wippit
2006-09-19, 05:56 AM
Being that I DM games with a few certian individuals that have memorized every rulebook forwards, backwards, and in braille, I try to come up with creatures that are a bit more unique to throw them off. Of course, to appease these rules laywers (or, in laymens terms, to prevent hours of whining), I have to keep these things within the limits of approved d20 rules... otherwise, they just accuse me of trying to make stuff just to kill them. The nerve!
Anyways, figures I'd start up a thread to post some of these things, in case anyone wanted to give them a run in a game. it's all about taking existing creatures and giving them a little something to make them a challenge, and make them uniquie. These guys are a different breed.
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Fellslime
Advanced Fiendish Half-Dragon(Black) Black Pudding
Gargantuan Dragon (augmented ooze, extraplanar)
Hit Dice: 30d12+210 (405 hp)
Initiative: -1 (-5 Dex, +4 Improved initiative)
Speed: 20 ft. (4 squares), climb 20 ft, fly 40 ft (average)
Armor Class: 12 (-2 size, -4 Dex, +8 natural), touch 3, flat-footed 11
Base Attack/Grapple: +22/+46
Attack: Slam +33 melee (2d6+11 19-20 plus 3d6 acid)
Full Attack: 3 slams +33/+33/+28 melee (2d6+11/2d6+11/3d6+5 19-20 plus 3d6 acid on each hit)
Space/Reach: 20 ft./15 ft.
Special Attacks: Acid, constrict 3d6+11 plus 3d6 acid, improved grab, smite good, breath weapon
Special Qualities: Blindsight 60 ft., split, ooze traits, dark/low-light vision 60 ft, immune to sleep, paralysis, and acid, damage reduction 10/magic, cold/fire resist 10, SR 25,
Saves: Fort +9, Ref -1, Will -2
Abilities: Str 33, Dex 1, Con 28, Int 2, Wis 1, Cha 3
Skills: Climb +34
Feats: Awesome blow, cleave, flyby attack, great cleave, hover, improved bull rush, improved critical(slam), improved initiative, power attack, wingover
Challenge Rating: 12
Treasure: None
Alignment: Always Neutral Evil
The mere existance of such a creature has been a great debate among scholars who specilize in outer planes creatures. Most think it just a myth, while a select few believe them to be a product of the twisted mind of Juiblex, Lord of Slime. They would be surprised to know that these lifeforms are more numerous that you might expect, due to the fact that they can simply split in half to reproduce.
Fellslime at first looks like a typical, albeit much larger, black pudding. But looks in the case are definitely deceiving. Because of the dragonish blood running through it, fellslime has intelligence - no more than an animal, but it can think for itself. This allows it to come up with tactics when trying to overcome a foe. It can also manipulate it's body to grow wings, allowing it to fly, something no one would expect of an ooze creature.
Combat
Fellslime has three attack, 2 quick jabs slams and a follow-up larger slam. All 3 attacks cause additional acid damage as well as allow a grapple check.
Acid (Ex): The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent's armor and clothing dissolve and become useless immediately unless they succeed on DC 24 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 24 Reflex save. The save DCs are Constitution-based.
The pudding's acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.
Constrict (Ex): A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent's clothing and armor take a -4 penalty on Reflex saves against the acid.
Improved Grab (Ex): To use this ability, a black pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Breath Weapon: Fellslime can breathe a 60 ft line of acid once per day, dealing 6d8 points of acid damage. A successful Reflex save (DC 34) reduces this damage by half.
Split (Ex): Slashing and piercing weapons deal no damage to a fellslime. Instead the creature splits into two identical puddings, each with half of the original's current hit points (round down). A fellslime with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.
Skills: Fellslime has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened
Anyways, figures I'd start up a thread to post some of these things, in case anyone wanted to give them a run in a game. it's all about taking existing creatures and giving them a little something to make them a challenge, and make them uniquie. These guys are a different breed.
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Fellslime
Advanced Fiendish Half-Dragon(Black) Black Pudding
Gargantuan Dragon (augmented ooze, extraplanar)
Hit Dice: 30d12+210 (405 hp)
Initiative: -1 (-5 Dex, +4 Improved initiative)
Speed: 20 ft. (4 squares), climb 20 ft, fly 40 ft (average)
Armor Class: 12 (-2 size, -4 Dex, +8 natural), touch 3, flat-footed 11
Base Attack/Grapple: +22/+46
Attack: Slam +33 melee (2d6+11 19-20 plus 3d6 acid)
Full Attack: 3 slams +33/+33/+28 melee (2d6+11/2d6+11/3d6+5 19-20 plus 3d6 acid on each hit)
Space/Reach: 20 ft./15 ft.
Special Attacks: Acid, constrict 3d6+11 plus 3d6 acid, improved grab, smite good, breath weapon
Special Qualities: Blindsight 60 ft., split, ooze traits, dark/low-light vision 60 ft, immune to sleep, paralysis, and acid, damage reduction 10/magic, cold/fire resist 10, SR 25,
Saves: Fort +9, Ref -1, Will -2
Abilities: Str 33, Dex 1, Con 28, Int 2, Wis 1, Cha 3
Skills: Climb +34
Feats: Awesome blow, cleave, flyby attack, great cleave, hover, improved bull rush, improved critical(slam), improved initiative, power attack, wingover
Challenge Rating: 12
Treasure: None
Alignment: Always Neutral Evil
The mere existance of such a creature has been a great debate among scholars who specilize in outer planes creatures. Most think it just a myth, while a select few believe them to be a product of the twisted mind of Juiblex, Lord of Slime. They would be surprised to know that these lifeforms are more numerous that you might expect, due to the fact that they can simply split in half to reproduce.
Fellslime at first looks like a typical, albeit much larger, black pudding. But looks in the case are definitely deceiving. Because of the dragonish blood running through it, fellslime has intelligence - no more than an animal, but it can think for itself. This allows it to come up with tactics when trying to overcome a foe. It can also manipulate it's body to grow wings, allowing it to fly, something no one would expect of an ooze creature.
Combat
Fellslime has three attack, 2 quick jabs slams and a follow-up larger slam. All 3 attacks cause additional acid damage as well as allow a grapple check.
Acid (Ex): The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent's armor and clothing dissolve and become useless immediately unless they succeed on DC 24 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 24 Reflex save. The save DCs are Constitution-based.
The pudding's acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.
Constrict (Ex): A black pudding deals automatic slam and acid damage with a successful grapple check. The opponent's clothing and armor take a -4 penalty on Reflex saves against the acid.
Improved Grab (Ex): To use this ability, a black pudding must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Breath Weapon: Fellslime can breathe a 60 ft line of acid once per day, dealing 6d8 points of acid damage. A successful Reflex save (DC 34) reduces this damage by half.
Split (Ex): Slashing and piercing weapons deal no damage to a fellslime. Instead the creature splits into two identical puddings, each with half of the original's current hit points (round down). A fellslime with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.
Skills: Fellslime has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened