Kiero
2009-02-19, 05:13 AM
Given it's not been possible to run After the Darkness, Comes the Light (http://www.giantitp.com/forums/showthread.php?t=99575), I'm thinking about alternative games. One which can be done and dusted in about four sessions, since that's probably as long as I'll have.
I really love the new stuff around the Old Republic era, specifically the two video games, and the new Dark Horse comics series. Not least because even when he's not so competent, the main character is still a hero, with hero's sensibilities. He cares about people. It shows us a rich, busy setting with all sorts of things going on.
Anyway, one of the episodes covered briefly in the comics is the Siege of Taris (http://starwars.wikia.com/wiki/Siege_of_Taris). Zayne and Gryph hook up with the Taris Resistance (http://starwars.wikia.com/wiki/Taris_resistance) and attempt to take out Cassus Fett (http://starwars.wikia.com/wiki/Cassus_Fett) in his command post, possibly ending not only the occupation, but also the war. They fail, and leave, and the siege ends in Mandalorian victory, but the fight doesn't end there. The survivors of the Resistance are driven into the Undercity, and continue to fight the Mandos from there.
It's two years before Revan's fleets finally free Taris - what happened in that time? What acts of heroism and barbarism were committed? What deeds as yet unsung?
I've got two players, and four sessions seems a neat little window for a brief game centred around the efforts to defy and hamper Mandalorian control of the planet. For anyone who's played the first game, it's all familiar territory, and you've got added hazards like the rakghouls.
There's the Mandalorians and Exchange slavers who are working alongside them (good for business, after all). Rakghouls marauding around the undercity. Outcast villagers who just want to be left alone. Snooty nobles who resent taking orders from commoners and are trying to take control of the movement.
It might be a little darker than regular Star Wars, this is a nasty guerilla campaign against a ruthless enemy. People have lost everything, and those who are caught alive tend to be either enslaved, or shipped off as a newly-minted Neo-Crusader to some brutal front. There's no contact with the outside world, no support or rescue coming. All the survivors have is each other and the hope that one day Taris will be free.
PCs would be luminaries amongst the survivors - both natives who's lives have been destroyed, and also off-worlders trapped here and doing what they can. Amongst them might be a Revanchist (http://starwars.wikia.com/wiki/Revanchist_(faction))Jedi Knight, sent here by Revan to sow the seeds of the later victory. Perhaps he's seen the need to create a fifth column that will be pivotal in that later battle? Maybe there's a Republic agent or two, as well, or some veterans from the earlier battles doing what they can to organise things now they're stuck here?
I really love the new stuff around the Old Republic era, specifically the two video games, and the new Dark Horse comics series. Not least because even when he's not so competent, the main character is still a hero, with hero's sensibilities. He cares about people. It shows us a rich, busy setting with all sorts of things going on.
Anyway, one of the episodes covered briefly in the comics is the Siege of Taris (http://starwars.wikia.com/wiki/Siege_of_Taris). Zayne and Gryph hook up with the Taris Resistance (http://starwars.wikia.com/wiki/Taris_resistance) and attempt to take out Cassus Fett (http://starwars.wikia.com/wiki/Cassus_Fett) in his command post, possibly ending not only the occupation, but also the war. They fail, and leave, and the siege ends in Mandalorian victory, but the fight doesn't end there. The survivors of the Resistance are driven into the Undercity, and continue to fight the Mandos from there.
It's two years before Revan's fleets finally free Taris - what happened in that time? What acts of heroism and barbarism were committed? What deeds as yet unsung?
I've got two players, and four sessions seems a neat little window for a brief game centred around the efforts to defy and hamper Mandalorian control of the planet. For anyone who's played the first game, it's all familiar territory, and you've got added hazards like the rakghouls.
There's the Mandalorians and Exchange slavers who are working alongside them (good for business, after all). Rakghouls marauding around the undercity. Outcast villagers who just want to be left alone. Snooty nobles who resent taking orders from commoners and are trying to take control of the movement.
It might be a little darker than regular Star Wars, this is a nasty guerilla campaign against a ruthless enemy. People have lost everything, and those who are caught alive tend to be either enslaved, or shipped off as a newly-minted Neo-Crusader to some brutal front. There's no contact with the outside world, no support or rescue coming. All the survivors have is each other and the hope that one day Taris will be free.
PCs would be luminaries amongst the survivors - both natives who's lives have been destroyed, and also off-worlders trapped here and doing what they can. Amongst them might be a Revanchist (http://starwars.wikia.com/wiki/Revanchist_(faction))Jedi Knight, sent here by Revan to sow the seeds of the later victory. Perhaps he's seen the need to create a fifth column that will be pivotal in that later battle? Maybe there's a Republic agent or two, as well, or some veterans from the earlier battles doing what they can to organise things now they're stuck here?