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_Scorpion_
2009-02-14, 10:37 PM
OK, so I put together this list of utterances and edited them. Most of these are from this source http://www.giantitp.com/forums/showthread.php?t=10964 while the rest were created by me.

UTTERANCES

LEXICON OF THE EVOLVING MIND

1ST-LEVEL UTTERANCES
Alert: Awaken or force a creature to sleep.
Argent Shell: Strengthen or weaken subject's natural armour.
Demise Delayed: Keep a dying creature alive or kill an unconscious subject.
Focussing Mantra: Subject gains or loses psionic focus.
Intuit Enchantment: Detect or cover compulsions affecting subject.
Voice of Reason: Subject gains second save or is confused on a failed save.

2ND-LEVEL UTTERANCES
Detect Shared Name: Sense presence of bound vestiges.
Empower the Mind: Subject gains power points.
Will of Steel: Subject gains immunity to fear and a +2 bonus against mind-affecting effects.

3RD-LEVEL UTTERANCES
Contagious Gossip: Grant subject circumstance bonus or penalty in social situations.
Doublespeak: Speak two 1st-level utterances of the evolving mind.
Spare the Flesh: Gain, grant, increase, or decrease damage reduction.

4TH-LEVEL UTTERANCES
Empower Name: Increase or decrease the DC to affect subject with an utterance by 10.
Sacrament of Safety: Grant subject immunity to death-affects or instantly slay subject.

5TH-LEVEL UTTERANCES
Perfect Form: Grant +4 bonus to all abilities or slay subject and reanimate as Garbler.
Phrase of Perfection: Grant bonus to or reduce one ability by half your speaker-level.
Voice of Reason, Greater: Release subject from mind-affecting effects or cause insanity.

6TH-LEVEL UTTERANCES
Create Proxy: 25% chance researchers will discover proxy's truename while looking for your, or automatically discover subject's truename.
Defy Resistance: Eliminate or triple the effects of the law or resistance.
Incarnation of Angels, Greater: Subject becomes a Word Archon or Logokron Devil.
Shun the Nameless: Separate vestige from host.
Entangling Demise: Entangle foes in flesh of exploded victim.
Erase Truename: Erase creature from existence.

LEXICON OF THE CRAFTED TOOL

1ST-LEVEL UTTERANCES
Appellation of Animation: Animate object, grant dancing ability to weapon or animated ability to shield.
Create Servitor, Lesser: Animate and control object.
Food from the Useless: Make object edible.

2ND-LEVEL UTTERANCES
Mantra of the Archer: Provoke no attacks of opportunity when attacking with targeted ranged weapon.
Store Utterance: Targeted weapon triggers up to 2nd-level utterance of the evolving mind when used.
Extend Weapon: Target gains five feet of reach.

3RD-LEVEL UTTERANCES
Create Servitor: Animate and control larger and more objects.
Fortifying Voice: Grant object extra hardness equal to half your speaker level.
Sizespeech: Double capacity of container.

4TH-LEVEL UTTERANCES
Enarmour Magic: Lower arcane spell failure chance on armour.
Mobilize Item: Target becomes caravan.
Return the Soul: Rend soulmelds asunder.

5TH-LEVEL UTTERANCES
Metamagic Inhibitor: Remove metamagic benefits from scroll or potion.
Extend Weapon, Greater: Target gains fifteen feet of reach.
Formation of the Golem: Weapon, shield, or item becomes golem of like material.

LEXICON OF THE PERFECTED MAP

1ST-LEVEL UTTERANCES
Airkissed Seas: Make area suitable for both air and water-breathing creatures.
Beckon The Past: Ghostly images of creatures re-enact past events in area.
Safe Haven: Attackers must make will saves to proceed.

2ND-LEVEL UTTERANCES
Realm of Silenced Magic: Create antimagic field.
Earthwalk: Chunks of earth rise under your feet and and provide aviation.
Word of Crossing: Raise bridge of land.

3RD-LEVEL UTTERANCES
Summon Soulless Forest: Generate a midnight grove which creates midnight constructs.
Permeate Ground: Open fissures in ground and possibly imprison victims.
Confuse and Trap: Raise maze of earth from the ground.

4TH-LEVEL UTTERANCES
Twist the Air: Create devastating tornadoes.
Usher in Madness: Sunder reality and pull creatures from the far realm.
Word of Genesis: Instigate new demiplane.

LEXICON OF THE EVOLVING MIND

ALERT
Level: 1
Duration: Instantaneous (Normal), 5 rounds (Reversed)
Saving Throw: None (Normal), Will negates (Reversed)

Normal: You speak a brief, harsh word of rousing. Your once sleepy subject leaps to his feet, ready for action.

The target of this utterance, if sleeping, immediately wakes up. This utterance does not effect creatures that are unconscious due to being brought below 0 hp or from having taken subdual damage equal to their hp.

Reversed: You quietly murmur soothing phrases. As you speak, the eyelids of the subject of your attention begin to flutter, until they close, and he falls to the ground.

If the target of this utterance, when reversed, fails a Will save, it falls asleep for the duration of this utterance, regardless of how many HD it has.

ARGENT SHELL
Level: 1
Duration: 5 rounds
Saving Throw: None (Normal) or Fortitude negates (Reverse)

Normal: You speak a forceful phrase of defense, and the scales covering your subject turn to a silvery suit of armor imbued with primal force.

Any natural armor bonus the target has to AC is converted to a deflection bonus for the duration of this utterance.

Reverse: You speak harsh syllables, like the cracking of a shell. The once-thick shell covering your foe softens like an eggshell dropped in acid.

The target takes a penalty to its natural armor bonus to AC equal to half your truenamer level. This penalty cannot reduce its natural armor bonus below 0.

CONTAGIOUS GOSSIP
Level: 3
Duration: 1 day/level
Saving Throw: None (Normal) or Will negates (Reversed)

Normal: You complement the object of your attention on something's he has never done. Even as you speak the lie, a look of vague recollection crosses his face.

You slightly alter the target’s truename, attaching good deeds to his name. Any creature the target interacts faintly recalls remembering the target having done something good. The target gets a circumstance bonus on all skill checks made to influence others equal to half your truenamer lever for the duration of this utterance.

Reverse: You insult your subject, mocking him for something he has never done. He starts to deny your accusation, but stops dead, as if he has remembered something.

As above, but you make others think the target has committed evil, or at least unsightly, acts. He takes a penalty on all skill checks made to influence others equal to half your truenamer level for the duration of the utterance.

CREATE PROXY
Level: 6
Duration: Permanent (Normal), Instantaneous (Reversed)
Saving Throw: Will negates

Normal: You effortlessly blend your own truename with that of your target.

On a failed save, you transform the target into your own personal proxy. Whenever someone would successfully research your personal truename, there is a 25% chance they instead discover your proxies, though they do not realize this. You may only have one proxy at a time.

Reverse: You speak nothing–rather, the personal truename of your target simply rolls over your lips.

On a failed save, you automatically learn the truename of the target.

Special: When you speak this utterance, you must spend 2,000 xp. If you fail your Truespeak check or if the target makes its save, this XP is wasted.

DEFY RESISTANCE
Level: 6
Duration: Instantaneous (Normal), 5 rounds (Reversed)
Saving Throw: None (Normal), Will negates (Reversed)

Normal: You speak a universe-wrenching word of skill and eloquence, defying the basic laws of Truespeech.

The target of this utterance is, in effect, cosmically refreshed. The number of times he has used each of his utterances today is reset to zero for determing the Truespeak DC increases caused by the Law of Resistance. However, any utterances he speaks after this utterance is used on him still count for determing the DC increase.

Reverse: You speak a mind-twistingly complex phrase, warping the Law of Resistance itself around your foe.

On a failed save, the effects of the Law of Resistance are tripled for the target of this utterance when reversed. The DC of any Truespeak check to speak an utterance is increased by 6, rather than 2, for each time he has previously used that utterance today.

