Helinon
2009-02-14, 08:59 PM
The Pyromaniac"Heh heh heh. Fire."
This Character is in a D&D age where gunpowder is known of and mostly used for fireworks.
As the guards were beginning to douse the fires consuming the barracks, they did not see the figure hiding in the bushes nearby. The shadowy figure remained still and watched the flames grow and grow. The light from the fires lit his eyes to show a maniacal joy. All of a sudden the figure stood up and started to walk away."That's enough personal indulgence," the man muttered to himself."Time to get my pay."
Hit Die-d6
Alignment-Any Chaotic
Requirements-5 ranks Profession, 5 ranks knowledge (architecture), 10 ranks craft
Abilities-Intelligence is needed for the knowledge and crafts a pyromaniac needs for his explosives. Dexterity is needed for his rope work and escapes. Wisdom is needed for healing himself in case he is injured by his own explosives.
Skill Points-(4+Int modifier)
Class Skills- Craft(Int), Escape Artist(Dex), Heal(Wis), Hide(Dex), Knowledge (nature)(Int), Knowledge (architecture)(Int), Knowledge (geography)(Int), Profession(Wis), Use Rope(Dex)
Pyromaniac
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+1|
+2|
+1|Fire Breathing-1d6
2nd|
+1|
+2|
+3|
+2|Torch Proficiency
3rd|
+2|
+3|
+4|
+3|Fire Breathing-2d6/energy substitution
4th|
+3|
+4|
+5|
+4|Fire Construction
5th|
+4|
+5|
+6|
+5|Fire Breathing-3d6/Flame Resistance
6th|
+5|
+6|
+7|
+6|Explosive Expert
7th|
+6|
+7|
+8|
+7|Fire Breathing-4d6
8th|
+7|
+8|
+9|
+8|Craft Explosive
9th|
+8|
+9|
+10|
+9|Fire Breathing-5d6
10th|
+9|
+10|
+11|
+10|Improved Flame Resistance[/table]
Simple Weapon Proficiency- A Pyromaniac can use all simple weapons.
Light Armor Proficiency- A Pyromaniac can wear only light armor.
Fire Breathing- A Pyromaniac can use a torch and vial of oil to create a 20ft cone of fire that deals 1d6 damage at 1st level and does an additional 1d6 every two levels.
Torch Proficiency- At 2nd level a Pyromaniac can use a torch as a light mace with +1d4 fire damage.
Energy Substitution (Su): At 3rd level, you can switch the energy type of your abilities from Fire to another energy type if your wish. This energy type can be Cold, Electricity, or Acid. This energy type must be chosen at the beginning of each day, & cannot be changed until the beginning of the next day.
Fire Construction- At 4th level a pyromaniac can create fire based traps at a +10 bonus and Alchemists fire at a +5 bonus. A Pyromaniac can only create traps whose CR is equal to half his pyromaniac levels plus his Int modifier.
Flame resistance- At 5th level a Pyromaniac gets a 5 fire resistance against normal fire such as campfires. He also gets a +2 to reflex saves vs. fire related spells and abilities.
Explosive Expert- At 6th level a pyromaniac can use explosives such as fireworks to damage structures such as walls and buildings with great precision. This allows the Pyromaniac to add his ranks in knowledge (architecture) to the damage of his explosives.
Craft Explosive- At 8th level a Pyromaniac can use fireworks and pure black powder to create explosives that do 1d10 damage per Pyromaniac level.
Improved Flame Resistance- At 10th level a Pyromaniac becomes completely immune to normal forms of fire. the Pyromaniac also has a 5 damage resistance to all other forms of fire
This Character is in a D&D age where gunpowder is known of and mostly used for fireworks.
As the guards were beginning to douse the fires consuming the barracks, they did not see the figure hiding in the bushes nearby. The shadowy figure remained still and watched the flames grow and grow. The light from the fires lit his eyes to show a maniacal joy. All of a sudden the figure stood up and started to walk away."That's enough personal indulgence," the man muttered to himself."Time to get my pay."
Hit Die-d6
Alignment-Any Chaotic
Requirements-5 ranks Profession, 5 ranks knowledge (architecture), 10 ranks craft
Abilities-Intelligence is needed for the knowledge and crafts a pyromaniac needs for his explosives. Dexterity is needed for his rope work and escapes. Wisdom is needed for healing himself in case he is injured by his own explosives.
Skill Points-(4+Int modifier)
Class Skills- Craft(Int), Escape Artist(Dex), Heal(Wis), Hide(Dex), Knowledge (nature)(Int), Knowledge (architecture)(Int), Knowledge (geography)(Int), Profession(Wis), Use Rope(Dex)
Pyromaniac
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+1|
+2|
+1|Fire Breathing-1d6
2nd|
+1|
+2|
+3|
+2|Torch Proficiency
3rd|
+2|
+3|
+4|
+3|Fire Breathing-2d6/energy substitution
4th|
+3|
+4|
+5|
+4|Fire Construction
5th|
+4|
+5|
+6|
+5|Fire Breathing-3d6/Flame Resistance
6th|
+5|
+6|
+7|
+6|Explosive Expert
7th|
+6|
+7|
+8|
+7|Fire Breathing-4d6
8th|
+7|
+8|
+9|
+8|Craft Explosive
9th|
+8|
+9|
+10|
+9|Fire Breathing-5d6
10th|
+9|
+10|
+11|
+10|Improved Flame Resistance[/table]
Simple Weapon Proficiency- A Pyromaniac can use all simple weapons.
Light Armor Proficiency- A Pyromaniac can wear only light armor.
Fire Breathing- A Pyromaniac can use a torch and vial of oil to create a 20ft cone of fire that deals 1d6 damage at 1st level and does an additional 1d6 every two levels.
Torch Proficiency- At 2nd level a Pyromaniac can use a torch as a light mace with +1d4 fire damage.
Energy Substitution (Su): At 3rd level, you can switch the energy type of your abilities from Fire to another energy type if your wish. This energy type can be Cold, Electricity, or Acid. This energy type must be chosen at the beginning of each day, & cannot be changed until the beginning of the next day.
Fire Construction- At 4th level a pyromaniac can create fire based traps at a +10 bonus and Alchemists fire at a +5 bonus. A Pyromaniac can only create traps whose CR is equal to half his pyromaniac levels plus his Int modifier.
Flame resistance- At 5th level a Pyromaniac gets a 5 fire resistance against normal fire such as campfires. He also gets a +2 to reflex saves vs. fire related spells and abilities.
Explosive Expert- At 6th level a pyromaniac can use explosives such as fireworks to damage structures such as walls and buildings with great precision. This allows the Pyromaniac to add his ranks in knowledge (architecture) to the damage of his explosives.
Craft Explosive- At 8th level a Pyromaniac can use fireworks and pure black powder to create explosives that do 1d10 damage per Pyromaniac level.
Improved Flame Resistance- At 10th level a Pyromaniac becomes completely immune to normal forms of fire. the Pyromaniac also has a 5 damage resistance to all other forms of fire