Thane of Fife
2009-02-19, 06:30 PM
Meet Aleena:
<Insert picture of young woman smiling and waving>
Aleena is a young woman, probably human, who grew up in a medium-sized city as the daughter of a baker. Though she got along well with her parents and siblings, the baker's life simply wasn't exciting enough for her, and she ran off to join a mercenary company. After a relatively short period serving in said company, disaster struck, and the company was destroyed in an ambush, which Aleena survived. Left without a job, she turned her soldiering skills to more personal mercenary work - guard duty, exploration, that sort of thing. She's what you might call an adventurer.
Now, the basic idea of this thread is to give an example of characters from a number of different RPG systems, so as to give people a taste for what different RPGs are like. To create a base for comparison, we have Aleena. She's a fairly standard archetype which I suspect can be recreated in just about any RPG, with some minor adjustments.
As such, I ask you to find a system you like and make Aleena for it. Then show us how she looks. I have only four rules:
1. Try to avoid repetition of a specific set of rules. It's okay to use the same system more than once, so long as you change the parameters each time to be sufficiently different. For example, she could be done once in 3.5 core-only, once in 3.5 with most splatbooks, and once in 3.5 with Tome of Battle. The rules available have changed significantly enough each time. She could also get done in Pathfinder, Fax's d20r, Satyr's Serpents and Sewers, or whatever. There should just be significant difference each time.
2. While you're free to change her background to make her fit your game, try to do so as little as possible. If you could keep the humble beginnings -> army -> current state, for example, that would be good. But you should feel free to turn her into a vampire or space marine or whatever is necessary and appropriate.
3. If you could provide a hint of what different rules are, that would be good. Don't assume that people will know abbreviations for attributes, for example.
4. When generating stats, try to use an option which gives you some control over the outcome, while still being close to the default (if the default gives you control over the outcome, that's great!).
Here are some done by me as both a contribution and a group of examples:
2nd Edition AD&D Aleena (Method III)
Level 1
Race: Human Class: Fighter
Strength: 12
Dexterity: 11
Constitution: 12
Intelligence: 8
Wisdom: 11
Charisma: 4
Height: ? Weight: ?
There are sections for generating height and weight in the book, but I forgot to do it earlier, and am now away from book.
Hair: Brown Eyes: Brown
Those I just picked.
Nonweapon Proficiencies (Basically the skills of this game):
Animal Handling, Cooking, Fire-building, Swimming
Weapon Proficiencies (She can use these without penalty):
Halberd, Short Sword, Long Sword, Light Crossbow
Equipment:
Chain Mail, Short Sword, 5 Gold Pieces
THAC0: 20
Armor Class: 5
Hit Points: 2
(Thac0 determines how easily she can hit people. Armor class determines how easy she is to hit. Higher is worse for both of them. She has terrible hit points because I rolled horribly - they measure her health.)
General Notes: She's a pretty standard character. Asides from a terrible charisma, she's almost completely average. She's fairly competent, other than that she's about as fragile as a piece of glass.
2nd Edition AD&D Skills and Powers Aleena (Method VII)
Level 1
Race: Human Class: Fighter
Skills and Powers introduced a straight point buy, so I used that here.
Strength: 16 Stamina: 16 Muscle: 16
Dexterity: 12 Aim: 11 Balance: 13
Constitution: 15 Health: 15 Fitness: 15
Intelligence: 10 Reason: 12 Knowledge: 8
Wisdom: 13 Intuition: 13 Willpower: 13
Charisma: 9 Leadership: 11 Appearance: 7
Height: ? Weight: ?
Hair: Brown Eyes: Brown
Racial Abilities (Skills and Powers lets me modify both these and her class abilities):
Hit Point Bonus
Class Abilities:
1d12 for Hit Dice
War Machines
Kit (Sort of like a sub-class):
Soldier
Nonweapon Proficiencies:
Animal Handling
Cooking
Fire-building
Swimming
Riding (Horse)
Endurance
Weapon Proficiencies:
Halberd
Short Sword
Light Crossbow
Medium Shield Specialization
Equipment:
Scale Mail, Short Sword, Medium Shield, 8 Gold Pieces
THAC0: 20
Armor Class: 3
Hit Points: 5
General Notes:
This Aleena is a better fighter than the first one, but is less competent at her skills. On the plus side, her ability scores are much, much better.
Powergame (http://www.fantasylibrary.com/lounge/power50.htm) Aleena / Halberdier (Note that I used the 6th edition rules, so those are slightly outdated, but it should give you a good idea nonetheless.
During the early 1940's, a young Frenchwoman named Aleena, the daughter of a humble baker, joined the French Resistance. After serving valiantly in several missions, she and her cell were caught by a squad of German soldiers. Fleeing for her life, she hid in an old castle. Deep within it, she stumbled upon a secret armory, and inside of this armory she found a magical halberd which, when she held it, turned her into the superheroine known only as Halberdier....
