belboz
2006-09-25, 12:37 AM
Just so we don't forget them, I wanted to collect together some Dreamer feats for CUTE, based off old Dreamer class features that are being removed. We can discuss them now, but this isn't a post for the evaluation phase.
I'm *assuming* that any class can take these feats if they meet the prerequisites, but that they can be taken as *bonus* feats by the Dreamer. But I don't think we're committed to that. I'm also taking some wild guesses at prerequisites; I'm generally assuming that a Dreamer will max out his/her Imagine skill.
There are other, already proposed dreamer-oriented feats (Dark Friend, Aberrant Dreams, etc.) that could be spliced into this list (Dark Friend would have Imaginary Friend as a prerequisite; Aberrant Dreams would fit somewhere in the Imagination Made Flesh feat chain).
Imaginary Friend [General, Dreamer]
You have an imaginary friend that can help you with basic tasks.
Prerequisites: Cha 11, Imagine 7 ranks
Your imaginary friend becomes a little more real, although still invisible to everyone but you. This is similar to the Unseen Servant spell, but permanent. Unlike an ordinary Unseen Servant, however, an imaginary friend is intelligent (Mental scores all equal to your Charisma score -2) and can converse with you or any other creatures of your imagination. You can also see your imaginary friend perfectly; it often takes on a humanoid form. Unlike a regular Unseen Servant, an imaginary friend can move up to 30 ft. in a round.
If an imaginary friend ceases to exist for any reason, you can call it back into being as a move-equivalent action. The imaginary friend "appears" adjacent to you when this happens.
Imagination Made Flesh[General, Dreamer]
You can create semi-real monsters and creatures from pure dreamstuff.
Prerequisites: Cha 11, Imagine 10 ranks
You can emulate a Summon Monster III or Summon Nature's Ally III spell, with a caster level equal to your class level, up to three times per day. The creatures summoned by this ability are only about 50% real. If a monster rolls a Will save to disbelieve (DC 13 + your Charisma modifier), they only take 50% damage from the summoned creatures. In addition, the summoned creatures are of the Construct type, not their original creature type. If you have an imaginary friend, it may order the creatures around just as you can.
Extra Imagination Made Flesh [General, Dreamer]
Prerequisites: Cha 11, Imagine 13 ranks, Imagination Made Flesh
You gain an extra use per day of the Imagination Made Flesh ability. You can take this feat more than once; its effects stack.
Improved Imagination Made Flesh [General, Dreamer]
Prerequisites: Cha 13, Imagine 16 ranks, Imagination Made Flesh
Your Imagination Made Flesh ability acts as a Summon Monster IV or Summon Nature's Ally IV spell, and the Will save to disbelieve is DC 14 + your Charisma modifier.
Greater Imagination Made Flesh [General, Dreamer]
Prerequisites: Cha 15, Imagine 18 ranks, Improved Imagination Made Flesh
Your Imagination Made Flesh ability acts as a Summon Monster V or Summon Nature's Ally V spell, and the Will save to disbelieve is DC 15 + your Charisma modifier.
Dream Avatar [General, Dreamer]
You can become an avatar of the power of dreams.
Prerequisites: Wis 15, Imagine 20 ranks
You gain the ability to transform into a being of awesome power as a full-round action. This can be a superhero, an angel, or even a rather large stuffed toy. You gain +2 to size (with attendant ability, to-hit, space/reach, and AC modifiers), an enhancement bonus of +4 to Strength and Constitution, a +4 competence bonus to Will saves and Imagine checks.
You also gain one of the following abilities, which must be chosen when the feat is taken: either a +20 bonus on your base land speed or a fly speed of 30 with good maneuverability.
I'm *assuming* that any class can take these feats if they meet the prerequisites, but that they can be taken as *bonus* feats by the Dreamer. But I don't think we're committed to that. I'm also taking some wild guesses at prerequisites; I'm generally assuming that a Dreamer will max out his/her Imagine skill.
There are other, already proposed dreamer-oriented feats (Dark Friend, Aberrant Dreams, etc.) that could be spliced into this list (Dark Friend would have Imaginary Friend as a prerequisite; Aberrant Dreams would fit somewhere in the Imagination Made Flesh feat chain).
Imaginary Friend [General, Dreamer]
You have an imaginary friend that can help you with basic tasks.
Prerequisites: Cha 11, Imagine 7 ranks
Your imaginary friend becomes a little more real, although still invisible to everyone but you. This is similar to the Unseen Servant spell, but permanent. Unlike an ordinary Unseen Servant, however, an imaginary friend is intelligent (Mental scores all equal to your Charisma score -2) and can converse with you or any other creatures of your imagination. You can also see your imaginary friend perfectly; it often takes on a humanoid form. Unlike a regular Unseen Servant, an imaginary friend can move up to 30 ft. in a round.
If an imaginary friend ceases to exist for any reason, you can call it back into being as a move-equivalent action. The imaginary friend "appears" adjacent to you when this happens.
Imagination Made Flesh[General, Dreamer]
You can create semi-real monsters and creatures from pure dreamstuff.
Prerequisites: Cha 11, Imagine 10 ranks
You can emulate a Summon Monster III or Summon Nature's Ally III spell, with a caster level equal to your class level, up to three times per day. The creatures summoned by this ability are only about 50% real. If a monster rolls a Will save to disbelieve (DC 13 + your Charisma modifier), they only take 50% damage from the summoned creatures. In addition, the summoned creatures are of the Construct type, not their original creature type. If you have an imaginary friend, it may order the creatures around just as you can.
Extra Imagination Made Flesh [General, Dreamer]
Prerequisites: Cha 11, Imagine 13 ranks, Imagination Made Flesh
You gain an extra use per day of the Imagination Made Flesh ability. You can take this feat more than once; its effects stack.
Improved Imagination Made Flesh [General, Dreamer]
Prerequisites: Cha 13, Imagine 16 ranks, Imagination Made Flesh
Your Imagination Made Flesh ability acts as a Summon Monster IV or Summon Nature's Ally IV spell, and the Will save to disbelieve is DC 14 + your Charisma modifier.
Greater Imagination Made Flesh [General, Dreamer]
Prerequisites: Cha 15, Imagine 18 ranks, Improved Imagination Made Flesh
Your Imagination Made Flesh ability acts as a Summon Monster V or Summon Nature's Ally V spell, and the Will save to disbelieve is DC 15 + your Charisma modifier.
Dream Avatar [General, Dreamer]
You can become an avatar of the power of dreams.
Prerequisites: Wis 15, Imagine 20 ranks
You gain the ability to transform into a being of awesome power as a full-round action. This can be a superhero, an angel, or even a rather large stuffed toy. You gain +2 to size (with attendant ability, to-hit, space/reach, and AC modifiers), an enhancement bonus of +4 to Strength and Constitution, a +4 competence bonus to Will saves and Imagine checks.
You also gain one of the following abilities, which must be chosen when the feat is taken: either a +20 bonus on your base land speed or a fly speed of 30 with good maneuverability.