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View Full Version : [3.5] Tripped while spellcasting?



Dragannia
2009-02-14, 05:27 AM
I've looked through the PHB and nothing seems to say anything about this subject. What exactly happens if you are tripped while casting a spell? Do you lose it? Do you need to make a Concentration check, and what would the DC be?

ZeroNumerous
2009-02-14, 05:29 AM
There aren't any penalties for being prone while casting a spell. However, The Concentration skill (http://www.d20srd.org/srd/skills/concentration.htm) lists rules for vigorous movement.

UserClone
2009-02-14, 07:03 AM
I would call that "Extraordinarily violent motion" or at least "violent motion".

Shpadoinkle
2009-02-14, 08:21 AM
I would call that "Extraordinarily violent motion" or at least "violent motion".

I'd have to second that.

mikethepoor
2009-02-14, 10:38 AM
Plus, if the attacker has Improved Trip and succeeds on the followup attack, a separate Concentration check vs. the damage dealt.

Epinephrine
2009-02-14, 12:40 PM
If an earthquake is DC20 + Spell level (as per the PHB), being thrown bodily to the floor should be at least as high.

Myou
2009-02-14, 01:21 PM
If an earthquake is DC20 + Spell level (as per the PHB), being thrown bodily to the floor should be at least as high.
Don't forget that in a earthquake there will normally be debris falling on you and may be fires breaking out.
That said, I'd say DC 20 would be a fair, if high choice.

The Glyphstone
2009-02-14, 01:24 PM
Don't forget that in a earthquake there will normally be debris falling on you and may be fires breaking out.
That said, I'd say DC 20 would be a fair, if high choice.

The same applies to Earthquake, the spell, which doesn't need to involve fires or debris, merely the tremors, so yeah.