Strength: 1+
Toughness: 1
Agility: 1+
Speed: 1+
Charisma: 1
Intelligence: 1+
Will: 2
Alertness: 2
Powergame measures stats from 0 to 8, with 0-2 being normal for humans.
Superpowers (Also measured 0-8, 1 is a vaguely human analog, so a Power Level 1 attack is about as strong as a punch. Things generally rise exponentially.):
Armor 3 (Aleena can encase herself in a suit of magical armor as strong as a modern bulletproof vest.)
Power Blast 1 (Aleena can shoot a weak energy blast out of her halberd, with a range of about 50 meters.)
Energy Halberd 5 (A hit from Aleena's halberd is about as powerful as a direct hit from a piece of heavy artillery.)
Skills:
Baker
Demolitions
General Sabotage
Good Things (These are kind of like feats):
Sixth Sense
Super One-man Army
Good Reputation
Connections (French Resistance)
Bad Things (These are like flaws):
Super Enemy (Nazi Germany)
Dependents (Elderly Father)
Gizmo: Magic Halberd (she needs her halberd to use any of her superpowers)
General Notes:
I believe that this might be the most awesome Nazi-fighting superheroine of all time. She can cleave tanks in two with her halberd.
The Sun Never Sets (http://www.1km1kt.net/rpg/the-sun-never-sets) Aleena (The Sun Never Sets is basically a conspiracy/secret societies RPG)
Ib (Heart/Intelligence): 5
Ka (Life Force/Physical Ability): 6
Ba (Identity/Charisma): 4
Sheut (Shadow): 2
Ren (Name/Sorcerous Ability): 3
Sun Never Sets measures abilities from 1-7 with 3-4 being PC average.
Traits (Aleena gets bonuses when these will be useful):
Mistress-at-Arms
Baker's Daughter
Persuasive Honesty
Incarnations (The most interesting part of this game is that every character has had past lives, and can occasionally flash back to them. These are Aleena's past lives defined before play - she can invent more as the game progresses.):
Swiss Guard (First Life): Aleena served to defend the King of France after running away from home.
Spy in American Revolution: Aleena served as a spy during the American Revolution - I'll leave it undefined as to just who she was spying for. Maybe both sides.
Resources (Instead of equipment, characters get points to spend on resources):
Arms: 2
Minions: 2
Status: 1
Aleena is currently serving as a sergeant in the Union Army. As she has many times, she is currently disguising herself as a man.
General Thoughts:
This Aleena's pretty good at fighting - she's got a high Ka, an appropriate skill, and some weapons. Her past incarnations should put her in good positions to be a part of conspiracies throughout time.
I've got more, but I'll give other people a chance to show off games they like.
<Insert picture of young woman smiling and waving>
Aleena is a young woman, probably human, who grew up in a medium-sized city as the daughter of a baker. Though she got along well with her parents and siblings, the baker's life simply wasn't exciting enough for her, and she ran off to join a mercenary company. After a relatively short period serving in said company, disaster struck, and the company was destroyed in an ambush, which Aleena survived. Left without a job, she turned her soldiering skills to more personal mercenary work - guard duty, exploration, that sort of thing. She's what you might call an adventurer.
Now, the basic idea of this thread is to give an example of characters from a number of different RPG systems, so as to give people a taste for what different RPGs are like. To create a base for comparison, we have Aleena. She's a fairly standard archetype which I suspect can be recreated in just about any RPG, with some minor adjustments.
As such, I ask you to find a system you like and make Aleena for it. Then show us how she looks. I have only four rules:
1. Try to avoid repetition of a specific set of rules. It's okay to use the same system more than once, so long as you change the parameters each time to be sufficiently different. For example, she could be done once in 3.5 core-only, once in 3.5 with most splatbooks, and once in 3.5 with Tome of Battle. The rules available have changed significantly enough each time. She could also get done in Pathfinder, Fax's d20r, Satyr's Serpents and Sewers, or whatever. There should just be significant difference each time.
2. While you're free to change her background to make her fit your game, try to do so as little as possible. If you could keep the humble beginnings -> army -> current state, for example, that would be good. But you should feel free to turn her into a vampire or space marine or whatever is necessary and appropriate.
3. If you could provide a hint of what different rules are, that would be good. Don't assume that people will know abbreviations for attributes, for example.
4. When generating stats, try to use an option which gives you some control over the outcome, while still being close to the default (if the default gives you control over the outcome, that's great!).
Here are some done by me as both a contribution and a group of examples:
2nd Edition AD&D Aleena (Method III)
Level 1
Race: Human Class: Fighter
Strength: 12
Dexterity: 11
Constitution: 12
Intelligence: 8
Wisdom: 11
Charisma: 4
Height: ? Weight: ?
There are sections for generating height and weight in the book, but I forgot to do it earlier, and am now away from book.
Hair: Brown Eyes: Brown
Those I just picked.
