JackQ
2009-02-12, 07:22 PM
I made a build that I have not seen posted and wondered if the forum readers would comment. Mostly I found the build fun and just wanted to share. As a non-full caster it's not optimum Power but it does allow a lot of options and fun play. At mid levels 8-10 he rocked; but I'm not sure where to take it for the next few levels.
TOB was not allowed. Completes, Unearthed some limited other material were. There was no option of a LA or non-basic creatures in the campaign so please don't comment about Minotaur/Full Orc builds.
The key feature was strength: At 8-9th level the walking around strength is 26 boosting to 34 in one round (Bull's Strength + Rage) or 36 with Enlarge. This allowed a base damage output of +14 that made most damage resistances futile. A lot time I just used MW weapons with power attack and blew through resistances; with keen falchion and a critical most CR equivalents monsters melted.
The human paragon levels add to cleric caster level so he casts as 2nd level clerical spells granting the essential spell Bull's strength (with pearl or wisdom boost 2x day). Also by taking Magic domain he has a CL for wizard allowing full wand use (divine and arcana) without UMD. This allowed for some major combat buffs like shield, displacement etc. This also enabled periodic "true strike" power attacks.
As trip master this guy tripped dragons, giants you name it. The spike chain weapon while Enlarged also enabled disarm attempts as well as heavy battle field control.
Half-orc 32 point buy (with +1 for low stat). I don't think I could do this on a <30 point buy.
Str-20 (26 at level 8)
Dex-12
Con-10
Int-13
Wis-11
Chr-7
Partial Feats listed:
Levels 1: Barbarian: Exotic WP-SC,
Level 2: half-orc paragon
Level 3: half-orc paragon (Rage) Combat Expertise
Level 4: half-orc paragon +2 str +1 str
Level 5: cleric (magic domain)
Level 6: human paragon (Power attack),
Level 7:human paragon ( Combat Reflexes) Took languages for skill. +1 CL
Level 8:human paragon +2 str, +1 str. +1 CL
Level 9: Fighter (Improved trip, Weapon focus SC)
Level 10: Exotic weapon master (Flurry feat)
Level 11: Haven't taken it further, could use advice
Skills: Max - Intimidate; appropriate craft for EWM; took many languages for roll play fun using Human paragon proficiency.
TOB was not allowed. Completes, Unearthed some limited other material were. There was no option of a LA or non-basic creatures in the campaign so please don't comment about Minotaur/Full Orc builds.
The key feature was strength: At 8-9th level the walking around strength is 26 boosting to 34 in one round (Bull's Strength + Rage) or 36 with Enlarge. This allowed a base damage output of +14 that made most damage resistances futile. A lot time I just used MW weapons with power attack and blew through resistances; with keen falchion and a critical most CR equivalents monsters melted.
The human paragon levels add to cleric caster level so he casts as 2nd level clerical spells granting the essential spell Bull's strength (with pearl or wisdom boost 2x day). Also by taking Magic domain he has a CL for wizard allowing full wand use (divine and arcana) without UMD. This allowed for some major combat buffs like shield, displacement etc. This also enabled periodic "true strike" power attacks.
As trip master this guy tripped dragons, giants you name it. The spike chain weapon while Enlarged also enabled disarm attempts as well as heavy battle field control.
Half-orc 32 point buy (with +1 for low stat). I don't think I could do this on a <30 point buy.
Str-20 (26 at level 8)
Dex-12
Con-10
Int-13
Wis-11
Chr-7
Partial Feats listed:
Levels 1: Barbarian: Exotic WP-SC,
Level 2: half-orc paragon
Level 3: half-orc paragon (Rage) Combat Expertise
Level 4: half-orc paragon +2 str +1 str
Level 5: cleric (magic domain)
Level 6: human paragon (Power attack),
Level 7:human paragon ( Combat Reflexes) Took languages for skill. +1 CL
Level 8:human paragon +2 str, +1 str. +1 CL
Level 9: Fighter (Improved trip, Weapon focus SC)
Level 10: Exotic weapon master (Flurry feat)
Level 11: Haven't taken it further, could use advice
Skills: Max - Intimidate; appropriate craft for EWM; took many languages for roll play fun using Human paragon proficiency.