LordOfNarf
2006-08-29, 12:58 AM
Storm Crow
Tiny Magical Beast
Hit Dice: 2d10 (11)
Initiative: +6
Speed: 5 ft. (1 square), fly 90 ft. (18 squares) (good)
Amour Class: 18 (+6 Dex, +2 Size)
Base Attack/Grapple: +2/
Attack: Claws +4 melee (1d2-3) or lightning bolt +10 ranged (1d6 electricity)
Full Attack: Claws +4 melee (1d2-3) or lightning bolt +10 ranged (1d6 electricity)
Space/Reach: 2 ½ ft. / 0 ft.
Special Attacks: Spell like Abilities, Faire Fire
Special Qualities: electricity resistance 10
Saves: Fort +3, Ref +9, Will +4
Abilities: Str 4, Dex 22, Con 11, Int 16, Wis 18 Cha 19
Skills: Concentration +5, Hide +11, Knowledge (arcana) +8, Listen +9, Spot +9
Feats: Hover
Environment: Cold Forests
Organization: Solitary or with a murder of crows
Challenge Rating: 2
Treasure: Double Standard, coins only
Alignment: often Chaotic Evil
Advancement: 3-6 (Tiny)
Level Adjustment: -
This looks like a normal crow, but the eyes sparkle with the shine of intelligence and perceptiveness beyond other birds.
The storm crow is a crow imbued with the natural violence of the storms of its homeland. It is the same size as a normal crow but is incredibly more intelligent. A storm crow is a naturally submissive creature, often serving as the adviser to a ruler or powerful wizard. Storm crows in the wild are often unaware that their tremendous power makes tham special, until they are found and set apart by some cany humanoid. If a storm crow in the wild finds it is special, it seeks others of its kind, often traveling the length and breadth of continents to gather into a full murder of them. A murder of storm crows follows no ideas other than wanton violence, but are feircely terretorial.
COMBAT
A Storm crow likes to support others in its attack, but it is loathe to go into combat alone, for it is physically weak. It prefers to use control weather and Faire Fire to disrupt opponents in combat.
Faire Fire: A Storm Crow can, as a standard action once every 1d6 rounds encase one enemy it can see in Faire Fire. The enemy gets one attempt at a will save DC 15. If successful, this reduces all movement types of the enemy by ½. This cannot cause a flying creature to fall by going slower than its minimum speed. In addition, the creature is distracted by shining fire in its face, and all attacks it makes have a 20% miss chance. The faire fire lasts 1d10 rounds then fades into nothing. The save DC is Charisma based.
Spell like Abilities: At will – control weather
[hr]
I now have alot more respect for VT and DO and all the other monster makers on these boards, its harder work than it looks.
This is my first monster, so be nice please, but I was going for a low power, kinda magicky feel to it.
any constructive criticism is appreciated, and i am entering this to MitP since I feel people overlook low powerd stuff too much.
entered in MitP (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=homebrew;action=display;num=11557461 87)
Tiny Magical Beast
Hit Dice: 2d10 (11)
Initiative: +6
Speed: 5 ft. (1 square), fly 90 ft. (18 squares) (good)
Amour Class: 18 (+6 Dex, +2 Size)
Base Attack/Grapple: +2/
Attack: Claws +4 melee (1d2-3) or lightning bolt +10 ranged (1d6 electricity)
Full Attack: Claws +4 melee (1d2-3) or lightning bolt +10 ranged (1d6 electricity)
Space/Reach: 2 ½ ft. / 0 ft.
Special Attacks: Spell like Abilities, Faire Fire
Special Qualities: electricity resistance 10
Saves: Fort +3, Ref +9, Will +4
Abilities: Str 4, Dex 22, Con 11, Int 16, Wis 18 Cha 19
Skills: Concentration +5, Hide +11, Knowledge (arcana) +8, Listen +9, Spot +9
Feats: Hover
Environment: Cold Forests
Organization: Solitary or with a murder of crows
Challenge Rating: 2
Treasure: Double Standard, coins only
Alignment: often Chaotic Evil
Advancement: 3-6 (Tiny)
Level Adjustment: -
This looks like a normal crow, but the eyes sparkle with the shine of intelligence and perceptiveness beyond other birds.
The storm crow is a crow imbued with the natural violence of the storms of its homeland. It is the same size as a normal crow but is incredibly more intelligent. A storm crow is a naturally submissive creature, often serving as the adviser to a ruler or powerful wizard. Storm crows in the wild are often unaware that their tremendous power makes tham special, until they are found and set apart by some cany humanoid. If a storm crow in the wild finds it is special, it seeks others of its kind, often traveling the length and breadth of continents to gather into a full murder of them. A murder of storm crows follows no ideas other than wanton violence, but are feircely terretorial.
COMBAT
A Storm crow likes to support others in its attack, but it is loathe to go into combat alone, for it is physically weak. It prefers to use control weather and Faire Fire to disrupt opponents in combat.
Faire Fire: A Storm Crow can, as a standard action once every 1d6 rounds encase one enemy it can see in Faire Fire. The enemy gets one attempt at a will save DC 15. If successful, this reduces all movement types of the enemy by ½. This cannot cause a flying creature to fall by going slower than its minimum speed. In addition, the creature is distracted by shining fire in its face, and all attacks it makes have a 20% miss chance. The faire fire lasts 1d10 rounds then fades into nothing. The save DC is Charisma based.
Spell like Abilities: At will – control weather
[hr]
I now have alot more respect for VT and DO and all the other monster makers on these boards, its harder work than it looks.
This is my first monster, so be nice please, but I was going for a low power, kinda magicky feel to it.
any constructive criticism is appreciated, and i am entering this to MitP since I feel people overlook low powerd stuff too much.
entered in MitP (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=homebrew;action=display;num=11557461 87)