Anuan
2009-02-21, 07:37 AM
A while ago I decided to try my hand at making a class. It was my first time, and I've got nothing to compare it to, so...I'm not sure how I went. Any comments or suggestions would be greatly appreciated.
I used 3.0 rules because as limited as my experience has been, it's also what I've used the most. Here we go.
ABILITIES:
Dexterity is the primary ability for longarms. High constitution scores are also valued since longarms tend to prefer as little armor as possible. Wisdom is also helpful for learning skills and the Focused Mind class feat.
Alignment Restriction: Any Lawful
Hit Die D8
SKILLS:
Follows the fighter's skill list.
CLASS FEATURES:
Proficient with reach weapons only. Proficient with light and medium armor only.
BASE ATTACKS & SAVES:
Follows the rogue's BAB and saves.
FOCUSED MIND:
+4 Strength, +4 Dexterity, +2 to AC, -2 to Will saves. Lasts 3 + Wisdom modifier number of rounds. -2 to strength and dexterity after (ends at level 20). May be used only once per encounter. May be used 1/day at level 1, 2/day at level 4, 3/day at level 8, 4/day at level 12
ZEN MIND:
+6 Strength, +6 Dexterity, +3 to AC, -2 to Will saves. Lasts 3 + Wisdom modifier number of rounds. -2 to strength and dexterity after (ends at level 20). May be used only once per encounter. May be used 5/day at level 16, 6/day at level 20.
EVASION:
As monk ability
FAST MOVEMENT:
3rd level, as the monk ability
SLOW FALL:
4th level, as the monk ability
IMPROVED EVASION:
9th level, as monk ability
So there we go. Be gentle; like I said it's my first time :smalltongue:
I used 3.0 rules because as limited as my experience has been, it's also what I've used the most. Here we go.
ABILITIES:
Dexterity is the primary ability for longarms. High constitution scores are also valued since longarms tend to prefer as little armor as possible. Wisdom is also helpful for learning skills and the Focused Mind class feat.
Alignment Restriction: Any Lawful
Hit Die D8
SKILLS:
Follows the fighter's skill list.
CLASS FEATURES:
Proficient with reach weapons only. Proficient with light and medium armor only.
BASE ATTACKS & SAVES:
Follows the rogue's BAB and saves.
FOCUSED MIND:
+4 Strength, +4 Dexterity, +2 to AC, -2 to Will saves. Lasts 3 + Wisdom modifier number of rounds. -2 to strength and dexterity after (ends at level 20). May be used only once per encounter. May be used 1/day at level 1, 2/day at level 4, 3/day at level 8, 4/day at level 12
ZEN MIND:
+6 Strength, +6 Dexterity, +3 to AC, -2 to Will saves. Lasts 3 + Wisdom modifier number of rounds. -2 to strength and dexterity after (ends at level 20). May be used only once per encounter. May be used 5/day at level 16, 6/day at level 20.
EVASION:
As monk ability
FAST MOVEMENT:
3rd level, as the monk ability
SLOW FALL:
4th level, as the monk ability
IMPROVED EVASION:
9th level, as monk ability
So there we go. Be gentle; like I said it's my first time :smalltongue: