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Thane of Fife
2009-02-19, 06:30 PM
Meet Aleena:

<Insert picture of young woman smiling and waving>

Aleena is a young woman, probably human, who grew up in a medium-sized city as the daughter of a baker. Though she got along well with her parents and siblings, the baker's life simply wasn't exciting enough for her, and she ran off to join a mercenary company. After a relatively short period serving in said company, disaster struck, and the company was destroyed in an ambush, which Aleena survived. Left without a job, she turned her soldiering skills to more personal mercenary work - guard duty, exploration, that sort of thing. She's what you might call an adventurer.

Now, the basic idea of this thread is to give an example of characters from a number of different RPG systems, so as to give people a taste for what different RPGs are like. To create a base for comparison, we have Aleena. She's a fairly standard archetype which I suspect can be recreated in just about any RPG, with some minor adjustments.

As such, I ask you to find a system you like and make Aleena for it. Then show us how she looks. I have only four rules:

1. Try to avoid repetition of a specific set of rules. It's okay to use the same system more than once, so long as you change the parameters each time to be sufficiently different. For example, she could be done once in 3.5 core-only, once in 3.5 with most splatbooks, and once in 3.5 with Tome of Battle. The rules available have changed significantly enough each time. She could also get done in Pathfinder, Fax's d20r, Satyr's Serpents and Sewers, or whatever. There should just be significant difference each time.

2. While you're free to change her background to make her fit your game, try to do so as little as possible. If you could keep the humble beginnings -> army -> current state, for example, that would be good. But you should feel free to turn her into a vampire or space marine or whatever is necessary and appropriate.

3. If you could provide a hint of what different rules are, that would be good. Don't assume that people will know abbreviations for attributes, for example.

4. When generating stats, try to use an option which gives you some control over the outcome, while still being close to the default (if the default gives you control over the outcome, that's great!).


Here are some done by me as both a contribution and a group of examples:

2nd Edition AD&D Aleena (Method III)

Level 1
Race: Human Class: Fighter
Strength: 12
Dexterity: 11
Constitution: 12
Intelligence: 8
Wisdom: 11
Charisma: 4
Height: ? Weight: ?
There are sections for generating height and weight in the book, but I forgot to do it earlier, and am now away from book.
Hair: Brown Eyes: Brown
Those I just picked.

Nonweapon Proficiencies (Basically the skills of this game):
Animal Handling, Cooking, Fire-building, Swimming

Weapon Proficiencies (She can use these without penalty):
Halberd, Short Sword, Long Sword, Light Crossbow

Equipment:
Chain Mail, Short Sword, 5 Gold Pieces

THAC0: 20
Armor Class: 5
Hit Points: 2
(Thac0 determines how easily she can hit people. Armor class determines how easy she is to hit. Higher is worse for both of them. She has terrible hit points because I rolled horribly - they measure her health.)

General Notes: She's a pretty standard character. Asides from a terrible charisma, she's almost completely average. She's fairly competent, other than that she's about as fragile as a piece of glass.


2nd Edition AD&D Skills and Powers Aleena (Method VII)

Level 1
Race: Human Class: Fighter
Skills and Powers introduced a straight point buy, so I used that here.
Strength: 16 Stamina: 16 Muscle: 16
Dexterity: 12 Aim: 11 Balance: 13
Constitution: 15 Health: 15 Fitness: 15
Intelligence: 10 Reason: 12 Knowledge: 8
Wisdom: 13 Intuition: 13 Willpower: 13
Charisma: 9 Leadership: 11 Appearance: 7

Height: ? Weight: ?
Hair: Brown Eyes: Brown

Racial Abilities (Skills and Powers lets me modify both these and her class abilities):
Hit Point Bonus

Class Abilities:
1d12 for Hit Dice
War Machines

Kit (Sort of like a sub-class):
Soldier

Nonweapon Proficiencies:
Animal Handling
Cooking
Fire-building
Swimming
Riding (Horse)
Endurance

Weapon Proficiencies:
Halberd
Short Sword
Light Crossbow
Medium Shield Specialization

Equipment:
Scale Mail, Short Sword, Medium Shield, 8 Gold Pieces

THAC0: 20
Armor Class: 3
Hit Points: 5

General Notes:
This Aleena is a better fighter than the first one, but is less competent at her skills. On the plus side, her ability scores are much, much better.


