PhantomFox
2009-02-15, 01:18 PM
That's right! It's back, and better than ever! Welcome to...
Universal Smash Bros 3: Heroes' Resurgance!
Narrator: PhantomFox
Co-narrator: Alarra!
Game Start: March 1st
This is the game where everyone, yes EVERYONE, has a role! Nobody is left out! Everyone has a unique and useful contribution to make to their team! It's going to be wild and crazy, but the core concepts are still the same as you're average werewolf!
But wait! What's that you say? You're not sure you'll get a role you like? Not a problem! During recruitment, you can PM me 1 role you like, and 1 role you dislike, and I may or may not take that into consideration! You aren't guaranteed the role you want, and you may get stuck with a role you're not fond of if the cards fall that way. So don't get any smarty pants ideas trying to collude with other players using this, since it might not work! :smallbiggrin:
The Bulletin Board will make its return in this game. PM me a message that you want posted annonmyously, and the narrators will put it up (when we get around to it).
Player List 49/49:
Aemoh
Allysian
Andre Fairchilde
Atreyu the Maked Llama
Banjo1985
Blue Umbrella
Calamity
Catseye2121
Dallas-Dakota
DarkComet
Deathslayer7
Detrevnisisiht
Dirk Kris
Dr. Bath
Duos
FF Fanboy
Fin
Frigs
Gnome_4ever
GoC
Griever
Happyturtle
Helgraf
Hero 1.0
Iceddragons
Istari
Kyouhen
Lex-kat
Lord Fullbladder, Master of Goblins
LordRod
Mechafox
Mordokai
Mustiado
Murska
Oradow
Pondshadow
Selrahc
Shadowcaller
Someonenonotyou
Supagoof
Szilard
TehSheen
The Valiant Turtle
Trixie
TwoBitWriter
Uncle Festy
Wolfbane
Zar Peter
Zaragon
Heroes: (Win condition - Survive and defeat villains)
1-6) Mario, Luigi, Yoshi, Daisy, Peach, Toad, etc. - Team Mario (Masons)
7) Link - Blade of Evil's Bane (Baner) NIGHT ACTION
8) Zelda - Triforce of Wisdom (Seer) NIGHT ACTION
9) Tingle - (Fool) NIGHT ACTION
10) Samus - Charge Shot (Via PM, Samus may negate her own point to add 1 to her next point, max charge 3) NIGHT ACTION
11) Fox - Reflector (Up to two points at Fox get redirected to another player of Fox's choice) DAY ACTION
12) Falco - Hey Einstein! (Knows if Fox or Krystal voted the same way as he did) PASSIVE ACTION
13) Krystal - Telepath (Knows who was scried, but not the result of the scry) PASSIVE ACTION
14) Kirby - Copy (May copy a randomly selected living target's ability for the day) NIGHT ACTION
15) Metaknight - Dimensional Cape (Metaknight may select a target and all abilities that get targeted at Metaknight get retargeted to his target. Does not work on Villain kills. 1 day cooldown) NIGHT ACTION
16) Pikachu - Cuteness (The person who points before Pikachu secretly has his point changed to the same as Pikachu's) PASSIVE ACTION
17) Jigglypuff - Sing (Can cause one player to fall asleep each day, negating their point for the next day) NIGHT ACTION
18) Pokemon Trainer - I choose you! (Can double someone's point each day) DAY ACTION
19) Ness - PSI Magnet (All special abilities targeted at Ness aside from banes and kills fail. Knows if he is targeted, but not what or by whom) PASSIVE ACTION
20) Captain Falcon - Falcon... PUNCH! (Night kill. Three day cooldown) NIGHT ACTION
21) Marth - Critical hit (If part of a bandwagon that sucessfully kills a villain, point counts as 3 the next day) PASSIVE ACTION
22) DK - DK Hand Slap (Target a player. Any other abilities targeting that player results in the ability failing, and the user being slapped into the ground, revealing to the public who was slapped, but not what they were trying to do. NIGHT ACTION
23) Diddy Kong - Rocketbarrels (Can scry during the night with X% accuracy, where X = 20 * number of days ability has not been used) NIGHT ACTION
24) Dixie Kong - Helicopter Spin (Any abilities or night kills that target Dixie take effect one day later than usual) PASSIVE ACTION
25-26) Popo & Nana (Ice Climbers) - Belay (When pointing at the same person, may reduce the total number of points against either of them by 2. Start off knowing each other) DAY ACTION
27) Pit - Wings of Iccarus (Becomes immune to Night kills for one night. 2 day cooldown) NIGHT ACTION
28) Mr. Game & Watch - Oil Panik (Uses the bucket to catch one point at him per day, negating the point, max of three. Once bucket is full, can point at someone worth 3 points. Points at self do not activate this ability) DAY ACTION
29) Ike - Counter (May make his point worth negative one instead of positive one) DAY ACTION