Special: Manipulating the laws of truespeech is dangerous. Every time you use this utterance, there is a 10% chance you will permanently lose a skill rank in Truespeak. The chance increases by 5% for every time you have used this utterance in the same week. This can't drop your ranks in Truespeak below 0. Only a wish, miracle, or similarly powerful effect can restore the lost skill rank.

DESMISE DELAYED
Level: 1
Duration: 5 rounds (Normal), Instantaneous (Reversed)
Saving Throw: None (Normal), Fortitude negates (Reversed)

Normal: You speak words of endurance and persistence, and watch a red haze fill your ally's eyes.

The target of this utterance remains conscious and suffers no penalties from being disabled or dieing. Even if he is at -1 to -9 hp, he fights unimpeded. When he reaches -10 hp, he still dies.

Reverse: You speak a single, short truename, like the prick of a needle.

If the target of this utterance, when reversed, is between -1 and -9 hp but stabilized and fails his save, he becomes destabilized and reverts to a dying state.

DETECT SHARED NAME
Level: 2
Duration: Instantaneous (normal) or 5 rounds (reverse)
Saving Throw: None.

Normal: As the words of uncovering leave your mouth the target glows and you know whether or not they share their soul.

If the target of this utterance is harbouring a vestige it is immediately revealed in the form of an aura, this aura's strength depends on the host's effective binder level, refer to the chart to determine the strength of the aura.

Minimum Effective
Binder Level Aura Strength
1st-4th Faint
5th-9th Moderate
10th-14th Strong
15th of higher Overwhelming

Reverse: As the words of disguise leave your mouth you watch as the signs of the accompanying soul in your target vanish.

If the target is displaying the sign of his vestige they immediately vanish upon use of this utterance, any abilities the vestige granted work as if he were showing the sign. The total level of vestige that you can suppress in this manner is equal to your one half your truenamer level, you can not suppress epic vestiges.

DOUBLESPEAK
Level: 3
Duration: Instantaneous

Normal: You speak a short phrase of truespeech, repeating the truenames describing your subject twice. You then quickly rattle off two lesser utterances, and pause to observe your work.

You may, as a free action, use any two utterances of 1st level from the Lexicon of the Evolving Mind on the target without making a Truespeak roll. The subject makes saves for each utterance as usual, if necessary. Both utterances must be their normal version.

Reverse: You speak swiftly, and then utter two lesser utterances, reversed but just as powerful in the forms you've chosen.

When this utterance is reversed, it functions just as above, but both utterances must be reversed.

EMPOWER NAME
Level: 4
Duration: 5 rounds
Saving Throw: None (Normal), Will negates (Reversed)

Normal: You describe your ally in truespeech, using the grandest and most powerful of names to label him.

The DC of any Truespeak check made to use an utterance against the target of this utterance is increased by 10.

Reverse: You describe your ally in truespeech, dubbing him with the lowliest and most insiginificant titles.

The DC of any Truespeak check made to use an utterance against the target of this utterance, when reversed, is decreased by 10.

EMPOWER THE MIND
Level: 2
Duration: 5 rounds
Saving Throw: None

Normal: At the sound of your shout, the subject of your utterance seems to lift his head, as if empowered.

This utterance grants the subject temporary power points, the speaker can continue to grant the subject power points for 5 rounds by speaking utterances unto him. The amount of power points is determined by the level of the utterance.

Utterance Power Points Utterance Power Points
Level Acquired Level Acquired
1 1 4 8
2 2 5 12
3 4 6 16

Reverse: As you speak this utterance, your opponent droops his head as if mentally weakened.

This utterance, when reversed, uses the same chart as the normal version. However instead of granting the subject power points, using more utterances removes them.

ENTANGLING DEMISE
Level: 6
Duration: 5 rounds
Saving Throw: Fortitude partial and reflex negates; see text

Normal: The creature targeted by this utterance suddenly ruptures violently through the skin, blood vessels shoot from their skin and anchor him to the wall and floor.

This utterance acts as the spell Avascular Mass except as noted here.

Reverse: The subjects wounds close and it appears more healthy upon your command.

You heal the target by up to half it's total hitpoints.

