metamagic feat, they get a bonus spell slot/ times cast day, but can only be used to apply a metamagic spell and last, spell level adjustment is the adjustment to the base spells level
Here we go!
Eschew materials
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0
Spell level adjustment: + 0
Components: V,S
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spell will not require material components
Enlarge spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: + 1
Components: V,S,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spell’s range is increased by 100%
Empower spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0,wizard 0
Spell level adjustment: + 2
Components: V,S,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spell’s numerical variables are increased by 50%
Material component: whatever the material component was for the base spell and a drop of dragon blood or other sorcerous race
Extend Spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: + 1
Components: V,S,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spells duration is doubled
Material component: two times the amount of the base spells material component
Heighten spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: see crunchy text
Components: V,S,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The spell level adjustment is however high the spell is heightened. The spell is heightened to a level that you can cast at
Material componr
Maximize Spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: + 3
Components: V,S,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spell does maximum damage, cures maximum hitpoints or affects the maximum amount of targets.
Quicken spell
Universal
Level: Cleric 0, bard 0, druid 0, wizard 0
Spell level adjustment: + 4
Components: S
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spell’s casting time is changed into a free action
Silent spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: + 1
Components: S, M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell
Material component: a sirens voice box
Still spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: +1
Components: V,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The spell no longer requires a somatic component
Material component: a teardrop of a ghost
Widen spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: + 3
Components: V,S,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spells area is doubled.
Now for the True homebrewed spell/feats
Chain spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: + 1/2
Components:
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spell can be chained with another spell.
Damage less spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: -1
Components: V,S,M,F
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The spell now does non-lethal damage.
Material component: a foam missile
Material focus: a plastic gun to fire the foam missile. The plastic gun costs 5 gp
Or of you wish, here are the feats
Chain spell [metamagic]
You are especially good at firing one spell after another.
Benefit: you can fire off another spell after casting a spell. Both spells must have this feat applied to them.
both spells must be of the same level (example, you cannot fire off a magic missile and a lightning spell) A chained spell uses up a spell slot ½ higher
Damage-less spell [metamagic]
You have trained yourself to make your spells non-damaging
Benefit: your spells deal non-lethal damage instead of doing lethal damage. A damageless spell takes up a spell slot one lower
how is this?
First off, there are no metamagic feats. Second, every time a wizard or sorcerer would get a bonus feat to spend on a metamagic feat, they get a bonus spell slot/ times cast day, but can only be used to apply a metamagic spell and last, spell level adjustment is the adjustment to the base spells level
Here we go!
Eschew materials
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0
Spell level adjustment: + 0
Components: V,S
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spell will not require material components
Enlarge spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: + 1
Components: V,S,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spell’s range is increased by 100%
Empower spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0,wizard 0
Spell level adjustment: + 2
Components: V,S,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spell’s numerical variables are increased by 50%
Material component: whatever the material component was for the base spell and a drop of dragon blood or other sorcerous race
Extend Spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: + 1
Components: V,S,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spells duration is doubled
Material component: two times the amount of the base spells material component
Heighten spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: see crunchy text
Components: V,S,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The spell level adjustment is however high the spell is heightened. The spell is heightened to a level that you can cast at
Material componr
Maximize Spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: + 3
Components: V,S,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spell does maximum damage, cures maximum hitpoints or affects the maximum amount of targets.
Quicken spell
Universal
Level: Cleric 0, bard 0, druid 0, wizard 0
Spell level adjustment: + 4
Components: S
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spell’s casting time is changed into a free action
Silent spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: + 1
Components: S, M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell
Material component: a sirens voice box
Still spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: +1
Components: V,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The spell no longer requires a somatic component
Material component: a teardrop of a ghost
Widen spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: + 3
Components: V,S,M
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spells area is doubled.
Now for the True homebrewed spell/feats
Chain spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: + 1/2
Components:
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The base spell can be chained with another spell.
Damage less spell
Universal
Level: Cleric 0, bard 0, druid 0, sorcerer 0, wizard 0
Spell level adjustment: -1
Components: V,S,M,F
Casting time: immediate
Range: personal
Target: one spell
Duration: instantaneous
Saving throw: none
Spell resistance: none
This spell does not count towards your spells per round. You may apply this spell to another spell, provided you can apply metamagic effects to the base spell. The spell now does non-lethal damage.
Material component: a foam missile
Material focus: a plastic gun to fire the foam missile. The plastic gun costs 5 gp
Or of you wish, here are the feats
Chain spell [metamagic]
You are especially good at firing one spell after another.
Benefit: you can fire off another spell after casting a spell. Both spells must have this feat applied to them.
both spells must be of the same level (example, you cannot fire off a magic missile and a lightning spell) A chained spell uses up a spell slot ½ higher
Damage-less spell [metamagic]
You have trained yourself to make your spells non-damaging
Benefit: your spells deal non-lethal damage instead of doing lethal damage. A damageless spell takes up a spell slot one lower
how is this?