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View Full Version : Secret Ways of the Blademasters [Maneuvers]



I_Got_This_Name
2006-09-20, 05:07 PM
Blades Beyond Time
Diamond Mind (Strike)
Level: Swordsage 3, Warblade 3
Prerequisite: Two Diamond Mind maneuvers
Initiation Action: 1 full round action
Range: Personal
Target: You
Duration: Instantaneous

Focusing yourself into an amazing degree of quickness of action, you gain the ability to deliver a martial technique and follow with deadly accuracy. When you initiate this strike, you make a full attack as part of this strike. The first attack of this full attack may be any strike with an initiation action of one Standard Action that requires an attack roll to be made against a single target.

Hourglass Blade
Diamond Mind (Boost)
Level: Swordsage 6, Warblade 6
Prerequisite: Three Diamond Mind maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: One round

You strike with amazing speed, allowing you to use your martial techniques in rapid succession. All attacks you make during your turn, and all attacks of opportunity made before your next turn, may be replaced by Diamond Mind strikes that you could initiate normally, so long as they have an initiation action of 1 standard action, and require an attack roll against a single target, or cause you to make a single melee attack. No attack may be replaced by more than one strike.

Split the Raindrops
Diamond Mind (Boost)
Level: Swordsage 9, Warblade 9
Prerequisite: Four Diamond Mind maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round

You gain focus in your martial technique, using unique abilities fast enough to split single falling raindrops. All attacks you make during the duration of this boost (on your turn, and until your next action after it) may be replaced by martial strikes with an initiation action of 1 standard action, as long as you can initiate them normally (they are readied and not expended). However, these strikes must require an attack roll against a single target (or cause you to make a single melee attack). No attack may be replaced by more than one strike.