UncleWolf
2009-02-15, 03:44 PM
I've been thinking of making this race for a while, and I've finally gotten around to it.
Think werewolves, except that they are always in the half-transformation stage and have been that way since birth.
They are not weak to silver since they are not werewolves.
What they all get:
Medium Sized
30 movement
Darkvision 60ft
+5 to saves against Cold
+5 to Track rolls
-5 to saves against Sonic Damage
Is affected by Hatred/Favored Enemy(Werewolf) as if they were a werewolf
The ability modifiers depends on which caste the person is. This also effects which skill modifiers and feat they get(As defined later).
Social Structure:
Upperclass
The Alpha Female(Queen)
The Alpha Male(King)
Alphas(Noblemen/Ladies)
The Clergy
Middle
Betas(Warriors)
Merchants/Craftsmen
Lower
Peasants
Noble/Upperclass(The Alphas): These are the ones who have shunned their Wolf Ancestry. Because of this, they look almost human. They tend not to marry outside of their caste because they want to be "Pure". They may have slightly pointed ears and a small column of fur along their spine. They are also the only ones who can become Sorcerers due to their more stable magic being. Another side effect of being more human is that they don't get many of the abilities that others do but they can also blend in easily with humans. The Upperclass looks down on the Low classes because they are "Unclean" and "Animals". They are also the only ones who are able to become Bards due to the fact that they have human facial and vocal structure.
Cannot become:Barbarians, Druids, or Rangers because those are "Uncivilized"
Favored Class: Fighter
+2Cha.
+1 to spot and listen
+2 to Diplomacy
More to come when I have the time.(And I'll improve the layout too)
Think werewolves, except that they are always in the half-transformation stage and have been that way since birth.
They are not weak to silver since they are not werewolves.
What they all get:
Medium Sized
30 movement
Darkvision 60ft
+5 to saves against Cold
+5 to Track rolls
-5 to saves against Sonic Damage
Is affected by Hatred/Favored Enemy(Werewolf) as if they were a werewolf
The ability modifiers depends on which caste the person is. This also effects which skill modifiers and feat they get(As defined later).
Social Structure:
Upperclass
The Alpha Female(Queen)
The Alpha Male(King)
Alphas(Noblemen/Ladies)
The Clergy
Middle
Betas(Warriors)
Merchants/Craftsmen
Lower
Peasants
Noble/Upperclass(The Alphas): These are the ones who have shunned their Wolf Ancestry. Because of this, they look almost human. They tend not to marry outside of their caste because they want to be "Pure". They may have slightly pointed ears and a small column of fur along their spine. They are also the only ones who can become Sorcerers due to their more stable magic being. Another side effect of being more human is that they don't get many of the abilities that others do but they can also blend in easily with humans. The Upperclass looks down on the Low classes because they are "Unclean" and "Animals". They are also the only ones who are able to become Bards due to the fact that they have human facial and vocal structure.
Cannot become:Barbarians, Druids, or Rangers because those are "Uncivilized"
Favored Class: Fighter
+2Cha.
+1 to spot and listen
+2 to Diplomacy
More to come when I have the time.(And I'll improve the layout too)