30) Captain Olimar - Pikmin toss (When pointing at a person, this also throws a pikmin at that person. For the next two days after, that person gets an extra vote against him. One pikmin on any person at a time) PASSIVE ACTION
31) Lucario - Reversal (Lucario's point is increased by 1 for every 10 Nintendo players that die) PASSIVE ACTION
32) Lucas - PK Freeze (Can lock a target's special ability for the next cycle. 1 day cooldown) NIGHT ACTION
33) Wario - Garlic (Due to his stink, any ability used on Wario fails, and the user will not able to use that ability the next day) PASSIVE ACTION
3rd Parties:
1) Sonic - You're too slow! (Can change one person point to match his own as long as they point after he does. Does not count if Sonic changes his point) DAY ACTION
2) Snake - Cardboard box (Using the increadibly stealthy tactic of the box, he can scry with a 2 day cooldown) NIGHT ACTION
3) Master Chief - Overshield (Has a shield with three charges which each cancle out a point at him. A day where he doesn't recieve a point replenishes one charge)
4) Sly Cooper - Safecracker (Each night, Sly may steal a clue bottle from a player to find a clue to the combination of a safe. Successfully opening a safe will grant Sly three disguises which he can use to make a player scry as the disguise. Each safe has disguises from a different team)
5) Carmilita Fox- Untimely arrest (Carmelita my arrest a player, removing them for play for a day. She also learns who Sly's robs each night. If she arrests Sly, Sly recieves no more clues and Carmelita finds her shock pistol, allowing her to survive one lynching or night kill. 2 Day cooldown)
6) Banjo & Kazooie - Split Up (Can point at two different people per day. One in thread, one via PM. Also gives protection against first night kill or lynch, but loses all special abilities afterwards) PASSIVE ACTION
7) Pheonix Wright - OBJECTION! (Raises an objection, forcing target to change their vote for the day, or else have their next day's point invalidated) Day ACTION
Villains: (Wolves) Win by reducing the number all non-villain players to match their own
1) Bowser - Your victim is in another castle (Bowser may kidnap the lynch victim, preventing their identity from being known until the following dusk) DAY ACTION
2) Ridley - Destruction (Beast - Upon death, Ridley will randomly kill one player responsible for his death in retaliation) PASSIVE ACTION
3) Mewtwo - Mindreader (Devil - During the night, Mewtwo may learn the identity of one player) NIGHT ACTION
4) Wolf O'Donnel - Can't let you do that! (Targeted player's ability is unusable for the upcoming day/night cycle. If ability is on cooldown, adds one day cooldown) NIGHT ACTION
5) Sephiroth - Mind control (Control's target's point or special ability (if he knows it) for one day. If Sephiroth guesses incorrectly at what the target's special ability is, he is penalized with a one day cooldown. Can't use on same target consecutivly) NIGHT ACTION
6) Covenant Elite - Cloak (Scries as a character chosen at the start of the game) PASSIVE ACTION
7) King K. Rool - Feign Death (Once killed for the first time, within 3 days may resurrect himself) PASSIVE ACTION
8) Ganondorf - Triforce of Power (Power corrupts. Ganondorf may target somebody, corrupting them without their knowledge. That player has a X% chance to die each night, starting at 10% and doubling each time the player survives. Only one corrupted person at a time; 2 Day cooldown starting from the night the target dies) NIGHT ACTION
9) King Dedede - Waddle Dee Army (May make the target of his choice scry immune for the night by swarming them with Waddle Dees) NIGHT ACTION
Additional important rules:
1) Autolynch is set at 3 days of inactivity. People who are autolynched will be made to do something silly and slightly embarrassing as punishment. Don't worry, right now it's set at singing the "I'm Very Sorry Song".
2) Days are 48 hours long, nights also at 48 hours, though these may be shortened depending on how quick everyone is.
3) Roles will not be revealed on death, only team affiliation, with the exception of all "Classic" roles (Masons, Seer, Baner, and Devil)
4) Mass Role Gathering is NOT ALLOWED in any form. An example of this is "Hey guys, I'm role X, everyone send me their roles and we'll weed out the Villains!" This is not a legal strategy and will be punished.
5) Posting PMs from the narrators is frowned upon.
6) I reserve the right to drop rocks on anyone that ticks me off too badly.
7) RPing as various characters is encouraged.