Nonweapon Proficiencies (Basically the skills of this game):
Animal Handling, Cooking, Fire-building, Swimming
Weapon Proficiencies (She can use these without penalty):
Halberd, Short Sword, Long Sword, Light Crossbow
Equipment:
Chain Mail, Short Sword, 5 Gold Pieces
THAC0: 20
Armor Class: 5
Hit Points: 2
(Thac0 determines how easily she can hit people. Armor class determines how easy she is to hit. Higher is worse for both of them. She has terrible hit points because I rolled horribly - they measure her health.)
General Notes: She's a pretty standard character. Asides from a terrible charisma, she's almost completely average. She's fairly competent, other than that she's about as fragile as a piece of glass.
2nd Edition AD&D Skills and Powers Aleena (Method VII)
Level 1
Race: Human Class: Fighter
Skills and Powers introduced a straight point buy, so I used that here.
Strength: 16 Stamina: 16 Muscle: 16
Dexterity: 12 Aim: 11 Balance: 13
Constitution: 15 Health: 15 Fitness: 15
Intelligence: 10 Reason: 12 Knowledge: 8
Wisdom: 13 Intuition: 13 Willpower: 13
Charisma: 9 Leadership: 11 Appearance: 7
Height: ? Weight: ?
Hair: Brown Eyes: Brown
Racial Abilities (Skills and Powers lets me modify both these and her class abilities):
Hit Point Bonus
Class Abilities:
1d12 for Hit Dice
War Machines
Kit (Sort of like a sub-class):
Soldier
Nonweapon Proficiencies:
Animal Handling
Cooking
Fire-building
Swimming
Riding (Horse)
Endurance
Weapon Proficiencies:
Halberd
Short Sword
Light Crossbow
Medium Shield Specialization
Equipment:
Scale Mail, Short Sword, Medium Shield, 8 Gold Pieces
THAC0: 20
Armor Class: 3
Hit Points: 5
General Notes:
This Aleena is a better fighter than the first one, but is less competent at her skills. On the plus side, her ability scores are much, much better.
Powergame (http://www.fantasylibrary.com/lounge/power50.htm) Aleena / Halberdier (Note that I used the 6th edition rules, so those are slightly outdated, but it should give you a good idea nonetheless.
During the early 1940's, a young Frenchwoman named Aleena, the daughter of a humble baker, joined the French Resistance. After serving valiantly in several missions, she and her cell were caught by a squad of German soldiers. Fleeing for her life, she hid in an old castle. Deep within it, she stumbled upon a secret armory, and inside of this armory she found a magical halberd which, when she held it, turned her into the superheroine known only as Halberdier....
Strength: 1+
Toughness: 1
Agility: 1+
Speed: 1+
Charisma: 1
Intelligence: 1+
Will: 2
Alertness: 2
Powergame measures stats from 0 to 8, with 0-2 being normal for humans.
Superpowers (Also measured 0-8, 1 is a vaguely human analog, so a Power Level 1 attack is about as strong as a punch. Things generally rise exponentially.):
Armor 3 (Aleena can encase herself in a suit of magical armor as strong as a modern bulletproof vest.)
Power Blast 1 (Aleena can shoot a weak energy blast out of her halberd, with a range of about 50 meters.)
Energy Halberd 5 (A hit from Aleena's halberd is about as powerful as a direct hit from a piece of heavy artillery.)
Skills:
Baker
Demolitions
General Sabotage
Good Things (These are kind of like feats):
Sixth Sense
Super One-man Army
Good Reputation
Connections (French Resistance)
Bad Things (These are like flaws):
Super Enemy (Nazi Germany)
Dependents (Elderly Father)
Gizmo: Magic Halberd (she needs her halberd to use any of her superpowers)
General Notes:
I believe that this might be the most awesome Nazi-fighting superheroine of all time. She can cleave tanks in two with her halberd.
The Sun Never Sets (http://www.1km1kt.net/rpg/the-sun-never-sets) Aleena (The Sun Never Sets is basically a conspiracy/secret societies RPG)
Ib (Heart/Intelligence): 5
Ka (Life Force/Physical Ability): 6
Ba (Identity/Charisma): 4
Sheut (Shadow): 2
Ren (Name/Sorcerous Ability): 3
Sun Never Sets measures abilities from 1-7 with 3-4 being PC average.
Traits (Aleena gets bonuses when these will be useful):
Mistress-at-Arms
Baker's Daughter
Persuasive Honesty
Incarnations (The most interesting part of this game is that every character has had past lives, and can occasionally flash back to them. These are Aleena's past lives defined before play - she can invent more as the game progresses.):
Swiss Guard (First Life): Aleena served to defend the King of France after running away from home.
Spy in American Revolution: Aleena served as a spy during the American Revolution - I'll leave it undefined as to just who she was spying for. Maybe both sides.
Resources (Instead of equipment, characters get points to spend on resources):
Arms: 2
Minions: 2
Status: 1
Aleena is currently serving as a sergeant in the Union Army. As she has many times, she is currently disguising herself as a man.
General Thoughts:
This Aleena's pretty good at fighting - she's got a high Ka, an appropriate skill, and some weapons. Her past incarnations should put her in good positions to be a part of conspiracies throughout time.
I've got more, but I'll give other people a chance to show off games they like.