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notagain111
2009-02-11, 01:02 AM
Hey everyone,
My character is in need of more skill points... already sunk way too many points into int and (sadly) took human as the race. is there any way to get more skills per level or similar? i remember seeing some feat somewhere along the lines of +1 skill per level but i dont have any idea what it was called or what book it was from. It is a rogue, so unless theres another skillmonkey class with more skillpoints its staying rogue :P

Anyone got any suggestions on alternate sources of skillpoints?

Draz74
2009-02-11, 01:15 AM
The feat you're thinking of is Nymph's Kiss from Book of Exalted Deeds. Requires an extremely good alignment and some interesting roleplayed prerequisites.

Other than that, there's not much you can do. Get permanent INT boosts (through Tomes, for example) when you can afford it.

There are, however, ways to boost skill checks like crazy through bonuses instead of ranks. For example, if the skills you are trying to get are STR- or DEX-based skills, you might consider 3 levels of Factotum. You'll lose 6 skill points (total) compared to 3 Rogue levels, but you'll get the ability to add your INT bonus to all your STR- and DEX-based skills (in addition to the ability modifiers they already have). You'll also get the ability to add +3 to each skill 1/day (maximum of 3/encounter).

Or you can go for some Incarnate levels. This will lose you a lot of skill points compared to Rogue levels, but the skill bonuses you can get from it are insane if you pick skill-boosting Soulmelds.

monty
2009-02-11, 01:15 AM
Nymph's Kiss from BoED gives +1 skill points per level (along with other benefits), and Open Minded (http://www.d20srd.org/srd/psionic/psionicFeats.htm#openMinded) gives 5 skill points immediately.

A high-Int human rogue...how many skill points do you need?!

Curmudgeon
2009-02-11, 01:49 AM
You're pretty much stuck for getting more skill points. You can get items that will increase your skill modifiers, though.

As a Rogue, you should also make use of Skill Mastery starting at 10th level. For any skills where a fixed DC will accomplish a task, being able to "take 10" to reliably hit that DC is the equivalent of 9 more skill ranks in each, because you no longer have to worry about rolling values in the 1-9 range. The Savvy Rogue feat (Complete Scoundrel) will let you instead "take 12" on any skills for which you have selected Skill Mastery. (A special note: it's cheesy, but there's nothing preventing you from getting a temporary boost to INT right before you select the skills to master; Fox’s Cunning will let you master 2 more skills.)

Eloel
2009-02-11, 02:05 AM
Would anyone care to remind the prereqs of Nymph's Kiss, I don't have the book w/ me.

Myou
2009-02-11, 05:19 AM
Would anyone care to remind the prereqs of Nymph's Kiss, I don't have the book w/ me.

You have to be of good alignment and get the feat as a gift from a god or angel or similar, normally via a ritual.

A an exalted feat it's a supernatural ability. If you deliberately and willingly do evil you lose the feat until you atone.

It makes Fey regard you as one of their own and you gain a circumstance bonus of +2 on all Charisma-related checks, and a bonus of +1 on all saves against spells and spell-like abilities. Starting with the level at which you take this feat, you also gain 1 extra skill point per level.

Eloel
2009-02-11, 05:55 AM
You have to be of good alignment and get the feat as a gift from a god or angel or similar, normally via a ritual.

A an exalted feat it's a supernatural ability. If you deliberately and willingly do evil you lose the feat until you atone.

It makes Fey regard you as one of their own and you gain a circumstance bonus of +2 on all Charisma-related checks, and a bonus of +1 on all saves against spells and spell-like abilities. Starting with the level at which you take this feat, you also gain 1 extra skill point per level.
The question now would be, can it be taken multiple times?

Myou
2009-02-11, 05:59 AM
The question now would be, can it be taken multiple times?

I don't think so, because feats only stack if labelled as doing so. But that's RAI not RAW.

monty
2009-02-11, 12:14 PM
The question now would be, can it be taken multiple times?

No, because feats that can be taken multiple times explicitly say so. For example, Toughness (http://www.d20srd.org/srd/feats.htm#toughness).

Sstoopidtallkid
2009-02-11, 01:16 PM
Int-high Human Rogue and you need more skills? Have you considered going Beguiler? It loses you a couple skill points, but spells can replace several skills so that you come out ahead, and you can afford a much higher Int.

