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View Full Version : [Star Wars] Short KotOR campaign - ideas and brain-dumps!



Kiero
2009-02-12, 08:37 PM
Intro

Our Legacy-era game will be going on hiatus soon, the GM is off getting married and honeymooning. So I suggested running a short series of games in the meantime, and people were cool with more Star Wars! System was kind of a foregone conclusion, it'll be more playtesting of FATE/Star Wars (http://www.giantitp.com/forums/showthread.php?t=103051).

Era of Play

We talked about eras and such, and decided that while Against the Infinite Empire (http://www.giantitp.com/forums/showthread.php?t=102351) sounded cool, we'd need a proper length campaign to do it justice. So we settled on Knights of the Old Republic, and I sold the two players I had in front of me on After the Darkness, Comes the Light (http://www.giantitp.com/forums/showthread.php?t=99575), set in the post-Dark Wars, reconstruction era (3,956BBY).

The Player Characters

The PCs are troubleshooters attached to Master Sken's academy, trusted to get out there and fix things. I really stressed that Sken is an absent kind of commander/mentor, he won't be ordering the PCs around or interfering in what they're doing.

I've started off their character ruminations (and I hope I'm doing them justice in my summations). First up, we have an Omwati (http://starwars.wikia.com/wiki/Omwati) Mandalorian (http://starwars.wikia.com/wiki/Mandalorian). Once a scribe doomed to live the same existence as all her ancestors, her life was simultaneously destroyed and liberated by the Neo-Crusaders. Her talents with book-keeping and a knack for logistics, at exactly the time when Cassus Fett was trying to organise the Mandalorians into an army rather than a mob, meant she found a way off the front lines. She became a logistics officer and engineer, finding time to indulge a new hobby of hers - tomb raiding. After the Mandalorian Wars, she wandered with her clan, settling here in the Nilgaard Sector. Where she's ended up in the Volunteers.

The second who is still coalescing, is an alien war veteran, turned Sith assassin (http://starwars.wikia.com/wiki/Sith_assassin), turned Jedi. Who might also have once been an Arkanian (http://starwars.wikia.com/wiki/Arkanian) experiment, designed to fight some insectoid alien invaders, but arrived too late for that conflict. He fought for the Republic in the Mandalorian Wars, went Sith in the Jedi Civil War, and was drafted into the Sith Assassins. His part in the Dark Wars was as a member of the squad sent to kill Master Sken, and he was the only survivor. Somehow he went from there to becoming a Jedi. We know he's a Jar'Kai stylist, possibly a rare twin-shoto (http://starwars.wikia.com/wiki/Shoto) variant.

Third is yet to come, but given we already have a skill-monkey and warrior, a face-man would seem the natural role for them. Whether that's a noble/politican type, or grifter/scoundrel, or something else entirely, remains to be seen.

Adventure Seeds

There's plenty going on here in the Nilgaard Sector, as I said:


What are the hazards?

There are all sorts of problems. Overzealous Republic agents trying to scheme the sector into the Republic, and opposing independence activists. Roving bands of Mandalorians and pirates taking advantage of the absence of the Republic's fleets. While the sector has a security force comprised largely of war veterans, they're underfunded and sometimes hamstrung by rivalries between the various worlds and cultures. Occasionally Sith survivors and artifacts turn up and cause mayhem, which require a response from Master Sken's students. The Exchange (http://starwars.wikia.com/wiki/Exchange)has a powerful chapter run from a moon orbiting Dalos IV (http://starwars.wikia.com/wiki/Dalos_IV).

People are generally mistrustful of the Jedi, though they haven't had a lot of contact with them. They often know who Master Sken is and are glad he's around, but that doesn't stop them being suspicious they'll all go mad and start killing each other. After all there's little difference to them between a Jedi and a Sith. They also tend to struggle to see past their own city, or their own world. It's the frontier out here, and people look to their own interests. Furthermore, many of the leaders amongst the communities of the sector are secretly envious or even fearful of Master Sken. He's personally popular where some of them are not, some see his school as training the next generation of rulers in a Jedi-led empire.

So I need to come up with an intro situation that will pitch the PCs right in at the deep end in sorting out the mess.

My first thought was something involving slavery, which is endemic in this part of space, but I don't know if that's not a bit cliche. There's always pirates, too.

Ideas welcome! :D

Kiero
2009-02-12, 08:38 PM
I've just come up with a solution to something that came up in the game. Which is where Sken's academy gets money from, given the newly-reformed Jedi Order on Coruscant is skint. Aside from a small stipend the various governments provide, they also get a share of spoils. Bust a pirate ring, they get a percentage of the pirate's hoard. And so on. If they openly identify themselves, they are also exempt from a lot of official charges like docking fees, and may even get free accomodation and meals and such.

They also need a ship. I originally thought a Lethisk-class armed freighter (http://starwars.wikia.com/wiki/Lethisk-class_armed_freighter), but that might be a bit expensive for a ship that has either been donated, or taken off some miscreant. Maybe something smaller and less threatening.

I figure they'll have a pilot and an astromech or two to keep the ship running.