Powergame (http://www.fantasylibrary.com/lounge/power50.htm) Aleena / Halberdier (Note that I used the 6th edition rules, so those are slightly outdated, but it should give you a good idea nonetheless.

During the early 1940's, a young Frenchwoman named Aleena, the daughter of a humble baker, joined the French Resistance. After serving valiantly in several missions, she and her cell were caught by a squad of German soldiers. Fleeing for her life, she hid in an old castle. Deep within it, she stumbled upon a secret armory, and inside of this armory she found a magical halberd which, when she held it, turned her into the superheroine known only as Halberdier....
Strength: 1+
Toughness: 1
Agility: 1+
Speed: 1+
Charisma: 1
Intelligence: 1+
Will: 2
Alertness: 2
Powergame measures stats from 0 to 8, with 0-2 being normal for humans.

Superpowers (Also measured 0-8, 1 is a vaguely human analog, so a Power Level 1 attack is about as strong as a punch. Things generally rise exponentially.):
Armor 3 (Aleena can encase herself in a suit of magical armor as strong as a modern bulletproof vest.)
Power Blast 1 (Aleena can shoot a weak energy blast out of her halberd, with a range of about 50 meters.)
Energy Halberd 5 (A hit from Aleena's halberd is about as powerful as a direct hit from a piece of heavy artillery.)

Skills:
Baker
Demolitions
General Sabotage

Good Things (These are kind of like feats):
Sixth Sense
Super One-man Army
Good Reputation
Connections (French Resistance)

Bad Things (These are like flaws):
Super Enemy (Nazi Germany)
Dependents (Elderly Father)
Gizmo: Magic Halberd (she needs her halberd to use any of her superpowers)

General Notes:
I believe that this might be the most awesome Nazi-fighting superheroine of all time. She can cleave tanks in two with her halberd.


The Sun Never Sets (http://www.1km1kt.net/rpg/the-sun-never-sets) Aleena (The Sun Never Sets is basically a conspiracy/secret societies RPG)

Ib (Heart/Intelligence): 5
Ka (Life Force/Physical Ability): 6
Ba (Identity/Charisma): 4
Sheut (Shadow): 2
Ren (Name/Sorcerous Ability): 3
Sun Never Sets measures abilities from 1-7 with 3-4 being PC average.

Traits (Aleena gets bonuses when these will be useful):
Mistress-at-Arms
Baker's Daughter
Persuasive Honesty

Incarnations (The most interesting part of this game is that every character has had past lives, and can occasionally flash back to them. These are Aleena's past lives defined before play - she can invent more as the game progresses.):

Swiss Guard (First Life): Aleena served to defend the King of France after running away from home.

Spy in American Revolution: Aleena served as a spy during the American Revolution - I'll leave it undefined as to just who she was spying for. Maybe both sides.

Resources (Instead of equipment, characters get points to spend on resources):

Arms: 2
Minions: 2
Status: 1

Aleena is currently serving as a sergeant in the Union Army. As she has many times, she is currently disguising herself as a man.

General Thoughts:
This Aleena's pretty good at fighting - she's got a high Ka, an appropriate skill, and some weapons. Her past incarnations should put her in good positions to be a part of conspiracies throughout time.


I've got more, but I'll give other people a chance to show off games they like.

