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Diem
2006-09-24, 02:50 AM
I read a book trilogy a while ago where the world utilizes 5 different caster types, none of which overlap on spells or effects, but seem to cover most of the spells for D&D, so I thought I'd give a try at writing them up. For those interested in reading it, the first book is Master of the Five Magics, by Lyndon Hardy.

Allright, so the 5 types of magic here are:

Thaumaturgy: the ability to affect things by manipulating similar things (think voodoo or vudon)

Alchemy: the rather random "science" of combining ingredients into temporary magical effects such as potions.

Magic: the perfect and permanent art of using ritual to enchant items.

Sorcery: the power of the mind, utilizes the schools of illusion, enchantment, and divination, but at the cost of oneself.

Wizardry: the art of burning exotic materials in order to summon demons.

Diem
2006-09-24, 02:51 AM
The arts of magic in this system use 7 Laws of Magic, at least one for each art, which are similar to the laws of physics in our world, they govern the way magic is used.

The laws are as follows:
Thaumaturgy:
The Principle of Sympathy--like produces like.
The Principle of Contagion--one together, always together.

Alchemy:
The Doctrine of Signatures--the attributes without mirror the powers within.

Magic:
The Maxim of Persistence--perfection is eternal.

Sorcery:
The Rule of Three--thrice spoken, once fulfilled.

Wizrdry:
Law of Ubiquity--flame permeates all.
Law of Dichotomy--dominance or submission.

More complete explanations will be given for each art's own post.