8) Depending on how many people sign up, not all roles will be included in the game.
Universal Smash Bros 3: Heroes' Resurgance!
Narrator: PhantomFox
Co-narrator: Alarra!
Game Start: March 1st
This is the game where everyone, yes EVERYONE, has a role! Nobody is left out! Everyone has a unique and useful contribution to make to their team! It's going to be wild and crazy, but the core concepts are still the same as you're average werewolf!
But wait! What's that you say? You're not sure you'll get a role you like? Not a problem! During recruitment, you can PM me 1 role you like, and 1 role you dislike, and I may or may not take that into consideration! You aren't guaranteed the role you want, and you may get stuck with a role you're not fond of if the cards fall that way. So don't get any smarty pants ideas trying to collude with other players using this, since it might not work! :smallbiggrin:
The Bulletin Board will make its return in this game. PM me a message that you want posted annonmyously, and the narrators will put it up (when we get around to it).
Player List 49/49:
Aemoh
Allysian
Andre Fairchilde
Atreyu the Maked Llama
Banjo1985
Blue Umbrella
Calamity
Catseye2121
Dallas-Dakota
DarkComet
Deathslayer7
Detrevnisisiht
Dirk Kris
Dr. Bath
Duos
FF Fanboy
Fin
Frigs
Gnome_4ever
GoC
Griever
Happyturtle
Helgraf
Hero 1.0
Iceddragons
Istari
Kyouhen
Lex-kat
Lord Fullbladder, Master of Goblins
LordRod
Mechafox
Mordokai
Mustiado
Murska
Oradow
Pondshadow
Selrahc
Shadowcaller
Someonenonotyou
Supagoof
Szilard
TehSheen
The Valiant Turtle
Trixie
TwoBitWriter
Uncle Festy
Wolfbane
Zar Peter
Zaragon
Heroes: (Win condition - Survive and defeat villains)
1-6) Mario, Luigi, Yoshi, Daisy, Peach, Toad, etc. - Team Mario (Masons)
7) Link - Blade of Evil's Bane (Baner) NIGHT ACTION
8) Zelda - Triforce of Wisdom (Seer) NIGHT ACTION
9) Tingle - (Fool) NIGHT ACTION
10) Samus - Charge Shot (Via PM, Samus may negate her own point to add 1 to her next point, max charge 3) NIGHT ACTION
11) Fox - Reflector (Up to two points at Fox get redirected to another player of Fox's choice) DAY ACTION
12) Falco - Hey Einstein! (Knows if Fox or Krystal voted the same way as he did) PASSIVE ACTION
13) Krystal - Telepath (Knows who was scried, but not the result of the scry) PASSIVE ACTION
14) Kirby - Copy (May copy a randomly selected living target's ability for the day) NIGHT ACTION
15) Metaknight - Dimensional Cape (Metaknight may select a target and all abilities that get targeted at Metaknight get retargeted to his target. Does not work on Villain kills. 1 day cooldown) NIGHT ACTION
16) Pikachu - Cuteness (The person who points before Pikachu secretly has his point changed to the same as Pikachu's) PASSIVE ACTION
17) Jigglypuff - Sing (Can cause one player to fall asleep each day, negating their point for the next day) NIGHT ACTION
18) Pokemon Trainer - I choose you! (Can double someone's point each day) DAY ACTION
19) Ness - PSI Magnet (All special abilities targeted at Ness aside from banes and kills fail. Knows if he is targeted, but not what or by whom) PASSIVE ACTION
20) Captain Falcon - Falcon... PUNCH! (Night kill. Three day cooldown) NIGHT ACTION
21) Marth - Critical hit (If part of a bandwagon that sucessfully kills a villain, point counts as 3 the next day) PASSIVE ACTION
22) DK - DK Hand Slap (Target a player. Any other abilities targeting that player results in the ability failing, and the user being slapped into the ground, revealing to the public who was slapped, but not what they were trying to do. NIGHT ACTION
23) Diddy Kong - Rocketbarrels (Can scry during the night with X% accuracy, where X = 20 * number of days ability has not been used) NIGHT ACTION
24) Dixie Kong - Helicopter Spin (Any abilities or night kills that target Dixie take effect one day later than usual) PASSIVE ACTION
25-26) Popo & Nana (Ice Climbers) - Belay (When pointing at the same person, may reduce the total number of points against either of them by 2. Start off knowing each other) DAY ACTION
27) Pit - Wings of Iccarus (Becomes immune to Night kills for one night. 2 day cooldown) NIGHT ACTION
28) Mr. Game & Watch - Oil Panik (Uses the bucket to catch one point at him per day, negating the point, max of three. Once bucket is full, can point at someone worth 3 points. Points at self do not activate this ability) DAY ACTION
29) Ike - Counter (May make his point worth negative one instead of positive one) DAY ACTION
