Loren_and_Kivsith
2006-09-10, 11:32 PM
I was working on a prestige class that gets domains by environment, and I noticed that there wasn't anything that really captured Forest, Marsh, Plains, Mountains, or Hills (I grouped Mountains and Hills together as Highland). Sand and Thirst cover Desert, Water/Ocean covers Aquatic, and Cavern pretty much sums up Underground, but that was pretty much it. So I became inspired to create my own domains. Please tell me what you think.
List of all (or at least most) D&D spells (http://www.crystalkeep.com/d20/rules/DnD3.5Index-Spell-Summaries-byName.pdf)
Plain
Granted power(s): You can run twice as long as normal before becoming fatigued.
1st level spell: Traveler's Mount (CDiv)
2nd level spell: Bear's Endurance (PGF)
3rd level spell: Vigor (CDiv)
4th level spell: Sustain (BoED)
5th level spell: Overland Flight
6th level spell: Anger of the Noonday Sun (CDiv)
7th level spell: Sunburst
8th level spell: Create Crossroads and Backroad (MoF)
9th level spell: Nature's Avatar (CDiv)
Highland
Granted power(s): You are immune to the effects of altitude, and you get a +4 bonus on Climb checks made to climb a rocky surface.
1st level spell: Fist of Stone (CArc)
2nd level spell: Gembomb (FR)
3rd level spell: Walk the Mountain Path (RoS)
4th level spell: Air Walk
5th level spell: Shout
6th level spell: Stone Metamorphosis (Und)
7th level spell: Hardening (MoF)
8th level spell: Earthquake
9th level spell: Obedient Avalanche (PGF)
Marsh
Granted power(s): You can swim in quicksand as if it were water, and you get a +4 bonus on Fortitude saves against poison.
1st level spell: Smell of Fear (MoF)
2nd level spell: Decomposition (CDiv)
3rd level spell: Amorphous Form (Und)
4th level spell: Solid Fog
5th level spell: Vitriolic Sphere (CArc)
6th level spell: Drown (Und)
7th level spell: Acid Fog
8th level spell: Poison Vines (CDiv)
9th level spell: Creeping Doom
Forest
Granted power(s): ??
1st level spell: Camouflage
2nd level spell: Wild Instincts (RoE)
3rd level spell: Treeshape
4th level spell: Commune with Nature
5th level spell: Phantom Stag (CDiv)
6th level spell: Curse of Lycanthropy (CDiv)
7th level spell: Find the Path
8th level spell: Phantom Wolf (CDiv)
9th level spell: Nature's Avatar
List of all (or at least most) D&D spells (http://www.crystalkeep.com/d20/rules/DnD3.5Index-Spell-Summaries-byName.pdf)
Plain
Granted power(s): You can run twice as long as normal before becoming fatigued.
1st level spell: Traveler's Mount (CDiv)
2nd level spell: Bear's Endurance (PGF)
3rd level spell: Vigor (CDiv)
4th level spell: Sustain (BoED)
5th level spell: Overland Flight
6th level spell: Anger of the Noonday Sun (CDiv)
7th level spell: Sunburst
8th level spell: Create Crossroads and Backroad (MoF)
9th level spell: Nature's Avatar (CDiv)
Highland
Granted power(s): You are immune to the effects of altitude, and you get a +4 bonus on Climb checks made to climb a rocky surface.
1st level spell: Fist of Stone (CArc)
2nd level spell: Gembomb (FR)
3rd level spell: Walk the Mountain Path (RoS)
4th level spell: Air Walk
5th level spell: Shout
6th level spell: Stone Metamorphosis (Und)
7th level spell: Hardening (MoF)
8th level spell: Earthquake
9th level spell: Obedient Avalanche (PGF)
Marsh
Granted power(s): You can swim in quicksand as if it were water, and you get a +4 bonus on Fortitude saves against poison.
1st level spell: Smell of Fear (MoF)
2nd level spell: Decomposition (CDiv)
3rd level spell: Amorphous Form (Und)
4th level spell: Solid Fog
5th level spell: Vitriolic Sphere (CArc)
6th level spell: Drown (Und)
7th level spell: Acid Fog
8th level spell: Poison Vines (CDiv)
9th level spell: Creeping Doom
Forest
Granted power(s): ??
1st level spell: Camouflage
2nd level spell: Wild Instincts (RoE)
3rd level spell: Treeshape
4th level spell: Commune with Nature
5th level spell: Phantom Stag (CDiv)
6th level spell: Curse of Lycanthropy (CDiv)
7th level spell: Find the Path
8th level spell: Phantom Wolf (CDiv)
9th level spell: Nature's Avatar