What skills do you want and what else do you want the character to do? There may be shortcuts(Bardic Knack, Jack of all Trades) that you aren't seeing.

Lycanthromancer
2009-02-11, 02:44 PM
Get some eternal dorjes (identical in price and function to eternal wands) of psionic moment of prescience (http://www.d20srd.org/srd/psionic/powers/momentofPresciencePsionic.htm). Also, get a masterwork tool for various skills (+2 circumstance bonus) for 55 gp each, find a way to get a psicrystal (has all of your skill points, is telepathically connected to you, and can Aid Another for another +2 bonus to any skill you've got).

There's also call to mind (http://www.d20srd.org/srd/psionic/powers/calltoMind.htm), touchsight (http://www.d20srd.org/srd/psionic/powers/touchsight.htm) (to aid with Spot and Search checks), psychic reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm) (to put your skill points where you want, when you need them; contingency this for instant stat-swapping), bend reality (http://www.d20srd.org/srd/psionic/powers/bendReality.htm), limited wish, wish, and miracle, precognition (http://www.d20srd.org/srd/psionic/powers/precognition.htm) and greater precognition (http://www.d20srd.org/srd/psionic/powers/precognitionGreater.htm), object reading (http://www.d20srd.org/srd/psionic/powers/objectReading.htm) and sensitivity to psychic impressions (http://www.d20srd.org/srd/psionic/powers/sensitivitytoPsychicImpressions.htm), hypercognition (http://www.d20srd.org/srd/psionic/powers/hypercognition.htm), metafaculty (http://www.d20srd.org/srd/psionic/powers/metafaculty.htm), and a whole host of wizard and cleric spells to boost or replace skill checks.

Just grab scrolls, wands, potions, dorjes, power stones, and psionic tattoos, and UMD 'em. Why worry about skill ranks in 30 different skills when you can use UMD to better them?

Riffington
2009-02-11, 03:11 PM
What skills have you been taking? Perhaps one or two can be eliminated?
For example, many rogues make the mistake of taking Disable Device. But it's much more fun to just find the traps and try to get past them unskilled. Lets the DM give you puzzles, instead of having to make rolls.
Now some may claim that skipping this skill is dangerous. Actually it's safer, since a failed Disable Device almost always hurts you. If you don't have the skill, then everyone gets a turn being next to the traps when they go off.

Eldariel
2009-02-11, 03:18 PM
Now some may claim that skipping this skill is dangerous. Actually it's safer, since a failed Disable Device almost always hurts you. If you don't have the skill, then everyone gets a turn being next to the traps when they go off.

I always treated Disable Device as the check you roll once you've figured the trap out. Much more interesting to have people puzzle the traps and then use Disable Device to accomplish some key things in bypassing it.

Curmudgeon
2009-02-11, 03:20 PM
The question now would be, can it be taken multiple times? Yes, it can. That won't do you any good, though.
If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

In general, having a feat twice is the same as having it once.

notagain111
2009-02-11, 03:20 PM
how many skill points do you need?!

I currently have 12 skill points per level and 16 skills to juggle. I want to either be able to juggle more skills or make the ones i have now better :P

Eloel
2009-02-11, 03:31 PM
I currently have 12 skill points per level and 16 skills to juggle. I want to either be able to juggle more skills or make the ones i have now better :P

A human, 18-int character gets 13/level, without nymph's kiss.
With it, by level 20, you have 24*13 + 14 + 6 + 20 = 352 skillpoints.
If you really want to maximize skillpoints, you have 9 more feats to take, keep taking Open-Minded, and you now have 352 + 9*5 = 397 skillpoints
397 / 24 = 16

You get to max 16 skills, and get 13 leftover skillpoints.
You can't do anything else though :p
Go Exemplar and gain the ability to take 10 in those 16 skills (I think you can), for a 34 at those 16 checks. You need more? Take items, this is the best non-magical means of doing it.

Lycanthromancer
2009-02-11, 03:32 PM
My evolved undead necropolitan kobold factotum//egoist has 10 skill points per level, and I'm finding myself stretched rather thin as well (especially since it's a 1p game, and I have to take care of every contingency myself).