Bob_the_Mighty
2006-08-18, 11:42 PM
Size/Type: Large Construct
Hit Dice: 11d10+30 (90)
Initiative: -1
Speed: 50ft. (10 squares)
Armor Class: 21 (-1 size, -1 Dex, +13 natural)
Base Attack/Grapple: +8/+22
Attack: Slam +17 Melee (2d8+10 plus launching slam)
Full Attack: Slam +17 Melee
Space/Reach: 10ft./10ft.
Special Attacks: Slam, spring barage, launching slam, extending limbs, pounce
Special Qualities: Construct traits, damage reduction 10/adamantine, darkvision 60ft., immunity to magic, low-light vision, rebound blows, blungeoning resistance 15
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 31, Dex 9, Con --, Int --, Wis 11, Cha 1
Skills: Jump +20
Feats: Mantis Leap (http://realmshelps.dandello.net/cgi-bin/feats.pl?Mantis_Leap,SF)
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 9
Treasure: None
Alignment: Alsays Neutral
Advancement: 12-18 HD (Large) 20-27 HD (Huge)
LA: --
Spring Golems are made from springs. The torso and head of a spring golem are made of many small springs, pressed tightly againgst a steel core and held in place by magic. The arms and legs of the golem are each made from one long spring.
Spring Barage (Ex): When a spring golem is destroyed, the magic pressing the springs to the core at the torso and head of the golem disipates and the springs fly outward from the core. Creatures adjecent to the golem take 5d6 points of damage with no save as the springs hit them and pierce their skin, while other creatures within a 15 ft. radius are allowed a Reflex save DC 20 for half damage.
Launching Slam (Ex): When a spring golem hits with its slame attack, the target must make an opposed Strength check versus the golems Strength or be launched back 5 ft. and fall prone. The golems recieves a +4 bonus to this check.
Extending Limbs (Ex): A spring golem may stretch out his limbs when making a slam attack. This allows him to strike creatures up to 5 ft. out of his reach for half damage. Launching Slam is not applied to attacks made this way.
Pounce: If a spring golem charges it can make a full attack
Immunity to Magic (Ex): A spring golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals electricity damage slows a spring golem (as the slow spell) for 3 rounds, with no saving throw.
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A spring golem receives no saving throw against fire effects.
An spring golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.
Rebound Blows (Ex): Any creature who hits a spring golem with a melee attack must make a DC 15 Strength check or take damage equal to the damage dice for the weapon used to make the attack as the weapon rebounds off of the golem back at the attacker.
Bludgeoning Resistence (Ex): This ability functions like DR10/-, but is only applied to bludgeoning damage.
Skills: Spring golems receive a +10 racial bonus on jump checks
This is what I've got so far. I could really use some help with the challenge rating and construction. I think I have everything else.
Hit Dice: 11d10+30 (90)
Initiative: -1
Speed: 50ft. (10 squares)
Armor Class: 21 (-1 size, -1 Dex, +13 natural)
Base Attack/Grapple: +8/+22
Attack: Slam +17 Melee (2d8+10 plus launching slam)
Full Attack: Slam +17 Melee
Space/Reach: 10ft./10ft.
Special Attacks: Slam, spring barage, launching slam, extending limbs, pounce
Special Qualities: Construct traits, damage reduction 10/adamantine, darkvision 60ft., immunity to magic, low-light vision, rebound blows, blungeoning resistance 15
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 31, Dex 9, Con --, Int --, Wis 11, Cha 1
Skills: Jump +20
Feats: Mantis Leap (http://realmshelps.dandello.net/cgi-bin/feats.pl?Mantis_Leap,SF)
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 9
Treasure: None
Alignment: Alsays Neutral
Advancement: 12-18 HD (Large) 20-27 HD (Huge)
LA: --
Spring Golems are made from springs. The torso and head of a spring golem are made of many small springs, pressed tightly againgst a steel core and held in place by magic. The arms and legs of the golem are each made from one long spring.
Spring Barage (Ex): When a spring golem is destroyed, the magic pressing the springs to the core at the torso and head of the golem disipates and the springs fly outward from the core. Creatures adjecent to the golem take 5d6 points of damage with no save as the springs hit them and pierce their skin, while other creatures within a 15 ft. radius are allowed a Reflex save DC 20 for half damage.
Launching Slam (Ex): When a spring golem hits with its slame attack, the target must make an opposed Strength check versus the golems Strength or be launched back 5 ft. and fall prone. The golems recieves a +4 bonus to this check.
Extending Limbs (Ex): A spring golem may stretch out his limbs when making a slam attack. This allows him to strike creatures up to 5 ft. out of his reach for half damage. Launching Slam is not applied to attacks made this way.
Pounce: If a spring golem charges it can make a full attack
Immunity to Magic (Ex): A spring golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals electricity damage slows a spring golem (as the slow spell) for 3 rounds, with no saving throw.
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A spring golem receives no saving throw against fire effects.
An spring golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.
Rebound Blows (Ex): Any creature who hits a spring golem with a melee attack must make a DC 15 Strength check or take damage equal to the damage dice for the weapon used to make the attack as the weapon rebounds off of the golem back at the attacker.
Bludgeoning Resistence (Ex): This ability functions like DR10/-, but is only applied to bludgeoning damage.
Skills: Spring golems receive a +10 racial bonus on jump checks
This is what I've got so far. I could really use some help with the challenge rating and construction. I think I have everything else.