ninja_penguin
2009-02-08, 11:11 AM
So, I've been a big fan of the BESM system and GURPS, mostly because of the flexibility that you can do in character creation. I've never actually had a chance to run these systems however, mostly because of the fact that my group is unfamiliar with the roll-under and point based creation. I picked up the BESM 3rd edition PDF file, and overall I liked the changes to the system.
I've been planning to strip the anime flavor out of it and go with an urban fantasy or cyberpunk setting, but I've been hitting a snag in my first round of playtesting with another friend for the combat sections: I'm having a very difficult time deciding benchmarks for what is an easy/medium/hard enemy. I'm mostly trying to do a generic template for each enemy, and then do some minor tweaking depending on the situation/response to player actions.
Now, BESM (mercifully) gives a general idea of player benchmarks, so I've got a good idea of where the players will be strength wise. For point based systems, does anybody have any tips for making appropriate combat challenges?
I've been planning to strip the anime flavor out of it and go with an urban fantasy or cyberpunk setting, but I've been hitting a snag in my first round of playtesting with another friend for the combat sections: I'm having a very difficult time deciding benchmarks for what is an easy/medium/hard enemy. I'm mostly trying to do a generic template for each enemy, and then do some minor tweaking depending on the situation/response to player actions.
Now, BESM (mercifully) gives a general idea of player benchmarks, so I've got a good idea of where the players will be strength wise. For point based systems, does anybody have any tips for making appropriate combat challenges?