SillyBee
2006-09-25, 07:50 PM
Given the popularity in the main gaming threads of bards, and since I've always wanted to play a melee oriented bard, I decided to create a Prestige Class with the flavor I was looking for. Please feel free to comment/make suggestions/shoot it down/laud it for pure genius ;D.
WarDancer
Prerequisites:
Skills: Tumble 10 ranks, Perform (Dance) 10 ranks, Escape Artist 6 Ranks, Balance 6 ranks, Jump 6 ranks
Feats: Dodge, Mobility, Spring Attack, Weapon Focus(Any Finessable One handed or Light Melee Weapon)
Hit Die: d8
Weapon and Armor Proficiencies: A Wardancer is proficient with light armor and shields and all Simple and Martial One Handed or Light Melee Weapons
Skills: 6 + Int Modifier
Class Skills: Balance, Craft, Escape Artist, Jump, Listen, Perform, Profession, Spot, Tumble
{table]
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +0 +2 +0 +1 Level of Existing Caster Class, Movement Mastery
2nd +2 +0 +3 +0 Fast Movement +5ft., WarDance 1/day
3rd +3 +1 +3 +1 Weapon Finesse
4th +4 +1 +4 +1 +1 Level of Existing Caster Class
5th +5 +1 +4 +1 WarDance 2/day, Fast Movement +5ft.
6th +6 +2 +5 +2 Superior Reflexes
7th +7 +2 +5 +2 +1 Level of Existing Caster Class
8th +8 +2 +6 +2 Wardance 3/day, Fast Movement +5ft.
9th +9 +3 +6 +3 Fast Movement +5ft
10th +10 +3 +7 +3 +1 Level of Existing Caster Class, Wardance 4/day, Freestyle Choreography
[/table]
Wardance: The Wardancer has the ability to go into a flurry of movements that is both fluid and deadly. While dancing, a Wardancer gains a bonus to his hit and damage equal to half his Wardancer level(rounded down). For instance a sixth level Wardancer has a +3 to hit and a +3 to damage while dancing.
Movement Mastery: A Wardancer is so certain of his steps that he is unaffected by advers conditions. When Making a Jump, Perform (Dance), or Tumble check, he may take 10 even if stress and distraction would normally prevent him from doing so.
Superior Reflexes: The Wardancer, through hours of practice and routine movements, is able to add a bonus to his initiative and his reflex saves equal to half his Wardancer level
Freestyle Choreography: The Wardancer is such a master of his steps that he is able to create a dance upon a battlefield with a quick survey of the area around him. If the Wardancer takes a full round action to study the battle field, he is able to spend an amount of rounds equal to his Wardancer level taking a full move action and a full attack action each round.
*EDIT* Spelling and Formatting
Made the change to Weapon Focus and Weapon Finesse.
WarDancer
Prerequisites:
Skills: Tumble 10 ranks, Perform (Dance) 10 ranks, Escape Artist 6 Ranks, Balance 6 ranks, Jump 6 ranks
Feats: Dodge, Mobility, Spring Attack, Weapon Focus(Any Finessable One handed or Light Melee Weapon)
Hit Die: d8
Weapon and Armor Proficiencies: A Wardancer is proficient with light armor and shields and all Simple and Martial One Handed or Light Melee Weapons
Skills: 6 + Int Modifier
Class Skills: Balance, Craft, Escape Artist, Jump, Listen, Perform, Profession, Spot, Tumble
{table]
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +0 +2 +0 +1 Level of Existing Caster Class, Movement Mastery
2nd +2 +0 +3 +0 Fast Movement +5ft., WarDance 1/day
3rd +3 +1 +3 +1 Weapon Finesse
4th +4 +1 +4 +1 +1 Level of Existing Caster Class
5th +5 +1 +4 +1 WarDance 2/day, Fast Movement +5ft.
6th +6 +2 +5 +2 Superior Reflexes
7th +7 +2 +5 +2 +1 Level of Existing Caster Class
8th +8 +2 +6 +2 Wardance 3/day, Fast Movement +5ft.
9th +9 +3 +6 +3 Fast Movement +5ft
10th +10 +3 +7 +3 +1 Level of Existing Caster Class, Wardance 4/day, Freestyle Choreography
[/table]
Wardance: The Wardancer has the ability to go into a flurry of movements that is both fluid and deadly. While dancing, a Wardancer gains a bonus to his hit and damage equal to half his Wardancer level(rounded down). For instance a sixth level Wardancer has a +3 to hit and a +3 to damage while dancing.
Movement Mastery: A Wardancer is so certain of his steps that he is unaffected by advers conditions. When Making a Jump, Perform (Dance), or Tumble check, he may take 10 even if stress and distraction would normally prevent him from doing so.
Superior Reflexes: The Wardancer, through hours of practice and routine movements, is able to add a bonus to his initiative and his reflex saves equal to half his Wardancer level
Freestyle Choreography: The Wardancer is such a master of his steps that he is able to create a dance upon a battlefield with a quick survey of the area around him. If the Wardancer takes a full round action to study the battle field, he is able to spend an amount of rounds equal to his Wardancer level taking a full move action and a full attack action each round.
*EDIT* Spelling and Formatting
Made the change to Weapon Focus and Weapon Finesse.