ERASE TRUENAME
Level: 6
Duration: Instantaneous
Saving Throw: Fortitude negates

Normal: The words of unmaking leave your lips and you watch the benefits manifest as the creature is obliterated into nameless nothingness.

To use this utterance the speaker must know the personal truename of the target, which must have an intelligence of at least 3.
On a failed save the target is unmade, effectively killed and erased from existence. Only a ritual of renaming can bring the subject back to life (see the Unamed sidebar ToM 261).
Each time you use this utterance you must pay 5000 XP.

Reverse: As soon as the commands leave your mouth you feel the soul of desire come slightly closer.

When the reverse version of this utterance is used it makes remaning an erased creature slightly easier. When this is cast on the spellcaster using true resurrection it grants that spellcaster the option of eschewing the material component of that spell for the purposes of the ritual of renaming.

FOCUSSING MANTRA
Level: 1
Duration: Instantaneous
Saving Throw: None (Normal), Will negates (Reversed)

Normal: You intone a few leaden syllables. As you do, a faint blue light shines in the eyes of your ally.

The target of this utterance, if psionic, immediately gains psionic focus. If he is already psionically focused, this utterance has no effect.

Reverse: You babble raucously in truespeech. As you do, you see the focused gaze on your enemy's face melt away like butter dropped in a fireplace.

If the target of this utterance, when reversed, fails a save and is psionically focused, he loses his psionic focus.
Special: Only characters with the psionic subtype may speak this utterance.

INTUIT ENCHANTMENT
Level: 1
Duration: Instantaneous (Normal), 1 hour/level (Reversed)

Normal: You ask your friend a few simple questions in truespeech. He does not answer, but the faint glow revealed in his eyes is all you need to see.

You learn if any magical or psionic compulsions are affecting the target, though you learn no specific details about them.

Reverse: You utter commands of forgetting and concealment to your pawn. His eyes glow faintly, and then their light is extinguished.

Any magical or psionic compulsions affecting the target become impossible to detect through the Sense Motive skill or spells, powers, or utterances of 1st level or below for the duration of this utterance.

PERFECT FORM
Level: 5
Duration: 5 rounds (Normal) or Instantaneous (Reversed)
Saving Throw: None (Normal) or Fortitude negates (Reversed)

Normal: You speak flawlessly, evoking concepts of physical prowess and mental potence in the same breath. A shining aura surrounds the ally, who now embodies all these concepts.

The target of this utterance gains a +4 enhancement bonus to all ability scores.

Reverse: You garble your truespeech, and watch as your foe’s physical form is fatally garbled.

If the target of this utterance, when reversed, fails his save, he dies. His body is twisted into a wretched mass of flesh, which, after 1d6 rounds, animates, becoming a Garbler. You have no control over it, but it will not attack you or your allies.
Special: When you speak this utterance, you must spend 100 xp. If you fail your Truespeak check or if the target makes its save, this XP is wasted.

PHRASE OF PERFECTION
Level: 5
Duration: 5 rounds
Saving Throw: No (Normal), Fortitude or Will negates (Reversed) (see text)

Normal: You issue a simple imperative in truespeech: Succeed.

The target gains an enhancement bonus to one ability score of your choice equal to half your truenamer level.

Reverse: With a simple phrase of truespeech, you deny your foe his talent, dubbing him a failure in the truest of tongues.

On a failed save, the target of this utterance, when reversed, takes a penalty to one ability score of your choice equal to half your truenamer level. This cannot bring the ability below 0. If you penalize a physical attribue, the save is a Fortitude save; if you penalize a mental attribute, the save is a Will save.

SACRAMENT OF SAFETY
Level: 4
Duration: 5 rounds (Normal), Instantaneous (Reversed)
Saving Throw: None (Normal), Fortitude negates (Reversed)

Normal: You evoke truenames of vitality and safety, and watch a healthy glow suffuse your ally.

The target of this utterance gains immunity to death effects for its duration.

Reverse: You utter two truenames–that of your target, and the succinct, lead-toned name of death.

If the target of this utterance, when reversed, fails his save, he dies.