Mando Knight
2009-02-19, 07:22 PM
4E Aleena, PHB only, "Method 2" point-buy (22 points)
Aleena, level 1 Human Fighter
HP 29, bloodied 14 Healing Surge Value 7 Surges per day 11
AC 19 Fortitude Defense 17 Reflex 15 Will 12
Speed 5, Initiative +2
Passive senses: Perception 11, Insight 11

Skills: Athletics +7 (+9 w/o shield), Endurance +5 (+7 w/o shield), Heal +6, Streetwise +4

Powers:
At-will: Tide of Iron, Reaping Strike, Cleave
Encounter: Covering Strike
Daily: Villain's Menace

Feats:
Human Perseverance, Blade Opportunist

Strength 18 (+4) Constitution 14 (+2) Dexerity 14 (+2)
Intelligence 10 (+2) Wisdom 13 (+1) Charisma 8 (-1)

Equipment: Scale armor, Longsword, Heavy Shield, Standard Adventurer's Kit

Draz74
2009-02-19, 08:09 PM
3.5E Aleena
28-point buy, Tome of Battle version.

Aleena
LN Medium Humanoid (human)
Human Warblade 1
Female; Age 18; Height 4'11"; Weight 121 lb.; Deity Heironius. Wow, I rolled for her to be really short!
- - - - - -
Str 16 (+3); Dex 14 (+2); Con 14 (+2); Int 12 (+1); Wis 10 (+0); Cha 8 (-1)
Init +2; Fort +4; Ref +3; Will +0
HP 14 (1d12+2); AC 19, touch 15, flat-footed 17; BAB +1; Speed 20
Languages: Common, Dwarven, Goblin
- - - - - -
Features: battle clarity (Int to Ref); weapon aptitude; maneuvers; proficient with simple and martial melee weapons, light and medium armor, and shields.
- - - - - -
Feats: Shield Specialization (heavy), Shield Ward
- - - - - -
Skills
4 Balance (+0); 4 Craft (baked goods)(+5); 4 Intimidate (+3); 4 Climb (+1); 4 Jump (-3); 2 Martial Lore (+3); 2 Knowledge (local)(+3)
Armor Check Penalty: -6
- - - - - -
Combat
Melee Longsword +4 (1d8+3 / 19-20)
Thrown Shortspear +3 (1d6+3), range increment 20 feet
- - - - - -
Equipment: longsword, shortspear [x3], scale mail, heavy wooden shield, backpack, belt pouch, rations [2 days], waterskin, traveler's outfit [x2], flint and steel, signal whistle, bedroll, tent, small steel mirror, hooded lantern, oil [10 pt], acid [1 flask], 3 gp, 11 sp
Weight Carried: 105 lb.; Carrying Capacity light 76 lb., medium 153 lb., heavy 230 lb.
- - - - - -
Initiator Level 1; Maneuvers Readied 3
Stances Known: Punishing Stance (IH1)
Maneuvers Known:
Iron Heart: Steel Wind (L1), Steely Strike (L1)
Stone Dragon: Charging Minotaur (L1)

sebsmith
2009-02-20, 04:44 AM
For classic Traveller, from here (http://www.signalgk.com/cgi-bin/ctcg.pl#output):

Army Captain 93AD77 Age 22 1 Term Cr 0
Brawling-1, Gun Combat-2, Rifle-1, SMG-1, Vehicle-1

elliott20
2009-02-20, 05:01 AM
Fate 3.0

Assumptions: 3 phase character

Aspects:
Phase 1: Childhood
"I want to see the world"
Humble Beginnings
Phase 2: Merc Camp
Sole Survivor
Mercenary Soldier
Phase 3: Coming into her own
An Adventurer of sorts
Prolific Resume

Skills:
rank 3
Guns
rank 2
Resolve, Athletics
rank 1
Weapons, Endurance, Investigation

Stunts
shot on the run
Fast Reload
One Shot Left

Halaster
2009-02-20, 05:18 AM
Fading Suns
Note that due to the Low-Tech, low society, no occult specialties nature of the character, the skills and characteristics are kind of high.

