Maerok
2006-09-13, 09:27 PM
Corpsekin
The spindly little creature strides slowly across the room, standing a little taller than a dwarf. For its stature, the thing had fought you well enough. Now you lie on your back as the atrocity skitters your way. You try to roll over; to get to your feet and escape. But your attempts meet resistance and you realize you're strapped down to a table. The creature hops up onto the table and sits on your stomach. Its dark, soulless eyes peer into your own before its three weak arms reach behind it to remove a small tattered package. It lays out the package across your chest and unrolls it. You look down past your chin to the canvas pouch and its contents: a scalpel, a saw, and some cruel looking blades. Your gaze returns hesistantly to the face of the beast, but its eyes are fixated on the tools, which it picks up one by one. A small chitter rings out from scrapping its tools across one another before it begins...
Size/Type: Medium Undead
Hit Dice: 8d12 (52 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 18 (+4 Dex, +4 natural), touch 14, flat-footed 14
Base Attack/Grapple: +4/+8
Attack: Slam +4 melee (1d8)
Full Attack: Slam +4 melee (1d8)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak attack 4d6
Special Qualities: Undead traits, Spider Climb, Autopsy
Saves: Fort +2, Ref +6, Will +9
Abilities: Str 10, Dex 19, Con Ø, Int 21, Wis 18, Cha 15
Skills: Heal +15, Know(anatomy) +16, Hide +15, Use Rope +15, Spot +15, Move Silently +14, Sleight of Hand +14, Profession(surgeon) +16, Search +15
Feats: Improved Grapple
Environment: Places of the dead and dying
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always lawful evil
Advancement: 9-15 (Medium)
Corpsekin do not speak and don't know any languages.
Autopsy (Ex): A corpsekin is a master of surgery and anatomy of humanoids and monstrous humanoids. With the tools they carry on their backs, they harvest the organs of both the living and the dead. A corpsekin who has pinned an opponent may choose to begin a living autopsy on the next round (or with a helpless opponent). Performing the autopsy requires is a full round action that provokes attacks of opportunity. As long as it maintains its pin, the corpsekin begins to cut away at the opponent from wherever it is holding on. Each round, the opponent loses 1d20% of their maximum HP and must succeed on a Fortitude save opposed by the corpsekin's Heal check or become staggered and suffer 1d4 points of Constitution damage. The corpsekin cannot take 10 on this check unless the opponent is not fighting back (unconscious, paralyzed, helpless, sleeping, etc.). If an opponent fails their save by 3 or more, the corpsekin severs an extremity. If an opponent fails by 5 or more, the corpsekin removes a limb instead. If they fail by 10 or more, the corpsekin takes an organ instead. When a corpsekin kills an opponent during one of its autopsies, the corpsekin gains 1 HD.
The spindly little creature strides slowly across the room, standing a little taller than a dwarf. For its stature, the thing had fought you well enough. Now you lie on your back as the atrocity skitters your way. You try to roll over; to get to your feet and escape. But your attempts meet resistance and you realize you're strapped down to a table. The creature hops up onto the table and sits on your stomach. Its dark, soulless eyes peer into your own before its three weak arms reach behind it to remove a small tattered package. It lays out the package across your chest and unrolls it. You look down past your chin to the canvas pouch and its contents: a scalpel, a saw, and some cruel looking blades. Your gaze returns hesistantly to the face of the beast, but its eyes are fixated on the tools, which it picks up one by one. A small chitter rings out from scrapping its tools across one another before it begins...
Size/Type: Medium Undead
Hit Dice: 8d12 (52 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 18 (+4 Dex, +4 natural), touch 14, flat-footed 14
Base Attack/Grapple: +4/+8
Attack: Slam +4 melee (1d8)
Full Attack: Slam +4 melee (1d8)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak attack 4d6
Special Qualities: Undead traits, Spider Climb, Autopsy
Saves: Fort +2, Ref +6, Will +9
Abilities: Str 10, Dex 19, Con Ø, Int 21, Wis 18, Cha 15
Skills: Heal +15, Know(anatomy) +16, Hide +15, Use Rope +15, Spot +15, Move Silently +14, Sleight of Hand +14, Profession(surgeon) +16, Search +15
Feats: Improved Grapple
Environment: Places of the dead and dying
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Always lawful evil
Advancement: 9-15 (Medium)
Corpsekin do not speak and don't know any languages.
Autopsy (Ex): A corpsekin is a master of surgery and anatomy of humanoids and monstrous humanoids. With the tools they carry on their backs, they harvest the organs of both the living and the dead. A corpsekin who has pinned an opponent may choose to begin a living autopsy on the next round (or with a helpless opponent). Performing the autopsy requires is a full round action that provokes attacks of opportunity. As long as it maintains its pin, the corpsekin begins to cut away at the opponent from wherever it is holding on. Each round, the opponent loses 1d20% of their maximum HP and must succeed on a Fortitude save opposed by the corpsekin's Heal check or become staggered and suffer 1d4 points of Constitution damage. The corpsekin cannot take 10 on this check unless the opponent is not fighting back (unconscious, paralyzed, helpless, sleeping, etc.). If an opponent fails their save by 3 or more, the corpsekin severs an extremity. If an opponent fails by 5 or more, the corpsekin removes a limb instead. If they fail by 10 or more, the corpsekin takes an organ instead. When a corpsekin kills an opponent during one of its autopsies, the corpsekin gains 1 HD.