SHUN THE NAMELESS
Level: 6
Duration: Instantaneous (normal) or 5 rounds (reverse)
Saving Throw: None

Normal: Your target loses some of his otherworldly attributes as you banish his vestige back to the void.

The target of this utterance is seperated from one of his vestiges, if the speaker knows which vestige it is he can banish that particular vestige, otherwise it is determined randomly. The target of this utterance adds the level of the vestige to be banished to the truespeak DC as well as 1/2 their effective binder level.
This has no effect on epic vestiges.

Reverse: The words leave your mouth and as they do the target starts to show signs of otherwordly possession.

When reversed this utterance forces the target to show all his vestiges signs as well as fall under their influences.

SPARE THE FLESH
Level: 3
Duration: 5 rounds
Saving Throw: None (Normal) or Fortitude negates

Normal: You speak words of protection and invulnerability, wrapping your target’s skin in a glowing red aura.

The target of this utterance gains DR 10/magic.

Reversed: You speak words of weakness and vulnerability, sapping the strength from your foe’s skin.

If the target of this utterance, when reversed, fails his save, any DR he has is reduced by 5.

VOICE OF REASON
Level: 1
Duration: Instantaneous (Normal), 1 round (Reversed)
Saving Throw: No (Normal), Will negates (Reverse)

Normal: You make a desperate plea in truespeech to your subject, asking him to be reasonable.

You allow the target of the utterance to make a second saving throw against any one mind-affecting ability he is currently under the effects of, at the ability’s original DC. If he successfully saves, he breaks free of the effect.

Reverse: With a single inane phrase of truespeech, you throw your foe off kilter.

On a failed save, the target of this utterance, when reversed, is confused for 1 round.

VOICE OF REASON, GREATER
Level: 5
Duration: Instantaneous (Normal), Permanent (Reversed)
Saving Throw: No (Normal), Will negates (Reverse)

Normal: You evoke names of purity and cleansing, and watch as the enchantments are purged from your allies mind in a spectacular display of blue and violet light.

The target of this utterance is freed from all mind-affecting effects currently affecting him.

Reverse: Speaking a single truename of madness, you wrench your foes mind asunder.

If the target of this utterance, when reversed, fails a save, he goes permanently insane. Remove curse does not remove insanity. Aura alteration, greater restoration, greater voice of reason, heal, limited wish, miracle, or wish can restore the creature.

WILL OF STEEL
Level: 2
Duration: 5 rounds (Normal), 5 rounds or 1 round (Reversed) (see text)
Saving Throw: None (Normal), Will partial (Reversed)

Normal: You encourage your ally in truespeech, denying the presence of fear in his mind.

The target becomes bolstered against fear, gaining immunity to fear and a +2 resistance bonus on all saves against other mind-affecting effects for the duration of this utterance.

Reversed: You name the fear of your enemy, and it becomes reality... for him.

On a failed save, the target of this utterance when reversed is panicked for the duration of the utterance. Even if he successfully saves, he is shaken for 1 round.

LEXICON OF THE CRAFTED TOOL

APPELATION OF ANIMATION
Level: 1
Range: Touch
Target: Weapon or shield touched
Duration: 5 rounds

You speak a short name, evoking qualities of liveliness and strength. The object you name leaps into the air by your side, ready to serve.

You bestow a temporary, artificial personal truename upon the target of this spell, animating it. If it is a weapon, it gains the dancing special ability, while if it is a shield, it gains the animated special ability. At the end of the utterance’s duration, the named item falls to the ground. Though you technically know the named item’s personal truename, you gain no bonuses on Truespeech checks to affect it, as the truename is an artifical thing lacking the power of a real truename.

CREATE SERVITOR
Level: 3
Range: Medium (100 ft. + 10 ft./level)
Targets: One Small object per caster level; see text

You sing words of movement and vigor to the items around you, and watch them spring to life.

This utterance functions as lesser create servitor, except as above and that you may animate one Small or smaller object or an equivalent number of larger objects per caster level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two.