Characteristics
Strength 7 Wits 5
Dexterity 8 Perception 7
Stamina 7 Tech 3

Introvert 1 3 Extrovert
Passion 5 3 Calm
Faith 1 5 Ego


Natural Skills
Charm 3
Dodge 7
Fight 7
Impress 5
Melee 8
Observe 5
Shoot 5
Sneak 5
Vigor 7
Learned Skills
Drive (Beastcraft) 3
Survival 5
Remedy 4
Gambling 4
Social (Leadership) 5
Ride 5

Benefices/Afflictions
Muster Sergeant 5
Chainmail 2
Contacts 2


Blesssings/Curses
Bold (+2 Passion acting when others hesitate) 2
Handsome (+1 charm) 1
Disciplined (+2 Calm in combat) 2

Equipment: Halberd, Chainmail armor

Thane of Fife
2009-02-21, 12:24 PM
It's intriguing how 3.x Aleena could afford so much more equipment than the earlier ones (though to be fair, I rolled crap for money).

And the more I see about Fate 3.0, the more interesting it looks.

Here's another:

Rifts Aleena

Stats range about 3-30, with 17 being considered exceptional.
IQ: 11
Mental Endurance: 6
Mental Affinity: 6
Physical Strength: 15
Physical Prowess: 14
Physical Endurance: 16
Physical Beauty: 6
Speed: 9
Yeah, I rolled terribly - note that I've taken her Physical Skills into account here (Rifts has some skills which allow you to raise your physical ability scores - Aleena took a lot of them.)

Hit Points: 20
SDC (Structural Damage Capacity): 59
Occupational Character Class: Headhunter

Skills (She gets a lot of them):
Domestic: Cooking 40%
Communications: TV/Video 29%
Communication: Radio (Basic) 65%
Communication: Radio (Scrambler) 50%
Espionage: Detect Ambush 45%
Espionage: Detect Concealment 45%
Espionage: Tracking 40%
Pilot Related: Land Navigation 55%
Pilot Related: Weapon Systems 55%
Pilot Related: Read Sensory Equipment 45%
Pilot: Jet Pack 58%
Pilot Tanks and APCs 50%
Pilot Automobile 67%
Pilot Horsemanship 49%
Technical: Lore: Demon 40%
American (Native Language)
Spanish 65%
Techno-can 65%
Japanese 65%
WP Energy Rifle
WP Energy Pistol
WP Automatic Rifle
WP Blunt
WP Automatic Pistol
Military: Demolitions 63%
Physical: Body-Building/Weight-Lifting
Physical: Athletics (General)
Physical: Gymnastics
Physical: Wrestling
Physical: Swimming 55%
Technical: Literacy (American) 35%
Science: Math-Basic 50%


Equipment:
Gladiator Body Armor
Dress Clothes
Camouflage
Gas Mask and Air Filter
Tinted Goggles
Hatchet
3 Knives
2 Wilk's 320 Laser Pistols
Wilk's 447 Laser Rifle
NG-P7 Northern Gun Particle Beam Rifle
Wilk's Laser Wand
5 Fragmentation Grenades
Robot Med Kit
Assorted Survival Gear
500 in Credit
Diamond Ring worth 5000 Credit

Implants and Bionics:
Oxygen Storage Cell in Lungs
Bionic Left Hand & Arm:
Garrote Wrist Wire and Particle Beam Forearm Blaster

Alignment: Principled
Birth Order: First Born
Weight: Thin
Height: Tall
Age: Young
Family: Earth-Native Mutants

Aleena's a good example of what makes Rifts awesome - her left arm contains a gun powerful enough to destroy some small countries. (Okay, I'm exaggerating a little).