30) Captain Olimar - Pikmin toss (When pointing at a person, this also throws a pikmin at that person. For the next two days after, that person gets an extra vote against him. One pikmin on any person at a time) PASSIVE ACTION
31) Lucario - Reversal (Lucario's point is increased by 1 for every 10 Nintendo players that die) PASSIVE ACTION
32) Lucas - PK Freeze (Can lock a target's special ability for the next cycle. 1 day cooldown) NIGHT ACTION
33) Wario - Garlic (Due to his stink, any ability used on Wario fails, and the user will not able to use that ability the next day) PASSIVE ACTION
3rd Parties:
1) Sonic - You're too slow! (Can change one person point to match his own as long as they point after he does. Does not count if Sonic changes his point) DAY ACTION
2) Snake - Cardboard box (Using the increadibly stealthy tactic of the box, he can scry with a 2 day cooldown) NIGHT ACTION
3) Master Chief - Overshield (Has a shield with three charges which each cancle out a point at him. A day where he doesn't recieve a point replenishes one charge)
4) Sly Cooper - Safecracker (Each night, Sly may steal a clue bottle from a player to find a clue to the combination of a safe. Successfully opening a safe will grant Sly three disguises which he can use to make a player scry as the disguise. Each safe has disguises from a different team)
5) Carmilita Fox- Untimely arrest (Carmelita my arrest a player, removing them for play for a day. She also learns who Sly's robs each night. If she arrests Sly, Sly recieves no more clues and Carmelita finds her shock pistol, allowing her to survive one lynching or night kill. 2 Day cooldown)
6) Banjo & Kazooie - Split Up (Can point at two different people per day. One in thread, one via PM. Also gives protection against first night kill or lynch, but loses all special abilities afterwards) PASSIVE ACTION
7) Pheonix Wright - OBJECTION! (Raises an objection, forcing target to change their vote for the day, or else have their next day's point invalidated) Day ACTION
Villains: (Wolves) Win by reducing the number all non-villain players to match their own
1) Bowser - Your victim is in another castle (Bowser may kidnap the lynch victim, preventing their identity from being known until the following dusk) DAY ACTION
2) Ridley - Destruction (Beast - Upon death, Ridley will randomly kill one player responsible for his death in retaliation) PASSIVE ACTION
3) Mewtwo - Mindreader (Devil - During the night, Mewtwo may learn the identity of one player) NIGHT ACTION
4) Wolf O'Donnel - Can't let you do that! (Targeted player's ability is unusable for the upcoming day/night cycle. If ability is on cooldown, adds one day cooldown) NIGHT ACTION
5) Sephiroth - Mind control (Control's target's point or special ability (if he knows it) for one day. If Sephiroth guesses incorrectly at what the target's special ability is, he is penalized with a one day cooldown. Can't use on same target consecutivly) NIGHT ACTION
6) Covenant Elite - Cloak (Scries as a character chosen at the start of the game) PASSIVE ACTION
7) King K. Rool - Feign Death (Once killed for the first time, within 3 days may resurrect himself) PASSIVE ACTION
8) Ganondorf - Triforce of Power (Power corrupts. Ganondorf may target somebody, corrupting them without their knowledge. That player has a X% chance to die each night, starting at 10% and doubling each time the player survives. Only one corrupted person at a time; 2 Day cooldown starting from the night the target dies) NIGHT ACTION
9) King Dedede - Waddle Dee Army (May make the target of his choice scry immune for the night by swarming them with Waddle Dees) NIGHT ACTION
Additional important rules:
1) Autolynch is set at 3 days of inactivity. People who are autolynched will be made to do something silly and slightly embarrassing as punishment. Don't worry, right now it's set at singing the "I'm Very Sorry Song".
2) Days are 48 hours long, nights also at 48 hours, though these may be shortened depending on how quick everyone is.
3) Roles will not be revealed on death, only team affiliation, with the exception of all "Classic" roles (Masons, Seer, Baner, and Devil)
4) Mass Role Gathering is NOT ALLOWED in any form. An example of this is "Hey guys, I'm role X, everyone send me their roles and we'll weed out the Villains!" This is not a legal strategy and will be punished.
5) Posting PMs from the narrators is frowned upon.
6) I reserve the right to drop rocks on anyone that ticks me off too badly.
7) RPing as various characters is encouraged.
8) Depending on how many people sign up, not all roles will be included in the game.