Szilard
2009-02-15, 02:35 PM
The earth is new, and civilizations are appearing all over the world. They coexist in a peaceful world, but there are rumors, rumors of a mass invasion. These civilizations will take over the world by force, and the only way to stop them is through invasion. But which civilizations are bad? Which is good? Only one way to find out.
Rules
Like most Werewolf games, this game will have a Day phase, and a night phase. The day phase lasts 48 hours, while the night phase lasts 24 hours. Every day, each civilization will use its points to vote for a civilization to be invaded. This vote will be in Red Text. Depending on how many points a civilization has, its vote will be more or less important than others. The amount of points you can vote with depends on how much territory a civilization has.
At the beginning of the game, each civilization will start with one territory, each worth 2 points. When someone is invaded, the territory and its points are split up among two of the nearest civilizations. Points will be rounded down if needed.
Whichever civilization has the most points toward them will be invaded. They need at least 25 percent of the points to be invaded.
All territories will be shown on a map. The owner of each territory will not be revealed to the general public.
During the Night Phase, all those with special actions will send what they want to do to the Narrator(s). When a civilization is invaded via a night invasion, the two nearest civilizations will get the territory, but each of the Axis Civilizations will get a point.
The game ends when all the Axis Civilizations are dead, or when the amount of civilizations equals the amount of Axis Civilizations.
A person is autoinvaded (autolynched) when they do not vote during the day phase for 3 consecutive days. When a person knows they will not be able to play for a week or more, they can arrange with the Narrator(s) to not be autoinvaded.
Roles
The Allies and More
Civilizations (Villagers)-These civilizations vote during the day for who to invade.
The Allies (Masons) (Will only be included if there are enough players)-These are civilizations who just happen to know each other. They vote during the day for who to invade.
Spy Civilization (Seer)-Like all the other civilizations, the Spy Civilization votes during the day for who to invade. This Civilization has the chance to spy on a civilization to find out who they are during the night. This is a special action.
Diplomatic Civilization (Baner)-Votes with all the others. As a special action every night, this Civilization can choose one civilization to protect from a night invasion.
The Axis
Axis Civilizations (Wolves)-Votes with all the other Civilizations. Every night, they can decide who they want to invade, and make a night invasion.
Axis Spy (Devil)-The Spy civilization for the Axis.
The game starts on March 8th.
If you have any questions ask.
The position for Co-Narrator is open.
Istari is the conarrator.
Player List:
# | Player | RPing As
1 | Andre Fairchilde | Tyrant King of Evil Rouge Nation
2 | Wolfbane | Vahala
3 |Trixie | Imperium of Man
4 | Zar Peter | Lord of the Drunken Empire
5 | Dirk Kris |
6 | FF fanboy | Kingdom with Nobbits
7 | Murska | Finland
8 | Aemoh |
9 | PirateMonk |
10 | Saint Nil |
11 | Fin | Nation of Cake
12 | EagleWiz |
13 | Stu42 | King Stu XLII of the Republic of Stutopia
14 | Kaelaroth | Prime Commissar of NovoBritannia
15 | Tired N' Drowzy | Germany
16 | Lamech | Goblin Nation of Redcloak
17 | Selrahc | Avatar of Incarnate Treara
18 | Darkcomet | General Drelin of the Generic Evil Empire
19 | RedScholarGypsy | Somber Irishmen Society
20 | Catseye2121 |
21 | Raz Fox | Lycian League
22 | hap_hazard |
23 | Hero 1.0 | Ivalice
24 | Toasty | Ultimate Master of the Kingdom of Dread
25 | gnome_4ever | Totalitarianistic State of Mistress Dethclaw
26 | Shadowcaller | Glebe
Rules
Like most Werewolf games, this game will have a Day phase, and a night phase. The day phase lasts 48 hours, while the night phase lasts 24 hours. Every day, each civilization will use its points to vote for a civilization to be invaded. This vote will be in Red Text. Depending on how many points a civilization has, its vote will be more or less important than others. The amount of points you can vote with depends on how much territory a civilization has.
At the beginning of the game, each civilization will start with one territory, each worth 2 points. When someone is invaded, the territory and its points are split up among two of the nearest civilizations. Points will be rounded down if needed.
Whichever civilization has the most points toward them will be invaded. They need at least 25 percent of the points to be invaded.
All territories will be shown on a map. The owner of each territory will not be revealed to the general public.
During the Night Phase, all those with special actions will send what they want to do to the Narrator(s). When a civilization is invaded via a night invasion, the two nearest civilizations will get the territory, but each of the Axis Civilizations will get a point.
The game ends when all the Axis Civilizations are dead, or when the amount of civilizations equals the amount of Axis Civilizations.
A person is autoinvaded (autolynched) when they do not vote during the day phase for 3 consecutive days. When a person knows they will not be able to play for a week or more, they can arrange with the Narrator(s) to not be autoinvaded.
Roles
The Allies and More
Civilizations (Villagers)-These civilizations vote during the day for who to invade.
The Allies (Masons) (Will only be included if there are enough players)-These are civilizations who just happen to know each other. They vote during the day for who to invade.
Spy Civilization (Seer)-Like all the other civilizations, the Spy Civilization votes during the day for who to invade. This Civilization has the chance to spy on a civilization to find out who they are during the night. This is a special action.
Diplomatic Civilization (Baner)-Votes with all the others. As a special action every night, this Civilization can choose one civilization to protect from a night invasion.
The Axis
Axis Civilizations (Wolves)-Votes with all the other Civilizations. Every night, they can decide who they want to invade, and make a night invasion.
Axis Spy (Devil)-The Spy civilization for the Axis.
The game starts on March 8th.
If you have any questions ask.
The position for Co-Narrator is open.
Istari is the conarrator.
Player List:
# | Player | RPing As
1 | Andre Fairchilde | Tyrant King of Evil Rouge Nation
2 | Wolfbane | Vahala
3 |Trixie | Imperium of Man
4 | Zar Peter | Lord of the Drunken Empire
5 | Dirk Kris |
6 | FF fanboy | Kingdom with Nobbits
7 | Murska | Finland
8 | Aemoh |
9 | PirateMonk |
10 | Saint Nil |
11 | Fin | Nation of Cake
12 | EagleWiz |
13 | Stu42 | King Stu XLII of the Republic of Stutopia
14 | Kaelaroth | Prime Commissar of NovoBritannia
15 | Tired N' Drowzy | Germany
16 | Lamech | Goblin Nation of Redcloak
17 | Selrahc | Avatar of Incarnate Treara
18 | Darkcomet | General Drelin of the Generic Evil Empire
19 | RedScholarGypsy | Somber Irishmen Society
20 | Catseye2121 |
21 | Raz Fox | Lycian League
22 | hap_hazard |
23 | Hero 1.0 | Ivalice
24 | Toasty | Ultimate Master of the Kingdom of Dread
25 | gnome_4ever | Totalitarianistic State of Mistress Dethclaw
26 | Shadowcaller | Glebe