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InaVegt
2009-02-12, 04:25 PM
The Warrior is the expert of combat, capable of doing what needs to be done on the battlefield.

{table="head"]Level|Base Attack Bonus|Trained skills|Specialised skills|Class features|Path Features
1|+1|1|0|Bonus Feat|Combat Style
2|+2|1|0||Combat Ability
3|+2|2|0|Bonus Feat|
4|+3|2|1||Improved Combat Style
5|+3|2|1|Bonus Feat|
6|+4|3|1||Improved Combat Ability[/table]

Vitality points: 10+con mod at first level, 7+con mod each level thereafter.
Save bonuses: Depends on path
Defense bonus: +3, +4 at character level sixth.
Skill groups: Sports, more depending on path.

Bonus Feats
Warriors can select feats from the warrior bonus feat list at the levels specified in the table.

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Berserker
Save bonuses: +2 fort, +1 ref
Skill groups: Wilderness

Combat Style Rage
A berserker's combat style is called Rage. While raging, the berserker gets a +4 bonus to strength and constitution, a +1 bonus on will saves, and a -2 penalty to defense. The berserker must power attack for at least 1 while raging. The berserker can rage as often and as long as he wants, but he has to attack an enemy each turn while he is raging. Activating rage is a swift action.

Combat Ability Mighty Blow
While raging, a second level or higher berserker can take a -3 penalty to attack in order to make sure the attack, if it hits, is an automatic critical threat, and the roll to confirm has no such penalty.

Improved Combat Style Mighty Rage
A fourth level berserker's bonus to will saves while raging improves to +2, he gains an additional vitality point while raging, and a +10 class bonus to movement speed while raging.

Improved Combat Ability Brutal Blow
A sixth level berserker's mighty blow only requires a -2 penalty, and grants a +2 bonus to confirm the critical hit.

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Captain
Save Bonuses: +1 fort, +2 will
Skill Groups: Military

Combat Style Inspiring Presence
A captain provides all his allies (excluding himself) with a +1 bonus to attack and damage rolls. In addition, the saving throw DCs of spells cast by his allies increases by one.

Combat Ability Positional Advantage
A second level or higher captain gains a +2 bonus to damage against all enemies he is flanking, in addition, the allies he is flanking with deal the same amount of bonus damage.

Improved Combat Style Improved Inspiring Presence
A fourth level or higher captain provides his allies (excluding himself) with a +1 bonus to defense and saving throws in addition to the basic effects of inspiring presence.

Improved Combat Ability Great positioning
Any time a sixth level or high captain successfully hits an enemy, a single ally of his can take a step without provoking attacks of opportunity.

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Dervish
Save Bonuses: +1 fort, +2 ref
Skill Groups: Acrobatics

Combat Style Dance of blades
A dervish can wield two one handed weapons at the same time, gaining a -1 penalty to attack but allowing them to attack with both weapons as a single attack action.

Combat Ability: Mighty dance
A second level dervish who hits the same target with both weapons with the same attack action deals 2 wound damage to the target.

Improved Combat Style Avalanche of blades
A fourth level dervish who hits with both weapons can make an additional attack at a -1 penalty (which stacks with the penalty for dance of blades), if this or any following attack hits, the dervish can make an additional attack at a cumulative -1 penalty.

Improved Combat Ability: Dangerous Avalanche
A sixth level dervish deals a cumulative additional point of vitality damage with each attack in an attack action after the second. This damage never turns into wound damage, not even on a critical hit.

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Gladiator
Save Bonuses: +2 fort, +1 ref
Skill Groups: Acrobatics

Combat Style Spectacular combat
A gladiator gains a +1 class bonus to defense while not flatfooted. In addition, a gladiator gains a +1 class bonus to attack and a +2 class bonus to damage on any attack made in a round where the gladiator moved at least ten feet.

Combat Ability: Acrobatic Assault
A second level gladiator can make a tumble or jump check before attacking. (DC is the enemy's defense.) If the gladiator succeeds, he gains the degree of success as a bonus to his damage rolls This check is a move action and allows the gladiator to move up to his speed.

Improved Combat Style Amazing combat
A fourth level gladiator gains a +1 bonus to reflex saves while not flat footed, in addition, his class bonuses to attack and damage when moving at least 10 feet become +2 and +6.

Improved Combat Ability: Lethal acrobatics
A sixth level gladiator who acrobatic assault applies a +1 bonus to attack and a +2 bonus to damage if the skill check was successful.

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Hunter
Save Bonuses: +2 ref, +1 will
Skill Groups: Wilderniss

Combat Style Mobile archery
A hunter gains a +1 bonus to hit with ranged weapons, in addition, a hunter can move up to half her speed while making an attack action with a ranged weapon.

Combat Ability: Twin arrow
A second level hunter can fire two arrows at the same target as an attack action, taking a -1 penalty to hit and damage with the second.

Improved Combat Style Fast hunter
A fourth level hunter can move up to her speed while making an attack action with a ranged weapon, in addition, she deals +5 bonus to damage with ranged while moving at least twenty feet in a round.

Improved Combat Ability: Split arrow
A sixth level hunter does not need to attack the same target when using twin arrow, in addition, the second arrow is as powerful as the first.

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Knight [ToDo]

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Scout [ToDo]

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Swashbuckler [ToDo]

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Thug [ToDo]

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Multiclassing into the Warrior
Characters who take the Multiclass feat to get into the warrior class get the following benefits:

Access to the Skill Group(s) provided by the Warrior's path chosen.
The saving throw bonuses of the Warrior's path chosen (Remember, they don't stack, highest one for each saving throw applies.)
The defense bonus of the warrior (Again, doesn't stack.)
A base attack bonus of 1 or your own, whichever is higher.
The ability to take levels in the warrior class.

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NPC warriors

Mook

Mook NPC warriors get the following:

+1 BAB
Saves by path
3/4 Wound points.
1 trained skill

Ordinary

Ordinary NPC warriors get the following:

+1 BAB
Saves by Path
Full wound points
Combat Style
2 trained skills
Any single 1 feat

Great

Great NPC warriors get the following:

+2 BAB
Saves by path +1
Full wound points
Combat Style
Combat Ability
2 trained skills, 1 specialised skill
Any two feats

Heroic

Heroic NPC warriors get the following:

+3 BAB
Saves by path +1
Full wound points, 20 vitality points
Improved Combat Style
Combat Ability
2 trained skills, 1 specialised skill
Any two feats
1 warrior bonus feat

Legendary

Legendary NPC warriors get the following:

+4 BAB
Saves by path +2
Full wound points, 50 vitality points
Improved Combat Style
Improved Combat Ability
3 trained skills, 1 specialised skill
Any four feats
2 warrior bonus feats

Divine
+5 BAB
Saves by path +3
Double wound points, 200 vitality points
Improved Combat Style
Improved Combat Ability
5 trained skills, 3 specialised skills
Any seven feats
4 warrior bonus feats

InaVegt
2009-02-12, 09:12 PM
Added the gladiator as well as multiclassing and NPC information.

Edit: Added hunter