jeek
2009-02-17, 11:38 AM
We're getting close to jumping into the World's Largest Dungeon, and are currently in the process of shoring up our final characters.
Currently, we have:
Underfolk Factotum 20 -or- Factotum 1/Incarnate 4/Chameleon 10/? 5 -or- Factotum 1/Incarnate 1/Binder 1 (Improved Binding at L3)/Incarnate +2/Chameleon 10/? 5: Skillmonkey/Secondary melee/Secondary utility. The straight Factotum goes the FoI route, the other builds use Chameleon, Incarnate, and maybe Binder to acquire some versatility. Both Incarnate builds plan to take Bonus Essentia at level 6. Factotum 20 seems to be the preferred build.
???? (Possibly Spirit Hellbred) Battle Sorcerer w/Stalwart Sorcerer variant: Sorcerer optimized for familiar HP and secondary melee, primary utility
Human Warlock: Primary damage dealer, secondary utility
???? (Xeph last time I checked) Favored Soul: Healing, secondary melee
We're going for a well-rounded party. Any obvious mistakes or holes that we haven't filled properly?
Also, what spells should the sorcerer be going for?
Currently, we have:
Underfolk Factotum 20 -or- Factotum 1/Incarnate 4/Chameleon 10/? 5 -or- Factotum 1/Incarnate 1/Binder 1 (Improved Binding at L3)/Incarnate +2/Chameleon 10/? 5: Skillmonkey/Secondary melee/Secondary utility. The straight Factotum goes the FoI route, the other builds use Chameleon, Incarnate, and maybe Binder to acquire some versatility. Both Incarnate builds plan to take Bonus Essentia at level 6. Factotum 20 seems to be the preferred build.
???? (Possibly Spirit Hellbred) Battle Sorcerer w/Stalwart Sorcerer variant: Sorcerer optimized for familiar HP and secondary melee, primary utility
Human Warlock: Primary damage dealer, secondary utility
???? (Xeph last time I checked) Favored Soul: Healing, secondary melee
We're going for a well-rounded party. Any obvious mistakes or holes that we haven't filled properly?
Also, what spells should the sorcerer be going for?