CREATE SERVITOR, LESSER
Level: 1
Range: Touch
Target: Small or smaller object touched
Duration: 5 rounds

You speak a word of animation and vitality, giving life to the object in your hand.

You animate a Medium or smaller object, which immediately attacks whichever creature you designate. It is treated as an appropriately sized Animated Object under your control. You can change the designated target or targets as a move action, as if directing an active spell. You cannot object an item worn or carried by a creature.

ENARMOUR MAGIC
Level: 4
Range: Touch
Target: One shield or suit of armour
Duration: 7 rounds

The suit of armour this utterance is spoken upon becomes much more appealing to arcane spellcasters.

Any shield or suit of armour this is spoken upon loses some or all or it's arcane spell failure chance. The target of this utterance loses 25% of it's arcane spell failure chance for the duration of the utterance.

EXTEND WEAPON
Level: 2
Range: Touch
Target: One weapon
Duration: 1 round

The weapon spoken upon suddenly stretches, still it seems suitable to it's wielder.
The target of this utterance gains five feet of reach for the duration of the utterance, this has no adverse effects on the wielder.

EXTEND WEAPON, GREATER
Level: 5

Your weapon extends greatly upon your command.

This utterance functions like extend weapon except that the weapon gains 15 feet instead of 5.

FOOD FROM THE USELESS
Level: 1
Range: Touch
Target: One object weighing no more than 50 pounds
Duration: 5 rounds

Suddenly the metal of your words seems much more appetizing.

When this utterance is used on an object -- inanimate or animate – that object becomes edible, tasting like whatever the speaker desires, at the end of the duration, whatever has been left uneaten returns to it's inedible form.

FORMATION OF THE GOLEM
Level: 5
Range: Touch
Target: 25 pounds of material similar to intended golem
Duration: 5 rounds

You speak to the lump of material before you and as you do it grows tremendously; before you stands a golem, ready to serve.

This utterance acts as the spell summon golem (PHII 127) except as noted here. In addition the speaker can choose to make a psion-killer (crystal golem).

FORTIFYING VOICE
Level: 3
Range: Touch
Target: 1 object
Duration: Permanent

You speak words of encouragement and strengthening to the object you hold, and watch as it becomes firm and tough in your grasp.

The target object gains an enhancement bonus to its hardness equal to half your speaker level.
Special: When you speak this utterance, you must spend 100 xp. If you fail your Truespeak check or if the target makes its save, this XP is wasted.

MANTRA OF THE ARCHER
Level: 2
Range: Touch
Target: Ranged weapon touched
Duration: 5 rounds

You whisper a single, focused word of clarity, and the bow in your hands is surrounded with crackling blue energy.

For the duration of this utterance, attacking with the targeted ranged weapon doesn’t provoke attacks of opportunity, the weapon's range increment is doubled, and its threat range is doubled.

METAMAGIC INHIBITOR
Duration: Instantaneous

You speak, and as you do you feel some magic power drain from your target.

This utterance acts as metamagic catalyst except as noted here, instead of adding metamagic to scrolls and potions it removes them.
You may remove either Empower spell, Heighten Spell (maximum +2 caster level), Extend Spell, or Enlarge Spell.
You may also remove Widen Spell or Maximize Spell but doing so increases the truespeak DC by ten.
This utterance also functions on psionic tattoos and utterance potions with like metamagic/power feats.

MOBILIZE ITEM
Level: 4
Range: Touch
Target: One object weighing no more than 200 pounds and at least 25 pounds
Duration: 7 rounds

At your command the object grows wings and seats, is is ready to be your steed.

You animate one object to be your caravan, you can command it to grow either wings, legs, or a hull. Regardless of the form the caravan can fit up to 5 medium creatures and it moves at a speed of 30 ft./round with poor manoeuvrability in the air.
It retains the hardness and other qualities of the original material. The walls of the caravan are 1ft. thick.
While mobilized the object will follow simple commands such as might be issued to a zombie by a necromancer. Only the speaker who animated it may issue orders.
The caravan provides total concealment for all those inside, it also features 2 arrow holes on either side.
At the end the duration the object returns to it's normal form.

RETURN THE SOUL
Level: 4
Range: 30ft.
Target: One soulmeld
Duration: Instantaneous

You rend through the soul energy of your target and wreck it with your word.

This utterance acts just as the spell unshape soulmeld (MoI 105) except as noted here.

SIZESPEECH
Level: 3
Range: Touch
Target: 1 object with an interior space
Duration: Permanent

You speak complex formulas in truespeech. Though you barely understand them, you can see their effects plainly enough.

The interior dimensions of the target of this utterance are doubled for its duration. If the item’s interior dimensions have already been magically increased, such as those of a bag of holding, they cannot be further increased. If this utterance is dispelled, if the item cannot hold all the material within it, all objects in it are forced out of it, leaving it totally empty.
Special: When you speak this utterance, you must spend 50 xp. If you fail your Truespeak check or if the target makes its save, this XP is wasted.

STORE UTTERANCE
Level: 2
Range: Touch
Target: Weapon touched
Duration: 5 rounds

You enunciate a truename of containment, followed by a second utterance. Your weapon pulses with red runes, which quickly fade

When you speak this utterance, you imbue the targeted weapon with any one utterance of 2nd level or lower from the Lexicon of the Evolving Mind. The next enemy you hit with that weapon within the duration of this utterance is affected by that utterance, as if you had spoken it, though you need make no truespeech roll for it. Whether it is normal or reversed is decided by you when you store it.

LEXICON OF THE PERFECTED MAP

AIRKISSED SEAS
Level: 1
Duration: 1 minute

As you speak, bubbles burst forth from your mouth. They grow and grow, until the water around you is supersaturated with trapped air.

You fill all water in the area of the utterance with bubbles of air. Air-breathing and water-breathing creatures can both breath normally in the area. In addition, moving through the area is easier. Only a DC 10 Swim check is required to move through it; a creature may move at its normal speed on a success and half its normal speed on a failure. Creatures with a swim speed may swim normally. Finally, within the area, all underwater combat penalties on melee attacks are negated.

BECKON THE PAST
Level: 1
Duration: 1 minute

You utter truenames of hindsight and memory, and watch as ghostly images spring up around you.

A ghostly, illusionary replica of each creature to have passed through the area in the last day appear, at a rate of one image per round. The images appear in chronological order, from the last creature to have been in the area before the truenamer to the first. The images are exact replicas of the creatures as they were when they entered the area. Only you can see the replicas.

CONFUSE AND TRAP
Level: 3
Range: 30ft.
Area: 30ft. radius
Duration: 5 rounds

You command the ground to en-maze your foe and so it does.

This utterance acts as the spell maze except as noted here. Additionally the maze is not extra-dimensional, it rises from the ground.

The speaker adds 1/2 their intelligence modifier to the DC to escape from the maze.
While trapped in the maze the victim gains total concealment from all those outside.
The walls of the maze are 30ft. tall and cannot be scaled, teleport and like methods are futile as well when trying to gain entry to the maze.

EARTHWALK
Level: 2
Range: Personal and 50ft; see text
Duration: 5 rounds; see text
Saving Throw: None (harmless) or reflex negates.

Chunks of earth rise under you feet and allow you to fly.

This utterance acts as the spell fly except as noted here.
In addition, the speaker may choose to send the chunks of rock as projectiles at his enemies. As a standard action the speaker can send the rocks simultaneously at an enemy up to 50ft. away or one each at two opponent's dealing 1d12 damage + the speaker's speaker level each, doing so grants the victims a reflex save, one for each rock in the case of two projectiles being sent at the same creature.
Using this action ends the utterance.

PERMEATE GROUND
Level: 3
Range: 30ft.
Area: 20ft. radius spread
Duration: 7 rounds

The ground trembles and sinks into a series of pits at your spoken word.

