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View Full Version : Wild Arms Setting (Filgaia) What Needs to be Included?



StoryKeeper
2009-02-12, 12:15 AM
Here's a call for assitance from all those Wild Arms fans out there. I've recently replayed my copy of Wild Arms 2, and it struck me as a great setting for a D&D setting. I want to make it my own, but it should still be identifiable as Filgaia (the Wild Arms world). I want the flavor to stick close to that of Wild Arms 2 (and 1) rather than 3 or those games that came later on.

What can I use from various source books and core that will work as the creatures, races, magic items, classes, etc.? What will I need to hoembrew? What else will help me turn this into a setting I can play in?