Come on people, let's see some more systems.

elliott20
2009-02-21, 12:36 PM
I highly recommend you find yourself a group to try out Fate 3.0 (or rather, Spirits of the Century, the actual published game)

Anyway, here's another one

Prime Time Adventures (the one where Aleena's adventures are treated like a TV show)

Series Title: War Torn
Protagonist Name: Aleena
Concept: Runaway with the heart for adventure
Edges:
Military Training
Survival Skills
Connection:
Merc Camp Network
Personal Set:
Her desk where she polishes and maintains her weaponry
Issue: On the run from those who destroyed the merc company she was with

horseboy
2009-02-21, 04:59 PM
For classic Traveller, from here (http://www.signalgk.com/cgi-bin/ctcg.pl#output):

Army Captain 93AD77 Age 22 1 Term Cr 0
Brawling-1, Gun Combat-2, Rifle-1, SMG-1, Vehicle-1How did she survive the boarding actions, that's a 9+? :smallwink:

Okay, Aleena, Earthdawn, Alternate Discipline Mechanics version:

Human (Galeb-klek culture) Discipline: Warrior Circle: 1
Dexterity 15/6
Strength 15/6
Toughness 15/6
Perception 12/5
Willpower 12/5
Charisma 10/5
Armour (Acts as DR): Physical: 8 Mystic: 2
Defenses: Physical: 8 Spell: 7 Social: 6
Carrying Capacity: Carry: 135# Lift: 270#
Unconscious Rating: 29 Death Rating: 38 Wounded Threshold: 10
Movement Combat: 35 yards, Full 70
Recovery Tests: 3/day Recovery step 6/1d10 points healed
Karma: Current: 10 Max: 40 Die: 5/1d8 (Add 1d8 to anything requiring or if you choose to spend on can spend action)
Talents:
Air Dance (Replaces Init): Rank: 2 Dex:6 Armour Penalty-1 Strain 1
Total Step: 7/1d12
Avoid Blow (Not the Face): Rank: 1 Dex:6 Strain 1 Can spend karma point
Total Step: 7/1d12
Melee Weapon (BAB): Rank: 1 Dex: 6 Action, Can spend karma point
Total Step: 7/1d12
Unarmed Combat (BAB): Rank: 1 Dex: 6 Action, Can spend karma point
Total Step: 7/1d12
Wood Skin (Bonus HP): Rank 1 Tou: 6 Action, Requires karma point & 1 Recovery test
Total Step: 7/1d12
Karma Ritual: 1 (Gets back 1 action Karma point a day)
Skills:
Artisan:
Craftsman Baker 1 Dex: 6
Total Step: 7/1d12
Knowledge: Baking: 1 Per: 5
Total Step: 6/1d10
Knowledge: Military Organizations 1
Total Step: 6/1d10
Spot: 1 Per: 5
Total Step: 6/1d10
Swim: 1 Str: 6
Total Step: 7/d12
Conversation: 1 Cha: 5
Total Step: 6/1d10
Silent Walk: 1 Dex: 6
Total Step: 7/1d12
Speak Dwarven (Common Lang): 6 Per: 5 (Optional rule, each lang is own skill)
Total Step: 11/1d10+1d8
Speak Human: 5 Per: 5
Total Step: 10/1d10+1d6
Read Dwarven: 6 Per: 5
Total Step: 11/1d10+1d8
Gear: Adventurer's kit, Trail Rations (1 wk), Traveler's Garb, Hide Armour, Footman's Shield, Patterned Dress, Mess Kit, 6 yards of rope, wool hat, Wool jacket, 2 silver 8 copper
Weapons:
Dagger: damage step 2 Str 6 Damage step 7/1d12
Broad Sword: damage step 5 Str: 6 Damage step 11/1d10+1d8
That's it mechanically, anyway.

Draz74
2009-02-22, 02:50 AM
It's intriguing how 3.x Aleena could afford so much more equipment than the earlier ones (though to be fair, I rolled crap for money).

And I forgot to bother with rolling for money; I just took average starting wealth for a Warblade.

Fighters get even more (25 gp more on average).