Fax Celestis
2009-02-20, 12:45 PM
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Gnomes stand 3 to 3½ feet tall and weigh 40 to 45 pounds. Their skin color ranges from dark tan to woody brown, their hair is fair, and their eyes can be any shade of blue. Gnome males prefer short, carefully trimmed beards. Gnomes generally wear leather or earth tones, though they decorate their clothes with intricate stitching or fine jewelry. Gnomes reach adulthood at about age 40, and they live about 350 years, though some can live almost 500 years.
Gnomes speak their own language, Gnomish. Most gnomes who travel outside gnome lands (as traders, tinkers, or adventurers) know Common, while warriors in gnome settlements usually learn Goblin.
-2 Strength, +2 Intelligence
Small size: As Small creatures, gnomes gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.
Gnomish: Gnomes are humanoids with the (Gnome) subtype.
Speed: A gnome's base land speed is 20 feet.
Low-Light Vision
Weapon Familiarity: Gnomes treat any weapon that has the word 'gnome' in its name as a martial weapon rather than an exotic one.
Masters of Illusion: Gnomes have a natural predilection towards illusion magic. Gnomes therefore increase the DC of spells they cast from the Figment, Glamer, and Phantasm subschools by 1. They also receive a +2 racial bonus on saves versus spells from the same subschools.
Perceptive: Gnomes receive a +2 racial bonus on Awareness checks due to their keen senses.
Tinker: Gnomes enjoy tinkering, whether with magic or with machines. As such, they receive a +2 racial bonus on any two Craft skills chosen at character creation.
Natural Magic: A gnome has a small pool of reserve energy they may tap into daily. A gnome has one charge per three class levels, minimum one. A charge may be spent to activate one of the following spell-like abilities or to power a feat with the [Gnome] descriptor: dancing lights, ghost sound, prestidigitation, speak with animals. Caster level equals the gnome's class levels.
Automatic Languages: Common, Gnomish. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc.
Favored Class: Wizard.
Gnomes stand 3 to 3½ feet tall and weigh 40 to 45 pounds. Their skin color ranges from dark tan to woody brown, their hair is fair, and their eyes can be any shade of blue. Gnome males prefer short, carefully trimmed beards. Gnomes generally wear leather or earth tones, though they decorate their clothes with intricate stitching or fine jewelry. Gnomes reach adulthood at about age 40, and they live about 350 years, though some can live almost 500 years.
Gnomes speak their own language, Gnomish. Most gnomes who travel outside gnome lands (as traders, tinkers, or adventurers) know Common, while warriors in gnome settlements usually learn Goblin.
-2 Strength, +2 Intelligence
Small size: As Small creatures, gnomes gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.
Gnomish: Gnomes are humanoids with the (Gnome) subtype.
Speed: A gnome's base land speed is 20 feet.
Low-Light Vision
Weapon Familiarity: Gnomes treat any weapon that has the word 'gnome' in its name as a martial weapon rather than an exotic one.
Masters of Illusion: Gnomes have a natural predilection towards illusion magic. Gnomes therefore increase the DC of spells they cast from the Figment, Glamer, and Phantasm subschools by 1. They also receive a +2 racial bonus on saves versus spells from the same subschools.
Perceptive: Gnomes receive a +2 racial bonus on Awareness checks due to their keen senses.
Tinker: Gnomes enjoy tinkering, whether with magic or with machines. As such, they receive a +2 racial bonus on any two Craft skills chosen at character creation.
Natural Magic: A gnome has a small pool of reserve energy they may tap into daily. A gnome has one charge per three class levels, minimum one. A charge may be spent to activate one of the following spell-like abilities or to power a feat with the [Gnome] descriptor: dancing lights, ghost sound, prestidigitation, speak with animals. Caster level equals the gnome's class levels.
Automatic Languages: Common, Gnomish. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc.
Favored Class: Wizard.