Eight 10ft. wide pits open randomly across the area of this utterance, all creatures in the area have a 50% chance of falling into one of these pits on a failed reflex save, the pits are 30ft. deep each, falling creatures take 3d6 damage as a result of the fall, a DC 25 Climb check is required to escape a pit.
Creature who do not fall must walk at half speed to navigate through the permeated landscape, if a creature chooses to walk at full speed through this utterance's landscape they have a 50% chance of falling in a pit each round.
At the end of the duration, all creatures still underground are imprisoned as the spell.
Permeate Ground can also be utilized to free imprisoned creatures, when cast in an area suspected of having imprisoned creatures there is a 50% chance for each of those creatures to appear at the bottom of a pit.

REALM OF SILENCED MAGIC
Level: 2
Area: 10-ft. radius spread, centred on you
Duration: 1 minute

You speak words of dispelling and negation, rending asunder the fibres of magic.

As the spell antimagic field, except as above.

SAFE HAVEN
Level: 1
Duration: 5 rounds
Saving Throw: Will negates (see text)

You utter a short proclamation of peace in truespeech, and watch as a faint amber glow suffuses the area around you.

All creatures within the area of this utterance are affected similarly to the sanctuary spell. Any creature attempting to attack a creature inside the area or enter the area must make a Will save. If it fails, it is unable to perform that action. A creature inside the area that successfully attacks another creature loses the protection of this utterance, and can be targeted normally.

SUMMOM SOULLESS FOREST
Level: 3
Range: 30ft.
Area: 30ft. radius
Duration: 7 rounds
Saving Throw: Fortitude negates; see text

Your words bring up a forest from the ground, you can feel the soul energy drain from the air.

You grow up a midnight grove (MoI 205) which disappears at the end of the duration, except for newly created trees which stand as testaments to the speaker's power. The saving throw for the utterance is used in the place of the usual DC 17.

TWIST THE AIR
Level: 4
Range: 30ft.
Area: 30ft. radius spread
Duration: Instantaneous

You bring a mighty tornado down from the sky and watch the ensuing chaos.

This utterance acts as the power tornado blast (XPH 138) except as noted here.

USHER IN MADNESS
Level: 4
Range: 30ft.
Area: 30ft. radius spread
Duration: 3 rounds

You sunder the fabric of the accepted reality and usher in the madness of the far realm.

Each round after this utterance is spoken, roll percentile dice to see what creatures you call from the far realm.

Die Result Creatures Called
0-40% 1d4+1 5th-level grell philosphers.
41-85% 1d3 Tooth Beasts
86-100% 1 Giant Psurlon .

These creatures remain where they have been summoned permanently and once called are under the command of the summoner for only the regular duration of the utterance, after which they are released to do as they want.

WORD OF CROSSING
Level: 2
Range: 30ft.
Area: 20x50ft. cylinder
Duration: 5 rounds

You raise your voice as the land rises as a bridge before you.

You force the ground up to form a bridge, this bridge can support up to 500 medium creatures, it has a break DC equal to 10 + 1/2 your speaker level. You can shape it to traverse a chasm or body of water and even around corners, you cannot however extend it to be more than 50ft or widen it to more than 20ft.
Special: If the bridge is made from ice it manifests just as an ice bridge (DMGII 62).

TRUE GENESIS
Level: 4
Duration: Permanent

With this most powerful of utterances you instigate and create your own demiplane, your reward for your learning's in truespeech.

This utterance acts exactly like the word of genesis spell (ToM 262) except as noted here, also this utterance cannot be dispelled in any manner. This utterance is an exception to the rule that utterances are never permanent.

So there they are, please critique and feel free to use them in your game.

Thanks.

_Scorpion_
2009-02-19, 03:29 PM
:smallcool:

No shame.

Daracaex
2009-02-19, 06:32 PM
Not sure about others, but I've moved on to a better version of Truenaming. (http://www.giantitp.com/forums/showthread.php?t=90961) If some of these don't exist over there, I'd love to see them updated, though.

_Scorpion_
2009-02-19, 11:25 PM
Well, if you'd like to use these utterances as inspiration, or if anyone would, you can. However, I plan to keep using the published version of truenaming. I like it's mechanics and effectiveness very much. But do as you will.

Can anybody tell me how balanced the 6th level utterances of the Evolving Mind are? I based a lot of them off some pretty high-level spells but are they still balanced?